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EVE Online: Crucible 1.1 Feedback

First post
Author
Eve Nielsen
Federal Defense Union
Gallente Federation
#61 - 2012-01-24 15:22:22 UTC
New Corp Bookmarks vanish after 5 minuttes.
Siigari Kitawa
New Eden Archery Club
#62 - 2012-01-24 15:24:10 UTC  |  Edited by: Siigari Kitawa
The click to select sound is missing, again.


And also, resizing the Neocom brings some rather nasty aliasing. I resized it to closer its original size and it looks blocky and aliased.

Further I am upset/distressed that the items/ship hangar icons are right next to the undock button. That's gonna be a lot of fun. I remember reading something about implementation, but please code the UI to do what you want it to do, not have it only work the way it wants to and work around it. You code it.

Also please allow us to add visual separator lines to the Neocom buttons. It looks weird. OH AND don't highlight the windows that we have open. It makes the entire Neocom look really awful/confusing (do I have mail? Oh, no, the evemail window is just OPEN.) Just .. bleh. I don't really even know where you were going with this new Neocom. The old one LOOKED fine, just add similar functionality that you want here to the old one and I'll be good to go.

Oh right, the date. Now I can't figure out what day it is by glancing at the clock at the bottom of the screen. CCP, please re-add that, it was a very welcome feature a long time ago.

Hey more! Circles for online/offline are ugly. Please revert. Look way out of place.

Need stuff moved? Push Industries will handle it. Serving highsec, lowsec and nullsec - and we do it faster and more reliably than anyone else. Ingame channel: PUSHX

Robert Caldera
Caldera Trading and Investment
#63 - 2012-01-24 15:24:56 UTC  |  Edited by: Robert Caldera
Nova, Trauma, what the f*ck is this sh*t CCP???

Give me my Juggernaut and Terror back, I dont want trauma others, I want TERORR And KILL THEM FFS!

Please stop noobifying Eve, who doesnt know what missiles he should use he is simply noob and has l2p!!

STOP NUBYFYING EVE!

Same names for all kinds or sizes of missiles and munition is simply plain CR*P!

You removed terror missiles and renamed them to ****** TRAUMA, SERIOUSLY?!?!?!
It was one of the best missile names and you did just remove that!?
I HOPE YOU BURN IN HELL for that!!
Zleon Leigh
#64 - 2012-01-24 15:25:29 UTC
Yawn..

Another layer of complexity to confuse new players with.

Neocom -> Browser Bookmarks : totally laughable. You didn't test it with more than a handful of links did you?




Incarna - Newest business example of mismanaged capital. CCP - Continuing to gank independent PI producers every day

PvP's latest  incentive program ** Unified Inventory **  'Cause you gotta kill something after trying to use it

Celina LeBeau
The Scope
Gallente Federation
#65 - 2012-01-24 15:26:27 UTC
Set the Neocom to autohide then you won't see it blink all the time.
Bloodpetal
Tir Capital Management Group
#66 - 2012-01-24 15:27:47 UTC

Seriously, TRAUMA is an EFFECT.


Trauma missiles, are TRAUMATIZED MISSILES. Not "Trauma Inducing MIssiles".


You seriously need to change the name of that.


On top of it all, the ability to search for the missiles you want requires you to type more than ever before, and filter even harder than before.

Trauma Search

And that's not even the WHOLE LIST on a 1080 screen.


Why???




TO every other dev out there, good job.

Where I am.

Lord Haur
Star Frontiers
Brotherhood of Spacers
#67 - 2012-01-24 15:28:27 UTC
Also, why does my Neocom need to behave like the Windows 7 taskbar? It worked perfectly fine before the patch.
Chan'aar
State War Academy
Caldari State
#68 - 2012-01-24 15:29:41 UTC
I quite like the new NEOCOM, at the moment I have it set back to mimic the old one but no doubt I'll fine tune that now that i can.

What I don't like are the OMG HOW BIG cartoon like changes to the agent listing in stations, it just grates when you switch from guests to agents and back.

Also as some one mentioned earlier muscle memory takes over once you have been using an agent for a while and you just move the mouse to "there" and right click, now I have to pay attention and in some stations scroll everytime I want to chat to him.

At least give us the option of the old size windows, isn't that how a "customisable" UI works, giving people options ?
CCP Arrow
C C P
C C P Alliance
#69 - 2012-01-24 15:30:42 UTC
We are working on a Unified Inventory system for Crucible 1.5 where all items, ships and other inventories are grouped together into one window. This will remove the need to add Ships and Items to the Neocom when docked and introduce a new Unified Inventory option that will work like other regular icons in the Neocom.

We are also redesigning all UI Icons, making them more readable. Hopefully that will eliminate the need for text description that is always visible to simplify and save space (you still get it in tooltip).

CCP Arrow   |   Director of User Experience   |   EVE Online   |   @CCP_Arrow

Kata Amentis
Sebiestor Tribe
Minmatar Republic
#70 - 2012-01-24 15:31:03 UTC  |  Edited by: Kata Amentis
CCP Arrow wrote:

The reason for those options being locked at the bottom is to not confuse users when they pop in and out of the Icon list of the Neocom whenever the user docks and undocks, changing the order and positions of icons each time.

But since users are not making the connection of those options being specific 'docked' options, we might need to find a different solution, but having them a part of regular Neocom options that are available globally could be a problem as well.

Thanks for the feedback, we are listening Smile



Put them on the station services panel? it's a whole panel that only exists when docked...

