These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Missions & Complexes

 
  • Topic is locked indefinitely.
12Next page
 

PVE Missile Hardwiring, is there a need?

Author
Dieter Rams
Deep Core Mining Inc.
Caldari State
#1 - 2012-01-26 04:47:59 UTC
I'm currently flying a Drake and going straight for Tengu, I just got myself a jump clone with +4 implants and was contemplating if I should get the following implants that I already have on my +3 clone:

ZMA100
ZMM100
ZMS100
ZMH1000

I'm also considering the +5% variants but I'm unsure of how much I actually benefit from them in PVE. If BCs go down in 3 volleys and frigates in 1 then what's the point if takes just as many volleys with the hardwiring? I can see them being useful in PVP, but in PVE they just seem like overkill right now.
Spineker
#2 - 2012-01-26 04:54:58 UTC
I run 5s and it makes a difference I would skip 4s and go for 5s myself. Is it a massive change? No but over time they will pay for themselves
Dieter Rams
Deep Core Mining Inc.
Caldari State
#3 - 2012-01-26 04:57:15 UTC  |  Edited by: Dieter Rams
Sorry I was unclear about the +3 and +4s, those are learning implants; the +3 clone has +3% hardwiring though, but I felt it didn't really add anything to my mission running.
Spineker
#4 - 2012-01-26 04:59:44 UTC
Yeah if you have more important things to buy say a ship etc then I would wait. Once you have hundreds of thousands of lp and isk laying around you can get them easy enough and half price.

I would get the 3s though and keep those they are cheap enough.
Dieter Rams
Deep Core Mining Inc.
Caldari State
#5 - 2012-01-26 05:11:01 UTC
Well I have the ISK, but what bothers me is if frigates pop in 1 volley and BCs in 3 then what does the hardwiring actually do to improve that? It just seems like the damage gets wasted.
Violet Nova
Viziam
Amarr Empire
#6 - 2012-01-26 05:38:08 UTC
Battleships hitpoints in level 4's are the largest part of most missions overall hitpoints , while you might be one shoting frigates and BC's right now you won't be with BS's so the more DPS you can do then better, as I assume you'd be carrying the same clone on to level 4's.
Dieter Rams
Deep Core Mining Inc.
Caldari State
#7 - 2012-01-26 05:59:02 UTC  |  Edited by: Dieter Rams
Violet Nova wrote:
Battleships hitpoints in level 4's are the largest part of most missions overall hitpoints , while you might be one shoting frigates and BC's right now you won't be with BS's so the more DPS you can do then better, as I assume you'd be carrying the same clone on to level 4's.


Yes I will, the question then is should I go for 3% or 5% ROF and DPS hardwiring? I'm planning on getitng +5 implants in 10 months so I will be leaving the hardwiring behind on the +4 clone.
Mfume Apocal
Brutor Tribe
Minmatar Republic
#8 - 2012-01-26 09:20:42 UTC
Dieter Rams wrote:
I'm currently flying a Drake and going straight for Tengu, I just got myself a jump clone with +4 implants and was contemplating if I should get the following implants that I already have on my +3 clone:

ZMA100
ZMM100
ZMS100
ZMH1000

I'm also considering the +5% variants but I'm unsure of how much I actually benefit from them in PVE. If BCs go down in 3 volleys and frigates in 1 then what's the point if takes just as many volleys with the hardwiring? I can see them being useful in PVP, but in PVE they just seem like overkill right now.


ZMM will be worth it just because faster volleys will directly translate into more isk. ZMH (more damage) may or may not, depending on if it takes fewer volleys to kill stuff.
McRoll
Extraction and Exploration Ltd.
#9 - 2012-01-26 10:01:39 UTC
The answer is, there is no overkill in Eve, be it PvE or PvP as long as you cannot one- shot a titan ^^

So yes, hardwirings are very useful and many people pay more isk for less performance increase. Which type of hardwirings you get is only limited by your greed. I'd go with 5's personally but if you are broke, 3's are fine as well.
Mara Rinn
Cosmic Goo Convertor
#10 - 2012-01-26 10:51:02 UTC  |  Edited by: Mara Rinn
Dieter Rams wrote:
… the question then is should I go for 3% or 5% ROF and DPS hardwiring? I'm planning on getitng +5 implants in 10 months so I will be leaving the hardwiring behind on the +4 clone.


Will 2% of the income you make from missions in the next 10 months be enough to pay for the difference in price between the 3% and 5% implants? If so, get the 5% implants now.
Aggressive Nutmeg
#11 - 2012-01-26 11:02:16 UTC
Every little bit helps.

Lots of little bits add up to a big bit.

This is the way EVE works.

Never make eye contact with someone while eating a banana.

