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How to remove Chat Icon from Neocom

First post
Author
Messoroz
AQUILA INC
Verge of Collapse
#61 - 2012-01-25 20:34:01 UTC
Chat Channels can be found in the Neocom menu under Social.
CCP Optimal
C C P
C C P Alliance
#62 - 2012-01-25 21:11:40 UTC
We added the button to blink you all to oblivion, but you all outsmarted us once again ...

But, no, the button was not supposed to be removable. The blinking you all seem to love on the other hand was a mistake, and we're fixing that in the next patch; only minimized chat windows will make the button blink. We also recognize that the current design of how chat windows and the neocom play together is not as good as it should be, and we'll be looking into a better solution that takes chat grouping into account as well soon. And I mean soon, as in the actual meaning of that word. We're also making the chat channel entries much more compact which should make people with a high number of channels slightly happier.

I do not recommend removing the chat button as it may require you to reset your Neocom buttons at some point. It will, anyway, not be possible after next patch.
Rixiu
PonyTek
#63 - 2012-01-25 21:24:39 UTC
CCP Optimal wrote:
We added the button to blink you all to oblivion, but you all outsmarted us once again ...

But, no, the button was not supposed to be removable. The blinking you all seem to love on the other hand was a mistake, and we're fixing that in the next patch; only minimized chat windows will make the button blink. We also recognize that the current design of how chat windows and the neocom play together is not as good as it should be, and we'll be looking into a better solution that takes chat grouping into account as well soon. And I mean soon, as in the actual meaning of that word. We're also making the chat channel entries much more compact which should make people with a high number of channels slightly happier.

I do not recommend removing the chat button as it may require you to reset your Neocom buttons at some point. It will, anyway, not be possible after next patch.

Any chance you will natively add the ability to remove the chat button so that the chat windows can be minimized to the neocom thus allowing the one-click focus we've all come to love so much over the years?
Menarim
School of Applied Knowledge
Caldari State
#64 - 2012-01-25 21:31:20 UTC
CCP Optimal wrote:

...the button was not supposed to be removable...

This made me smile even more about my "feat" Lol

I´ve also noticed two minor bugs about the Neocom, regarding the "minimize" effect when a button is clicked. Of all the buttons currently available, only 2 buttons don't minimize correctly, namely:

  • The fitting window. This window flickers just before it disappears.
  • The browser. It doesn't minimize the content(perhaps make a temporary snapshot of the contents and shrink it with the window?)


Since almost all windows smoothly minimizes away, have you considered the opposite effect when one opens a window?
Chaos Dreams
#65 - 2012-01-25 21:37:47 UTC
CCP Optimal wrote:
I do not recommend removing the chat button as it may require you to reset your Neocom buttons at some point. It will, anyway, not be possible after next patch.


What's wrong with you people? It's a button people don't like and don't want to such a degree they put effort into finding a way to get rid of the stupid thing. So your answer is to make that impossible and to force it on everyone again? That's the stupidest thing I've ever heard. Do you guys not even know what customer relations ARE? Do you never learn? Stop trying to force things people don't want on your player base. It's not a hard concept.
Spineker
#66 - 2012-01-25 21:41:02 UTC
Chaos Dreams wrote:
CCP Optimal wrote:
I do not recommend removing the chat button as it may require you to reset your Neocom buttons at some point. It will, anyway, not be possible after next patch.


What's wrong with you people? It's a button people don't like and don't want to such a degree they put effort into finding a way to get rid of the stupid thing. So your answer is to make that impossible and to force it on everyone again? That's the stupidest thing I've ever heard. Do you guys not even know what customer relations ARE? Do you never learn? Stop trying to force things people don't want on your player base. It's not a hard concept.



Did you not even read what he said? Or you just take in that one sentence?
Grey Stormshadow
Sebiestor Tribe
Minmatar Republic
#67 - 2012-01-25 21:49:48 UTC
CCP Optimal wrote:
We added the button to blink you all to oblivion, but you all outsmarted us once again ...

But, no, the button was not supposed to be removable. The blinking you all seem to love on the other hand was a mistake, and we're fixing that in the next patch; only minimized chat windows will make the button blink. We also recognize that the current design of how chat windows and the neocom play together is not as good as it should be, and we'll be looking into a better solution that takes chat grouping into account as well soon. And I mean soon, as in the actual meaning of that word. We're also making the chat channel entries much more compact which should make people with a high number of channels slightly happier.

I do not recommend removing the chat button as it may require you to reset your Neocom buttons at some point. It will, anyway, not be possible after next patch.


Already did and I will am willing to remove my credit card details from this site also if you make this neocom crap cause me even single minute of reconfiguration on any of my clients again. I'm so fed up with entire thing already. Your team needs to get a grip and rethink about functionality over eye candy!

