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Tractor Yellow Wrecks

Author
Brewlar Kuvakei
Adeptio Gloriae
#1 - 2012-01-26 17:39:50 UTC
For the love of god let us tractor yellow wrecks even if it gives aggression. This is a complete joke and detracts away from the PVP game EVE is.

Make Yellow wrecks tractorable.
Monty Kvaran
State War Academy
Caldari State
#2 - 2012-01-26 17:56:16 UTC
Brewlar Kuvakei wrote:
For the love of god let us tractor yellow wrecks even if it gives aggression. This is a complete joke and detracts away from the PVP game EVE is.

Make Yellow wrecks tractorable.


Seems like a good idea as long as it flags the player so that if you grief people by tractoring wrecks/cans they can shoot you.
Nova Fox
Novafox Shipyards
#3 - 2012-01-26 19:17:19 UTC
Ill aggree to player flagging.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Karynn Denton
Astrometrica
#4 - 2012-01-26 19:55:03 UTC
+1

Criminal flagging for tractoring yellow wrecks would result in some interesting encounters, especially in mission sites.

Noctis v Noctis?!

Would be fun Big smile

Karynn Denton

Caravan Master

HELLBOUNDMAN
Aliastra
Gallente Federation
#5 - 2012-01-26 20:07:54 UTC
-1

hell no

For a few reasons.

1) If someone wants to steal your loot/salvage it shouldn't be as easy as warp, tractor, take.

2) Everyone that flies missions generally knows not to shoot at the guy stealing your crap cause he's probably got a damn nice pvp ship sitting at station just waiting for you to shoot him, and that's if he's not in a fleet that is sitting there waiting for you to attack their fleet member.

3) If you allow players to tractor yellow wrecks, than tractoring becomes an aspect of eve that would need to be balanced the same way other aspects of pvp are balanced.
So the noctis would have to be removed from game, or it would lose its bonus towards tractors. Marauders would need to be balanced and have their tractor capability reduced to standard range as well.
Every ship in game that is used in pve of any type would need to be rebalanced to allow an extra high slot or extra damage so that one of their weapons can be removed to allow them to fit a tractor and salvager so that they can compete with other ships.

Every ship in eve would need to be rebalanced to allow for tractor and salvage so that everyone has the same general opportunity to compete at it.

Also, stealing isn't legal... You can salvage my wreck for free with no aggro. However, if you want it you should have to go to it...
Brewlar Kuvakei
Adeptio Gloriae
#6 - 2012-01-26 20:39:43 UTC  |  Edited by: Brewlar Kuvakei
HELLBOUNDMAN wrote:
-1

hell no

For a few reasons.

1) If someone wants to steal your loot/salvage it shouldn't be as easy as warp, tractor, take.

2) Everyone that flies missions generally knows not to shoot at the guy stealing your crap cause he's probably got a damn nice pvp ship sitting at station just waiting for you to shoot him, and that's if he's not in a fleet that is sitting there waiting for you to attack their fleet member.

3) If you allow players to tractor yellow wrecks, than tractoring becomes an aspect of eve that would need to be balanced the same way other aspects of pvp are balanced.
So the noctis would have to be removed from game, or it would lose its bonus towards tractors. Marauders would need to be balanced and have their tractor capability reduced to standard range as well.
Every ship in game that is used in pve of any type would need to be rebalanced to allow an extra high slot or extra damage so that one of their weapons can be removed to allow them to fit a tractor and salvager so that they can compete with other ships.

Every ship in eve would need to be rebalanced to allow for tractor and salvage so that everyone has the same general opportunity to compete at it.

Also, stealing isn't legal... You can salvage my wreck for free with no aggro. However, if you want it you should have to go to it...


Fleet agro does not work like that.

If you can't defend your mission with PVP go play WOW.

No balancing would be needed for tractoring you're just over estimating the effect that this long overdue feature is going to have.
HELLBOUNDMAN
Aliastra
Gallente Federation
#7 - 2012-01-26 21:01:34 UTC
Brewlar Kuvakei wrote:

Fleet agro does not work like that.


Wait, so you're saying that if I shoot someone in your fleet that your fleet won't have aggro on me??? Cause i'm pretty sure that it does work that way...

Quote:
If you can't defend your mission with PVP go play WOW.


Your assumption here is that ships are capable of performing competent pvp with a pve fit... so if this is the case than why the hell can a pvp fit stop the crap out of a pve fit?

