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EVE Online: Crucible 1.1 Feedback

First post
Author
Callidus Dux
School of Applied Knowledge
Caldari State
#461 - 2012-01-26 17:27:20 UTC  |  Edited by: Callidus Dux
Nano von Cosmo wrote:
... Give it some damn time.


No! Why?
These changes where never demanded nor wanted. Not even good implemented and should be, as absolute BETA, optional like it was first announced in the first dev blog. If this should be the final release, because this is not a beta, we all schould say, what we dislike. And by now we dislike the whole concept of this non customizable NeoCom. So or so.. CCP asked and we, the customer, answered. If they dislike our opinion they should not ask and wait till the active EvE member count drops down again or some people shoot at a statue in Jita. Blink

The best would be, roll back to the old one and use the new, optional switchable in the ESC-menue, as beta and bother all other folks who now say: "Good Job CCP!"

Because I say: "Terrible and unnecessary mess CCP"! Also the renaming of modules and ammunition was never a demand of your customer base.

CCP Optimal wrote:
Releasing new features as BETA before fully integrating them into the game is a new concept we at CCP are trying out and the new NeoCom will be one of the first features to get such royal treatment. The idea here is to make the introduction of new features a smoother experience, both for developers and players. To enable a BETA feature, one must go to the "General settings" tab of system menu (ESC) and press the relevant button in the bottom left corner. Should this iteration of the new feature not meet your expectations, you can simply turn it off


read this if you do not believe me.

A roll back costs CCP NOTHING. They have the code for the old NeoCom. Since years they have not changed anything. They should also not change anything! They can use it as it is and need to improve their new NeoCrapCom. In the meantime I use the established STABLE version. CCP must not even change a tiny bit on the old neocom in the future. Leave it in game and do not touch it. Concentrate on the new one.

It seems that your trying to force ALL people to use your new, shiny und untested add-ons, results from your own fear and uncertainty to fail; what would lead to the effect, that no one from your customer would voluntary use your improvements and would turn it off -because they are NO improvements. Never change a running system. The NeoCom was good running.
Merin Ryskin
Peregrine Industries
#462 - 2012-01-26 17:43:25 UTC
+1 for "the new interface sucks".

Seriously, does the person responsible for this ever PvP in anything but a huge blob? Because local chat is now MUCH more annoying to use.

Old system: minimize the local window to the bottom of the screen, where the title bar shows a constantly updating "local [x]" with the number of people in local. One click un-minimizes the window back to the exact spot where I had it, so it's quick and easy to check who is in local when the number changes.

New system: minimizing it puts it into the general "chat" icon, without even giving it a separate tab like every other chat window. This means that the number of people in local is not visible at all times, and I can't even hover over the icon like with other chat windows, I have to actually move the mouse over to the button and click it to pop up the sub-menu. And of course un-minimizing the window puts it back into the default location, NOT into the location where I had it before I minimized it.

End result: all of the same information is there, but it takes way more clicks and inconvenience to get at it. This is terrible interface design, so please restore the original "minimize" function. Add a second "minimize to sidebar" button if you really want to have this new function.
OlRotGut
#463 - 2012-01-26 18:04:43 UTC
Love the new Neo-Com, much cleaner once you get used to it.

Love the fix that they put in today with the chat-icon not blinking if the chat windows are open.


Now if we could just stream line the station services window and people in station listings (compact mode there?)
TheLostPenguin
Surreal Departure
#464 - 2012-01-26 18:12:29 UTC
Wow what a mess, I had reservations about losing minimised windows off to the neocom but tbh it's worse than I ever expectedSad

Why I cant remove useless ships/items buttons?
Why I cant remove chat button?
Why I cant remove char sheet button?
Why I cant move windows that are ALLWAYS open into a folder to clear up pointless clutter on the newcom?
Thats a pretty bad set of non-customisation of a "customisable" part of the ui already, also the option to have windows minimise to bottom of screen is even more inportant now that they go to hide amoungst so much pointless clutter in the neocom. Do all of the above and it should be a great improvement, as it is it's a massive step backwards.