Hans Momaki
State War Academy
Caldari State
#12 - 2012-01-26 12:01:34 UTC
Mara Rinn wrote:
Dieter Rams wrote:
… the question then is should I go for 3% or 5% ROF and DPS hardwiring? I'm planning on getitng +5 implants in 10 months so I will be leaving the hardwiring behind on the +4 clone.


Will 2% of the income you make from missions in the next 10 months be enough to pay for the difference in price between the 3% and 5% implants? If so, get the implants now.


Failmath is failmath. :D
Mnengli Noiliffe
Doomheim
#13 - 2012-01-26 12:19:58 UTC  |  Edited by: Mnengli Noiliffe
these small numbers do add up.

Single 5% implant may not be that much, but if you get both dps implants you'll get 10% dps increase which IS a big deal.

it's the same thing as with lvl5 skills. single skill seems insignificant, but when you compare a pilot with all lvl5 skills and a pilot with all lvl4 skills, the difference is huge.

although I still consider training specializations to lvl5 for <2% rof increase a waste of time :)
river Zateki
Viziam
Amarr Empire
#14 - 2012-01-26 13:09:50 UTC
i say 5% rof and 3% damage, the ROF will help a lot for killing stuff....about 5% faster
Flaming Head
Doomheim
#15 - 2012-01-26 13:23:24 UTC
Mara Rinn wrote:
Dieter Rams wrote:
… the question then is should I go for 3% or 5% ROF and DPS hardwiring? I'm planning on getitng +5 implants in 10 months so I will be leaving the hardwiring behind on the +4 clone.


Will 2% of the income you make from missions in the next 10 months be enough to pay for the difference in price between the 3% and 5% implants? If so, get the implants now.


That makes no sense...
Jenny Cameron
Caldari Provisions
Caldari State
#16 - 2012-01-26 15:59:29 UTC
Violet Nova wrote:
Battleships hitpoints in level 4's are the largest part of most missions overall hitpoints , while you might be one shoting frigates and BC's right now you won't be with BS's so the more DPS you can do then better, as I assume you'd be carrying the same clone on to level 4's.

^ This.

It's the armada's of battleships that take up most of your Tengu missioning time. If they all require 10% less time to take down, it adds up, like using T2 missiles or using rigs does.
Zhilia Mann
Tide Way Out Productions
#17 - 2012-01-26 21:02:42 UTC
Mfume Apocal wrote:
ZMM will be worth it just because faster volleys will directly translate into more isk. ZMH (more damage) may or may not, depending on if it takes fewer volleys to kill stuff.


This. My mission clone has a ZMM1000, but it stays in high sec. The difference after plugging it in for the first time was noticeable. I've never felt the need for a ZMH on there as I'm already happy with my volley damage. My exploration clone has a ZMM100 and a ZMH1000 to help make up for the necessity of using Mjolnir missiles half the time while keeping costs in line.
Substantia Nigra
Polaris Rising
Goonswarm Federation
#18 - 2012-01-26 21:12:39 UTC
Not even gonna try the math, but I carry mid-range missile implants whenever I am in my w-space clone. My main role there is DPS and those implants make a big difference when I am doing the tengu tango with sleepers.

When I go for an empire-space holiday I often swap into other specialised clones ... such as the halo (sig radius), fitting (cap / pg), and gunnery implants in the clone that flies wolf and runs the pirate epic arcs.

Those specialist implants can make quite a big difference, small bit at a time. Of course, whether the difference is worth it is entirely up to you and, like everything in eve, you will be making compromises whenever you decide to fit a particular implant into a particular slot in a particular clone.


I guess I am almost a 'vet' by now. Hopefully not too bitter and managing to help more than I hinder. I build and sell many things, including large collections of bookmarks.

Spineker
#19 - 2012-01-26 21:19:08 UTC  |  Edited by: Spineker
Dieter Rams wrote:
Well I have the ISK, but what bothers me is if frigates pop in 1 volley and BCs in 3 then what does the hardwiring actually do to improve that? It just seems like the damage gets wasted.



Well think of it this way with 5% on a tengu I two volley BCs (gurista serp) and 2 volley most standard cruisers even 3 shot bloods with kinetic so I don't even bother with ammo change when I am lazy. The 5% make that so it is a noticeable difference.

You will get if I am not mistaken more out of the 5% upgrade from 3% with hardwires than you will with a 4th Caldari BCU
Mara Rinn
Cosmic Goo Convertor
#20 - 2012-01-26 22:40:02 UTC
Hans Momaki wrote:
Failmath is failmath. :D


You do about 2% more DPS with the better implants. This leads directly to faster mission completion times, which leads directly to more missions being run in the same play time. The increase in ISK/hr is about 2%, to one significant digit.

If you can show me where I've gone wrong, please let me know so I can be a better person.
12Next page