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Fix for the gank found! :D

First post
Author
RubyPorto
RubysRhymes
#161 - 2012-01-29 13:42:19 UTC
Honnete Du Decimer wrote:
Main problem is no real defend. Plan attack is automatic win.


A meticulously planned and executed attack usually succeeds? Oh my, call the fairness police.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Shazzam Vokanavom
Doomheim
#162 - 2012-01-29 13:52:57 UTC
Anything that promotes further difficulty to ganking in high sec I agree with in prinicpal.

The imbalance afforded here is ridiculous.

There is no and hasnt been a working bounty system for ages. Other mechanics work in their favour, as per the mentioned war dec prinicipals, gankers can maniuplate the corporation systems too easily for reprisal.

Emphasis in this game seems to be it should be a risk/reward process. Yet the rewards for attacking soft targets with relative impunity does not reflect this model.

Gankers have it too easy. Make it harder, but don't eliminate it.
Honnete Du Decimer
#163 - 2012-01-29 14:11:53 UTC  |  Edited by: Honnete Du Decimer
RubyPorto wrote:
Honnete Du Decimer wrote:
Main problem is no real defend. Plan attack is automatic win.


A meticulously planned and executed attack usually succeeds? Oh my, call the fairness police.


"A plan is only good until you try and put it into action," - unknown.

Shazzam Vokanavom wrote:
Anything that promotes further difficulty to ganking in high sec I agree with in prinicpal.

The imbalance afforded here is ridiculous.

There is no and hasnt been a working bounty system for ages. Other mechanics work in their favour, as per the mentioned war dec prinicipals, gankers can maniuplate the corporation systems too easily for reprisal.

Emphasis in this game seems to be it should be a risk/reward process. Yet the rewards for attacking soft targets with relative impunity does not reflect this model.

Gankers have it too easy. Make it harder, but don't eliminate it.


Yes. Smile Agree all.

PMS [:p]

Andski
Science and Trade Institute
Caldari State
#164 - 2012-01-29 14:19:42 UTC
Honnete Du Decimer wrote:
"A plan is only good until you try and put it into action," - unknown.


wow it's like you've never heard of ruthlessly theorycrafted gank attempts being flubbed

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Honnete Du Decimer
#165 - 2012-01-29 14:20:50 UTC
Andski wrote:

wow it's like you've never heard of ruthlessly theorycrafted gank attempts being flubbed


I am positive you see happen all time. Twisted

PMS [:p]

Tippia
Sunshine and Lollipops
#166 - 2012-01-29 14:24:28 UTC
Shazzam Vokanavom wrote:
Anything that promotes further difficulty to ganking in high sec I agree with in prinicpal.

The imbalance afforded here is ridiculous.
Yes, it's ridiculously safe in highsec and the space could use some severe dialling back when it comes to the automated safety mechanics.

Quote:
Emphasis in this game seems to be it should be a risk/reward process.
…and that's why the risks in highsec need to increase.
Andski
Science and Trade Institute
Caldari State
#167 - 2012-01-29 14:33:08 UTC
Honnete Du Decimer wrote:
Andski wrote:

wow it's like you've never heard of ruthlessly theorycrafted gank attempts being flubbed


I am positive you see happen all time. Twisted


therefore, suicide ganking is balanced because it can go two ways

either you kill the target or you don't

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Grumpy Owly
Imperial Shipment
Amarr Empire
#168 - 2012-01-29 15:37:04 UTC
Shazzam Vokanavom wrote:
Anything that promotes further difficulty to ganking in high sec I agree with in prinicpal.

The imbalance afforded here is ridiculous.

There is no and hasnt been a working bounty system for ages. Other mechanics work in their favour, as per the mentioned war dec prinicipals, gankers can maniuplate the corporation systems too easily for reprisal.

Emphasis in this game seems to be it should be a risk/reward process. Yet the rewards for attacking soft targets with relative impunity does not reflect this model.

Gankers have it too easy. Make it harder, but don't eliminate it.


+1
Honnete Du Decimer
#169 - 2012-01-29 16:29:14 UTC
Grumpy Owly wrote:
Shazzam Vokanavom wrote:
Anything that promotes further difficulty to ganking in high sec I agree with in prinicpal.

The imbalance afforded here is ridiculous.

There is no and hasnt been a working bounty system for ages. Other mechanics work in their favour, as per the mentioned war dec prinicipals, gankers can maniuplate the corporation systems too easily for reprisal.

Emphasis in this game seems to be it should be a risk/reward process. Yet the rewards for attacking soft targets with relative impunity does not reflect this model.

Gankers have it too easy. Make it harder, but don't eliminate it.


+1


+2

PMS [:p]

Velicitia
XS Tech
#170 - 2012-01-29 21:04:02 UTC
Honnete Du Decimer wrote:
Grumpy Owly wrote:
Shazzam Vokanavom wrote:
Anything that promotes further difficulty to ganking in high sec I agree with in prinicpal.

The imbalance afforded here is ridiculous.

There is no and hasnt been a working bounty system for ages. Other mechanics work in their favour, as per the mentioned war dec prinicipals, gankers can maniuplate the corporation systems too easily for reprisal.

Emphasis in this game seems to be it should be a risk/reward process. Yet the rewards for attacking soft targets with relative impunity does not reflect this model.

Gankers have it too easy. Make it harder, but don't eliminate it.


+1


+2



so, ... plates, DCU, hardeners, armour reppers, shield boosters, remote rep/shield transfer, and so forth?

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Corina Jarr
en Welle Shipping Inc.
#171 - 2012-01-29 22:38:25 UTC
I failed a gank once...