Other stuff that's stupidly broken "improved"...
Agents now have even more stupidly large icons, please provide toggle for expanded/simple agents list view.
"Simplified" naming of missiles is stupid and as pointed out already not only makes no sense in character, but makes market searching more of a faff, now rather than help n00bs you'll just make them far more likely to keep buying torps/cruise to load onto their kestrel, gj on that.

Credit where it's due, condensed local view, extra slots and management of watch list are great changes, the rest of this patch in terms of ui would be better off undone and worked on for another 6 months...
Regina Shepard
Regina's Wolves
#465 - 2012-01-26 18:33:43 UTC
Still waiting for the new neocom and new names to go bye bye. Wtf is taking so long CCP? Go in right now and roll the neocom and the module / ammo names back to their old (GOOD) versions. How hard is this?
FaZ3r
Imperial Academy
Amarr Empire
#466 - 2012-01-26 19:59:17 UTC
I don't know if this is reported already so this is it:

In the People & Places menu under the Agents tab one have all the agents he worked for.
If you right click in that list you have a few options like "Set Destination" for example (just like before patch).
If you have a Folder under you have selected a few agents, right click is not working anymore.

Please restore Right Click functionality in agent folder list.

Thank you.
F
Il Feytid
State War Academy
Caldari State
#467 - 2012-01-26 21:00:16 UTC
Wow. Look at all the old men complaining about something new. I guess it's human nature to be afraid of change.
Grey Stormshadow
Sebiestor Tribe
Minmatar Republic
#468 - 2012-01-26 21:09:13 UTC
Regina Shepard wrote:
Still waiting for the new neocom and new names to go bye bye. Wtf is taking so long CCP? Go in right now and roll the neocom and the module / ammo names back to their old (GOOD) versions. How hard is this?

It is hard because team Optimal and team Namechangers strongly believe that even part of their customer base is against the change, Hillmar will still continue paying the monthly salaries from bottomless wallet of his.

Get classic forum style - custom videos to captains quarters screen

Play with the best - die like the rest

Grey Stormshadow
Sebiestor Tribe
Minmatar Republic
#469 - 2012-01-26 21:13:26 UTC
Callidus Dux wrote:
Nano von Cosmo wrote:
... Give it some damn time.


No! Why?
These changes where never demanded nor wanted. Not even good implemented and should be, as absolute BETA, optional like it was first announced in the first dev blog. If this should be the final release, because this is not a beta, we all schould say, what we dislike. And by now we dislike the whole concept of this non customizable NeoCom. So or so.. CCP asked and we, the customer, answered. If they dislike our opinion they should not ask and wait till the active EvE member count drops down again or some people shoot at a statue in Jita. Blink

The best would be, roll back to the old one and use the new, optional switchable in the ESC-menue, as beta and bother all other folks who now say: "Good Job CCP!"

Because I say: "Terrible and unnecessary mess CCP"! Also the renaming of modules and ammunition was never a demand of your customer base.

CCP Optimal wrote:
Releasing new features as BETA before fully integrating them into the game is a new concept we at CCP are trying out and the new NeoCom will be one of the first features to get such royal treatment. The idea here is to make the introduction of new features a smoother experience, both for developers and players. To enable a BETA feature, one must go to the "General settings" tab of system menu (ESC) and press the relevant button in the bottom left corner. Should this iteration of the new feature not meet your expectations, you can simply turn it off


read this if you do not believe me.

A roll back costs CCP NOTHING. They have the code for the old NeoCom. Since years they have not changed anything. They should also not change anything! They can use it as it is and need to improve their new NeoCrapCom. In the meantime I use the established STABLE version. CCP must not even change a tiny bit on the old neocom in the future. Leave it in game and do not touch it. Concentrate on the new one.

It seems that your trying to force ALL people to use your new, shiny und untested add-ons, results from your own fear and uncertainty to fail; what would lead to the effect, that no one from your customer would voluntary use your improvements and would turn it off -because they are NO improvements. Never change a running system. The NeoCom was good running.


There can not be rollback as clearly there is nothing wrong with the neocom or name changes. Everyone are so *ucking happy with them.

