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Mining Corps - best way to pay for work?

Author
Skorpynekomimi
#21 - 2012-01-28 06:17:43 UTC
GreasyCarl Semah wrote:
Skorpynekomimi wrote:
I suggest you take smaller contracts at the same time as larger ones, to provide some cashflow while you fill larger ones.
Otherwise, pay the miners when the corp gets paid. Commission-based rather than wage-based.

Also, a question. Why are you mining for OTHER people? Why not just cut out the middle man and manufacture stuff yourself? You'll see more of the profit, and faster.


You can always mine more ore than a single character will use for manufacturing, even with perfect production skills when producing ammunition. It takes few minerals and a lot of time. I find that I just can't produce fast enough to use it all. The ship market isn't all that profitable. And stepping up to capital component production is costly. So you end up selling minerals.


Someone buys the minerals. For manufacturing. If you're selling excess, you're thinking too small. Build moar.

Economic PVP

Jacob Lyon Chieve
Sanguis Mortem Industrial
#22 - 2012-01-28 12:17:28 UTC
I have been reading everyone's replies, and I must say there is a wide base of options to choose from. A lot of good ideas here, some more attractive than others. I have received a few emails from interested business leaders, to which I will respond. I am currently on the road for business IRL so I will get back to all inquiries in a few days.

Need to know how much ore to mine in order to yield a certain order of minerals? https://forums.eveonline.com/default.aspx?g=posts&t=67477 It will even calculate how long you can expect for it to take!

Jacob Lyon Chieve
Sanguis Mortem Industrial
#23 - 2012-01-30 14:31:24 UTC
Just a couple updates:

1.) Based on feedback that you guys so kindly provided, we've canceled our largest contract and are actively looking for small/manageable sized contracts.
2.) I have replied to those who have already contacted me or have expressed interest in business relations with Sanguis Mortem Industrial

I've spoken with our members at length and we have agreed the best method is to have daily/bi-daily contract execution. Our mineral production (and existing assets) will easily allow for small contract execution every day, or small-to-mid every other day.

That said, my perspective on what "small" and "mid" are may be askew... anyone have guidelines on that?

Need to know how much ore to mine in order to yield a certain order of minerals? https://forums.eveonline.com/default.aspx?g=posts&t=67477 It will even calculate how long you can expect for it to take!

RubyPorto
RubysRhymes
#24 - 2012-01-30 14:43:35 UTC
Jacob Lyon Chieve wrote:
Just a couple updates:

1.) Based on feedback that you guys so kindly provided, we've canceled our largest contract and are actively looking for small/manageable sized contracts.
2.) I have replied to those who have already contacted me or have expressed interest in business relations with Sanguis Mortem Industrial

I've spoken with our members at length and we have agreed the best method is to have daily/bi-daily contract execution. Our mineral production (and existing assets) will easily allow for small contract execution every day, or small-to-mid every other day.

That said, my perspective on what "small" and "mid" are may be askew... anyone have guidelines on that?


Whatever you can comfortably mine/xport in the 1-2 day window you're looking at.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Taedrin
Federal Navy Academy
Gallente Federation
#25 - 2012-01-30 20:33:48 UTC
Jacob Lyon Chieve wrote:
Just a couple updates:

1.) Based on feedback that you guys so kindly provided, we've canceled our largest contract and are actively looking for small/manageable sized contracts.
2.) I have replied to those who have already contacted me or have expressed interest in business relations with Sanguis Mortem Industrial

I've spoken with our members at length and we have agreed the best method is to have daily/bi-daily contract execution. Our mineral production (and existing assets) will easily allow for small contract execution every day, or small-to-mid every other day.

That said, my perspective on what "small" and "mid" are may be askew... anyone have guidelines on that?


So long as nobody was complaining, I personally would have kept the large contract and "coasted" until your corporation had enough liquid ISK to keep your miners paid on a per op basis. Once you can do that, then you focus on expanding.