-> Roll the god damn thing back as it was or fix all the annoyances.
-> Put the default buttons as they were configured before the patch.
-> Let me minimize my windows to bottom of screen so I can see their labels,
-> I've gotten rid of the chat button. Make sure that the chat button will stay out.
-> Fix the contract button as it doesn't blink anymore when there is new contract.
-> Give me option to disable entire "windows menu" as I don't need it. All my all buttons will fit to one neocom row.
-> I don't want any new objects like cargo containers or scanners appearing to neocom - fix it!

The entire neocom was mistake. It does plenty of unimportant stuff with more clicks than before taking more memory than before and being harder to use and configure. It also doesn't offer all the features than the old one did and button placement is simply awful. Default stuff is hidden behind menus (like fleet and contracts) and user configured options from previous neocom were simply ignored and erased AGAIN.

I am pissed because this entire neocom together with ninja name changes to missiles pretty much ruined this patch, which had plenty of good things also. OTHER TEAMS DID THEIR JOB VERY WELL BUT YOU GUYS SCREWED UP! NOW DEAL WITH IT.

Get classic forum style - custom videos to captains quarters screen

Play with the best - die like the rest

Chaos Dreams
#68 - 2012-01-25 21:50:41 UTC
I read it, I'd still rather not have that button on my bar. Is that concept too complex and confusing for you? Maybe you have what it takes for a career at CCP.
Shaalira D'arc
Aliastra
Gallente Federation
#69 - 2012-01-25 21:54:26 UTC
Menarim wrote:
If you want to remove the chat icon from the Necom, here's how you do it:


  1. Drag the chat icon to the bottom
  2. Expand the size of the Neocom and/or add more stuff to the Neocom, so that the chat icon autohides.
  3. Go into the new fold of hidden items, r-click icon, remove


Thanks for the work-around. It's greatly appreciated.
Ranger 1
Ranger Corp
Vae. Victis.
#70 - 2012-01-25 21:58:20 UTC  |  Edited by: Ranger 1
People, for the most part, were upset with the blink behaviour... not the presence of the button itself. If they feel the need for it to remain there may very well be sound reasons for it technically.

If the blink behavior becomes useful and manageable, or able to turn it off completely, it's pretty silly to pitch a fit if certain buttons mandatorily stay in a fixed position... much like your browser or email client.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Ranger 1
Ranger Corp
Vae. Victis.
#71 - 2012-01-25 22:01:53 UTC
Grey Stormshadow wrote:
CCP Optimal wrote:
We added the button to blink you all to oblivion, but you all outsmarted us once again ...

But, no, the button was not supposed to be removable. The blinking you all seem to love on the other hand was a mistake, and we're fixing that in the next patch; only minimized chat windows will make the button blink. We also recognize that the current design of how chat windows and the neocom play together is not as good as it should be, and we'll be looking into a better solution that takes chat grouping into account as well soon. And I mean soon, as in the actual meaning of that word. We're also making the chat channel entries much more compact which should make people with a high number of channels slightly happier.

I do not recommend removing the chat button as it may require you to reset your Neocom buttons at some point. It will, anyway, not be possible after next patch.


Already did and I will am willing to remove my credit card details from this site also if you make this neocom crap cause me even single minute of reconfiguration on any of my clients again. I'm so fed up with entire thing already. Your team needs to get a grip and rethink about functionality over eye candy!

-> Roll the god damn thing back as it was or fix all the annoyances.
-> Put the default buttons as they were configured before the patch.
-> Let me minimize my windows to bottom of screen so I can see their labels,
-> I've gotten rid of the chat button. Make sure that the chat button will stay out.
-> Fix the contract button as it doesn't blink anymore when there is new contract.
-> Give me option to disable entire "windows menu" as I don't need it. All my all buttons will fit to one neocom row.
-> I don't want any new objects like cargo containers or scanners appearing to neocom - fix it!

The entire neocom was mistake. It does plenty of unimportant stuff with more clicks than before taking more memory than before and being harder to use and configure. It also doesn't offer all the features than the old one did and button placement is simply awful. Default stuff is hidden behind menus (like fleet and contracts) and user configured options from previous neocom were simply ignored and erased AGAIN.

I am pissed because this entire neocom together with ninja name changes to missiles pretty much ruined this patch, which had plenty of good things also. OTHER TEAMS DID THEIR JOB VERY WELL BUT YOU GUYS SCREWED UP! NOW DEAL WITH IT.


Aside from a couple of tweaks (that are for the most part already underway) the new NeoCom is excellent.

You, on the other hand, could use a bit of adjustment.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Serge Bastana
GWA Corp
#72 - 2012-01-25 22:09:20 UTC
Menarim wrote:
CCP Optimal wrote:

...the button was not supposed to be removable...

