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New Names! (for Missiles and Meta-Speed-Mods) Do you like them?

Author
Aggressive Nutmeg
#141 - 2012-01-25 03:50:44 UTC
Many posters here are exhibiting signs of Trauma!

I'm here all week folks. Try the fish.

Never make eye contact with someone while eating a banana.

Taipion
Adeptus Petrous
#142 - 2012-01-25 03:59:35 UTC
Aggressive Nutmeg wrote:
Many posters here are exhibiting signs of Trauma!

Thanks Caption Obvious!
We all have Trauma now, lots of it, and no, this is no way funny.
Mars Theran
Foreign Interloper
#143 - 2012-01-25 05:33:18 UTC  |  Edited by: Mars Theran
Siiee wrote:
I'm not a big fan of them at all. I will dearly miss my bloodclaw missles.

The new AB/MWD names are 10 flavors of bland, and they're no less confusing than they were before to boot. Is prototype better than experimental? Improved is "obviously" better than prototype, experimental is probably better than limited. But the whole thing makes just as much sense backwards as it does forwards.

..snip..


Actually, I think they're more confusing than before. At least they could have kept it consistent. Maybe it is and I'm just not seeing it.

I haven't looked at the missiles yet, but having the type all represented by the same name seems fine to me. I'm not immediately particular to the "Trauma" tag, but I'm already getting used to it.

Are you sure Improved is better than Prototype; seems to me Prototype might be the best thing if Dust 514 is any indication. They use Standard > Advanced > Prototype over there if I recall correctly.

Confirmed edit: "Dropsuits are classified as Standard, Advanced, and Prototype"
zubzubzubzubzubzubzubzub
Spineker
#144 - 2012-01-25 05:38:06 UTC
Like the missile change. Far easier to switch
Thorn Galen
Bene Gesserit ChapterHouse
The Curatores Veritatis Auxiliary
#145 - 2012-01-25 05:55:40 UTC
Taipion wrote:
New Names! (for Missiles and Meta-Speed-Mods) Do you like them?


Yes, I do.

Names don't change gameplay. There are gameplay mechanics which need attention, I don't care about the naming of items until the latter is attended to.
Arcathra
Technodyne Ltd.
#146 - 2012-01-25 07:47:30 UTC
Black Dranzer wrote:
Reading over the thread, I honestly can't comprehend what people are bitching about.

Naming conventions are being made simpler. It's not even a nerf to the game's complexity. It is LITERALLY a removal of flavor text in exchange for readability. How could any of you not support this? Is it simply because you're now going to have to memorize new names? Hey, guess what! If all meta levels get renamed and equalized, you'll only ever have to remember one prefix for each meta level! For 95% of your modules it'll just be {meta_prefix} {module_type}. That's a hell of a lot easier than the current clusterfuck naming convention we've got going.

Repeat after me: Change is not evil. Change can be good. Sometimes, a change will inconvenience us slightly but pay off far more in the future. This is one of those times. Memorize the four missile names and move on. Hell, I already have, I think. What is it, Trauma, Nova, Mjolnir.. Inferno? Or something? There, I now know the damage type for every single missile, rocket and torpedo in the game, even if I've never seen it before. Glorious! Yes, more please. Fixed prefixes for meta levels. Bring it on. Bring it ALL on.

Exactly my thoughts.


I can somewhat understand why people like the old names. They had some kind of flavour to them. But all they did was confuse players, especially new players. The old names certainly were cool but claiming that they added complexity to the game is a bit off here. They added complications not complexities.

As a non caldari pilot I never memorized all the missile names and I had to search and look at the details of every missile type to find the ones I needed. When my caldari buddy asked me what missiles he needed for a mission I always said something like "Take explosive missiles." or "Use kinetic ones.". Never read or heard anyone refering to the actual names of the missiles just because it's unpractical to list every missile name when you are talking to gang members who use different sizes and types of missiles. Now everything is much clearer.

Of course this means we have to get used to the new names. But whining to not change something just because you are "used to it" as it was before is a silly argument. You vets are always telling everyone to HTFU. How about you trying that by yourself sometimes? Blink


Quote:
Do you like the new names?

Was it a good step?

Was it necessary?


The names could have been a bit better, but I'm okay with them.

Yes, it was a very good step.

