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C6 Cap Escalation Questions

Author
Yukonis
School of Applied Knowledge
Caldari State
#1 - 2012-01-25 07:41:21 UTC
Hello, my corp and I are curious about a few things on the C6 sites which the wiki doesn't exactly make clear.

At some point I read that a carrier creates 6 more battleships and a dreadnought creates 8 more (Correct me if Im wrong). Now does the site continue to escalate with each new carrier and dreadship? Or just once per? Like if we brought in three carriers and two dreads would that spawn 8+8+8+6+6 over time or would it just work once? Also does it work with different waves, like able to re-escalate on the next wave or have to wait for the next site? It would be much appreciated for this clarification
Neo Agricola
Gallente Federation
#2 - 2012-01-25 07:55:23 UTC
Yukonis wrote:
Hello, my corp and I are curious about a few things on the C6 sites which the wiki doesn't exactly make clear.

At some point I read that a carrier creates 6 more battleships and a dreadnought creates 8 more (Correct me if Im wrong). Now does the site continue to escalate with each new carrier and dreadship? Or just once per? Like if we brought in three carriers and two dreads would that spawn 8+8+8+6+6 over time or would it just work once? Also does it work with different waves, like able to re-escalate on the next wave or have to wait for the next site? It would be much appreciated for this clarification

As far as I got it you should do it:


1: Send in your SubCap ships
2. After killing all Sleepers, warp in 1 (!) Carrier, kill all Sleepers
3. warp in the second Carrier, kill all Sleepers
4. warp in 1 Dread, kill all Sleepers
5. warp in second Dread, kill all Sleepers
6. loot.

Since I never lived in a C6 and I'm only repeting what I read, this might be wrong.

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Pocurk
Sebiestor Tribe
Minmatar Republic
#3 - 2012-01-25 07:57:49 UTC
Capitals does indeed spawn extra sleepers - Guardian sleeper battleships.

The mechanic is this :

1st carrier will spawn 6 BS - 2nd carrier will spawn 8 BS - 3rd will spawn 0 BS
1st dread will spawn 6 BS - 2nd dread will spawn 8 BS - 3rd will spawn 0 BS

So a max of 6+8+6+8 =28 more battleships can be spawned per site per day. You can spread out the spawns over several waves, but not get 28 per wave.

If your in a c6 running sleeper sites, your biggest worries isnt sleepers though....

Good luck.
Jack Miton
School of Applied Knowledge
Caldari State
#4 - 2012-01-25 14:31:19 UTC
Neo Agricola wrote:

1: Send in your SubCap ships
2. After killing all Sleepers, warp in 1 (!) Carrier, kill all Sleepers
3. warp in the second Carrier, kill all Sleepers
4. warp in 1 Dread, kill all Sleepers
5. warp in second Dread, kill all Sleepers
6. loot.


^This is an excellent way to be terrible at running C6 sites.

As for the mechanics, what Pocurk said.

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

Substantia Nigra
Polaris Rising
Goonswarm Federation
#5 - 2012-01-26 00:29:41 UTC
Jack Miton wrote:
Neo Agricola wrote:

1: Send in your SubCap ships
2. After killing all Sleepers, warp in 1 (!) Carrier, kill all Sleepers
3. warp in the second Carrier, kill all Sleepers
4. warp in 1 Dread, kill all Sleepers
5. warp in second Dread, kill all Sleepers
6. loot.


^This is an excellent way to be terrible at running C6 sites.

As for the mechanics, what Pocurk said.


I'm looking to move to 'solo' C5 (I know, I know) so am trying to learn as much as I can about these dynamics also ... without going and joining a large group already in one. I have just setup a SISI presence so will be testing firsthand, but am still thirsty for the knowledge that you more-experienced-hands have accumulated.

Is the problem with Neo's advice the "killing all sleepers" in step 2, or is it other stuff? I'd been thinking in terms of starting out without cap-escalations ... reckon that's gonna be tough enough for a while ... and then slowly introducing them (assuming I don't decide 'impossible' and bail first).

