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EVE Online: Incarna 1.1 Issues

First post
Author
Draco Gon
Aliastra
Gallente Federation
#21 - 2011-09-06 22:12:17 UTC
If you try and change your ammo type in T2 425mm autocannons by using the right-click menu on grouped guns you get he message, "The Advanced Autocannon Ammo cannot be fitted."

This happens about 80% of the time.
Obsidiana
Atrament Inc.
#22 - 2011-09-06 22:22:20 UTC
Here is what I've had go wrong so far:

  1. Modules are going offline randomly (perhaps after login).
  2. Loading charges, which does work, gives error messages about having negative space left.
  3. Drones do not stay on target.
  4. Mission details randomly will not display (via double-click or context menu)

#2 was funny the first time.
bongpacks
Rules of Acquisition
#23 - 2011-09-06 22:22:31 UTC
I just typed a post of all the issues I could remember and used all but 300 of the 6000 available characters, hit post and the whole thing was gone into the ether. CCP YOU FAIL AT EVERY LEVEL, YOU CAN"T EVEN GET A FORUM RIGHT, EVEN AMATEURS WHO AREN'T GETTING PAID CAN GET FORUMS RIGHT.Ugh
Ni Cho
Federal Navy Academy
Gallente Federation
#24 - 2011-09-06 23:46:27 UTC
Switching ammo is broken. Ships turning into cloaked harbi or harbi/canes is pretty much crap.
bongpacks
Rules of Acquisition
#25 - 2011-09-07 07:18:37 UTC  |  Edited by: bongpacks
This is my second attempt to post all the bugs i can remember, my first attempt was eaten by the forums. My fault though for thinking CCP could at least make a proper forum so this time I'll be saving a copy before hitting post. Ships are still offlining modules when switching ships in stations and logging on in space even though it's wrongfully claimed to have been fixed by the second patch. Weapons become ungrouped when switching ships from a ship maintenance array every single time, making using POS a complete PITA. Cargohold still pops open after every jump through a wormhole/stargate. It's now possible to group weapons while they still have charges loaded which in fact makes a fake grouping that when fired only fires with a single weapon, there appears to be a group on the HUD but in the fitting window there is no group (this is referring to making a group via the HUD and not the fitting window). Loaded charge indicators in the fitting window for sensor boosters (and quite possibly all mods that can be loaded with a script) are not showing their loaded status, image of this is posted on the old forum in this same thread. On my Basilisk when I open my fitting window I see two of my shield transporters as offline while the HUD shows them as online and they are fully functional, image of this is posted on the old forum in this same thread. Upon starting up the client sometimes there is no audio at all, opening the options menu and disabling then re-enabling sound has no effect and a client restart is required. When sounds become stuck in a loop as they often do now, opening the menu and disabling re-enabling audio results in a complete loss of audio until client restart. Stacked chat channels no longer keep their order as assigned by the player, instead they now arrange themselves alphabetically after every client restart. Chat channels now steal focus when a user enter or leaves the channel (most frequently the alliance channel but local has been known to steal focus at times) leading to potential information leaks say if a user was typing to his fleet and local stole focus before he was done and he hit enter not knowing. Bookmarks on solar system map are obscured by the beacons of signatures that have been warped to making them impossible to click on or read their labels. Bookmarks in solar system map no longer display their distance in AU away from your ship as they did pre-dominion, wasn't mentioned in any patch notes as a change so it's a bug. Bookmarks in solar system map once probes have been launched become 10% or less opaque making them nearly impossible to see unless they are covered by the scan radius of a probe, pre-dominion they would stay 100% opaque at all times, again not mentioned in any patch notes so it's a bug imo. Labels on scanner probes in the solar system map will disappear if zoomed out sufficiently to make the probe labels become part of an expanded list of celestial objects, when the expanded list goes away so do the probe labels making them impossible to be centered on the screen. To fix this you have to disable and re-enable each probe until such time as it happens again. Drones when set to passive and focus fire will sometimes stop attacking a target and return and orbit, sometimes only two or three of the five drones will do this. Drones when set to aggressive and focus fire will break up into individual groups and attacks separate targets, also sometimes one or more of the drones will become idle while attacking and have to be told a few more times that they indeed really should attack. Drones when set to aggressive and focus fire will, I have noticed initiate the attack on the next target as individuals and not as a unit. What I mean is one drone out of the flight will begin microwarping at the target a second or two before the others and they all seem to be working on their own time rather than as a solid group. Before incursions drones all attacked a target at the exact same time firing in perfect unison and when that target was destroyed they moved on to the next as solid unit and all fired at exactly the same time on that target as well. The difference from then and now is that when drones actually worked as they were supposed to they had a sort of "volley damage"effect much as grouped weapons do, now however it seems their group has been broken. If you have something selected on your overview and you then press and release the Ctrl key, it target locks that thing. If you have something selected in overview and you press and release the Alt key, you camera looks at that thing. This wasn't an intended feature I'm sure and it's very annoying. Overview is less responsive than it used to be, no more locking targets as fast as you can Ctrl+Click them. Every window in the game used to be able to be resized and reoriented and the UI would actually save this information for future use, this is not the case now. Now the corporate hangar array and ship maintenance array windows share the same data concerning their window size and orientation as changes made to one are also applied to the other, wormhole information windows pop up in the middle of your screen and are the same size every time, individual information windows for characters will for some reason save their size and orientation values instead of ALL player information windows being of like size and orientation. The pin/unpin/minimize/close buttons on windows are not working properly, if not clicked on just right they disappear until such time as you move your cursor from over that window and then move it back. Not sure if it's a bug but when warping to a bookmark at 30KM, I more often than not land at 24KM from the bookmark. I understand it's not supposed to be exact (it's the future so I'm not even sure why it's not supposed to be exact) but 24KM is a lot closer to 20KM than it is to 30KM. I've noticed that I can cloak while I have a target locked, again I'm not 100% on this one. PC Client
bongpacks
Rules of Acquisition
#26 - 2011-09-07 07:23:35 UTC
As expected the forum ate my post again but I tried a couple more times and managed to get it posted. If the rest of the game worked as well as the billing system and the NEX store we'd be golden. It seems that if CCP is aiming for immersion they should make sure all the old parts of the game actually work before introducing new content. Hard to be immersed in something when you encounter a bug every few minutes. Straight
Konnrade
Nex quod Principatus
#27 - 2011-09-07 11:00:14 UTC
My weapons groups are being cleared every time I switch into a new ship from a ship maintenance array. I have to regroup them every time I swap ships and reposition the group hotkey where I want it. It's getting irritating.
War Kitten
Panda McLegion
#28 - 2011-09-07 11:24:47 UTC  |  Edited by: War Kitten
When scanning, resizing the group of probes by holding Shift key and dragging the edge of the bubble to reduce the probes appears to work initially. But after then using Shift and dragging the group elsewhere, then hitting the "scan" button, occasionally some or all but one of the probes go back to the previous radius.

