These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

Fix for the gank found! :D

First post
Author
Krixtal Icefluxor
INLAND EMPIRE Galactic
#181 - 2012-01-30 02:03:28 UTC  |  Edited by: Krixtal Icefluxor
baltec1 wrote:
Honnete Du Decimer wrote:
baltec1 wrote:
...
When you have stupids like this it becomes a moot matter. Industrial pilots have many ways to defend themselves, its not the falt of the ganker if they chose not to use any of them.


Some way prevent. No way cure unless T1 Frigate.
Good industrial catch and good ganker - always ganker win. Only super stupid ganker fail.

Prevent.
No react.
No revenge.
No good.


I own:

A Blocade runner which is invincible in high and low sec space. Nothing can catch one unless the pilot is bad.

A super tank Deep space transport with a bigger buffer than many battleships. You need a fleet to kill it before concord comes and nukes you.



As I said, only the stupids get killed easily.


And my Deep Space Transports all have 4 Halcyon Stabbers giving Warp +6 immunity....not impossible but difficult to scram.

All 8 of my Blockades and Deep Space Transports (My toons fly each of the 4 races) survived 14 months of Low Sec PI without taking a shot even. Only got damage when I warp-arrived at a gate the MOMENT a ship set off a Smartbomb for someone at gate and I took 1/3 shield damage while approaching cloaked. Was pretty funny once I figured out what even happened.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Honnete Du Decimer
#182 - 2012-01-30 02:04:24 UTC
No enough risk for reward ganker are get. Is wrong they can easy kill for "lulz" Kill must be for the movement war and for profit. Must have tactics and counter tactics. Many tactics go one way and other way make strategy.

"You can prevent!" So? Want cure also.

PMS [:p]

RubyPorto
RubysRhymes
#183 - 2012-01-30 02:10:08 UTC
Honnete Du Decimer wrote:
No enough risk for reward ganker are get. Is wrong they can easy kill for "lulz" Kill must be for the movement war and for profit. Must have tactics and counter tactics. Many tactics go one way and other way make strategy.

"You can prevent!" So? Want cure also.


Immunity to for Profit Gank = Orca

Immunity to for Profit Gank = Isk Value below Gank Cost

Immunity to for LuLz Gank = More EHP than the Hulk next to you


You can prevent it. That is the cure. Absolute immunity built into the game mechanics to anything is Antithetical to EvE.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Tippia
Sunshine and Lollipops
#184 - 2012-01-30 09:19:28 UTC
Griptus wrote:
Tippia wrote:

…and that's why the risks in highsec need to increase.

...for criminals only.

No, for their victims, so they have a reason to stop being such idiots and actually adopt some safety behaviour.

The criminals have plenty of risk if the victims so choose. The victims choose not to and then complain that their choice to void the risks for the criminals mean the criminals have less risk.
Tippia
Sunshine and Lollipops
#185 - 2012-01-30 09:22:51 UTC
Honnete Du Decimer wrote:
Is wrong they can easy kill for "lulz"
Wow… just… wow. It's wrong that people can have fun in a game?! Are you ******* kidding me?! Shocked

No. It's not wrong. It's actually very very right.
Quote:
Kill must be for the movement war and for profit. Must have tactics and counter tactics. Many tactics go one way and other way make strategy.
Not only does it not have to be for war or for profit, but there are already plenty of tactics and counter-tactics. The problem is that the victims refuse to use them. The problem isn't the ganking — it's the sheer idiocy of the victims.
Quote:
"You can prevent!" So? Want cure also.
Fun fact: prevention is the cure.
Ludi Burek
The Player Haters Corp
#186 - 2012-01-30 10:47:23 UTC
How about you try ganking for profit if it's so damn easy. I mean I cannot keep my guns loaded with ammo how many easy kills there is around Roll


As a -10 ganker who doesn't even use an orca. Tip: Can't sit on a gate. Setup is, spotter/loot scooper several jumps down the pipe, ganker undocks and warps to gate for appropriate target.


Here's a little fact for you, for ever 1 gankable hauler there is at least 100 with loot not worth killing for. Then add those damn cloaky transports that cannot be scanned. Yes, dummy, cannot be scanned if they hit cloak as soon as they start warp. Then add those tanked up beasts like mastadons. It's so easy to not get ganked, you don't even have to be terribly bright, just the 2nd dumbest guy around because the dumbest one will die.