I guess I am almost a 'vet' by now. Hopefully not too bitter and managing to help more than I hinder. I build and sell many things, including large collections of bookmarks.

Borg Stoneson
SWARTA
#6 - 2012-01-26 02:09:21 UTC
Pocurk covered the mechanics so I'm just going to give some general advice.

The Sleepless Guardians that spawn have high hp, good resists, do a lot of damage and more importantly they're damn good at neuting, if they manage to neut one person down fully they tend to leave a neut on that person even when they move on to prevent the target from rebuilding their cap, they "usualy" only keep one ship capped out like this, though I've seen them keep 2 down before.
I don't know what style of site running your doing, but don't rely on active resist modules.
Oh and the big DPS seems to come from their missiles which are kin/exp damage.

C5's can be multiboxed pretty well, just ease your way into it.
LacLongQuan
Doomheim
#7 - 2012-01-26 02:24:55 UTC
my experience is dont worry about the neut, really!!!!!

I high recommend you use armor capitals. warp in a dread, carrier and a rapier to spawn 12 Guardians. DO NOT clear the site. leave the trigger of the first wave, you will want to CAP ESCALATE that site the next day for 4 days

You hear me right, you can escalate 4 times, after downtime of course. store some cap recharge mod in the dread in case the neut is too heavy, switch out non-tanking mod to regen your cap. it will save you.

A more dangerous method, warp 1, listen, ONE carrier in, rapier, then multi dread, it will spawn 20 Guardians total. it's dangerous but it will speed up the farming a lot since you have multi dread on the field.

Jack Miton
School of Applied Knowledge
Caldari State
#8 - 2012-01-26 06:56:10 UTC  |  Edited by: Jack Miton
Substantia Nigra wrote:
Jack Miton wrote:
Neo Agricola wrote:

1: Send in your SubCap ships
2. After killing all Sleepers, warp in 1 (!) Carrier, kill all Sleepers
3. warp in the second Carrier, kill all Sleepers
4. warp in 1 Dread, kill all Sleepers
5. warp in second Dread, kill all Sleepers
6. loot.


^This is an excellent way to be terrible at running C6 sites.

As for the mechanics, what Pocurk said.


I'm looking to move to 'solo' C5 (I know, I know) so am trying to learn as much as I can about these dynamics also ... without going and joining a large group already in one. I have just setup a SISI presence so will be testing firsthand, but am still thirsty for the knowledge that you more-experienced-hands have accumulated.

Is the problem with Neo's advice the "killing all sleepers" in step 2, or is it other stuff? I'd been thinking in terms of starting out without cap-escalations ... reckon that's gonna be tough enough for a while ... and then slowly introducing them (assuming I don't decide 'impossible' and bail first).



i didnt say the method doest work, it would just take for EVER.
you can run a full capital escalation, ie: 2 dreads and 2 carriers, in 20minutes if youre doing it right, including salvaging at the end.
doing it the way described above would take you probably upwards of 45min.

im not going to give you detailed instructions on how to run the sites but here are a few things wrong with the above process:
not using a carrier for logi when carrier is available
warping in your highest DPS ships, dreads, last
using subcaps for dps at all when dreads are available

also, im not sure if the last poster is trying to get you killed deliberately or just trolling but trust me, you DO need to worry about the neuts.

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

Tau Cabalander
Retirement Retreat
Working Stiffs
#9 - 2012-01-27 02:02:08 UTC
Neo Agricola wrote:
[quote=Yukonis]1: Send in your SubCap ships
2. After killing all Sleepers, warp in 1 (!) Carrier, kill all Sleepers
3. warp in the second Carrier, kill all Sleepers
4. warp in 1 Dread, kill all Sleepers
5. warp in second Dread, kill all Sleepers
6. loot.

First the type of capital doesn't matter, as long as you have 2 carriers and 2 dreads.

