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How to remove Chat Icon from Neocom

First post
Author
Tek Handle
Vanishing Point.
The Initiative.
#41 - 2012-01-24 19:27:09 UTC
bump - coz it's an awesome thread
DarthNefarius
Minmatar Heavy Industries
#42 - 2012-01-24 19:28:13 UTC
Borlag Crendraven wrote:
Saul Tiegh wrote:
NICE!!! Thanks!

But...wheres my local chat now?


If you minimized it before removing that button, you can get it back via the ctrl-tab list.


that is an utter BULL CRAP EXTRA EFFING STEP @#$!!! @SSHOLEZ ARRRRRGGGGGGGGG I JUST TOOK ANOTHER ARROW TO THE KNEE THANKs TO new NEOCOM
An' then Chicken@little.com, he come scramblin outta the    Terminal room screaming "The system's crashing! The system's    crashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children'
Morwen Lagann
Tyrathlion Interstellar
#43 - 2012-01-24 19:36:08 UTC
Borlag Crendraven wrote:
Morwen Lagann wrote:
You'll only get an icon in the neocom if it has one of the un-closeable channels in it - Local, Corp, Alliance, Militia or Incursion.

Stacks without those will disappear unless you do the leave/rejoin trick or go find it in ctrl-tab listing.

There's a reason I've asked many times for the ability to toggle the un-closeable behavior that LCAMI channels have on any channel we want. Sad


Ah, that's one thing I couldn't have spotted. Have all corp/alliance related chats in one, local and intel in another so no matter which one I minimized, there'd be a un-closeable.


Yep. I try to spread them out as much as possible so I don't accidentally close things, but I'm not in an alliance so I have local and corp all the time keeping two stacks alive, and two more stacks that don't have one of those channels - one gets Incursion local whenever I'm in one, but the other I just have to be careful with all the time.

I probably could put fleet in that stack when i'm in a fleet, to be fair, but it's usually in either the corp or local stacks for convenience.

Just another reason why that behavior is something that would be nice to toggle on other channels. Smile

Morwen Lagann

CEO, Tyrathlion Interstellar

Coordinator, Arataka Research Consortium

Owner, The Golden Masque

Taipion
Adeptus Petrous
#44 - 2012-01-24 20:04:06 UTC
Now the question is, was it intended that you can remove the chat button (this way)?

Or was it even intended to be able to remove it right away, and its just a bug?
DarthNefarius
Minmatar Heavy Industries
#45 - 2012-01-24 20:07:51 UTC
This 'feature' if working as intended just shows CCP DEVs are unaware of how chats are used at all by people in corps/alliances/ multi chat social fleet environments. the UI development failed in this account
An' then Chicken@little.com, he come scramblin outta the    Terminal room screaming "The system's crashing! The system's    crashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children'
DarthNefarius
Minmatar Heavy Industries
#46 - 2012-01-24 20:08:38 UTC
DarthNefarius wrote:
This 'feature' if working as intended just shows CCP DEVs are unaware of how chats are used at all by people in corps/alliances/ multi chat social fleet environments. the UI development failed in this account



I guess this was not found to be an issue in sisi with chats either because no one chats there or ?????
An' then Chicken@little.com, he come scramblin outta the    Terminal room screaming "The system's crashing! The system's    crashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children'
Dbars Grinding
Center for Advanced Studies
Gallente Federation
#47 - 2012-01-24 20:12:56 UTC
can we start a remove the blinking neocom thread?

I have more space likes than you. 

Toros Revoke
#48 - 2012-01-24 22:22:41 UTC
Excellent thankyou, the blinking button has been destroyed that it may return another day when any change is made to the client, would that it could be killed for good.

So now that this much sought after and totally useful (like **** on a fish) neocom change has been implemented, when can I get the fighter bay shielding back on my Archon?
Mag's
Azn Empire
#49 - 2012-01-24 23:35:07 UTC
Nice to know. I did log on an alt to check my pos and the first thing I thought was, "oh hell, do I have to put up with that blinking all the time and why do I need it there?"

It just seems like a weird idea tbh and kinda pointless. What?

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Scrapyard Bob
EVE University
Ivy League
#50 - 2012-01-24 23:42:08 UTC
Ford Chicago wrote:
Blinking fracking icons CCP? Two steps forward, one step back.

What frustrates me the most is that it is impossible that it got to general release without anyone ever saying "hey, that's annoying", so somebody must have overruled that thought and said "put it in anyway".

I wish there was a way to make a hammer hit that person in the head every time the icon blinked.


Naw, what we should do is go to Iceland and tape blinkin' LEDs to the sides and top of every developer's monitor(s). Then see how much they like it after the first few hours.

(The bright blue LEDs would probably get the point across the best, but don't forget the other colors. And if you can make them blink in random intervals, that works extremely well.)
Mr M
Sebiestor Tribe
#51 - 2012-01-25 00:02:25 UTC
I found it easier to just turn off the blink on non vital channels but keep it for corp or other places where you can get a recon report or similar important things that you don't want to miss.

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Renan Ruivo
Forcas armadas
Brave Collective
#52 - 2012-01-25 00:14:25 UTC
Ok i removed it.

How do i get it back?

The world is a community of idiots doing a series of things until it explodes and we all die.

Renan Ruivo
Forcas armadas
Brave Collective
#53 - 2012-01-25 00:15:05 UTC
I minimize a lot of channels (intel report, public channels, etc) and... well.;...

The world is a community of idiots doing a series of things until it explodes and we all die.

Tacitus venator
The Scope
Gallente Federation
#54 - 2012-01-25 00:17:53 UTC
As many others have said in this post... your sir... are a god.

Now. i just neeed to figure out how to move the ship hangar button.. cos some people play eve drunk and have war decs, and dont wanna accidentally undock instead of switching ship...
Disdaine
#55 - 2012-01-25 00:44:58 UTC
Now if only they'd add the channel name (too wide) and member count we'll be back to square one of providing the same functionality of the old neocom.
realdognose
Caldari Provisions
Caldari State
#56 - 2012-01-25 11:32:11 UTC
Sir Thanksalot likes this thread.
Caldari 5
D.I.L.L.I.G.A.F. S.A.S
Affirmative.
#57 - 2012-01-25 12:30:52 UTC
Word of warning, don't have local minimised when you do this, otherwise you'll have to relog to get it back.
Callidus Dux
School of Applied Knowledge
Caldari State
#58 - 2012-01-25 19:02:46 UTC
Thank you very much for this clear guidance. Big smile
Cat Casidy
Percussive Diplomacy
Sedition.
#59 - 2012-01-25 19:31:19 UTC
You are my favorite person in Eve

.

Arec Bardwin
#60 - 2012-01-25 19:48:54 UTC
Renan Ruivo wrote:
Ok i removed it.

How do i get it back?

this