Moving on with more facts, those borderline tanks which could go either way. You get a bad hit and they live.

Sometimes you just get a bad hit even on an easy target. All this is risk. Who would have thought.

Then finally, an ideal target. You kill him. Terrible loot drop. No profit and probably loss. Not to mention the time loss waiting for a kill, profitable or not.

Regardless, it's fun. Thrill of the hunt etc...


I just cannot have sympathy for those that get ganked, knowing what's involved in getting the kill. Seriously wake the **** up. For every gank killmail there's 100s of people that pass the ganker by that he can't touch. You must feel proud to be the scrub that got killed.
Honnete Du Decimer
#187 - 2012-01-30 15:21:54 UTC
Ludi Burek wrote:
Here's a little fact for you, for ever 1 gankable hauler there is at least 100 with loot not worth killing for.


Look like people use prevent good but since no cure, if catch, no take risk. You kill self with support break mechanics. Big smile

PMS [:p]

RubyPorto
RubysRhymes
#188 - 2012-01-30 15:57:24 UTC
Honnete Du Decimer wrote:
Ludi Burek wrote:
Here's a little fact for you, for ever 1 gankable hauler there is at least 100 with loot not worth killing for.


Look like people use prevent good but since no cure, if catch, no take risk. You kill self with support break mechanics. Big smile


He pointed out the risks.

*Lost time
*Bad Drops
*Bad Damage rolls
*Unexpected Tank
*Fast police reaction

You just continually choose to dismiss them.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Honnete Du Decimer
#189 - 2012-01-30 16:01:59 UTC
RubyPorto wrote:
You just ...


I try make more clear. If can industrial pilot be catch and can do something for change outcome they take more risk for put more value cargo.

PMS [:p]

Velicitia
XS Tech
#190 - 2012-01-30 16:29:14 UTC
Honnete Du Decimer wrote:
Velicitia wrote:
so, ... plates, DCU, hardeners, armour reppers, shield boosters, remote rep/shield transfer, and so forth?


Tsk tisk. No double tank! P

Avoid is possible. Many month since I am die. It is no fun. More fun if can get catch but can fight skirmish. Smile


double-tank? Don't know what you're talking about with that comment ... I was just listing the stuff that one could use to ruin the ganker's day.

Furthermore, I hull tank.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Petrus Blackshell
Rifterlings
#191 - 2012-01-30 16:31:13 UTC
Velicitia wrote:
Honnete Du Decimer wrote:
Velicitia wrote:
so, ... plates, DCU, hardeners, armour reppers, shield boosters, remote rep/shield transfer, and so forth?


Tsk tisk. No double tank! P

Avoid is possible. Many month since I am die. It is no fun. More fun if can get catch but can fight skirmish. Smile


double-tank? Don't know what you're talking about with that comment ... I was just listing the stuff that one could use to ruin the ganker's day.

Furthermore, I hull tank.


She was talking about the fallacy of fitting both an armor and a shield tank on the same ship, but if you're aiming for absolute survival, that's not a bad idea. My Hoarder is dual-tanked and could survive any single-ship suicide gank, while still being able to hold 10k m3 of things.

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

E man Industries
SeaChell Productions
#192 - 2012-01-30 16:38:08 UTC  |  Edited by: E man Industries
I have no issue with this except....In systems where tutorial or career agents are present.

The agression mechanics are confusing to new players and they should get a familiar understanding of the game before being ganked. This way they have at least some chance of figuring what just went on.
James Amril-Kesh
Viziam
Amarr Empire
#193 - 2012-01-30 16:40:03 UTC
It's already against the rules to grief in tutorial systems. Systems with career agents are far too numerous to make this a viable option.

Enjoying the rain today? ;)

Honnete Du Decimer
#194 - 2012-01-30 17:09:04 UTC
Honnete Du Decimer wrote:
RubyPorto wrote:
You just ...


I try make more clear. If can industrial pilot be catch and can do something for change outcome they take more risk for put more value cargo.


When so heavy one side and make too easy for ganker he is complain no industrial want play with him.

