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General Poll: Would you prefer omniscient Local Chat, or an actual Intel Tool?

Author
Endeavour Starfleet
#101 - 2012-02-21 22:35:02 UTC
Local.

If the intention is to.

Delay
Remove
Range
etc...

The ability to learn that a tackle ship has entered system when you've got moments to hit that warp button. Then I would rather just keep local.

Anything else is about getting free kills.
Anya Ohaya
School of Applied Knowledge
Caldari State
#102 - 2012-02-21 23:14:01 UTC  |  Edited by: Anya Ohaya
I think the D-scan needs work. Improve the interface for setting angle and range, allow setting range in AU instead of having to convert in your head, allow the use of different filters from the overview, and have it refresh every minute.

Going further, some form of zoomable radar window, with rough indication of signal range and direction would be very nice.

Edit: In fact, why have three different interfaces (overview, d-scan, and combat scan probes)? One interface would make a lot more sense.
Cearain
Plus 10 NV
#103 - 2012-02-22 02:25:42 UTC
Gizznitt that was a great response. It’s too bad that was at the bottom of the last page.

I think after reading it our difference of opinions on this is due to the different styles of play.

One minor gripe I have with your wording is you keep referring to local as “omniscient.” Omniscient means all knowing. But local does not tell you everything about the people there. It doesn’t even tell you if the people are docked up let alone what ships they are in. It’s clearly not omniscient.

What it does tell you are the preliminary things you need to know as to whether that system is promising for finding a fight or not. It tells you what corps or alliances the people are with and this in turn can tell you if they are likely together or seperate. This also tells you if they are friendlies so I don’t waste time scanning them down. This is really just the bare minimum amount of intel I need to determine if that system is worth sticking around in or if I should move on immediately.

It seems like you fly in more proper fleets with scouts and more organization than I do. For me, in low sec/faction war, I look to see if there is a fleet up from my corp or generally something like that. If there is not or I can’t commit to one I go ahead and roam solo.

I don’t know that I am too “lazy” to scout. It’s just that I hate dual boxing alts. (I guess my aversion to dual/triple boxing alts might be considered lazy. I do think it is too much like work for a computer game. But it also completely ruins the immersion for me. Also I’m too old to try to keep track of all these different ships in pvp situations.)

Even if I am not solo most of the gangs I am in are small and rag tag enough that most of the “scouts” are just someone’s alt sitting in noob ship or cloaky anyway. It’s not like anyone specifically wants to be the scout in some ship that is fit with modules for scouting. Now players I fly with will do that from time to time but it’s not because they like flying a probe ships. They are taking one for the team. In bigger fleets, of course, you are more likely to get a few pilots who really like that “scout role”.

Hence I think your idea might be viable in null sec with the larger more organized fleets but for what I do in low sec I think this would be problematic.

Gizznitt Malikite wrote:

Cearain wrote:
IMO Requiring even more effort/time to get a decent pvp fight in eve is not the way to go. CCP should be thinking the opposite. How can they make it so players can get more fights in less time.


Outside of some artificial arena system, the only way to create more fights in less time is to increase the population density. I do not know how this will alter the population density of eve. It makes finding a target within very friendly space more difficult. It makes finding targets in unfriendly space easier. Ideally, this would increase the number of roaming gangs, which would increase the number of good fights. However, that’s mostly speculation on my part.


I think local is a huge help for me to find good fights fast. Not only can immediately I skip systems that just have allies in them but I can also skip systems that have huge numbers of wts that aren’t typically in that system.

But with no local I would need to spend time warping around that system to see who they are. I know this may sound petty but I already rarely pvp because it takes too long to get fights. Anything that adds to that time is really going in the wrong direction.

I think this shows the big difference in how we operate. In faction war/ low sec., I may see 5 different people in local. From local I see 3 are wartargets. Perhaps the other 2 are not on scan. Well if I see say 3 destroyerss together on my dscan I know I can go fight them in my t1 cruiser. Sure it’s possible the other 2 are alts or friends of the enemy but usually I know I can go ahead and get that fight. If I didn’t know there were three wartargets I wouldn’t know I could go there. I wouldn’t know how big their gang was at all. So I would be hesitant to engage at all. It would require more warping around in a game that I think requires far too much already.

Now if I start a fight with them and local spikes with wts I will try to get out. If it spikes with non wartargets or friendly I can keep fighting.

For a place like amamake I would get large numbers of ships on scan. Now with local I could see if anyone is in the same corp or allied corps. But with non descript local this would just be a complete crap shoot.

