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Market Discussions

 
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Market Discussions – Ask Questions Here

First post
Author
Coco Nutt
Sebiestor Tribe
Minmatar Republic
#21 - 2012-01-06 23:30:27 UTC
hi guys,

what are the 10 biggest trade hubs ?

i know jita, amarr, dodixie, rens, hek, ... but what comes next?



thx in advance
Tekota
The Freighter Factory
#22 - 2012-01-09 05:25:31 UTC  |  Edited by: Tekota
Coco Nutt wrote:
hi guys,

what are the 10 biggest trade hubs ?

i know jita, amarr, dodixie, rens, hek, ... but what comes next?



thx in advance


After those you've mentioned they all become very small fry (that's not to imply great opportunity and profit doesn't lie outside the hubs) and ranking is rather meaningless as they're such a small proportion of Jita trade you'll find each tends to have different market needs. Old mission hubs might need ammo and PVE ship fits, whilst being a good place to pick up mission loot, low sec entry points will need peeweepee stuff and might be a good place to pick up nullsec trappings etc.

Oursulaert, Motsu, Tash-Murkon Prime, Arnon etc all do reasonable trade with biases in differing fields. Just don't expect *anything* to sell, or be buyable, in these places; research, as ever, is key.
TheSmokingHertog
Julia's Interstellar Trade Emperium
#23 - 2012-01-16 01:31:31 UTC
Coco Nutt wrote:
hi guys,

what are the 10 biggest trade hubs ?

i know jita, amarr, dodixie, rens, hek, ... but what comes next?



thx in advance


Dont know exactly, but to name a few you maybe want to visit, in no particular order:

Tash-Murkon Prime (Tash Murkon)
Agil (Khanid)
Osmeden (Placid)
Torrinos (Lonetrek)
Teonosude (Molden Heath)
Pashanai (Genesis)
Motsu (The Citadel)

"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X

"Schrödinger's Missile. I dig it." ~ Makari Aeron

-= "Brain in a Box on Singularity" - April 2015 =-

Brock Nelson
#24 - 2012-01-16 01:43:17 UTC
Coco Nutt wrote:
hi guys,

what are the 10 biggest trade hubs ?

i know jita, amarr, dodixie, rens, hek, ... but what comes next?



thx in advance


http://bit.ly/wCIGYj

In the result, there's a list that is dynamic

Signature removed, CCP Phantom

Pharagonesia
Elsewhere.
The Imperial Senate
#25 - 2012-01-16 15:27:10 UTC
Hi.

My question is regarding past market transactions, as shown when you look at Wallet > My Wallet > Transactions

When you type an item that you have sold/bought in the past, it will show you a list with date/time/price/quantity, etc

I'd like to know if that list spans only over a certain amount of time (i.e. will it only show transactions for say, the past 3 months or will it show the transactions for that particular item spanning over your character's entire eve life)?

And also, is that list dependant on your own eve installation or server based? In other words, if i install eve on another computer with a clear cache, will the list of my previous transactions in a particular character still be shown to me?

Thanks
Tekota
The Freighter Factory
#26 - 2012-01-16 19:32:17 UTC  |  Edited by: Tekota
Pharagonesia wrote:
Hi.

My question is regarding past market transactions, as shown when you look at Wallet > My Wallet > Transactions

When you type an item that you have sold/bought in the past, it will show you a list with date/time/price/quantity, etc

I'd like to know if that list spans only over a certain amount of time (i.e. will it only show transactions for say, the past 3 months or will it show the transactions for that particular item spanning over your character's entire eve life)?

And also, is that list dependant on your own eve installation or server based? In other words, if i install eve on another computer with a clear cache, will the list of my previous transactions in a particular character still be shown to me?

Thanks


I'm 99% certain the limit is primarily one of a given number of transactions - ie. the wallet transaction history will only show the last X transactions - I'm about 50% certain that X is the last 1000 transactions. edit: really consider this next bit just vague rumour - There may (only about 20% sure of this) also exist a second limiter in the form of a rolling date cutoff - whether this second limiter acts alongside the first with an AND or an OR operator I'm unsure (would guess OR).

