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New industrialized Tech 3 SHIP!!!!!

First post
Author
Admiral Lysander
Deep Core Mining Inc.
Caldari State
#21 - 2012-04-11 18:54:34 UTC
FUBAR that is all
Nova Fox
Novafox Shipyards
#22 - 2012-04-11 19:16:49 UTC  |  Edited by: Nova Fox
XXSketchxx wrote:
Nova Fox wrote:
....no.


only Nova Fox Shipyards is allowed to spam ideas about new ships amirite?


Why dont you reverse engeer it then? Ill be happy to argue semantics later.

Also Hulk Final say so in ore mining. CCP said so, that doesnt mean you couldn't buff the hulk though.

A real tech 3 ore ship would be able to mine gas or ice or rock just not as good as the tech 2 ships designed to do so.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Miss Whippy
Native Freshfood
Minmatar Republic
#23 - 2012-04-11 20:49:51 UTC
More and more people are asking for Cloaked mining. Even me as an industrialist thinks this is a horrible idea.

[URL="https://forums.eveonline.com/default.aspx?g=posts&t=82348"]UI Iteration isn't enough, we need to start from scratch[/URL]

bartos100
Living Ghost
#24 - 2012-04-11 20:55:30 UTC
i think one of the things industry needs is a ship with limited manufacturing slots
Barbara Nichole
Royal Amarr Institute
Amarr Empire
#25 - 2012-04-11 21:38:39 UTC  |  Edited by: Barbara Nichole
The gas miner idea has my support. We have no dedicated gas miner at all right now and a T3 gas miner makes sense as that activity is big in WH space. Yes to the 5 hard turrets for the T2 gas harvester as that is the max allowable at the moment.. also since barges and particularly exhumers have a bonus to their specialzation, a gas mining boost makes sense for that ship.

The ship should not be allowed to fit strip miners at all. The hulk needs to remain THE preferred ore mining vessel.. though I admit the hulk needs a little bump in survivability given it's cost and status as the premere mining ship. - still, the mackinaw needs more love than the hulk. It's tanking ability is nearly non-existent.

We do not need something with more strip miners - or more ore yield. I would welcome a T3 gas mining addition to to my fleet.

  - remove the cloaked from local; free intel is the real problem, not  "afk" cloaking -

[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG]

Astroniomix
School of Applied Knowledge
Caldari State
#26 - 2012-04-11 21:52:41 UTC
epsilonion wrote:
Well as the game stand's IMHO the game is situated around PVP with a aspect of industrial, they need to do something to help the industrial side along as everything in the game is pvp this pvp that..

and why not have something to help a industrialist god knows pvp have enough ships...

lets look at the risk vs reward of indy and pve for income.

0.0:

Industry.
The industry sov level of a system goes up, that system gets a perma cloaky so no indy can go on...
Impossible to mine safe (ish) in pipe systems, with people not been able to mine in perma cloaky camped systems they logoff (been a miners sole income is to mine)..

PVE.
can rat annom's in drakes etc basically in any system (inc pipe systems), stay aligned to a pos, brining isk in for pvp/pvers.


Highsec:

Industry.
Feel like your getting somewhere making some basic isk to get your next ship. then hulkageddon or a pilot gangs your hulk, not enough isk to replace the ship so you have to drop down to a retriever.

pve/pvp:
Missions, most people dont salvage there sites, only risk is ninja salvager or unless your flying a faction ship with bill's of faction mods on it.


it seems to me that ccp are pushing people away from industry into pvp by offering more and a better working envinroment for them career paths (this is something I have noticed over the years)..
Confirming that AFK cloakers can destroy ships. Also tornadoes, oracles, nagas, talos(es?), rail harpys, battleships with sensorboosters, rooks, falcons, and interceptors are all powerless to stop a lone stealth bomber from killing a mining fleet.
Nova Fox
Novafox Shipyards
#27 - 2012-04-12 01:35:36 UTC
if it fits strip miners it only needs to fit 2 max.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

bartos100
Living Ghost
#28 - 2012-04-12 16:13:34 UTC
Astroniomix wrote:

Confirming that AFK cloakers can destroy ships. Also tornadoes, oracles, nagas, talos(es?), rail harpys, battleships with sensorboosters, rooks, falcons, and interceptors are all powerless to stop a lone stealth bomber from killing a mining fleet.


the afk cloaky can't but thh 20+ suppercaps on the other end waiting for the cyno to go up can
Nova Fox
Novafox Shipyards
#29 - 2012-04-12 19:44:51 UTC
Astroniomix wrote:

Confirming that AFK cloakers can destroy ships. Also tornadoes, oracles, nagas, talos(es?), rail harpys, battleships with sensorboosters, rooks, falcons, and interceptors are all powerless to stop a lone stealth bomber from killing a mining fleet.


