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Rectilinear Navigation

Author
Jade Mitch
A Problem with Authority
#1 - 2012-01-28 12:54:45 UTC  |  Edited by: Jade Mitch
There are times when you need your ship to move in a specific direction but there is nothing to align to and there may be too much clutter around you, asteroids or ships, so you don't want to re-adjust your camera just to click the background. So here is a nifty feature that I've often dreamed about having in Eve. You may have used a similar mechanism in other RPG space games.

Instructions:
1. Open your Tactical Overview. A yellow azimuth appears, extending from the center of your ship to your mouse cursor and confined to the horizontal plane of the tactical overview.

2. Move your mouse cursor to any point on the plane of the tactical overview.

3. Tap your Shift* key. The azimuth disappears and a yellow dot appears at that point, confined to the vertical axis.

4. Move the dot up or down to a point where you want your ship to go and tap your Shift* key again. The yellow azimuth reappears in the plane of your tactical overview and your ship immediately moves to that location. If that point in space is more than 150 km, your ship will attempt to warp to it.

I can imagine using this in "system view" as well. It could also give FCs the ability to select and re-position your ship, but only if you give him flight control.

* Or whichever key you chose to bind this command to.
mxzf
Shovel Bros
#2 - 2012-01-28 16:44:54 UTC
No to FCs getting command of the fleet's ships, ever. But the rest of it, telling your ship to head off in a specific direction, I could understand. So long as it's simply implementing an extra degree of precision, rather than replacing or dumbing down anything.
Jade Mitch
A Problem with Authority
#3 - 2012-01-28 17:15:55 UTC  |  Edited by: Jade Mitch
It could also work with drones. Order them to orbit a point in space.
Zirse
Risktech Analytics
#4 - 2012-01-29 17:35:33 UTC
What differentiates this from double-clicking a point in space?

As to the warping at 150+km, that would invalidate a lot of gameplay, namely probing and the already-kicked-in-the-pants sniper fleets.
Bienator II
madmen of the skies
#5 - 2012-01-29 21:56:36 UTC
Zirse wrote:
What differentiates this from double-clicking a point in space?

its one click less, and more precise/tactical + tells the ship when to stop when destination reached

Zirse wrote:

As to the warping at 150+km, that would invalidate a lot of gameplay, namely probing and the already-kicked-in-the-pants sniper fleets.

it doesn't have to work with warp. warp needs a friendly or neutral object or a location... you don't have to change that.

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Dark Drifter
Sons of Seyllin
Pirate Lords of War
#6 - 2012-02-02 14:54:42 UTC
used for same grid maneuvers max 400 -500km yes.

in system map veue NO as this would facilitate the instant creation of deep safes that would otherwise be impossible to get BMs for
it would be abused to **** and you know it
Bumblefck
Kerensky Initiatives
#7 - 2012-02-04 17:24:34 UTC
Rectilinear, oo err Missus

Perfection is a dish best served like wasabi .

Bumble's Space Log