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Another supercapital whine thread

Author
Brock Nelson
#21 - 2012-01-26 04:34:44 UTC
Um...I'm surprised that someone hasn't pointed this out but Titan takes almost 3 times longer to build compared to Supercarrier.

47 days vs 17.5 days

Signature removed, CCP Phantom

RubyPorto
RubysRhymes
#22 - 2012-01-26 05:21:53 UTC
Thomas Abernathy wrote:
Andski wrote:
Akrasjel Lanate wrote:
Jafit McJafitson wrote:
From Twitter:

Quote:
CCP_Diagoras - John Turbefield
60 titans, 60 supercarriers built in December; 45 titans, 95 supercarriers built in November. #tweetfleet


I have grave concerns for the future of this game.

That is all.


You are in an one of those alliances that make those "...grave concerns for the future of this game."


oh no a newbie-friendly alliance in 0.0, that is bad for the future of the game



Not to nitpick. But I would hardly characterize Goonswarm as "Noob Friendly" Shocked
Unless you call ganking them and scamming them a friendly act....Lol



Last I checked, Goons ran huge recruitment drives to attract newbies to the game, fed them free ships and mentoring, and probably have a higher retention than any other method or recruitment to the game.

How are they not newbie friendly?



Now, a "Noob" is someone who makes beginner mistakes well after the time when they should know better, then shits on the people who took advantage of those mistakes. There's no reason to be Noob Friendly anywhere.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

St Rannik
Tactical Farmers.
Pandemic Horde
#23 - 2012-01-26 09:08:30 UTC  |  Edited by: St Rannik
here's how you fix supercapital blob:

given that Titans "are so massive they are capable of disrupting the tides of planets", CCP should introduce a new kind of anomaly.

when too many supercapitals and titans get together in one system, a random timer should start. the length of timer should depend on the number of the ships in the system, the more ships, the shorter the timer. A size of the system might also be taken into account when calculating the timer.

once that timer expires, a huge wormhole should open and suck all supers and titans in, throwing them out into different parts of Eden. This may or may not include the ships that have been logged off in that system.

This anomaly should exist in the system for the next 24hrs, meaning that any ships over certain mass trying to jump into the system will be thrown out into a random system.

If this system was implemented, FCs would think 10 times about deploying the blobs if they know that some of their fleet might end up in hostile systems without any support.

This should fix the current blob situation, without the need to nerf the ships themselves.
Jafit McJafitson
Viziam
Amarr Empire
#24 - 2012-01-26 09:16:56 UTC
St Rannik wrote:
here's how you fix supercapital blob:

given that Titans "are so massive they are capable of disrupting the tides of planets", CCP should introduce a new kind of anomaly.

when too many supercapitals and titans get together in one system, a random timer should start. the length of timer should depend on the number of the ships in the system, the more ships, the shorter the timer. A size of the system might also be taken into account when calculating the timer.

once that timer expires, a huge wormhole should open and suck all supers and titans in, throwing them out into different parts of Eden. This may or may not include the ships that have been logged off in that system.

This anomaly should exist in the system for the next 24hrs, meaning that any ships over certain mass trying to jump into the system will be thrown out into a random system.

If this system was implemented, FCs would think 10 times about deploying the blobs if they know that some of their fleet might end up in hostile systems without any support.

This should fix the current blob situation, without the need to nerf the ships themselves.


http://i.imgur.com/sOzd1.jpg
Tallian Saotome
Nuclear Arms Exchange Inc.
#25 - 2012-01-26 09:24:49 UTC
Ioci wrote:
Has anyone ever tried to spider Super carriers with transfer arrays?

Hel or Wyvern would be better. Get 3 and fill the high slots with Capital transfers, add rigs for that too. The surplus cap should add Capital shield boosters and keep cap stability. Being that there aren't any capital destabs, add in some rechargers you should be able to make a cap stab regen tank that would giggle at a doomsday, no?