When resizing the group by right clicking on the scanner window selection of all the probes, this bug does not happen - only when resizing the group by dragging the edge of a bubble, moving the group, then scanning.

I don't judge people by their race, religion, color, size, age, gender, or ethnicity. I judge them by their grammar, spelling, syntax, punctuation, clarity of expression, and logical consistency.

Karia Sur
Quay Industries
#29 - 2011-09-07 12:01:08 UTC
You lot are absolute imbeciles.

Todays patch now means that everytime you dock, it closes an opened cargohold.

Sell the game ASAP because you are constantly killing it. In fact, you dont deserve to have customers after the way you trreat them.
Wadaya
Trailerpark Industries
#30 - 2011-09-07 12:08:33 UTC
Karia Sur wrote:
You lot are absolute imbeciles.

Todays patch now means that everytime you dock, it closes an opened cargohold.

Sell the game ASAP because you are constantly killing it. In fact, you dont deserve to have customers after the way you trreat them.


Christ, now is not the time to show how freaking incompetent you people are, especially your so called "Quality Assurance Team"

At first I thought I had accidentdally closed the cargo window when I docked, so I went to check it. Sure enough. Everytime I docked, the open cargo window closed!
Drackore Spyritfyst
Federal Navy Academy
Gallente Federation
#31 - 2011-09-07 12:58:54 UTC
Wadaya wrote:
Karia Sur wrote:
You lot are absolute imbeciles.