We did:

1: Send in your SubCap ships (we used 8-10 RR Tengu with passive resists)
2. After killing all Sleepers, warp in 1 (!) Carrier (does nearly all the repping, assigns fighters, no triage!), kill all Sleepers
3. A SubCap pilot re-ships (3 BS remaining) to first Dread, warps in and kill all Sleepers
4. A SubCap pilot re-ships (3 BS remaining) to second dread, warps in and kill all Sleepers
5. A SubCap pilot re-ships (3 BS remaining) to second Carrier (DPS), warps in and kill all Sleepers
6. While 2 alts loot (one salvaging and one doing containers) everyone proceeds with the next site.

You want the dreads on the field ASAP. It took us 22 minutes on average to do a C5 site. We found C6 to be a waste of time as they have too many smaller ships with low tag drops and low chance of ribbons, which have to be cleared to get to the escalations where most of the ISK is made.
Substantia Nigra
Polaris Rising
Goonswarm Federation
#10 - 2012-01-27 03:14:47 UTC
LacLongQuan wrote:
... leave the trigger of the first wave, you will want to CAP ESCALATE that site the next day for 4 days


Could I get some clarification here please?

From this thread I understand that a site will generate four cap spawns (2 carrier and 2 dread) if you just run it from go to wo in one session. Are you saying that, on top of that, if you don't clear the site, but leave in for its natural 3 - 4 day despawn period you will get those 4 capital spawns 3 - 4 times depending on how many DTs the despawn timer straddles? That sounds kinda lucrative to me :-)

I guess I am almost a 'vet' by now. Hopefully not too bitter and managing to help more than I hinder. I build and sell many things, including large collections of bookmarks.

LacLongQuan
Doomheim
#11 - 2012-01-27 03:42:36 UTC  |  Edited by: LacLongQuan
Substantia Nigra wrote:
LacLongQuan wrote:
... leave the trigger of the first wave, you will want to CAP ESCALATE that site the next day for 4 days


Could I get some clarification here please?

From this thread I understand that a site will generate four cap spawns (2 carrier and 2 dread) if you just run it from go to wo in one session. Are you saying that, on top of that, if you don't clear the site, but leave in for its natural 3 - 4 day despawn period you will get those 4 capital spawns 3 - 4 times depending on how many DTs the despawn timer straddles? That sounds kinda lucrative to me :-)

I should have made it more clear but I think you get the idea

amazed?? me too, nowhere on forum has mentioned that info, only until I join AQUILA, they taught me that.

let me rephrase it, if you only leave the trigger of the first wave, escalate the combat sites with caps, you will be able to do it 4 times, after each dt the sites will be reset. on the 4th day, you can escalate sites then clear it for extra isk

for radar/mag sites, DO NOT touch the can, you CAN clear the sites just don't touch the cans. of course you can do the same, 4 times in 4 days.
Sola Mercury
Republic Military School
Minmatar Republic
#12 - 2012-01-27 08:50:37 UTC
LacLongQuan wrote:
[quote=Substantia Nigra][quote=LacLongQuan]

for radar/mag sites, DO NOT touch the can, you CAN clear the sites just don't touch the cans. of course you can do the same, 4 times in 4 days.


Last time I tried this, it didnt work. After downtime cans where still there, w/o new sleeper

Was this changed recently?
LacLongQuan
Doomheim
#13 - 2012-01-27 09:37:10 UTC
it's about cap escalation, not sleepers in the sites. only cap escalation reset after dt
x dream Taron
Republic Military School
Minmatar Republic
#14 - 2012-02-27 08:58:26 UTC
i see very little mention on rorqs in these escalations.fact is the rorq doesn't escalate any additonal sleepers,but still have the cap reps.biggest time waister imo is killing the first 6 bs with subcap fleet after warping in first carrier.so weve decided to fit up some rorqs and warp them in first.so we warp in 2 rorqs ,and a subcap fleet of huginns(longest webs),maybe a golem for tp,and some grunts(tengu).kill all but 1 ship on first wave.now we ready for escalation.warp in 1 dread,rev or moros,web bs to death and kill them quick.next warp in all the dread you can muster(2-3 rev/moros)kill 8 bs quick,then you can warp in carrier 1 by 1. double escaltions can also be done offcourse,maybe just have back up hugins in carrier hull.with this set up can clear escaltion in less than 15mins.if last remaining sleeper from first wave scrams bring in rook to jam him and leave site after salvage.
im also interested to know if anyone has done full escalation of 28 bs.if not might fraps it soon:P
Substantia Nigra
Polaris Rising
Goonswarm Federation
#15 - 2012-02-28 00:16:52 UTC
x dream Taron wrote:

