These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Missions & Complexes

 
  • Topic is locked indefinitely.
 

Alpha NPC Battleships

Author
myFORUMalt alts
Doomheim
#1 - 2012-01-25 12:55:43 UTC
Is it Possible to alpha strike npc battleships with 2 toons. Delivering between 20-25k damage. Does anyone else do this.

The scenario would be 2 1400mm II arty Vargur's delivering 12.8k damage every 16 seconds or so. Slow fire rate wouldnt matter as much if the battleships die from one volley from each vargur.
Does anyone else do this? Is it effective. Is it the worst idea ever
let me know

Yes, I complain about things I don't like.

Tian Nu
Ministry of War
Amarr Empire
#2 - 2012-01-25 13:07:14 UTC
no it don't work (i tried it whith only one caracter do) it take about 47/50% of the shild i doubt two caracters will alpha.

If you use two caracters try the domi RR combo.

1, first domi agro half the mission
2, sec domi agro rest
3, launch Ogres T2
4, go look movie
5, come back colect

start at 1 again

Father O'Malley about Darius III begging for whelp: “Hows that working out for ya ? I make it 02:21 and all I see is you begging Riverini to get numbers and trying to recruit from the incursion public channel.”

Karla Rooks
Albidus Corvus
#3 - 2012-01-25 13:22:10 UTC
well, theoreticaly it should be well possible. from my experience with the NM, I can shoot NPC BSs into armor with just one volley of them lazors - but, this requires IN MF lenses and optimal, with low transversal and such.

so, with "only" 4-5k dmg from a laser-volley I need 3-4 shots for a BS, depending on the above mentioned stats. Assuming two ships with a combined total of 15k+ volley damage, a one-shot should be possible.

now, why I do not think this would be a reasonable approach: you're not dealing with BSes alone in any mission (except this one mission "missapropriate mining..." or something like that). I do not have experience with arties, but I'd guess that after striking down the BSes, you'd still be left with cruisers and frigs and there your arties don't do much.

Arazel Chainfire
Aliastra
Gallente Federation
#4 - 2012-01-25 13:34:52 UTC
Take 7 1400mm arty 2's. Fit quake/RF ammo of choice. Plug in both 5% or 6% damage implants. FIt 4 faction damage mods. All these together get you about 15k alpha. This is enough to oneshot low end battleships (mercenaries, rogue drones, basically anything with sub-500k isk bounties). Most other battleships get shot into structure by this. I have used this fit before and its great fun, but not really efficient, and really sucks against shortrange missions.

Hope that helps in your considerations.

-Arazel
myFORUMalt alts
Doomheim
#5 - 2012-01-25 13:35:49 UTC
[quote=Karla Rooks


Well,
First, this is for 0.0 high end anoms,
second, my buddy who uses the vargur says it already single shots everything that is not a bs (note hes using the 800mm auto-cannon version) and for frigates we all have our lovable buddies, the drones. The good thing about npc bs, is that only angels and sleepers that i know of to use mwd so their transversal speeds will always be relatively low. I think the bigger question at hand may be how many ehp do npc battleships average, and will inflicting that total (minus the resist obviously) be achievable between two characters using or not using a vargur. (vargur is the highest single volley ship i can think of thats not a dread or titan)

Yes, I complain about things I don't like.

myFORUMalt alts
Doomheim
#6 - 2012-01-25 13:36:43 UTC
Arazel Chainfire wrote:
Take 7 1400mm arty 2's. Fit quake/RF ammo of choice. Plug in both 5% or 6% damage implants. FIt 4 faction damage mods. All these together get you about 15k alpha. This is enough to oneshot low end battleships (mercenaries, rogue drones, basically anything with sub-500k isk bounties). Most other battleships get shot into structure by this. I have used this fit before and its great fun, but not really efficient, and really sucks against shortrange missions.

Hope that helps in your considerations.

-Arazel



You maam, are awesome

Yes, I complain about things I don't like.

Vaerah Vahrokha
Vahrokh Consulting
#7 - 2012-01-25 16:50:21 UTC  |  Edited by: Vaerah Vahrokha
A 800mm gunboat should be able to achieve "1 shot alike" kills even if it does not really take just 1 hit.
An arty one can 2-3 shot BSes with T1 basic ammo but in the end it takes longer than the above.