Overall i think your replacement of local is one of the more sensible ones. Its just that I like knowing if scanning down a system is going to be a waste of time right away. Thats what local does.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Barbelo Valentinian
Federal Navy Academy
Gallente Federation
#104 - 2012-02-22 02:58:59 UTC
Gizznitt Malikite wrote:
Do you prefer the omniscient, instantaneous Local Chat we have now?
[ 12 For Keep Local ]

or

Would you prefer a more balanced intel system?
[ 29 Replace Local with an Intel Tool ]

By balanced, I mean a system that:


  • A.) Alerts you quickly (not necessarily instantly) to the presence of all potential threats in space.
  • B.) Leaves some ambiguity as to whether a potential threat is a friend or foe until you get intel on it.
  • C.) Doesn't nerf the cloak out of play, nor boost it into the God of Hunting.


This F&I thread is my idea of a more balanced intel system. That's not the point of this thread though. I'm really just curious whether people think "local is fine as is", or if they want something different assuming a balance between predator and prey, cloakies, and the intelligence gathering mechanics can be achieved.


Definitely an intel tool. For my part, more from the point of view of lore and "realism". "Local" is a social chat thing, it doesn't really belong in a space game like this. It should cost something to find out who's in the system you're in - maybe you can hack into the system's stargates and download info on who's passed through, or you have some sort of special scanning ability, but otherwise, only in Empire ought there to be the possibility of a sort of "CB radio" type of Local as we have now everywhere.
Gizznitt Malikite
Agony Unleashed
Agony Empire
#105 - 2012-02-22 03:41:32 UTC
Cearain wrote:
Gizznitt that was a great response. It’s too bad that was at the bottom of the last page.

I think after reading it our difference of opinions on this is due to the different styles of play.

One minor gripe I have with your wording is you keep referring to local as “omniscient.” Omniscient means all knowing. But local does not tell you everything about the people there. It doesn’t even tell you if the people are docked up let alone what ships they are in. It’s clearly not omniscient.


What it does tell you are the preliminary things you need to know as to whether that system is promising for finding a fight or not. It tells you what corps or alliances the people are with and this in turn can tell you if they are likely together or seperate. This also tells you if they are friendlies so I don’t waste time scanning them down. This is really just the bare minimum amount of intel I need to determine if that system is worth sticking around in or if I should move on immediately.

...

Hence I think your idea might be viable in null sec with the larger more organized fleets but for what I do in low sec I think this would be problematic.

...

I think local is a huge help for me to find good fights fast. Not only can immediately I skip systems that just have allies in them but I can also skip systems that have huge numbers of wts that aren’t typically in that system.

But with no local I would need to spend time warping around that system to see who they are. I know this may sound petty but I already rarely pvp because it takes too long to get fights. Anything that adds to that time is really going in the wrong direction.

I think this shows the big difference in how we operate. In faction war/ low sec., I may see 5 different people in local. From local I see 3 are wartargets. Perhaps the other 2 are not on scan. Well if I see say 3 destroyers together on my dscan I know I can go fight them in my t1 cruiser. Sure it’s possible the other 2 are alts or friends of the enemy but usually I know I can go ahead and get that fight. If I didn’t know there were three wartargets I wouldn’t know I could go there. I wouldn’t know how big their gang was at all. So I would be hesitant to engage at all. It would require more warping around in a game that I think requires far too much already.

Now if I start a fight with them and local spikes with wts I will try to get out. If it spikes with non wartargets or friendly I can keep fighting.

For a place like amamake I would get large numbers of ships on scan. Now with local I could see if anyone is in the same corp or allied corps. But with non descript local this would just be a complete crap shoot.

Overall i think your replacement of local is one of the more sensible ones. Its just that I like knowing if scanning down a system is going to be a waste of time right away. Thats what local does.


I use omniscient in the sense it provides complete knowledge on who is in local... your right in the sense it does not provide intel on ships and their location in system. Perhaps quasi-omniscient is a better adjective.

We do have different playstyles, as my experiences are very null-sec/WH oriented rather than lowsec oriented. I'm certain there are aspects to low-sec PvP that I am definitely overlooking. Given the wide range of corps that are involved in faction warfare, not being able to quickly identify war-target players from allies would be a serious pita. While I don't think this means replacing local with an Intel system is a bad idea, it does point out that as a system's population increases, the need gather and sort intel does too. Meaning that one size doesn't fit all, and ease and accessibility of intel probably needs to be tiered for high-sec, low-sec, nullsec, and W-space.