This made me smile even more about my "feat" Lol

I´ve also noticed two minor bugs about the Neocom, regarding the "minimize" effect when a button is clicked. Of all the buttons currently available, only 2 buttons don't minimize correctly, namely:

  • The fitting window. This window flickers just before it disappears.
  • The browser. It doesn't minimize the content(perhaps make a temporary snapshot of the contents and shrink it with the window?)


Since almost all windows smoothly minimizes away, have you considered the opposite effect when one opens a window?



There is a bug with e wallet too when mismized, it won't show the tooltip with your wallet totals on mouse over, it only does that when the wallet is actually closed. A useful feature that isn't upon closer inspection.

WoW holds your hand until end game, and gives you a cookie whether you win or lose. EVE not only takes your cookie, but laughs at you for bringing one in the first place...

Ivan Joukov
Soviet System
#73 - 2012-01-25 22:10:20 UTC
Chaos Dreams wrote:
CCP Optimal wrote:
I do not recommend removing the chat button as it may require you to reset your Neocom buttons at some point. It will, anyway, not be possible after next patch.


What's wrong with you people? It's a button people don't like and don't want to such a degree they put effort into finding a way to get rid of the stupid thing. So your answer is to make that impossible and to force it on everyone again? That's the stupidest thing I've ever heard. Do you guys not even know what customer relations ARE? Do you never learn? Stop trying to force things people don't want on your player base. It's not a hard concept.


Have a **** man, you'll feel better after.

 Davai!

Famble
Three's a Crowd
#74 - 2012-01-25 22:11:38 UTC
Ranger 1 wrote:
Grey Stormshadow wrote:
CCP Optimal wrote:
We added the button to blink you all to oblivion, but you all outsmarted us once again ...

But, no, the button was not supposed to be removable. The blinking you all seem to love on the other hand was a mistake, and we're fixing that in the next patch; only minimized chat windows will make the button blink. We also recognize that the current design of how chat windows and the neocom play together is not as good as it should be, and we'll be looking into a better solution that takes chat grouping into account as well soon. And I mean soon, as in the actual meaning of that word. We're also making the chat channel entries much more compact which should make people with a high number of channels slightly happier.

I do not recommend removing the chat button as it may require you to reset your Neocom buttons at some point. It will, anyway, not be possible after next patch.


Already did and I will am willing to remove my credit card details from this site also if you make this neocom crap cause me even single minute of reconfiguration on any of my clients again. I'm so fed up with entire thing already. Your team needs to get a grip and rethink about functionality over eye candy!

-> Roll the god damn thing back as it was or fix all the annoyances.
-> Put the default buttons as they were configured before the patch.
-> Let me minimize my windows to bottom of screen so I can see their labels,
-> I've gotten rid of the chat button. Make sure that the chat button will stay out.
-> Fix the contract button as it doesn't blink anymore when there is new contract.
-> Give me option to disable entire "windows menu" as I don't need it. All my all buttons will fit to one neocom row.
-> I don't want any new objects like cargo containers or scanners appearing to neocom - fix it!

The entire neocom was mistake. It does plenty of unimportant stuff with more clicks than before taking more memory than before and being harder to use and configure. It also doesn't offer all the features than the old one did and button placement is simply awful. Default stuff is hidden behind menus (like fleet and contracts) and user configured options from previous neocom were simply ignored and erased AGAIN.

I am pissed because this entire neocom together with ninja name changes to missiles pretty much ruined this patch, which had plenty of good things also. OTHER TEAMS DID THEIR JOB VERY WELL BUT YOU GUYS SCREWED UP! NOW DEAL WITH IT.


Aside from a couple of tweaks (that are for the most part already underway) the new NeoCom is excellent.

You, on the other hand, could use a bit of adjustment.


QFT

If anyone ever looks at you and says,_ "Hold my beer, watch this,"_  you're probably going to want to pay attention.

Grey Stormshadow
Sebiestor Tribe
Minmatar Republic
#75 - 2012-01-25 22:15:14 UTC
Ranger 1 wrote:
Grey Stormshadow wrote:
CCP Optimal wrote:
We added the button to blink you all to oblivion, but you all outsmarted us once again ...

But, no, the button was not supposed to be removable. The blinking you all seem to love on the other hand was a mistake, and we're fixing that in the next patch; only minimized chat windows will make the button blink. We also recognize that the current design of how chat windows and the neocom play together is not as good as it should be, and we'll be looking into a better solution that takes chat grouping into account as well soon. And I mean soon, as in the actual meaning of that word. We're also making the chat channel entries much more compact which should make people with a high number of channels slightly happier.

I do not recommend removing the chat button as it may require you to reset your Neocom buttons at some point. It will, anyway, not be possible after next patch.


Already did and I will am willing to remove my credit card details from this site also if you make this neocom crap cause me even single minute of reconfiguration on any of my clients again. I'm so fed up with entire thing already. Your team needs to get a grip and rethink about functionality over eye candy!