When I missioned with 800mm I did not have the issue of killing stuff fast, I had the issue of locking stuff quick enough to keep up with the massacre. Basically go 800mm and have your friend SEBO you.
myFORUMalt alts
Doomheim
#8 - 2012-01-25 23:28:40 UTC
Putting it back up to the top.
How much damage would i have to put out to alpha a npc battleship. This would be in 0.0, so not in missions. Between two toons, how much raw damage in one volley would i need to alpha most if not all npc battleships. Also, how many effective hit points do npc battleships have.

Yes, I complain about things I don't like.

stoicfaux
#9 - 2012-01-26 00:00:53 UTC
myFORUMalt alts wrote:
Putting it back up to the top.
How much damage would i have to put out to alpha a npc battleship. This would be in 0.0, so not in missions. Between two toons, how much raw damage in one volley would i need to alpha most if not all npc battleships. Also, how many effective hit points do npc battleships have.



Do you have the names of the battleships in question? I have NPC data and a spreadsheet somewhere(tm).

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

myFORUMalt alts
Doomheim
#10 - 2012-01-26 00:27:40 UTC
stoicfaux wrote:
myFORUMalt alts wrote:
Putting it back up to the top.
How much damage would i have to put out to alpha a npc battleship. This would be in 0.0, so not in missions. Between two toons, how much raw damage in one volley would i need to alpha most if not all npc battleships. Also, how many effective hit points do npc battleships have.



Do you have the names of the battleships in question? I have NPC data and a spreadsheet somewhere(tm).





Alvus Queen and Matriarch Alvus mostly
http://games.chruker.dk/eve_online/npc_ships.php?supergroup=10&return_to=
thats the site i use to get info on resist. If you have another site that offers very accurate resist and damage info id be happy to see that.

Yes, I complain about things I don't like.

stoicfaux
#11 - 2012-01-26 00:53:00 UTC
myFORUMalt alts wrote:

Alvus Queen and Matriarch Alvus mostly
http://games.chruker.dk/eve_online/npc_ships.php?supergroup=10&return_to=
thats the site i use to get info on resist. If you have another site that offers very accurate resist and damage info id be happy to see that.

That site uses the NPC data from that last database dump that included NPC stats, so it's good enough.

Against RF EMP L ammo, the Alvus Queen has 30,556.4 EHP. The Matriach Alvus has 30,058.8 EHP.

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

myFORUMalt alts
Doomheim
#12 - 2012-01-26 02:06:59 UTC
stoicfaux wrote:
myFORUMalt alts wrote:

Alvus Queen and Matriarch Alvus mostly
http://games.chruker.dk/eve_online/npc_ships.php?supergroup=10&return_to=
thats the site i use to get info on resist. If you have another site that offers very accurate resist and damage info id be happy to see that.

That site uses the NPC data from that last database dump that included NPC stats, so it's good enough.

Against RF EMP L ammo, the Alvus Queen has 30,556.4 EHP. The Matriach Alvus has 30,058.8 EHP.


May i ask what you did to get those numbers, and if its easy, can you apply quake L ammo?

Yes, I complain about things I don't like.

myFORUMalt alts
Doomheim
#13 - 2012-01-26 20:14:50 UTC
Puting it back to the top. Still looking to see if anyone has a setup out there where they alpha battleships. Current idea is 2 Vargur, putting out 14.1k damage a peace. Does anyone else actively do this right now or in the past.
By the way, is there any chatter about minmatar being nerfed, as they are now the best race in the game

Yes, I complain about things I don't like.

Mina Sebiestar
Minmatar Inner Space Conglomerate
#14 - 2012-01-27 03:03:25 UTC
[Machariel, New Setup 1 copy 1]
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Tracking Enhancer II
Tracking Enhancer II
Reactor Control Unit II

Invulnerability Field II
Invulnerability Field II
Photon Scattering Field II
Heat Dissipation Field II
Tracking Computer II, Tracking Speed

1400mm Howitzer Artillery II, Quake L
1400mm Howitzer Artillery II, Quake L
1400mm Howitzer Artillery II, Quake L
1400mm Howitzer Artillery II, Quake L
1400mm Howitzer Artillery II, Quake L
1400mm Howitzer Artillery II, Quake L
1400mm Howitzer Artillery II, Quake L
Medium Shield Transporter II

Large Projectile Metastasis Adjuster II
Large Projectile Metastasis Adjuster II
Large Anti-Kinetic Screen Reinforcer I


Heavy Shield Maintenance Bot II x4
Hobgoblin II x5

This was concept i was developing for my personal use pre-incursions but i drop'd missions altogether, @ that time i didn't have maxed skills as well as 6%dmg implants and t2 ammo was not an option.

