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Player Features and Ideas Discussion

 
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Modual Overheat Change

Author
Mary Mercer
Doomheim
#1 - 2012-01-26 01:37:30 UTC
I know this isn't going to be a popular idea with the pirates but I think that modules should be destroyed when they overheat to burnout. If the pilot is skilled enough to to stop overheating before burning out his mod it would be no different than it is right now. Only change would be a burnt out module would be irreparable. Enable this item to still be reprocessed down.
mxzf
Shovel Bros
#2 - 2012-01-26 01:57:13 UTC
Why? Sounds like all it'd do is create annoyance and tears (especially when you click the module off before it would burn out, but then it burns out during the rest of the cycle. I see no real upside to this beyond driving prices up (or discouraging overheating).
Mary Mercer
Doomheim
#3 - 2012-01-26 02:00:19 UTC
mxzf wrote:
Why? Sounds like all it'd do is create annoyance and tears (especially when you click the module off before it would burn out, but then it burns out during the rest of the cycle. I see no real upside to this beyond driving prices up (or discouraging overheating).


Both of which is good things.
mxzf
Shovel Bros
#4 - 2012-01-26 02:02:59 UTC
Good things from what perspective? They pretty much penalize people for giving their all in fights and make it more expensive to get into fights in the first place (because modules would cost more). I'm not seeing any upside at all.
Mary Mercer
Doomheim
#5 - 2012-01-30 05:03:51 UTC
mxzf wrote:
Good things from what perspective? They pretty much penalize people for giving their all in fights and make it more expensive to get into fights in the first place (because modules would cost more). I'm not seeing any upside at all.


Sounds just like owning a hulk to me.