If I get on a mirror with build speeds I will try it with a Nyx and 2 Aeon but I know shield boost 300% of what armor reps and I can't fly Hel or Wyvern

Capital Energy Emissions systems 5

Capital Murky Energy Transmitter 1 X 6
Large Egress Port Maximizer 2 X 3

Should let you pull in 11,040 cap every 10 seconds

That would let you run 5 Capital boosters with around a quarter million regen a minute. More with boosts, implants and other factors. In addition to fielding dps.


Now that people are using DD as an alpha weapon against other titans, I don't know if that would work real well....

Inappropriate signature removed, CCP Phantom.

Lord Zim
Gallente Federation
#26 - 2012-01-26 09:28:12 UTC  |  Edited by: Lord Zim
met worst wrote:
Turn all moon goo into a depreciating resource and respawn it elsewhere over time - equalled out over ALL regions. That will turn null into a TRUE warspace without static blocs ******* the whole game.

So your fix for supercapitals is ... to make people scan a few thousand moons every week until they blow their brains out? Yep. Not even remotely ********.

In fact, it's so far beyond ********, it's almost wrapping a signed long long.

Edit: Holy ****, and then St Rannik went and wrapped it. Twice. :psyduck:

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Jaroslav Unwanted
Brutor Tribe
Minmatar Republic
#27 - 2012-01-26 14:55:39 UTC
supers dont need a fix..

people needs an fix.. in their mentality at least.
Aqriue
Center for Advanced Studies
Gallente Federation
#28 - 2012-01-26 15:35:42 UTC
Nothing wrong then with super caps then, so we can stop bitching because its just evolution of warfare. Just over a hundred years ago most nation's military consisted of guys riding horseback shooting guns,, then they went to mechanized warfare firing semi/full automatics rifles 3/4s of a century ago, now guys riding tanks/choppers shooting cannon rounds from a mile or several Kilometers to several hundred if not thousands of kilometers if its a cruise missile. And the next step in warfare seems to be cyberspace.

And you guys are bitching cap fleets are a problem because one side can mass produce them? Seems more like you are failing to keep up, you do relize that as they produce more and "dig in, reinforce their position" in nullsec its actually your fault. Because your didn't evolve with the war, you don't have the "assests" to counter them so when you show up with a fleet of T1 BS and get your ass handed back, it has got to be the othersides fault...amirite?

One side basicly has all the numbers giving them the better advantage, but since you didn't act sooner you have to whine to CCP to fix your problem.

Before you say, it doesn't make sense and I am babbling about nothing...If you were in the positision of the other side that you are whining about needing nerfed...wouldn't you also produce the best ship possible in massive numbers if given the oppertunity? I bet you would, regardless of the fact that CCP says "Yeah, they were supposed to be in small numbers" and the fact that those expensive ships each means 1 additional account to hold them since they can't dock means there is no problem for CCP, just that its your problem you can't evolve to build your own cap ships.
Lauren Cooper
Permanently Bewildered
#29 - 2012-01-26 16:11:51 UTC
Thomas Abernathy wrote:
Andski wrote:
Akrasjel Lanate wrote:
Jafit McJafitson wrote:
From Twitter:

Quote:
CCP_Diagoras - John Turbefield
60 titans, 60 supercarriers built in December; 45 titans, 95 supercarriers built in November. #tweetfleet


I have grave concerns for the future of this game.

That is all.


You are in an one of those alliances that make those "...grave concerns for the future of this game."


oh no a newbie-friendly alliance in 0.0, that is bad for the future of the game



Not to nitpick. But I would hardly characterize Goonswarm as "Noob Friendly" Shocked
Unless you call ganking them and scamming them a friendly act....Lol



ARe you kidding? The goons eat their own...of course they consider their griefing behavior as 'friendly'
Morganta
The Greater Goon
#30 - 2012-01-26 16:22:51 UTC
adopt wrote:
Akrasjel Lanate wrote:
Jafit McJafitson wrote:
From Twitter:

Quote:
CCP_Diagoras - John Turbefield
60 titans, 60 supercarriers built in December; 45 titans, 95 supercarriers built in November. #tweetfleet


I have grave concerns for the future of this game.

That is all.


You are in an one of those alliances that make those "...grave concerns for the future of this game."


