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C6 Cap Escalation Questions

Author
Hathrul
School of Applied Knowledge
Caldari State
#21 - 2012-03-01 13:34:17 UTC
Farang Lo wrote:
I doubt your cap fleet will surive in 20' with 28 sleepers on field, my fleet did 5 dread, then last carrier in 10' and sometimes the first carrier has hard time tanking under neut and sleeper dps



if tank isnt strong enough, increase dps.

you need 2 dreads for that side to be fully escalated. theres nothing that keeps you from using 20 though

though that kinda fcks with your lock up times
Farang Lo
Doomheim
#22 - 2012-03-01 17:48:07 UTC
Hathrul wrote:
Farang Lo wrote:
I doubt your cap fleet will surive in 20' with 28 sleepers on field, my fleet did 5 dread, then last carrier in 10' and sometimes the first carrier has hard time tanking under neut and sleeper dps



if tank isnt strong enough, increase dps.

you need 2 dreads for that side to be fully escalated. theres nothing that keeps you from using 20 though

though that kinda fcks with your lock up times

there's nothing wrong with tank, my point is kinda impossible to run 28 sleepers at once
Jack Miton
School of Applied Knowledge
Caldari State
#23 - 2012-03-02 01:42:37 UTC
Farang Lo wrote:
Hathrul wrote:
Farang Lo wrote:
I doubt your cap fleet will surive in 20' with 28 sleepers on field, my fleet did 5 dread, then last carrier in 10' and sometimes the first carrier has hard time tanking under neut and sleeper dps



if tank isnt strong enough, increase dps.

you need 2 dreads for that side to be fully escalated. theres nothing that keeps you from using 20 though

though that kinda fcks with your lock up times

there's nothing wrong with tank, my point is kinda impossible to run 28 sleepers at once


it's really not.
if you have enough dreads it's not an issue.
the bottom line is that doing sites all at once with a bunch of dreads in 10-15min is going to make you less isk per person than running it with 2 dreads in 15-20min.
upping the number of dreads gives severely reduced benefits after 3 or so since you hit the point where you can't lock stuff fast enough and the webs dont have time to apply.
there's also no difference in taking 11 or 15min to clear a site given you need to wait out your siege cycle anyway.

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

Farang Lo
Doomheim
#24 - 2012-03-02 03:12:30 UTC
sharing profit is part of wh life, I dont think it's an issue, and for my corp, ea site we only need 2 dread cycle to clear out the whole site, the less time we spend in space, the safer for our ships.

I prefer to finish 3 sites in half an hour, get 2/3 or 1/2 of what you suggest (2 dread) and get to keep my dread.
Helen Nearning
Doomheim
#25 - 2012-04-05 18:07:29 UTC
Rosslinden0, Rengas and Fatyn (along with the rest of AQUILA) are expert at wh bearing ops. I strongly recommend you contact one of them directly for a consultation. They will set you on the path to riches. Our isk per hour double after talk to them.
Qui Shon
Lone Wolf Freelancers
#26 - 2012-04-05 20:11:43 UTC  |  Edited by: Qui Shon
Jack Miton wrote:
here's a free tip:
don't use any subcaps for DPS, it's a waste of time.


Although it makes sense in context, as a sentence it's not quite right. You still need to take out cruisers which is what subcap dps is for.

Quote:
there's also no difference in taking 11 or 15min to clear a site given you need to wait out your siege cycle anyway.


Well, if you multibox that's four more minutes of full attention given to your salvager.

Tau Cabalander wrote:
We found C6 to be a waste of time as they have too many smaller ships with low tag drops and low chance of ribbons, which have to be cleared to get to the escalations where most of the ISK is made.


There's nothing better then citadels, imo, for small group (4-6 on site) with caps.
But fair enough, I haven't done a single C5 since I dualboxed my first one with two domis, almost three years ago now.

Made a quick list of cruiser count in C5&C6:

-------CR count
Cit 7
Bast 22
Strange 15
Mirror 12
RM Bad 33
RM Good 18

C5
CoreS 11
CoreG 15
RM Good 4
RM Bad 17


Hmm. Citadel is still where it's at I think, although granted besides that C5's do look good with an eye to cap escs.


PS.
What kind of piece of **** forum doesn't allow code tag.....
Farang Lo
Doomheim
#27 - 2012-04-05 20:41:32 UTC
Helen Nearning wrote:
Rosslinden0, Rengas and Fatyn (along with the rest of AQUILA) are expert at wh bearing ops. I strongly recommend you contact one of them directly for a consultation. They will set you on the path to riches. Our isk per hour double after talk to them.

confirmed they're bear god
Jack Miton
School of Applied Knowledge
Caldari State
#28 - 2012-04-05 22:40:17 UTC
Dreads will hit cruisers just fine, frigs can be taken out by the loki easily.
the best sites to do are the ones with the least amount of ships in the initial wave.

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

Qui Shon
Lone Wolf Freelancers
#29 - 2012-04-06 07:23:45 UTC  |  Edited by: Qui Shon
Jack Miton wrote:
Dreads will hit cruisers just fine, frigs can be taken out by the loki easily.
the best sites to do are the ones with the least amount of ships in the initial wave.


Only out of siege (which means you're wasting time) or possibly if you whore it from range?
But range would mean lower damage ammo/guns would it not? Again lowering potential efficiency.

I mean sure, you can web and paint them to all **** and hit 'em with sieged dreads even when they're orbiting at 15km, but that doesn't seem efficient either because webbing them down enough takes time, plus locking them with sieged dreads even with SeBo's also takes a while, necessitating staggered locking, which is going to go wrong at some point.


Any site you have to make warp in bm's for also slows things down.
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