Two of those will bring over 2k dps and 31k alpha with solid tracking.

Tank ~350 omni BOT's only and with emergency shield transfer it brake 500dps mark transfer can run for 8 min before cap implants.Note that tank will skyrocket if mission specific and considering that mach's will annihilate half of incoming dps in first few alpha strikes,ships even T2 omni fitted like this are borderline over tanked.

Unsure about 0.0 but i think that dose machs can do it ie there gonna be BS alphain' but never consistent one will have to waste another alpha on 25%hull BS more often than i would like.CCP would never allow such an OWNAGE me thinks.

Anyway this is all i got hope you are successful.

You choke behind a smile a fake behind the fear

Because >>I is too hard

stoicfaux
#15 - 2012-01-27 03:14:14 UTC
myFORUMalt alts wrote:
stoicfaux wrote:

Against RF EMP L ammo, the Alvus Queen has 30,556.4 EHP. The Matriach Alvus has 30,058.8 EHP.


May i ask what you did to get those numbers, and if its easy, can you apply quake L ammo?


Matriach Alvus: 47,106.1 EHP verus Quake L. 48,697.7 EHP for the Alvus Queen.

CCP provides database dumps for each release. A long, long, long time ago, that database dump provide the NPC stats, which is what the various sites and I use. Despite the age of the data, it's still accurate. I have some of the NPC data in my missile damage spreadsheet.

I don't have the EHP versus Ammo spreadsheet anywhere near completion, so I'm having to punch in the NPC resists and armor/shield/hull values manually. (So no more EHP requests. Big smile)

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

myFORUMalt alts
Doomheim
#16 - 2012-01-27 03:30:07 UTC
Mina Sebiestar wrote:
[Machariel, New Setup 1 copy 1]
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Tracking Enhancer II
Tracking Enhancer II
Reactor Control Unit II

Invulnerability Field II
Invulnerability Field II
Photon Scattering Field II
Heat Dissipation Field II
Tracking Computer II, Tracking Speed

1400mm Howitzer Artillery II, Quake L
1400mm Howitzer Artillery II, Quake L
1400mm Howitzer Artillery II, Quake L
1400mm Howitzer Artillery II, Quake L
1400mm Howitzer Artillery II, Quake L
1400mm Howitzer Artillery II, Quake L
1400mm Howitzer Artillery II, Quake L
Medium Shield Transporter II

Large Projectile Metastasis Adjuster II
Large Projectile Metastasis Adjuster II
Large Anti-Kinetic Screen Reinforcer I


Heavy Shield Maintenance Bot II x4
Hobgoblin II x5

This was concept i was developing for my personal use pre-incursions but i drop'd missions altogether, @ that time i didn't have maxed skills as well as 6%dmg implants and t2 ammo was not an option.

Two of those will bring over 2k dps and 31k alpha with solid tracking.

Tank ~350 omni BOT's only and with emergency shield transfer it brake 500dps mark transfer can run for 8 min before cap implants.Note that tank will skyrocket if mission specific and considering that mach's will annihilate half of incoming dps in first few alpha strikes,ships even T2 omni fitted like this are borderline over tanked.

Unsure about 0.0 but i think that dose machs can do it ie there gonna be BS alphain' but never consistent one will have to waste another alpha on 25%hull BS more often than i would like.CCP would never allow such an OWNAGE me thinks.

Anyway this is all i got hope you are successful.



Awesome post, your assessment that i will leave 25% hull i believe is accurate given the post right below yours saying i need 47k ehp. to use two ships to alpha battleships. Doesn't mean im not still gunna train to get that. and then try it. only 200 days of training. What sucks is basically im gunna need a hurricane pilot with two months of training to deliver one blow to finish off the hull. Oh well, i will still be one shotting every other ship in the anomaly.
Thanks everyone for their input. I will leave you all with this. Is there any two ship combo, that can single volley most npc, 0.0 battleships

Yes, I complain about things I don't like.