Wallet transactions are server side and a fresh install should reveal the same history you see on your main install.
Shar Tegral
#27 - 2012-01-18 02:07:39 UTC
Tekota wrote:
[I'm 99% certain the limit is primarily one of a given number of transactions - ie. the wallet transaction history will only show the last X transactions - I'm about 50% certain that X is the last 1000 transactions. edit: really consider this next bit just vague rumour - There may (only about 20% sure of this) also exist a second limiter in the form of a rolling date cutoff - whether this second limiter acts alongside the first with an AND or an OR operator I'm unsure (would guess OR).

More than one thousand transactions are stored. When dealing with API retrieval you can only get one thousand records before you have to utilize a step back method. (Not a programmer myself so that's the extent of my knowledge)

As to how long the records are stored: CCP does a routine purge. I don't know the exact time frame but I think it is quarterly. At a certain date historical data is purged and you will not be able to recover that data. This is why an API transaction retrieval program is extremely useful as you can then store your old information yourself. (i.e. I can look at transactions from years and years ago)

PS: Take the data purge info with a grain of salt. To my knowledge CCP has never been specific or clear about this. My experience is anecdotal but I'm confident in sharing it.
Tekota
The Freighter Factory
#28 - 2012-01-18 08:23:08 UTC  |  Edited by: Tekota
Hmm, you're right something different is going on, officially changing my answer to "I don't know" Big smile

For the record, my wallet transaction history in game currently only goes back 452 entries and the last date is 19th December 2011 - which would strike as 30 days and seems an oddly short cutoff - I'd have thought I'd have noticed before.

Definitely what Shar said about retrieving and locally storing if you want to guarantee historical access.

edit:19th Jan and my wallet transaction history in game now back 470 entries with the last date being 20th December - is beginning to look like 30 day cutoff.
Ai Shun
#29 - 2012-01-24 20:22:08 UTC
I have found EVE Mentat to be extremely useful for tracking my wallet and being able to gauge how well my orders are doing. It also provides a useful overview of - well - everything a trader needs to know.
Dante Kurvora
Doomheim
#30 - 2012-02-03 13:30:38 UTC
New Question, if I may....

Any use for Financial Analysis of either IPOs or Bond offerings?
Saucy Okanata
Perkone
Caldari State
#31 - 2012-02-04 21:02:53 UTC
Anyone know how many item types are in the game, and how many of them can be listed on the market? Or a ballpark number?

(As in, Cruise Missile Launcher II would be 1 item type, Slave Alpha would be 1 type.)
Shar Tegral
#32 - 2012-02-05 00:22:53 UTC
Saucy Okanata wrote:
Anyone know how many item types are in the game, and how many of them can be listed on the market? Or a ballpark number?
The materials are here. I've not messed around with the static dp export in a couple of years so I can not tell you directly. However if you look through the database you'll see the entire list of items, there is the field of "published" (which means can be put on market), and you do the math.


Victor Stillwater
Garoun Investment Bank
Gallente Federation
#33 - 2012-02-19 10:08:01 UTC  |  Edited by: Victor Stillwater
Good afternoon,

I've been posting on different parts of the forums to acquire answers to different aspects of the game, and I suppose this is no different.

I'm a new subscriber (32 hours and counting) who had a 21-day trial in october 2011. During the past day or so, I've only managed to complete the tutorial for Advanced Military training, and currently have 11.5 million ISK as a result of a friend's intervention and gift on my behalf. I've begun the Blood-Stained Stars Mission Chain on a Tristan, and I'm managing well enough.

On the Industry forums, I asked for information regarding Planetary interaction, and someone told me that for it to be economically feasible, I should actually be in a better financial position than I'm in currently, as 7 million is a starting investment for one PI setup. That said, doing PI in a high sec part of the map wouldn't be cost effective, despite the low risks involved.

The thing is, I'm not particularly business minded. In other games where a central Auction house exists (such as RIFT or WoW), the dynamics appear fundamentally different, as there's essentially a one-stop shop mentality for everyone involved. In EVE, I have to take into account my relative proximity to trade hubs like Dodixie as well as the general needs of the people in the area, which I've yet to understand or uncover.

This is perhaps getting too long, so I'll cut to the chase and pose some questions.