-> Roll the god damn thing back as it was or fix all the annoyances.
-> Put the default buttons as they were configured before the patch.
-> Let me minimize my windows to bottom of screen so I can see their labels,
-> I've gotten rid of the chat button. Make sure that the chat button will stay out.
-> Fix the contract button as it doesn't blink anymore when there is new contract.
-> Give me option to disable entire "windows menu" as I don't need it. All my all buttons will fit to one neocom row.
-> I don't want any new objects like cargo containers or scanners appearing to neocom - fix it!

The entire neocom was mistake. It does plenty of unimportant stuff with more clicks than before taking more memory than before and being harder to use and configure. It also doesn't offer all the features than the old one did and button placement is simply awful. Default stuff is hidden behind menus (like fleet and contracts) and user configured options from previous neocom were simply ignored and erased AGAIN.

I am pissed because this entire neocom together with ninja name changes to missiles pretty much ruined this patch, which had plenty of good things also. OTHER TEAMS DID THEIR JOB VERY WELL BUT YOU GUYS SCREWED UP! NOW DEAL WITH IT.


Aside from a couple of tweaks (that are for the most part already underway) the new NeoCom is excellent.

You, on the other hand, could use a bit of adjustment.

Naa... I rather emorage to the people who annoy me. I do pay for that.
Besides this post was very kind in my scale. I've done much worse during these couple days already.

If you like their excellence, you're free to - just don't showel your bs to my lawn.

Get classic forum style - custom videos to captains quarters screen

Play with the best - die like the rest

Cryten Jones
Advantage Inc
#76 - 2012-01-25 22:15:16 UTC
While you have the maintenance hatch open on the NeoCom can you please allow us to place book marks on the Neocom bar?

they are in the menu system but you can'r drag them out :-(

Thanks :-)

-CJ
Ranger 1
Ranger Corp
Vae. Victis.
#77 - 2012-01-25 22:32:19 UTC
Cryten Jones wrote:
While you have the maintenance hatch open on the NeoCom can you please allow us to place book marks on the Neocom bar?

they are in the menu system but you can'r drag them out :-(

Thanks :-)

-CJ


Excellent idea.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Rixiu
PonyTek
#78 - 2012-01-25 22:32:35 UTC  |  Edited by: Rixiu
Ranger 1 wrote:
People, for the most part, were upset with the blink behaviour... not the presence of the button itself. If they feel the need for it to remain there may very well be sound reasons for it technically.

If the blink behavior becomes useful and manageable, or able to turn it off completely, it's pretty silly to pitch a fit of certain buttons mandatorily stay in a fixed position... much like your browser or email client.


Might be true but for the record I don't like the chat button either and I've seen quite a few others who don't either, while I appreciate the reason it was added I don't think it's necessary and adds extra clicks and eye-straininng searching to open a minimized chat window.

I think the neocom itself is okay (although a bit to much :awesome: and :shiny: for my taste) but I like the customisation (wish we could customize everything though). There is a few issues that has already been said multiple times, a few are getting fixed but a things like the chat button not being optional, eve-menu grouping entries even though I have the screen estate to show all the icons straight in the menu without groups and the blue info-icon showing for things like D-scan and popups like the server downtime information thingy have not been addressed as of yet from what I've seen. They are no major things and hence should be fairly easy to fix and when that happens the neocom will become really good and a pleasure to use :)
Ranger 1
Ranger Corp
Vae. Victis.
#79 - 2012-01-25 22:33:03 UTC
Quote:
Naa... I rather emorage to the people who annoy me. I do pay for that.
Besides this post was very kind in my scale. I've done much worse during these couple days already.

If you like their excellence, you're free to - just don't showel your bs to my lawn.


I suggest you get used to the smell. Blink

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Bienator II
madmen of the skies
#80 - 2012-01-25 22:59:55 UTC
Ranger 1 wrote:
Grey Stormshadow wrote:
CCP Optimal wrote:
We added the button to blink you all to oblivion, but you all outsmarted us once again ...

But, no, the button was not supposed to be removable. The blinking you all seem to love on the other hand was a mistake, and we're fixing that in the next patch; only minimized chat windows will make the button blink. We also recognize that the current design of how chat windows and the neocom play together is not as good as it should be, and we'll be looking into a better solution that takes chat grouping into account as well soon. And I mean soon, as in the actual meaning of that word. We're also making the chat channel entries much more compact which should make people with a high number of channels slightly happier.

I do not recommend removing the chat button as it may require you to reset your Neocom buttons at some point. It will, anyway, not be possible after next patch.


bla


Aside from a couple of tweaks (that are for the most part already underway) the new NeoCom is excellent.

You, on the other hand, could use a bit of adjustment.

couldn't have said it better :)

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value