Quote:
No balancing would be needed for tractoring you're just over estimating the effect that this long overdie feature is going to have.



Uhh...What?!?!? Look, the reason why the noctis is so powerful with tractors is because it is in an aspect of gameplay that does not effect other players. Tractoring is 100% a pve mechanic. No one person can interfer with another in this aspect unless they initiate in another aspect such as attempting to salvage their wreck, shooting them, or some other means that would then take this into another realm entirely...
The noctis has an 80 km tractor range, and with t2 tractors you can now get up to 96km.. hell, i trained it to lvl 4 and have 81km. So, in order to balance things and allow tractoring to be a competitive pvp aspect of eve, then you must nerf the noctis in order to put more competition into it.

Not to mention, the rules behind competitive tractoring would be very complicated.

1) If two ships show up and try to tractor the same wreck at the same time, who gets it?
2) If one of the ships is the wrecks original owner, does he take presidence?
3) If you're tractoring a wreck and the original owner comes in and attempts to tractor the wreck from you, can he since it's his?
4) If you already have your salvagers turned on the wreck, can someone else tractor it away from you if your tractor isn't on?
5) If in the case of number 1, would the winner of the tractor be the one with the t2 tractors, or if both ships don't or do have t2 tractors, then is it based off the skill with the ship? Would another skill need to be added such as tractor supperiority?
If that skill is added and both players have the same related skills, then who gets to tractor the wreck.


Look, tractoring isn't like any other aspect of the game. You and another player can shoot the same target, you can mine the same target, you can warp to the same place, you can bump each other around, you can race each other to a yellow wreck, you can out class him on salvaging a wreck through skills t2 salvagers, but even if you're evenly matched, there is a bit of luck and lag in who pulls the salvage first.
Tractors are completely different. You're actually effecting the target by bringing it to you which gives you a distinct advantage over anyone else.

Also, salvaging someone else's wrecks isn't illegal. The game allows you to freely take their salvage with no reprecussions (even though it's still stealing). So, why are you trying to make something easier that is already easy? If you really wanna tractor a wreck, then just ask the owner if he wouldn't mind abandoning them. if he says no, well guess what...There's only one thing he can do to stop you from salvaging them and that is blow them up.... Which is a losing situation for everyone.

So suck it up, fit a microwarp on a destroyer with 8 salvagers, and fly to the damn wreck....

Your laziness to kill and farm your own wrecks shouldn't be placed on the backs of those who earn them. So if you want it, go and get it...
Brewlar Kuvakei
Adeptio Gloriae
#8 - 2012-01-26 21:24:13 UTC  |  Edited by: Brewlar Kuvakei
No fleet agro does not work like that. Also no and a further no.

So we all agree making yellow wrecks tractorable would bea positive step for eve except one guy who is clearly clueless which further promotes the idea of making the change. Tractoring wrecks is not PVE arcitivity there is this place called ''Not high sec'' where the not being able to tractor wrecks that are yellow isa pain in the ass. CCP stop pandering to carebears make yellow wrecks tractorable with agression.
HELLBOUNDMAN
Aliastra
Gallente Federation
#9 - 2012-01-26 21:41:41 UTC
Brewlar Kuvakei wrote:
No fleet agro does not work like that. Also no and a further no.


Dude, if you are in a fleet, and someone shoots someone else in your fleet, your fleet will have aggro ont hat person. Just the same, if someone is in your fleet, and someone steals from a wreck or container of someone belonging to your fleet, then you fleet gets aggro on them.. Now, if you aggro me and engage me, I only have aggro on you, and my fleet has aggro on you, but my fleet would not have aggro on anyone else in your fleet until those people come in an actively engage us. So yes, if I attack you, or aggro you in any way, then I have also aggroed your fleet, but I don not have aggro on your fleet.
Make sense??

Quote:
So we all agree making yellow wrecks tractorable would bea positive step for eve except one guy who is clearly clueless which further promotes the idea of making the change. Tractoring wrecks is not PVE arcitivity there is this place called ''Not high sec'' where the not being able to tractor wrecks that are yellow isa pain in the ass. CCP stop pandering to carebears make yellow wrecks tractorable with agression.


lol, funny how you seem to think i'm clueless yet you have no understanding of how fleet aggro works.

Further more, you also seem to have no understanding of the fact that tractoring is a purely pve mechanic.(I.E. you do not compete with others in order to do so.)