Furthermore, I personally believe that corp taxes should be ideally less than the amount of ore generated by fleet bonuses. That is to say that you should NEVER make it more profitable for a member to mine on their own. If it is more profitable for someone to mine solo, you will get poor turn out for mining ops and will slowly bleed active members. Note that fleet bonuses only start to generate "extra ore" out of thin air when you have 1 Orca + 3 Hulks. i.e. 1 Orca + 3 Hulks mine more ore than 4 hulks mining individually. Corp taxes should be taken from the difference between these two values.
AstarothPrime
Pecunia Infinita
#26 - 2012-01-31 15:53:19 UTC

2 things:

#1)
once a month - you announce corp mining day, set tax to 100% and everyone and their mother must gather in specific system and mine it all out.

You fly out your orca into a belt, and grab jetted cans and take them away...

All mats gathered go to corp...

#2)
Other then that - you can charge "immediate money services" -> meaning you organize orca patronised mining and pay out 90% of jita value of stuff ppl mine on the spot as you pick up their cans... Your orca links will cover the difference anyways... and ppl dont need to dock / reprocess and sell stuff in jita. They fill a can - rename it "pick me up" and you cash them their dues... easy simple and win win...

Regards

I.
Ireland VonVicious
Vicious Trading Company
#27 - 2012-02-01 05:32:17 UTC
Tax does not do anything for mining.
Heimer
Republic University
Minmatar Republic
#28 - 2012-02-01 08:43:22 UTC
Ireland VonVicious wrote:
Tax does not do anything for mining.



During a CTM mining op, a 100% tax will take all bounties and mission rewards from people who 'don't get it'.
Scrapyard Bob
EVE University
Ivy League
#29 - 2012-02-02 13:01:20 UTC
Taedrin wrote:
Note that fleet bonuses only start to generate "extra ore" out of thin air when you have 1 Orca + 3 Hulks. i.e. 1 Orca + 3 Hulks mine more ore than 4 hulks mining individually. Corp taxes should be taken from the difference between these two values.


With the new T2 links and a maxed out Orca pilot, the boosts now total up to about +70% more ore per hour from the Hulk. Even the older T1 links pushed that up to around 50-55% boost. So the orca pilot paid for itself as soon as you had at least 2 Hulks in the fleet.

2 * 1.7 = 3.4 "effective mining ships
3 * 1.7 = 5.1 effective mining ships

The magic number has always been "2" for "when does the orca start to make sense?". And as soon as you have (3) hulks in the fleet, you can afford a 2nd orca to start hauling full time (or be very good about keeping dock time to a minimum).
Jacob Lyon Chieve
Sanguis Mortem Industrial
#30 - 2012-02-02 14:53:51 UTC
We're currently at 1 Orca and 3 Hulks, with 1 Orca in training (just started) and 2 more hulks in the pipeline.

Our plan is to run 2 belts in the same system, with 3 hulks and 1 orca each. The orca pilots will stagger their transport/station runs so there is always 1 orca active at any given time. It will be quite a while before either orca pilot is "maxed" but we're working toward it. And our hulk pilots are far from "perfect miners" so we're still producing sub-awesome numbers.

Like anything else: time and patience.

Also, we've had 2 corp-profit nights and have gotten our wallet to where we can float ISK weekly so we can pay for nightly ops and make full freighter runs to Jita to market the ore (until we can find a reliable weekly/frequent contract).

Need to know how much ore to mine in order to yield a certain order of minerals? https://forums.eveonline.com/default.aspx?g=posts&t=67477 It will even calculate how long you can expect for it to take!

RubyPorto
RubysRhymes
#31 - 2012-02-02 15:01:25 UTC
Jacob Lyon Chieve wrote:
We're currently at 1 Orca and 3 Hulks, with 1 Orca in training (just started) and 2 more hulks in the pipeline.

Our plan is to run 2 belts in the same system, with 3 hulks and 1 orca each. The orca pilots will stagger their transport/station runs so there is always 1 orca active at any given time. It will be quite a while before either orca pilot is "maxed" but we're working toward it. And our hulk pilots are far from "perfect miners" so we're still producing sub-awesome numbers.

Like anything else: time and patience.

