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Player Features and Ideas Discussion

 
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Visual representations for RR/Neut/EnergyTrans and all other high slot mods hopefully

Author
Hadez411
The Scope
Gallente Federation
#1 - 2012-01-25 17:00:38 UTC
I think its kinda unfair and inconsistent with the rest of the highslot modules that these mods dont have a visual representation like turrets, gas harvesters, mining lasers and some others do. Missile launchers dont even show up on every ship, I'd atleast like them to be shown more consistently.

If Im sneakin around in my covert ops trying to be a ninja, I wanna look at their ship and with my ninja like abilities, identify their offensive layout by sight. I can do this with turrets, but if someone's got a bunch of empty lookin turret mounts on their ship it's just a crapshoot as to whether its neuts, energy transfers, shield trans, remote reps, a drone link augmentor etc etc.

I know there's ship scanners for a reason but are the visual representations for guns etc solely for visual pleasure or were they not put there to provide some intel to the observant passerby as well?

Indulge me.
Nova Fox
Novafox Shipyards
#2 - 2012-01-25 17:03:51 UTC
I think they're more focused on Missile launchers atm. Well see at fan fest but yes I would like to eventually see ALL high slots get their share in visual glory, including the titan super weapons!

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