You also don't seem to understand the fact that balancing tractors MUST happen in order to allow competitive tractoring.
You seem to miss the fact that tractoring is unlike anything else in eve and would be complicated to set rules for.

The biggest thing that you seem to miss is the fact that you are free to salvage wrecks without aggro, and if you want to loot the wrecks, you can, but you'll be aggroed.

So again, fit a good ship with salvagers and a microwarp, and guess what....YOU GET TO SALVAGE....HURRAY!!!!.

You don't need to be able to tractor to accomplish what you're looking for. You just seem to think that CCP should baby those players that can't create their own wrecks.
Brewlar Kuvakei
Adeptio Gloriae
#10 - 2012-01-26 22:02:55 UTC
^ It's defenders like this why we should immediately change to tractorable yellow wrecks. Seriously next patch sort it out. The only people who want untractorable yellow's are complete noobs and bears thus their points are muted by their lack of knowledge of the wider game.

Make yellow wrecks tracotorable or better yet just make all wrecks white they belong to the destroyed ship anyway not the guy who killed him.
Brewlar Kuvakei
Adeptio Gloriae
#11 - 2012-01-26 22:04:07 UTC
HELLBOUNDMAN
AWESOM-O 4000 Robotics

''Fleet Agro''


What a bear and what a noob.
HELLBOUNDMAN
Aliastra
Gallente Federation
#12 - 2012-01-26 22:11:52 UTC
Brewlar Kuvakei wrote:
HELLBOUNDMAN
AWESOM-O 4000 Robotics

''Fleet Agro''


What a bear and what a noob.


here's an idea, just let this thread die like the million others that have come out trying to allow yellow wrecks to be tractorable.

Apparently CCP doesn't agree with you, so there must be more to it than your noodle can wrap around.
Karynn Denton
Astrometrica
#13 - 2012-01-26 22:18:49 UTC
HELLBOUNDMAN wrote:


Dude, if you are in a fleet, and someone shoots someone else in your fleet, your fleet will have aggro ont hat person. Just the same, if someone is in your fleet, and someone steals from a wreck or container of someone belonging to your fleet, then you fleet gets aggro on them.. Now, if you aggro me and engage me, I only have aggro on you, and my fleet has aggro on you, but my fleet would not have aggro on anyone else in your fleet until those people come in an actively engage us. So yes, if I attack you, or aggro you in any way, then I have also aggroed your fleet, but I don not have aggro on your fleet.
Make sense??



No, it really doesn't work like that.
Read: http://wiki.eveonline.com/en/wiki/Criminal_Flagging_System#Fleet_aggression

HELLBOUNDMAN wrote:


Not to mention, the rules behind competitive tractoring would be very complicated.



It doesn't have to be. How about:

A single T1 tractor has 1 tractor point.
A single T2 tractor has 2 tractor points.
Whoever applies the most tractor points, wins.
Equal tractor points results in a stalemate and the wreck stays put.
If the wreck is yellow to you, you would be criminally flagged just as you would if you took from it.

Brewlar Kuvakei wrote:


Tractoring wrecks is not PVE arcitivity there is this place called ''Not high sec'' where the not being able to tractor wrecks that are yellow isa pain in the ass.



indeed! Salvaging in low/null sec for those juicy T2 wrecks on gates and in belts requires you to be quick - get in, salvage, get out before hostiles show up. Being able to tractor them would help immensely!

Karynn Denton

Caravan Master

Aqriue
Center for Advanced Studies
Gallente Federation
#14 - 2012-01-26 22:27:54 UTC
Zero Risk, all the Reward. Can I have a PVP flag while you are at it? Turn that ****** off, BANG! Immune to getting my ship blasted by you.

Think about it.

You fly in, start tractoring wrecks. (single wreck is worthless, until you start stacking hundreds of them and it adds up)

Mission guy, knowing he is going to lose if he fires, chooses to not fire. PVE ships don't work, show me a KM where you lost in a PVP fit against a PVE fit.

You start vacumning up isk with no risk to yourself what so ever.

Net effect: You win. With zero effort.

