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Solid pvp pilots = mathmetician?

Author
Diomidis
Pod Liberation Authority
#21 - 2012-01-28 18:02:41 UTC
The math happens (for me at least) when you are trying to figure out your weakness to fight along or against really good pilots, or really bad odds.

I've been flying with and against amazing pilots - some of which unfortunately I cannot match in aggressiveness and success alike, and I know first hand that they don't deal with math...

Some of them (all in the 1 or even 2 digits in the BC ladder), might play with EFT a tad, but that's it. I doubt that they care for actual formulas, comparison spreadsheets etc.

So, is it useless?
Nah, I still believe that I have taken shortcuts in improving my style through numbers - tho myself only use EFT.
Would I do better if I was losing ships instead? Maybe.

Studding your losses in good fights does teach you way more than carelessly butchering unprepared pilots etc.

"War does not determine who is right - only who is left." -- Bertrand Russell

Plutonian
Intransigent
#22 - 2012-01-28 20:07:05 UTC
I believe there is also an element of luck (or random chance if you prefer) involved in every combat. I don't see how math can take such things into account.

I've got one particular kill/combat log that I go over again and again; I won that fight, but for the life of me I cannot understand how I won it. The experienced pilot I faced and his fit should have obliterated me, but I never hit structure. How I wish I'd frapsed it; I'd give a lot to know what happened.

Ahrieman
Codex Praedonum
Divine Damnation
#23 - 2012-01-28 21:14:11 UTC
WALL OF WELL-INTENTIONED TEXT FOLLOWS

Trying not to troll OP, but the number crunching you refer to is more of accounting. Yes, some math knowledge is useful but the useful knowledge is limited to a few basic trig definitions, and the knowledge of a limit would be nice when examining tracking formulas and such.

I'm going to provide a new way of looking at all this "math." If you use a third party fitting tool, you can test out fits and examine their "paper stats." Then you can make DPS graphs, add boosters, put hostile EWAR on them, etc. All this math is provided to you now as processed information versus the raw information.

In my opinion, PVP in EVE is just an information war. PVP is all about who can gather the most information about their opponent, process it, and act on it the quickest. That's it.

It takes some time playing with tools to get a "feel" for these numbers. I say feel because you will have to make some generalizations or rules at first to help you sort all of this info. The second thing that will take time is learning how these numbers translate into what your ship is capable of and what other ships are capable of. This is learned through playing, no other way to get this.

If you ever fight 1v1's, talk to the person you fought after the fight. Lots of duel pilots are willing to discuss their tactics and to give pointers. Don't be afraid of a little math. After all, no one was born being good at math, they all had to learn it.

Solo Rifter since 2009

Xanatia
Vengeance Imperium
#24 - 2012-01-29 01:50:27 UTC
Mathematics help in that they give you a general idea of how you should expect your ship to perform, how fast will she go, what damage can you expect to put out, how much punishment you are able to take and so forth. at the same time, be aware of your own ships weaknesses, and try to avoid a situation where it can be exploited

At the very least you should be familiar with how turret tracking vs transversal can affect your damage output, and get a good idea of which damage types to use against which races. using EM against Minmatar, or explosive against Amarr is generally a mistake for example. and where the sweet spot for your damage output is (generally its towards the end of your optimal, and i'm sure there is a formula somewhere to back that up)

Having said that, at the end of the day, the exact stats of your ship are not as important as how you FIGHT your ship. all those quick decisions in battle that affect your performance, either for good or ill,
I've lost count of how many times i've forgotten to pulse my MWD and left the thing on, or forgotten to launch drones (or retrieve them after a fight) used 'keep at range' rather than orbit, or done equally stupid things. but it goes both ways, your opponents will make mistakes too, and how you capitalise on them will determine just how good you really are.

so, learn the basic maths rules, and it doesn't take a genius to get the basic principles into your head, and then learn how to fight, learn from your mistakes, and punish your enemies for theirs
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