1. Is there a newbie-friendly means of analyzing the market without going through multiple areas to get a manual look at the pricing of commodities, so I can find out the relative value of the items I have?

2. In a world where shipwrecks provide dairy products (I have some in my cargo hold), how do I actually sell products that have no inherent value to other players? Am I mistaken in the idea that some items (like the dairy stuff) are actually supposed to be sold to NPC vendors in some part of space?

3. As mentioned, I am extremely new, but willing to learn and read as necessary to get up to speed. My final question for the Market Discussion thread is this: As a new Gallente capsuleer, what items should I be looking for and selling to make some gains and earn more ISK to fund my future operations? For instance, if I see that a particularly useful skillbook (say Negotiation, which increases ISK rewards from missions) is available in an area for 50k, but is being sold for 150k three jumps away, should I buy low and sell high in this case?

4. Sorry, I forgot! What are these buy order things I see on the markets? Are those player requests for items where they'll buy it from you at X price?

Responses from the knowledgeable folks here would be most appreciated. Thank you for your time.

-Victor Stillwater

Butt-kicking for goodness! - Minsc, Baldur's Gate Series

Feel free to read my game-related writings at http://www.gamesandgeekery.com

Tekota
The Freighter Factory
#34 - 2012-02-20 11:59:26 UTC
Victor Stillwater wrote:
1. Is there a newbie-friendly means of analyzing the market without going through multiple areas to get a manual look at the pricing of commodities, so I can find out the relative value of the items I have?


You can get a reasonable impression of trends at sites like http://eve-central.com/ - these won't ordinarily give you completely up to date information and the nature of such information is that once it's known it's value decreases (ie. if everyone saw cheap widgets at Dodixie that they could sell in Jita for a good markup then those cheap widgets would disappear very quickly. Basically use such sites as cues for further manual research.

Victor Stillwater wrote:
2. In a world where shipwrecks provide dairy products (I have some in my cargo hold), how do I actually sell products that have no inherent value to other players? Am I mistaken in the idea that some items (like the dairy stuff) are actually supposed to be sold to NPC vendors in some part of space?


Dairy products will almost certainly be purchased by NPC vendors in some regions, similarly they're almost certainly sold by NPC vendors too. Sometimes there exists a worthwhile margin between these buy/sell prices. You can tell an NPC order because it's duration will always be just under a year wheras players can only set up buy and sell orders for a maximum of 90 days.

Victor Stillwater wrote:
3. As mentioned, I am extremely new, but willing to learn and read as necessary to get up to speed. My final question for the Market Discussion thread is this: As a new Gallente capsuleer, what items should I be looking for and selling to make some gains and earn more ISK to fund my future operations? For instance, if I see that a particularly useful skillbook (say Negotiation, which increases ISK rewards from missions) is available in an area for 50k, but is being sold for 150k three jumps away, should I buy low and sell high in this case?


That question is both unlikely to be answered, and actually impossible to answer - just like the example given above, if I happened to know of huge profit in the waffle market then within minutes of publically mentioning it, the waffle market will be exhausted of profit. Sometimes it's beneficial to exploit this effect - buy up a load of waffles, mention a little too loudly how great they look, then when everyone rushes to waffles and the price spikes dump your stock. Now, folks are aware of this and as such are skeptical, but it's something you should be aware of such that you don't fall into a similar trap.

Victor Stillwater wrote:
4. Sorry, I forgot! What are these buy order things I see on the markets? Are those player requests for items where they'll buy it from you at X price?


Exactly that. When you buy something you can either instantly buy from someone who's already set up a sell order or you can put a buy order in and say "I'd like this good at this price, in this location (or radius from a location)". Someone may or may not sell to you. Similarly, when you come to sell something you can either sell instantly (which would be selling to someone who's set up a buy order as above) or you can set up a sell order and say "this is the price, buy them instantly if you want.". Whenever someone buys or sells something instantly they will automatically use the best price order in a given location - if you're selling widgets at 10isk per widget and someone else is selling at 9isk each in the same location then a person instantly buying widgets will always automatically buy from the 9isk order; even if they clicked on your 10isk order they would buy from the 9isk order (though in this case they'd give the 9isk person 10isk).