You'd be surpsized how idiotical some people are with escorts on minign ops verses a force recon.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Delhaven
Federal Navy Academy
Gallente Federation
#30 - 2012-04-15 12:39:29 UTC
Someone thought of this a couple of years ago:

http://eve-search.com/thread/1252546/page/all

Personally, I still like the idea.
Jon Marks
State War Academy
Caldari State
#31 - 2012-04-15 13:32:30 UTC
Delhaven wrote:
Someone thought of this a couple of years ago:

http://eve-search.com/thread/1252546/page/all

Personally, I still like the idea.



I like this idea as well.
Inspiration
#32 - 2012-04-15 17:07:12 UTC  |  Edited by: Inspiration
I would like something that is capable of limited combat, but much weaker then dedicated ships in its class. It should be able to mine "theoretically" close to what a hulk can, but much smaller and much faster. Able to go where a hulk can't.

What it might come down to is a T2 cruiser class ship with a relative large (for its class) cargo hold and maybe a moderate ore hold so it doesn't need jet cans all of the time. Give it a very large drone mining and drone speed bonus to designate its role. Maybe two high slots for tractor beams and an auto targeting system (extra locks) or 2nd tractor beam/cloak/salvager.

In practice such a ship would under ideal situations come close to a hulk and tap into resources, a hulk cannot, (time efficiently wise. But also when NPC arrive, the drones are both a blessing and a curse, the user needs to be alert and switch drones quick or risk loosing them. This also means much less mining output in those situations as the mining stops during combat, contrary to what a hulk can do.

There is an argument to be made to make it even a little better then a hulk, given the much more active role the pilot has to take in order to get good efficiency. Also, single player can on multiple accounts easily control many hulks, with this ship that is very unlikely, reducing its practical output even more.

For players with a single account, this could be their thing!

Add +2 warp strength and good agility and people might even use if successfully to mine in some low sec areas without locking a system down.

I am serious!

naed21
Iron Knights
#33 - 2012-04-16 14:29:01 UTC
Actually, CCP has already implemented a gas harvesting offensive subsystem for the Tengu. Its called the "Magnetic Infusion Basin". It gives the Tengu 5 turret slots for 5 t2 gas harvesters and with the nullifier on it, it makes the perfect gas harvesting ship.

Although I'm not really to sure why it gives you hybrid turret bonuses. If someone can explain to me why that is then I would greatly appreciated it.
Nova Fox
Novafox Shipyards
#34 - 2012-04-16 22:14:04 UTC
The linked idea was well thought out.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Mark Androcius
#35 - 2012-04-17 06:54:51 UTC
LOL at the idea for a covert ops mining ship ( like the OP said in his first post ).

I can already imagine seeing 2, 3 maybe 4 blue lasers, seemingly coming out of nowhere :P
Plaude Pollard
Aliastra
Gallente Federation
#36 - 2012-04-17 07:50:44 UTC
Not supported. We don't need more T3 ships. We need more balanced T3 ships. Right now, I don't see a single Proteus or Legion being flown anywhere.

New to EVE? Want to learn? The Crimson Cartel will train you in the fields of _**your **_choice. Mainly active in EU afternoons and evenings. Contact me for more info.

Gevlin
Pator Tech School
Minmatar Republic
#37 - 2012-04-17 16:34:49 UTC
Blake Walan wrote:
instead of a new ship how about new indi specific subsystems for the existing t3's? you already have boosting, had a cargohold and mining laser one. for your concept what would the prereqs be? industrial 5? exhumer 5? transports 5? here you simplify it all.

subsystem names subject to change
propulsion subsystem: Cargo Make Room Expandifier- +3000 m3 cargo per level
offensive subsystem: Space Rock Eatinator- +5 turret hardpoints, allows fitting of strip miners Gas Cloud Harvesters, and ice harvesters
electronics subsystem: Super Duper Mining Booster + to low slots, +5% yeild to strip mininers, ice arvesters, and gas cloud harvesters per level

no idea for for engineering or defensive if there even needed.


