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Cost Effectiveness of T2 Ammo

Author
ValentinaDLM
SoE Roughriders
Electus Matari
#21 - 2012-01-26 18:05:54 UTC
I basically always did this, t2 ammo for missiles and long range ammo for guns. For close range gun ammo I usually use t1.

For Lasers aside from scortch I always use faction, however, I only usually carry faction multi, standard, and scortch, since damage, range or cap are usually my only concerns.

Also, in some FW missions I used faction torps on my bomber, t2 explosion velocity wasn't good for some targets, and I want them done as soon as possible, so faction made sense there, and with the LP you make, it isn't even a dent in the wallet.

Precisions also work out nicely, but I am rarely in a spot where taking the extra 10 seconds to reload is worthwhile, but depending on how many frigs you have and if you have rigors/TP and how effective they are (RF TP is cheapish and worth it) I could see a use for it.
Fozzy Dorsai
Friendly but Irritating
#22 - 2012-01-26 20:31:47 UTC
Katherine Starlight wrote:
do you count the time , 10 second reload times, needed to swap ammo to kill frigs? with T1 you can just spam on, shoot everything nonstop. it does not do "that" much difference in the end.

That IS a factor for people to consider. If I've got a high small/BS ratio then I'll usually stick with T1 for convenience and the time savings you mention. But often with spawns, I can go and kill the BS, and while I'm waiting for target lock on the next spawn of BS go ahead and reload. Then when the small stuff gets annoying I'll shift to T1 during the spawn. (When flying Tengu, this reverses as the BSs are the easier things to tank.)
Also, if I'm busy with rl to the point that I don't control my volleys, then I'll use T1. After all, it's likely that T1 will kill the BS before I remember to look up and shift targets.
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