im also interested to know if anyone has done full escalation of 28 bs.if not might fraps it soon:P


LOL, that all sounds pretty awesome.

My little tengu makes slow enough work of the basic C5 anoms atm, without yet trying to take on any of the capital spawns. Yet to test whether tengu, with ongrid carrier backup, can cope with the six. More testing needed I think.

As for 28, I don't think I needs to test that :-)

I guess I am almost a 'vet' by now. Hopefully not too bitter and managing to help more than I hinder. I build and sell many things, including large collections of bookmarks.

Farang Lo
Doomheim
#16 - 2012-02-28 01:29:46 UTC
I usually do 20 BS escalation , there was once the sleeper decide to throw all neut on carrier, knowing your ship slowly going to explode is horrible
Jack Miton
School of Applied Knowledge
Caldari State
#17 - 2012-02-28 04:57:34 UTC  |  Edited by: Jack Miton
x dream Taron wrote:
i see very little mention on rorqs in these escalations.fact is the rorq doesn't escalate any additonal sleepers,but still have the cap reps.biggest time waister imo is killing the first 6 bs with subcap fleet after warping in first carrier.


here's a free tip:
don't use any subcaps for DPS, it's a waste of time.


x dream Taron wrote:
im also interested to know if anyone has done full escalation of 28 bs.if not might fraps it soon:P


as in at the same time?
eh, people do it in a variety of ways.
it can be done all at once but it's generally faster to gradually spawn the waves.

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

Arazel Chainfire
Aliastra
Gallente Federation
#18 - 2012-02-28 05:32:08 UTC
If I were running in a C5 or C6 again (I plan to... but nullsec is just a touch more... active...), I would do 1 carrier, 1 web rapier/huggin/loki/bhaalghorn (you can choose which one, need 40km web range), then warp in a moros. If you have t2 seige mod, and faction fit it, you can get a blaster moros to do 15k dps, 14k at 37km. This amounts to the same dps as 30 standard tengu's... which leads one to ask - if you can get that much dps from a dread, why in the world would you bring subcaps? Yes, the 15kdps moros is a bit squishy, but if you are clearing sites quickly this is less of a problem then you might think.

But as other said - you get 6-8-0 per dread/carrier, and the count is seperate for each. And if you are in a C5, a standard C5 site averages 250mil isk, while the capital escalation is worth about 1.25bil isk, so the best way to make isk is to as suggested, clear all but some scrammers from a site, then escalate till it despawns. If you have 5 sites in your WH, and you do that to all of them? That means that you make 6.25bil/day, which comes out to 25bil over a 4 day period from 5 sites with just the capital escalation. Why would you ever clear a site?

-Arazel
Bernie Nator
Seal Club Six
Plug N Play
#19 - 2012-02-29 19:28:09 UTC
Fun fact: you CAN do all 28 in one go, but it gets really cursey, real fast. but you can clear the whole thing in 20 minutes, so there's that. just don't use a phoenix for escalation; miserable damage to sleepers.
Farang Lo
Doomheim
#20 - 2012-03-01 06:11:17 UTC
I doubt your cap fleet will surive in 20' with 28 sleepers on field, my fleet did 5 dread, then last carrier in 10' and sometimes the first carrier has hard time tanking under neut and sleeper dps
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