PMS [:p]

Petrus Blackshell
Rifterlings
#195 - 2012-01-30 17:17:52 UTC
Honnete Du Decimer wrote:
Honnete Du Decimer wrote:
RubyPorto wrote:
You just ...


I try make more clear. If can industrial pilot be catch and can do something for change outcome they take more risk for put more value cargo.


When so heavy one side and make too easy for ganker he is complain no industrial want play with him.


If you do it right, you can get delicious ganker tears. That thread there is good evidence that everything is working as intended, at least for ships that can fit cloak+mwd.

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Honnete Du Decimer
#196 - 2012-01-30 18:03:47 UTC
Petrus Blackshell wrote:
...
If you do it right, you can get delicious ganker tears. That thread there is good evidence that everything is working as intended, at least for ships that can fit cloak+mwd.


The exception is no make general more fun. Also for example of you - what do with MWD Thrasher when 4 minute cool down and 4km near you in worm hole?

PMS [:p]

Honnete Du Decimer
#197 - 2012-01-30 18:24:32 UTC
Honnete Du Decimer wrote:

When so heavy one side and make too easy for ganker he is complain no industrial want play with him.


I am think this is make same way I am talking:

Kahega Amielden wrote:
...
CCP has not nerfed piracy. If there's a problem with piracy, it's that there aren't enough targets in lowsec...and making it completely impossible to avoid a gank of your 100+ mil ship isn't going to bring more, either. ...


Ganking too easy so less people take risk, so less target. Is like poacher hunt place with army weapon and complain no enough animal for shoot.

PMS [:p]

Gizznitt Malikite
Agony Unleashed
Agony Empire
#198 - 2012-01-30 18:29:25 UTC

I'm cross posting this here, because it's relevant:

EvE is NOT a Utopia, where people hold hands and sing kumbuya; EvE is a DYSTOPIA, where white collar crimes (Scams) go unpunished and violet criminals are (sometimes) hand-slapped rather than jailed for eternity. EvE's largest publicity typically comes from the colossal scams where TRILLIONs of isk is stolen from other players. Other games would Ban people for that, here they reap the rewards of their deceit.

How do you think the police or an insurance company would respond to a bank that lost millions of dollars while transporting valuables with an unarmed bicycle courier? While its taboo to blame the victim, don't you think the bank executive responsible for such bad decision would be fired, if not sued and/or put in jail for criminal negligence? The executive can shout and claim that the bicyclist "Should" have been safe if the police where doing their job, but the fact is their method for moving valuables shows such a profound lack of judgment, that people will evaluate his responsibility in creating the crime. The investigation into his blame will explore the options available to him (like could he have employed an armored courier?), it will explore the rarity of the occurrence (do robberies happen often?), and it will evaluate the cost to risks involved. The corollary scenario in EvE, is when a player moves 500 million in valuables with an iteron, rather than a tanked battleship.

CCP’s job is to provide you with tools to mitigate your risks. And they do... Complaining about the fact that crime occurs regularly in this intentionally DYSTOPIAN UNIVERSE means you really don’t understand the game!! If your options were extremely limited and/or unreasonable, you might have some legs to stand on, but there are TONS of options, and player ignorance and stubbornness does not equate to a broken game design!
Honnete Du Decimer
#199 - 2012-01-30 18:38:43 UTC
Gizznitt Malikite wrote:
Missed point.


Industrial:

Stage 1 - Avoid catch.
Stage 2- If catch fight for protect with escort.

Stage 2 impossible.

PMS [:p]

Petrus Blackshell
Rifterlings
#200 - 2012-01-30 18:56:20 UTC
Honnete Du Decimer wrote:
Gizznitt Malikite wrote:
Missed point.


Industrial:

Stage 1 - Avoid catch.
Stage 2- If catch fight for protect with escort.

Stage 2 impossible.


A corpmate of mine tried to gank a Crane in lowsec. This happened.

Working as intended. The hauler needs to be prepared to do well in a PvP situation, be it by escaping, or by surviving. Mechanics are already in place to both escape and to survive -- maybe not at the same time, but then everyone has to make tradeoffs in all areas of Eve. Safe hauling shouldn't be any different.

Accidentally The Whole Frigate - For-newbies blog (currently on pause)