Todays patch now means that everytime you dock, it closes an opened cargohold.

Sell the game ASAP because you are constantly killing it. In fact, you dont deserve to have customers after the way you trreat them.


Christ, now is not the time to show how freaking incompetent you people are, especially your so called "Quality Assurance Team"

At first I thought I had accidentdally closed the cargo window when I docked, so I went to check it. Sure enough. Everytime I docked, the open cargo window closed!


Aye, happening to me too...it's kind of frustrating to add more time consumption to mining when you are a n00b. Fly, mine, fly, dock, now I need to reopen a cargo to drag into hanger, etc etc.

Never complaining about the steep (and harsh) learning curve and the timesink. I actually enjoy this game for that fact. However, let's not keep hammering us n00bs with even more harshness.
Joshua Vaughn Lampen
Archer Investments Initiative
#32 - 2011-09-07 13:09:47 UTC  |  Edited by: Joshua Vaughn Lampen
Well it seems the cargo window continues to be buggy. After docking/undocking from a station the cargo window will open or close itself. Rather annoying having to constantly reopen it.

I've confirmed this happens several times now and the cargo window will automatically close regardless of whether it was open or closed while in space.
Morar Santee
#33 - 2011-09-07 14:45:16 UTC
Karia Sur wrote:
You lot are absolute imbeciles.

Todays patch now means that everytime you dock, it closes an opened cargohold.

Sell the game ASAP because you are constantly killing it. In fact, you dont deserve to have customers after the way you trreat them.


Hey now, cut them some slack. After all, the cargo window now stays open when you switch ships!
Bosie
inFluX.
Good Sax
#34 - 2011-09-07 14:54:33 UTC
Confirming undate number 3! did nothing for random modules offlining etc Ugh

as for you guys with cargo hold issues, count yourself's lucky you aint getting my issues P
Karia Sur
Quay Industries
#35 - 2011-09-07 15:06:24 UTC
ive had offlining mods since the original patch.
Rasz Lin
#36 - 2011-09-07 15:33:18 UTC
log randomly broken, will show timestamps and empty lines, when you hover mouse over empty like it shows content in a tooltip
Centis Adjani
Adjani Corporation
#37 - 2011-09-07 15:36:04 UTC
WOW - Patch 1.1 #3 really brought back the right mouseclick in ships fitting Big smile

But still happens:

- Opened cargo hold closes itself by docking
- Modules randomly offline by undocking the ship (not only after logon, even later on after some hours of gaming)
- And a new one: If you warp a fleet, for fleet member the "Warp drive active" message at screen sometimes missing
Fred Munro
Aliastra
Gallente Federation
#38 - 2011-09-07 15:44:00 UTC
I'm not exactly sure when this showed up, but since this is the latest issue thread I'll put it here...

I'm using Optional Patch 3,

I thought it was about time I got rid of the "Aura - The Basics" mission in my journal so I headed to the location and went to decline but the "NPE" gave me the info boxes on how to navigate CQ even though CQ's are disabled, kinda annoying really...

Also, the cargo closing on docking is really annoying...

Haven't yet noticed the offlining modules, but I'm keeping a look out.
DeltaWav
GSF Logistics and Posting Reserves
Goonswarm Federation
#39 - 2011-09-07 16:37:07 UTC  |  Edited by: DeltaWav
*** edit ***

The ungrouping of weapons from a maintenance array seems to have been fixed. Thank you, we know you're trying to do your jobs - and to those who consider problems an act of war... sheesh... chill out!
Hiram Alexander
State Reprisal
#40 - 2011-09-07 16:40:24 UTC  |  Edited by: Hiram Alexander
DeltaWav wrote:
Just a bump on the grouping issues - when boarding ships from a Ship Maintenance Array in a POS, the guns become ungrouped.

This seems to be consistently happening with all of the players in our corp.

That was supposed to be fixed by patch #3, so please tell me it has... I'm going to be logging in shortly... Shocked

Edit: This issue seems to have been fixed. I just logged into our WH POS, and swapped from a Buzzard to a Tengu, then to a Manticore and all of my weapons were grouped properly.