Test has no capitals, what are you smoking.


so all those test cynos and carriers at your refueling pos in MXY8 don't belong to you?

its the end of all things!
IHaveCandyGetInTheVan69
Crouching Woman Hidden Cucumber
#31 - 2012-01-26 17:09:34 UTC  |  Edited by: IHaveCandyGetInTheVan69
Supercapitals should have worked like offices in stations.

Once a critical number is reached the price/availability starts to increase/decrease exponentially until some are killed. There should be a soft cap on the number of supercapitals a region can reasonably sustain.

Don't ask me how to go about implementing it though
Ioci
Bad Girl Posse
#32 - 2012-01-26 17:34:12 UTC
Tallian Saotome wrote:
Ioci wrote:
Has anyone ever tried to spider Super carriers with transfer arrays?

Hel or Wyvern would be better. Get 3 and fill the high slots with Capital transfers, add rigs for that too. The surplus cap should add Capital shield boosters and keep cap stability. Being that there aren't any capital destabs, add in some rechargers you should be able to make a cap stab regen tank that would giggle at a doomsday, no?

If I get on a mirror with build speeds I will try it with a Nyx and 2 Aeon but I know shield boost 300% of what armor reps and I can't fly Hel or Wyvern

Capital Energy Emissions systems 5

Capital Murky Energy Transmitter 1 X 6
Large Egress Port Maximizer 2 X 3

Should let you pull in 11,040 cap every 10 seconds

That would let you run 5 Capital boosters with around a quarter million regen a minute. More with boosts, implants and other factors. In addition to fielding dps.


Now that people are using DD as an alpha weapon against other titans, I don't know if that would work real well....


I haven't been in a super carrier since they were "nerfed" either. The base stats look low. Wyvern shield 800K base? Even DCU dual Invlunerability, I don't know how we would get the resist buffer to keep more than 2 doomsday from breaking any tank. I seem to remember 10 mill EHP prior to talks of nerf.

As for alpha strike Team Titan, that's almost funny in a sad little way. We saw it coming though when most of Null became structure grinds that start at 10 mill and force you to be transient.

R.I.P. Vile Rat

Lyron-Baktos
The Scope
Gallente Federation
#33 - 2012-01-26 17:39:05 UTC
I'm curious as to how many were lost in those months.
Andski
Science and Trade Institute
Caldari State
#34 - 2012-01-26 23:04:18 UTC
Aqriue wrote:
"i am entitled to victory"


Can you just post with your Raidendot main and get over with it?

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Lord Zim
Gallente Federation
#35 - 2012-01-26 23:19:01 UTC
Aqriue wrote:
Nothing wrong then with super caps then, so we can stop bitching because its just evolution of warfare. Just over a hundred years ago most nation's military consisted of guys riding horseback shooting guns,, then they went to mechanized warfare firing semi/full automatics rifles 3/4s of a century ago, now guys riding tanks/choppers shooting cannon rounds from a mile or several Kilometers to several hundred if not thousands of kilometers if its a cruise missile. And the next step in warfare seems to be cyberspace.

And you guys are bitching cap fleets are a problem because one side can mass produce them? Seems more like you are failing to keep up, you do relize that as they produce more and "dig in, reinforce their position" in nullsec its actually your fault. Because your didn't evolve with the war, you don't have the "assests" to counter them so when you show up with a fleet of T1 BS and get your ass handed back, it has got to be the othersides fault...amirite?

One side basicly has all the numbers giving them the better advantage, but since you didn't act sooner you have to whine to CCP to fix your problem.

Before you say, it doesn't make sense and I am babbling about nothing...If you were in the positision of the other side that you are whining about needing nerfed...wouldn't you also produce the best ship possible in massive numbers if given the oppertunity? I bet you would, regardless of the fact that CCP says "Yeah, they were supposed to be in small numbers" and the fact that those expensive ships each means 1 additional account to hold them since they can't dock means there is no problem for CCP, just that its your problem you can't evolve to build your own cap ships.

I hope it wasn't your nyx we just popped.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

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