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Player Features and Ideas Discussion

 
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Idea: Wormhole Beachhead

Author
Arceris
Deep Core Mining Inc.
Caldari State
#1 - 2012-01-28 00:55:14 UTC  |  Edited by: Arceris
I was rereading the CSM minutes from December 2011, and noticed something interesting that hadn't struck me before. On page 20, they discuss some of the wormhole mechanics, specifically regarding the difficulty of assaulting WHs. By now, we've all seen Clarion Call 3, and know the tedium of chain-collapsing.

I don't myself like the idea of a module that can hold open a wormhole, seems too easy to me. But I do agree that some sort of mechanic would be a nice addition, so here's my idea:


  • An anchorable structure that must be set and anchored within 10km of an active wormhole.
  • Require that for activation, there must be one on each side of the WH.
  • *Perhaps* require stront or isotopes to power the devices.
  • When active, the devices absolutely prevent the WH from collapsing due to mass loss - however the WH keeps a running counter of mass remaining.
  • When active, the devices allow the WH to stay open 50% longer than normal.
  • If either device is shutdown or destroyed, the effect is eliminated. So if the mass OR time counter is beyond the spawn-counter, the WH collapses instantly.
  • *Perhaps* the devices, when anchored (even if not powered), create an energy signature that is warpable within the system (like a cyno).


I kinda think of this like a WH version of a SBU, but i've tried to keep the WH-specific twists in there. Also, by making the devices big enough, it would be more of a fleet thing. Finally, I'd allow them to be unanchored and picked up. That way they could also function for logistics, if desired (though with the downside that you're broadcasting your entrance!)

The Storyline idea behind this is that the two units would be project a negative-energy field through the wormhole, acting to temporarily stabilize the hole, and regenerating mass.

Thoughts?
Zirse
Risktech Analytics
#2 - 2012-01-28 01:03:41 UTC
If I'm reading it right, there would be no way to extend the life of the wormhole further than an additional 50% of its natural allowed mass?

If that's the case it seems reasonable. Otherwise you'd see fleets far bigger than any 'natural' wormhole contingent be able to roll through wspace with impunity.
Arceris
Deep Core Mining Inc.
Caldari State
#3 - 2012-01-28 02:07:10 UTC
Yeah, that's what I intend. I was originally toying with not discussing extending timespan at all, but it seemed reasonable to allow a small extension, so as to allow a group that just finds a hole near it's end to utilize it at least somewhat. But I thought the ability to hold open a hole indefinitely would break w-space.
Mr M
Sebiestor Tribe
#4 - 2012-01-28 02:27:05 UTC
I've been toying with a similar idea. One way it could work is that while the module is active any ship passing through the wormhole has it's mass reduced by x. So you can put more through it but eventually it will close down.

Instead of having two modules active at the same time the effect could be only on the side where the module is. So ships passing the other way still have their normal mass (if no one is using another module on the other side.)

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Gizznitt Malikite
Agony Unleashed
Agony Empire
#5 - 2012-01-28 02:41:55 UTC

My first point: Why do we need this? I think the "significant difficulties" in sieging a WH are a good thing.. and I'm not sure the game would benefit from a device to make WH sieges simpler.

Here's a few other thoughts too:
1.) IMO, Chain collapsing WH's to create a link to a target WH is moderately brilliant. At the same point in time, it shows you the extreme danger's that could happen if CCP ever decided that Sov upgrades created respawning WH's!!!

2.) I think I understand the majority of uses collapsing a WH has. It allows WH dwellers to open up new gates to the outside world, it allows them to open up new gates to other WH's, and it allows them to lock out/in hostile forces. It has a lot of strategic value. At the same point in time, its been refined into a science, where closing a WH is far too predictable... I think there needs to be more danger in collapsing WH's. I definitely don't want any tools that make it easier!!!! One option: Increase the probability of stranding pilots on the wrong side (not necessarily the best option)... Second Option: Every time a WH is collapsed, there is an increased probability of a K162 spawning in those systems. I dont' know...