Used a dessie on a Mack and he hadn't fit mining upgrades but instead a DCU and a small plate.


I thought it was the greatest thing ever.
Serge Bastana
GWA Corp
#172 - 2012-01-29 22:53:53 UTC
Corina Jarr wrote:
I failed a gank once...

Used a dessie on a Mack and he hadn't fit mining upgrades but instead a DCU and a small plate.


I thought it was the greatest thing ever.


Heaven forfend that the OP or any of those agreeing with her should actually take steps to avoid being ganked, too much like hard work, poor lambs. Their bloated sense of entitlement that is fed by them paying for the game won't allow them to meet any challenges in the game and overcome them.

I pay for my sub as well and I get a great deal of enjoyment from overcoming challenges and achieving things in game, I think I get a lot more for my money that they ever will.

WoW holds your hand until end game, and gives you a cookie whether you win or lose. EVE not only takes your cookie, but laughs at you for bringing one in the first place...

foxnod
Perkone
Caldari State
#173 - 2012-01-29 23:40:25 UTC
March rabbit wrote:
Xolve wrote:
Honnete Du Decimer wrote:
stuff about no repurcussions for unconsentual pvp


It happens, You get kill rights and then you can hunt.


i'm pretty sure than throwaway 1 week old char killed your hulk with Thrasher does really worth your time to hunt..... yea.... Shocked



I've alwayse ganked with my main. Oh and after that I've run missions in highsec in a faction-fit CNR. Never had one come back after me. Carebears are by their very nature lazy and cowardly, which makes them the perfect victims. All the solutions they post for getting a chance to "fight back" won't change a thing, because they still won't use the tools given to them. They'll just break teh game even more.
foxnod
Perkone
Caldari State
#174 - 2012-01-29 23:42:06 UTC
Honnete Du Decimer wrote:
Kahega Amielden wrote:
... A mastodon ...


100M hull + +

Cargo scan ship one place, check value, blow away and they no see ambush.



And I'm sure your stricken with poverty.
Krixtal Icefluxor
INLAND EMPIRE Galactic
#175 - 2012-01-30 00:26:09 UTC  |  Edited by: Krixtal Icefluxor
Anyone who thinks high sec is too high reward??????

BS

There IS a cap on just how much reward is possible there, and it's rather low, even after 2 years in Corps.

This is greatly exagerrated by those who just want EASY KILLS. for LULZ

End of discussion really.


This YACK has been going round and round for 8 (9?) years. Hope you are having fun in EVE.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Honnete Du Decimer
#176 - 2012-01-30 01:16:59 UTC
Velicitia wrote:
so, ... plates, DCU, hardeners, armour reppers, shield boosters, remote rep/shield transfer, and so forth?


Tsk tisk. No double tank! P

Avoid is possible. Many month since I am die. It is no fun. More fun if can get catch but can fight skirmish. Smile

PMS [:p]

Serge Bastana
GWA Corp
#177 - 2012-01-30 01:24:16 UTC  |  Edited by: Serge Bastana
Honnete Du Decimer wrote:
Velicitia wrote:
so, ... plates, DCU, hardeners, armour reppers, shield boosters, remote rep/shield transfer, and so forth?


Tsk tisk. No double tank! P

Avoid is possible. Many month since I am die. It is no fun. More fun if can get catch but can fight skirmish. Smile


Please say you were joking with that comment.

WoW holds your hand until end game, and gives you a cookie whether you win or lose. EVE not only takes your cookie, but laughs at you for bringing one in the first place...

Krixtal Icefluxor
INLAND EMPIRE Galactic
#178 - 2012-01-30 01:31:55 UTC  |  Edited by: Krixtal Icefluxor
Petrus Blackshell wrote:
[quote=Bugsy VanHalen]Ganking is a fact of life for every MMO that contains open PVP.

there is not way to stop it, you must learn to deal with it in your own way. most will simply learn to avoid it.

The problem I have is the Gankers starting threads complaining about the lack of PVP.

When PVP is completely one sided the victims of the gankers will not keep coming back.

No amount of developer added content is going to force carebears to become your victims.

eventually all your victims will either learn to avoid you, or quit the game entirely. this has been the downfall of most open world PVP MMO games.

Ganking is not PVP.

PVP involves PVP players fighting each other

Ganking involves PVP players jumping usually carebears or non PVP players with either excessive numbers or vastly superior equipment/character level so that they do not stand a chance.

There is a fine line between say ganking and gate camping or blobing.

The big difference is Ganking is mostly grieving while gate camping or blobbing is about controlling a system, area or pipe.

I hate blobbing almost as much as I hate Ganking but at least blobbing has a purpose.



It's the difference between being involved in, say World War II...........and whacking someone with a Crowbar in a Back Alley.

And please, help me gank Ice bots. They are NOT PLAYING.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Honnete Du Decimer
#179 - 2012-01-30 01:39:12 UTC
Krixtal Icefluxor wrote:
And please, help me gank Ice bots. They are NOT PLAYING.


Player can no beat bot. The many hour they work and not killed is big ISK for absorb the lose of this one time. Only way real is for CCP do proper investigation, track ISK and root all out.

PMS [:p]

Griptus
Doomheim
#180 - 2012-01-30 01:55:58 UTC  |  Edited by: Griptus
Tippia wrote:

Shazzam Vokanavom wrote:

Anything that promotes further difficulty to ganking in high sec I agree with in prinicpal.

The imbalance afforded here is ridiculous.

Yes, it's ridiculously safe in highsec and the space could use some severe dialling back when it comes to the automated safety mechanics.

Quote:
Emphasis in this game seems to be it should be a risk/reward process.

…and that's why the risks in highsec need to increase.

...for criminals only.