Nice Big Button for the undock...

Curiosity killed the Kata... ... but being immortal he wasn't too worried about keeping a count.

Hakaru Ishiwara
Republic Military School
Minmatar Republic
#71 - 2012-01-24 15:31:25 UTC
**** those newly blinking Neocom icons. Visually annoying and turned off the feature immediately.

Hierarchical menus FML. I'm flattening them as much as possible ASAP.

+1 for the customization options. Very nice.

Client(s) updated w/o issue, so far.

+++++++ I have never shed a tear for a fellow EVE player until now. Mark “Seleene” Heard's Blog Honoring Sean "Vile Rat" Smith.

Matthias Azaharel
Local Spatial Phenomena
#72 - 2012-01-24 15:32:57 UTC  |  Edited by: Matthias Azaharel
Aha, here's one that's subtle but seems so silly when you notice it:

The clock in the bottom left corner was removed. Not moved, just removed. I mean, I know telling time in space is hard, but surely capsuleers who wield the power to enslave entire planets could afford a Timex or something?

How will I know when our frigate fleet is going to blow itself up on our enemy's guns now?
Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#73 - 2012-01-24 15:35:22 UTC
Matthias Azaharel wrote:
Aha, here's one that's subtle but seems so boneheaded when you notice it:

The clock in the bottom left corner was removed. Not moved, just removed. I mean, I know telling time in space is hard, but surely capsuleers who wield the power to enslave entire planets could afford a Timex or something?

How will I know when our frigate fleet is going to blow itself up on our enemy's guns now?

System specs and window settings? Change it to full and back and see if it resets teh location. Its still there for me.

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

Lord Haur
Star Frontiers
Brotherhood of Spacers
#74 - 2012-01-24 15:35:55 UTC
Matthias Azaharel wrote:
Aha, here's one that's subtle but seems so boneheaded when you notice it:

The clock in the bottom left corner was removed. Not moved, just removed. I mean, I know telling time in space is hard, but surely capsuleers who wield the power to enslave entire planets could afford a Timex or something?

How will I know when our frigate fleet is going to blow itself up on our enemy's guns now?

It's still there, but missing the date, which is going to make the current headache with ops planned for the 0000-0400 time even more confusing for USTZ players now they don't have the quick and easy reference to the current UTC date.
Florestan Bronstein
Ministry of War
Amarr Empire
#75 - 2012-01-24 15:41:16 UTC  |  Edited by: Florestan Bronstein
no way to adjust transparency of the new neocom sidebar?
(it seems to be a gradient between the window color/transparency and transparency that i can't influence)

would be nice to have the option of removing the skill training queue from the sidebar
Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#76 - 2012-01-24 15:43:20 UTC
Lord Haur wrote:
Matthias Azaharel wrote:
Aha, here's one that's subtle but seems so boneheaded when you notice it:

The clock in the bottom left corner was removed. Not moved, just removed. I mean, I know telling time in space is hard, but surely capsuleers who wield the power to enslave entire planets could afford a Timex or something?

How will I know when our frigate fleet is going to blow itself up on our enemy's guns now?

It's still there, but missing the date, which is going to make the current headache with ops planned for the 0000-0400 time even more confusing for USTZ players now they don't have the quick and easy reference to the current UTC date.

Should be easy to add that option back.Lol

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

Lord Haur
Star Frontiers
Brotherhood of Spacers
#77 - 2012-01-24 15:43:50 UTC
Would be nice if the current skill timer showed the full skill queue status up to 1D instead of just the current skill. I have to keep checking that I did actually extend my skill queue.
Zed Spyker
Eye of Spyker
#78 - 2012-01-24 15:44:42 UTC
Overall, I like the new neocom. However the first 3 things I tried to change were apparently the only things I couldn't change, which is strange. So, please give us the option to remove the "chat" box as it has no need to be there and is the only one we can't remove for some reason. Also, please give us the ability to move the "items" and "ships" boxes. If we could get the Date put back under the time that would be great as well.
TheSmokingHertog
Julia's Interstellar Trade Emperium
#79 - 2012-01-24 15:45:10 UTC
Suggestion for Neocom - Make it possible to put a locations folder on the Neocom

"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X

"Schrödinger's Missile. I dig it." ~ Makari Aeron

-= "Brain in a Box on Singularity" - April 2015 =-

Captain Vayl
Kazari Corp
#80 - 2012-01-24 15:46:20 UTC  |  Edited by: Captain Vayl
CCP Arrow wrote:
We are working on a Unified Inventory system for Crucible 1.5 where all items, ships and other inventories are grouped together into one window. This will remove the need to add Ships and Items to the Neocom when docked and introduce a new Unified Inventory option that will work like other regular icons in the Neocom.

We are also redesigning all UI Icons, making them more readable. Hopefully that will eliminate the need for text description that is always visible to simplify and save space (you still get it in tooltip).


Most of this update isn't an update, nor is it a fix. It just simply wasn't needed and is worse with.

The new missile naming is awful. My tiny netbook hates having to scroll though so much and it feels like you've killed off a lot of flavour here. We like fluff CCP and having so many different names for missiles is much cooler, it fits the whole corporate theme of EVE. Why would you give multiple different products the same name? It doesn't make sense from a fluff perspective.

If it isn't broken. Why fix it? This rampant simplification only serves to **** everyone off. Stop consistently ruining your own game CCP, think 2007 and you'll be back on a better track.