No, not necessary but very beneficial overall.
Jano Kerensky
Clan Ice Raven
#147 - 2012-01-25 08:03:48 UTC  |  Edited by: Jano Kerensky
Renaming missiles was a horrible idea for sake of the universe and its immersion they shouldn't all have the same damage subtype name it makes torps sound weak versus rockets. Who makes A Torpedo called a trauma (it sounds like a missile full of nanobots that repair a ship that its fired at) it doesnt sound powerful enough to be a torp the old names were worthy of torpedo/cruise missile damage types it sounded powerful and the smaller ammo types had names of equivalent power you knew a thorn wasnt as good as a Juggernaut. I understand that it was for simplifying missiles but i believe it went to far and ruined immersion. The names are so bad im probably going to stop flying caldari the ammo just doesnt feel like its even worth shooting anymore, guess ill go shield tank minmatar. The new module names aren't as terrible as the new missile names if its worth mentioning if they roll back the missile changes but keep the others.
Razin
The Scope
#148 - 2012-01-25 15:14:26 UTC
Black Dranzer wrote:
Razin wrote:
Confirming all Trauma items have the same and/or slightly different stats.

Their new naming system divides them into two categories: Missile Type and Damage Type. The missile types vary enough to warrant different names for each class of missile, but missiles WITHIN a class don't vary that much, which is why all cruise missiles are called cruise missiles. The damage type, on the other hand, does not vary at all. It's always a four-way switch. You never get weird combinations, it's not something that can be modified with skills or modules or bonuses. Kinetic missiles are always kinetic missiles. Now they are named as such.

The amount of damage and other stats are modified by skills and bonuses. What's your point? Nothing you posted invalidates the original analogy.
Taipion
Adeptus Petrous
#149 - 2012-01-25 17:14:18 UTC  |  Edited by: Taipion
Black Dranzer wrote:
Reading over the thread, I honestly can't comprehend what people are bitching about.

Naming conventions are being made simpler. It's not even a nerf to the game's complexity. It is LITERALLY a removal of flavor text in exchange for readability.


And you really think, less flavour is ther way to go?
(oh, and it IS a nerf to the games complexity)

Why dont you go an switch EVE for a browser game then?!
OlRotGut
#150 - 2012-01-25 17:14:39 UTC
Taipion wrote:
Razin wrote:
OlRotGut wrote:
Razin wrote:
Petrus Blackshell wrote:
The game and its mechanics (and thus its complexity) are absolutely unaffected by the change in name.

Complexity in terms of game mechanics is unaffected. However, complexity in terms of simulation of an immersive world sure is. It is unreasonable to believe that in such a geographically and culturally varied world as EVE all of the manufactured missiles are named the same just because they carry similar warheads. It's just one more break in suspension of disbelief.

If CCP were'n concerned with variety (as current changes clearly aren't), why not just append the damage type to the old name and be done with it? This change could have been made to satisfy both the usability concerns and the fluff concerns with such a small amount of additional effort on the part of CCP devs... Instead, CCP happened with a vengeance.



Simulation of an immerse world?

1000+ ships in a space station that obviously isn't scaled to handle that amount?
planets that do not orbit the stars in the solar system?
magically re-spawning pirates and 'roids?

i mean i could go on and on... that is a weak stance to the renaming argument for certain.

You forgot to mention submarines.

Yes, the world of EVE already suffers from a high number of inconsistencies and 'approximations'. That's no reason to add another item to that list.


@OlRotGut:

Yea, EVE is not fully immersive, so why bother if we destroy what is left?!?

Dear OlRotGut, please gb2wow, thanks.



umad bra?

Get over it. It's not going to go back to the way it was. Here's a tissue.
Taipion
Adeptus Petrous
#151 - 2012-01-25 17:18:29 UTC
OlRotGut wrote:
umad bra?

Get over it. It's not going to go back to the way it was. Here's a tissue.


Keep your tissue and your bra, girl.
As you might know, this is EVE, there is pretty much everything possible here.
OlRotGut
#152 - 2012-01-25 17:46:28 UTC
Taipion wrote:
OlRotGut wrote:
umad bra?

Get over it. It's not going to go back to the way it was. Here's a tissue.


Keep your tissue and your bra, girl.
As you might know, this is EVE, there is pretty much everything possible here.



I guess until then you can keep making these wow-esque cry baby threads.

Stay true to your roots bra.
Taipion
Adeptus Petrous
#153 - 2012-01-25 18:25:30 UTC
OlRotGut wrote:
Taipion wrote:
OlRotGut wrote:
umad bra?