So by your idea, I can have a PVP flag and turn it off (on means you are looking for action). Now I can happily fly around lowsec and null, waving hello at gate camps and bypassing those detour warp bubbles while local is full of colorful language about being a coward (in a video game FFS Roll ) making isk with complete safety. The same safety that you want (cause this suggestion has to be in highsec only, where you have CONCORD watching your back and in lowsec you would destroy their ship, then pick up the wrecks at your leisure), by bluffing your way into mission sites and knowing that if someone opens fire on you can win by either sucking up wrecks or if someone opens fire you can destroy their ship then go back to sucking up wrecks.
HELLBOUNDMAN
Aliastra
Gallente Federation
#15 - 2012-01-26 22:44:22 UTC  |  Edited by: HELLBOUNDMAN
Karynn Denton wrote:


What you have quoted refers directly to a single fleet and members in that fleet...

Quote:
When someone steals from you, they get marked as a criminal and you (or in the case of a player-owned corporation, all members of the corporation) have rights to kill them. They will become red and for 15 minutes afterwards, you can retaliate without CONCORD getting involved.

http://wiki.eveuniversity.org/Ninja_Salvaging_and_Stealing

However, this doesn't break it down completely.

You steal from me, my corp will receive an aggression counter on you (unless i'm in an npc corp)
If anyone in my corp engages you, you and your corp will receive an INDIVIDUAL aggression counter on that one person.
If anyone in your corp besides you engages that person, then my corp also picks up aggression on him... Anyone in my corp who engages anyone in your corp who we have aggression on will be flagged for your corp.

So yes, it does work like that.... I've done it, and I've had it done to me..
Brewlar Kuvakei
Adeptio Gloriae
#16 - 2012-01-26 23:25:59 UTC
^Again look at those wanting yellow wrecks to be non tractorable^ CCP change now.

What is the abck strory to tractors not working on yellow wrecks it is completely out of place in the game story, game mechanics and should thus be fixed.

The only people who defend this are the like of Incursion exploiters, botters and bears. basically the scum of eve and CCP would do well to remove these people from the game even if they bring in some income.
HELLBOUNDMAN
Aliastra
Gallente Federation
#17 - 2012-01-26 23:40:58 UTC
Brewlar Kuvakei wrote:
^Again look at those wanting yellow wrecks to be non tractorable^ CCP change now.

What is the abck strory to tractors not working on yellow wrecks it is completely out of place in the game story, game mechanics and should thus be fixed.

The only people who defend this are the like of Incursion exploiters, botters and bears. basically the scum of eve and CCP would do well to remove these people from the game even if they bring in some income.


lol

Oh what a sad panda...

CCP runs a business... The point of the business is to make money.

If they were to operate their business the way you suggest, then they would be out of business.

There are probably just as many carebears out there as pvp'ers/ low, null, and wh thrivers...

So you suggest to CCP to make changes to cut out at least half of their income so that you can better enjoy the game by allowing you to have and imbalance so that you can be lazy???

lol, good luck with that.
Brewlar Kuvakei
Adeptio Gloriae
#18 - 2012-01-26 23:51:15 UTC
Maybe CCp should run two versions of EVE.


EVE easy: Where all PVP aspects of game are removed so the bears can play space barbie and space cindy together using ice and mining bots to grow massive space wealth and do **** all with it.

EVE Hard: PVP oirintated space game, with real working player driven ecconmy and politics without safe bear space.
HELLBOUNDMAN
Aliastra
Gallente Federation
#19 - 2012-01-27 00:03:12 UTC
Brewlar Kuvakei wrote:
Maybe CCp should run two versions of EVE.


EVE easy: Where all PVP aspects of game are removed so the bears can play space barbie and space cindy together using ice and mining bots to grow massive space wealth and do **** all with it.

EVE Hard: PVP oirintated space game, with real working player driven ecconmy and politics without safe bear space.


Yup, and then we'll see which one has a stronger player base.

Ill give you a hint.
it wont be the pvp server
Brewlar Kuvakei
Adeptio Gloriae
#20 - 2012-01-27 00:16:59 UTC
HELLBOUNDMAN wrote:
Brewlar Kuvakei wrote:
Maybe CCp should run two versions of EVE.


EVE easy: Where all PVP aspects of game are removed so the bears can play space barbie and space cindy together using ice and mining bots to grow massive space wealth and do **** all with it.

EVE Hard: PVP oirintated space game, with real working player driven ecconmy and politics without safe bear space.


Yup, and then we'll see which one has a stronger player base.

Ill give you a hint.
it wont be the pvp server



I'm fine with that maybe they could launch EVE easy on facebook.
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