I do agree as the Tech 3 line of ships are supposed to be a swiss army knife of Eve and adding a Tech 3 hull will go against that. So adding the Tech 3 sub system would still keep things in line with the theme of the tech 3 ship.

When a person sees a Tangue on scan they won't know it is a hauler tangue till they get up close to see its swollen belly. This also could be an option for those Hulk Pilot who have been complaining about not enough tank on their hulks.

Someday I will have the time to play. For now it is mining afk in High sec. In Cheap ships

Astroniomix
School of Applied Knowledge
Caldari State
#38 - 2012-04-17 16:55:09 UTC
bartos100 wrote:
Astroniomix wrote:

Confirming that AFK cloakers can destroy ships. Also tornadoes, oracles, nagas, talos(es?), rail harpys, battleships with sensorboosters, rooks, falcons, and interceptors are all powerless to stop a lone stealth bomber from killing a mining fleet.


the afk cloaky can't but thh 20+ suppercaps on the other end waiting for the cyno to go up can

Cynojammer.
Markus Reese
Deep Core Mining Inc.
Caldari State
#39 - 2012-04-17 17:09:35 UTC
My generic reply, time and time again. Full planned and a non artist rendition for T3 industrial. Want to read the fine print, will have to get the image file. Is a massive poster sized image. (Makes a nice poster too). Work by me, if you use any idea or part, please just reference accordingly, thank you

https://vapor65.deviantart.com/#/d359crp

Copy paste from an achive thread for the rundown:

Essentially the rundown.

Electronics:

Ion Phase invertor: 20% gas harvester yield, 10% bonus
Reinforced Auger assembly: 3% ice harvester duration bonus
Emergent locus analyser: No changes from current
Stereoscopic composition array: 20% mercoxit cloud reduction, 20% yield bonus non strip miners, 10% range bonus all harvesters

Defensive:

High output shield emitters: 7.5% booster effectiveness per level
Foreman operations system: 5% bonus per level, 99% ganglink reduction for cpu
Independent bulkhead framework: 5% bonus to damage control effectiveness
Cargohold optimization network: +2000m3 ore bay per level

Engineering:

Power core isolation unit: +1 warp core stab
Power transformer substations: 5% capacitor regen
Twinned Antimatter reactor: 5% powergrid
High Imedance capacitors: 5% Capacitor amount

Offensive (industrial):

Signal Neutralizer array: CPU cloak reduction, and 10% harvester range bonus
Mass Extraction Centrifuge: 3% harvester duration reduction and can fit strip miners
Drone Interface uplink: 10% bonus to drone damage and mining drone yields, 7.5% to drone hp
Supplimental Processors: 35% duration penalty to ice, 5% yield to mining and gas, 10% ice bonus range

Propulsion:
Interdiction Nullifier: Same old
Vectored Thrusters: 5% sig reduction
Quad Fusion Boosters: 5% agility
Propulsion Realocation: +2000m3 ore bay

That was just the basic sum of it. I also give a description to explain the whys of the different subsystem bonus. Also, the pictures have the fittings that they offer in a general sense, as would need to do hard number crunching I don't care about. Now, I am not a miner, but I worked with a bunch and knew how there is no industry ship really for doing industrial work. Did it to make something different and complete for the contests. I am not much of an artist, so went for info instead. Believe was the largest submission for it as well.

Spent weeks test planning, etc to make sure there were no busted combinations I could think of and to be certain they would offer function without overpowering the current T2 versions. Essentially, if ccp makes more scannable industry sites, these ships would allow proper roaming industry fleets capable of surviving and moving around pirate space. The only two parts really specialized are the gas harvester module, and the ore bays. Outside of the orca's ore bays, there is no ships that specialize for this.

To quote Lfod Shi

The ratting itself is PvE. Getting away with it is PvP.

Liliana Rahl
Remote Soviet Industries
Insidious Empire
#40 - 2012-04-17 18:08:06 UTC
Mark Androcius wrote:
LOL at the idea for a covert ops mining ship ( like the OP said in his first post ).

I can already imagine seeing 2, 3 maybe 4 blue lasers, seemingly coming out of nowhere :P


Because thats how that would work.

How many covert ops ships do you see that can activate modules now?
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