Also, we've had 2 corp-profit nights and have gotten our wallet to where we can float ISK weekly so we can pay for nightly ops and make full freighter runs to Jita to market the ore (until we can find a reliable weekly/frequent contract).


Just do it in one belt. Have one Orca play "Jetcan" and one play "Itty V"

This keeps you from having to juggle fleet bonuses.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Scrapyard Bob
EVE University
Ivy League
#32 - 2012-02-02 16:05:46 UTC
Yep, one orca should play jetcan / booster and be able to be a wing commander (or I guess you could set them as wing booster). People who never dock are good candidates for squad/wing command slots. Haulers are very bad candidates for squad/wing command slots.

You could still spread the hulks out across multiple belts, but at least some of them would have to jetcan mine. Depending on the situation / location that could be a big issue, or never at all. The "itty5" orca can just make sure to visit belts when there are full cans to be grabbed. If you're not leaving cans in space for more then 15-20 minutes, then your risk of can theft is pretty low.
RubyPorto
RubysRhymes
#33 - 2012-02-02 16:43:23 UTC
Scrapyard Bob wrote:
Yep, one orca should play jetcan / booster and be able to be a wing commander (or I guess you could set them as wing booster). People who never dock are good candidates for squad/wing command slots. Haulers are very bad candidates for squad/wing command slots.

You could still spread the hulks out across multiple belts, but at least some of them would have to jetcan mine. Depending on the situation / location that could be a big issue, or never at all. The "itty5" orca can just make sure to visit belts when there are full cans to be grabbed. If you're not leaving cans in space for more then 15-20 minutes, then your risk of can theft is pretty low.


I'd even suggest having your hauling orca toon skip the leadership skills until they get in a Freighter.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Jacob Lyon Chieve
Sanguis Mortem Industrial
#34 - 2012-02-02 16:54:16 UTC
Alright, good advice here.

Orca 1 would be Squad booster, and as such must stay stationary - would tractor cans and collect all ore in cargo/ore hold.
Orca 2, still to be trained, would act as a glorified hauler only, running to/from Orca 1 transferring from its hold.

A good hi-sec belt would die in about 1.5 hours flat if you had 4-5 hulks and max boost, yeah?

Need to know how much ore to mine in order to yield a certain order of minerals? https://forums.eveonline.com/default.aspx?g=posts&t=67477 It will even calculate how long you can expect for it to take!

Velicitia
XS Tech
#35 - 2012-02-02 17:18:39 UTC
Jacob Lyon Chieve wrote:
Alright, good advice here.

Orca 1 would be Squad booster, and as such must stay stationary - would tractor cans and collect all ore in cargo/ore hold.
Orca 2, still to be trained, would act as a glorified hauler only, running to/from Orca 1 transferring from its hold.

A good hi-sec belt would die in about 1.5 hours flat if you had 4-5 hulks and max boost, yeah?


probably less ... assuming the hulks are maxxed too. Takes me about 4-5 hours to strip a belt bare.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Scrapyard Bob
EVE University
Ivy League
#36 - 2012-02-02 22:33:30 UTC
Depends on the system, some hi-sec belts only have 200-300k m3 of ore. Others have 400-600k m3. You'll need to learn that for yourself in your normal operating areas.
Adunh Slavy
#37 - 2012-02-03 08:20:58 UTC  |  Edited by: Adunh Slavy
Equal shares is how I did it, back when I did such things. If someone is late or leaves early, they get that portion of their share removed and we usually gave it to one of the newer players in the corp or the corp wallet. Keeping track of who arrives when is the job of who ever is running the op. How much someone got paid because of skills or what role they had was not important, the purpose of corp ops is to do something as a corp, mins or rats or pew pew, who cares.

Later, as I had less time and others stepped up, I started using contracts. I'd contract out a price for an amount of ore and let whatever group wanted to get together do it, and do their own accounting. I'd then refine the ore and sell the mins. Any overage or under was slushed to/from the corp wallet. Ore price was set to the seven day moving average.

This contract method allows you not to care and let your members manage them selves and still provide them with goals they can accomplish as a group.

Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.  - William Pitt

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