Get over it. It's not going to go back to the way it was. Here's a tissue.


Keep your tissue and your bra, girl.
As you might know, this is EVE, there is pretty much everything possible here.



I guess until then you can keep making these wow-esque cry baby threads.

Stay true to your roots bra.


Thanks for the free bump!

Demanding to lower EVE down to wow-lvl, and making such statements, you are either a troll or moron, your choice.

And keep your bras, girl.
CausticS0da
Shrubbery Acquisitions
Blohm and Voss Shipyards Alliance
#154 - 2012-01-25 18:43:47 UTC
Petrus Blackshell wrote:
I am surprised at the amount of butthurt "don't change anything ever" attitudes that are present among the Eve community. If you never change anything, nothing will ever improve. I know that "if it ain't broke don't fix it", but just because it's not broken for you doesn't mean it's not broken. There is only so much HTFU you can toss at newbies before they give up and go do something else, and Eve is badly in need of new blood.

Chill, people, and give it a chance.

Now, to answer the thread:

Taipion wrote:
Do you like the new names?

Was it a good step?

Was it necessary?


Clear HELL NO on all 3 from myself, but what about YOU?!?

Yep.

In my opinion, yes.

Depends on your point of view. For vets it's not, but it's one of those little things(tm) that can really bug newbies.

Quote:
so i typed "trauma" into market search instead of "scourge"

i get all missiles in eve???


Try "trauma heavy", or "trauma assault". I, for one, find that far more convenient.



I hate everything you've said. It's people like you that will kill Eve. You only think you're right because you have no understanding of what makes an outstanding MMO.

When the vets leave and all that's left are the noobs, it's gg.
Petrus Blackshell
Rifterlings
#155 - 2012-01-25 18:51:29 UTC
CausticS0da wrote:

I hate everything you've said. It's people like you that will kill Eve. You only think you're right because you have no understanding of what makes an outstanding MMO.

When the vets leave and all that's left are the noobs, it's gg.

http://www.youtube.com/watch?feature=player_detailpage&v=dRFUoqA_vm0#t=518s

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

OlRotGut
#156 - 2012-01-25 19:20:23 UTC
Taipion wrote:
OlRotGut wrote:
Taipion wrote:
OlRotGut wrote:
umad bra?

Get over it. It's not going to go back to the way it was. Here's a tissue.


Keep your tissue and your bra, girl.
As you might know, this is EVE, there is pretty much everything possible here.



I guess until then you can keep making these wow-esque cry baby threads.

Stay true to your roots bra.


Thanks for the free bump!

Demanding to lower EVE down to wow-lvl, and making such statements, you are either a troll or moron, your choice.

And keep your bras, girl.



I am not demanding anything; I am simply giving you a tissue for your multiple threads of tears about the changes in the latest patch.

Party on.
Tub Chil
Deep Core Mining Inc.
Caldari State
#157 - 2012-01-25 20:09:57 UTC
Guys who say that this change makes things easier, what other modules? what about f-s9 regolith shield induction? radioscopic adaptive nano membrane? should we dumb down all module names?

if for new players it is hard to find necessary module, wouldn't it be easier to add new button in market "browse similar items" like EFT/Pifa already have?
OlRotGut
#158 - 2012-01-25 20:13:33 UTC
Tub Chil wrote:
Guys who say that this change makes things easier, what other modules? what about f-s9 regolith shield induction? radioscopic adaptive nano membrane? should we dumb down all module names?

if for new players it is hard to find necessary module, wouldn't it be easier to add new button in market "browse similar items" like EFT/Pifa already have?



In all honesty, they could have kept the old names but just put the damage type in the name.

"Scourge Fury Kinetic Heavy Missile" for instance..

I am all about making it easier to find the module you need. I also think they should have put a meta-level indicator in the icon. Much like how you see Tech II and Tech III in the icons.
Morganta
The Greater Goon
#159 - 2012-01-25 20:43:17 UTC
I think the names are too confusing now

please set it back like it was so I know what the hell I'm shooting at people
Borg Stoneson
SWARTA
#160 - 2012-01-25 22:40:10 UTC
Do you like the new names?
Nothing especialy wrong with them
Was it a good step?
For some of the modules, yes, for the ammo, no.
Was it necessary?
Definitly not, we're capable of remembering a number of different things, and if we forget we can always look it up under "show info". The name changes are, essentialy, insulting.

I feel insulted and I miss my Scourge Fury's