Victor Stillwater wrote:
Butt-kicking for goodness! - Minsc, Baldur's Gate Series

Go for the eyes Boo!


Final advice - might want to take a look at http://www.eveuniversity.org/ - they're an ingame corp with a lot of useful lessons to teach on all aspects of the game. My initial hunch re the Planetary Interaction scenario you painted is that whilst more money is always useful you can always get started and get something profitable going at an entry level with PI.
Ares Kesar
Perkone
Caldari State
#35 - 2012-02-22 11:00:08 UTC
Can players change the time left on an auction ?

I made a bid on an auction 2 days ago, it said 2 days left and kept saying 2 days left until today, when it says 3 days left ?

How long do I actually have to wait ?
Styth spiting
Brutor Tribe
Minmatar Republic
#36 - 2012-02-29 07:25:33 UTC
"On the Industry forums, I asked for information regarding Planetary interaction, and someone told me that for it to be economically feasible, I should actually be in a better financial position than I'm in currently, as 7 million is a starting investment for one PI setup. That said, doing PI in a high sec part of the map wouldn't be cost effective, despite the low risks involved."

Pi in highsec is very cost effective. Its just not as profitable as nullsec, which has a ton of extra costs surrounding it (something people never include in the increase of profitability).

The only difference between the two are:
Nullsec planets have far more resources on them (more ores extracted per hour).
Nullsec planets will most likely have a player controlled customs office which may have a higher or lower tax amount.

The increased resources on the null planets are great, but you can only setup so many extractors/processors on one planet to take advantage of them. But you do have the nice bonus of not needing to toggle your extractor heads every two days.

An example (I'm using very general not accurate data here, so assume values as what you could expect) would be setting up a single planet robotics production. In null the output would be fantastic but in high the output would be much lower (about 1/2, and the need to re-position extractors more frequently). But it should still be possible to generate 120 every 4 days 6,000,000 or 42,000,000isk per month. Not great but not bad for a few minutes of work every two days. (oh and if you had the max of 6 planets you would generate 252,000,000isk).

You are better off doing pi in highsec for the next 6 months while in highsec, and once you can move to null, just start everything over. No point in not generating that extra possible 1.5 billion isk while in highsec ;)
Jaqa
Royale Strategic Imperative
#37 - 2012-03-03 10:21:39 UTC
Hopefully this isn't too far afield.
How do I import external data into Open Office?
I'm talking about the XML or CSV links from a website like Eve Marketeer.
Thanks.

The Original Jaqalope Pilot of the Transportosaurus Rex 100% Free Range

Tekota
The Freighter Factory
#38 - 2012-03-03 15:35:40 UTC
Jaqa wrote:
Hopefully this isn't too far afield.
How do I import external data into Open Office?
I'm talking about the XML or CSV links from a website like Eve Marketeer.
Thanks.



OpenOffice Calc (ie the spreadsheet component) should have no problem opening CSV files; XML is supported too although there's a little more room for things to go awry there.

Save your CSV/XML file some place local, fire up OpenOffice Calc, go to file menu, select Open.

I may have missed your point so feel free to show an example and I'll do my best to replicate the steps.
Styth spiting
Brutor Tribe
Minmatar Republic
#39 - 2012-03-04 09:05:46 UTC
Jaqa wrote:
Hopefully this isn't too far afield.
How do I import external data into Open Office?
I'm talking about the XML or CSV links from a website like Eve Marketeer.
Thanks.


I have not tried this yet but was recently looking up info on pulling XML data from eve ceneral

http://dev.eve-central.com/tipsandtricks

Has an example xls file to download


You can then go to this URL http://community.eveonline.com/ingameboard.asp?a=topic&threadID=1190856

And about 9 posts down is the info on installing and using XLS files. Its from 2012, but its open office and should still work, at least as an example.
Jaqa
Royale Strategic Imperative
#40 - 2012-03-06 06:59:47 UTC
Thanks for the feedback.
I found an easier solution: Upgrade to Microsoft Office.
Turns out Open Office is horrible.
Got everything working now, thanks again.

The Original Jaqalope Pilot of the Transportosaurus Rex 100% Free Range