Get classic forum style - custom videos to captains quarters screen

Play with the best - die like the rest

Vanessa Vansen
Vandeo
#470 - 2012-01-26 21:48:14 UTC  |  Edited by: Vanessa Vansen
Renaming = BIG FAIL!!!!!

renaming stuff is not as easy as it sounds ... and you did it WRONG!

E.g. afterburner and microwarp drives
Experimental AB and Upgraded MWD ... WTF
couldn't you just use one of those two, i.e. either experimental or upgraded but not BOTH, in addition to limited!

I haven't even looked at other things but I expect more FAIL there ...

edit: typing error
Zleon Leigh
#471 - 2012-01-26 22:08:30 UTC  |  Edited by: Zleon Leigh
Suggestion: Clicking the training progress bar opens the training queue. Why tell me what the shortcut is when you can make it an access point? Just sayin'

Suggestion: Add Neocom icon for Training Queue.

Suggestion: Add Neocom icon for Ship Saved Fits. I use Ship Saved Fits much more often than I use Fitting menu. Needed for reference/recommendation when discussing fits AND most importantly while shopping.


Edit: wow - page 24.. What's the page limit for Dev listening?

Incarna - Newest business example of mismanaged capital. CCP - Continuing to gank independent PI producers every day

PvP's latest  incentive program ** Unified Inventory **  'Cause you gotta kill something after trying to use it

Defier Orilis
Defiance Eden Initiative
#472 - 2012-01-26 23:23:22 UTC  |  Edited by: Defier Orilis
Please, restore the DATE in the NeoCom in Crucible 1.1.2. It has been a long day, can't always remember! I mean DANG!

Please, when the Wallet is flashing but we are already in the wallet, the icon should stop flashing. More DANG!
Robert Caldera
Caldera Trading and Investment
#473 - 2012-01-26 23:27:40 UTC
Marlona Sky wrote:
Wow. Look at all the old men complaining about something new. I guess it's human nature to be afraid of change.


there are things they are new and there are things they are just BIG FU*KING FAIL. Name changes belong in the latter category.
Sol Gemini
State Protectorate
Caldari State
#474 - 2012-01-27 00:01:03 UTC
I am probably looking at this latest update from a different perspective than most of the posters here.

Some background:

I am a new player, less than five months experience. Admittedly, I am not particularly good.

I joined EVE along with my wife and three of our friends, all of us former WoW players. We left WoW because the game's developers had slowly destroyed the playing experience by "Dumbing Down" the game. When I signed off, I mentioned to Blizzard that they were probably using a good revenue model, but they had created a boring world, filled with players possessed of middling intelligence and relatively little skill.

Based on my previous experience, I fear there is a growing urge by EVE’s creators to increase player numbers, even if it means gutting the game’s soul.

Now, the new patch:

I am probably not competent to offer criticism of the new interface. That being said, I do not like the changes. Specifically, I prefer the old menus, the old shortcuts, and the minimized windows lining the bottom of the screen. I strongly agree with the posters that want to see the chat button removed entirely from the left hand side menu. From my perspective, the whole interface feels clumsy and cumbersome now, enough to significantly impact my enjoyment of the game.

I do not need a crutch to play EVE, nor do I want one. I do not need to see helpful hints like the word “accepted” under someone’s oversized portrait to know I have accepted a mission from him. These kinds of helpful hints are very similar to the early changes Blizzard began introducing to WoW, and in my opinion, this is a “Dumb Down”.

Regarding the renaming of the modules and missiles, I do not understand the motivation for the changes. I do not perceive an improvement in utility, and in fact, according to several more experienced players, there may actually be a reduction. These changes strike at the heart of EVE’s essence, the detail, the complexity, the character of the entire experience. The only motivation I can perceive behind making these changes is, unfortunately, a “Dumb Down”. I absolutely despise these particular changes, and I fear they are only the beginning of a horrible trend.

Last week's interface had all the tools necessary to effectively manage my affairs. If I get a vote, roll back the changes!

I apologize for being arrogant, but I have no desire to participate in a universe filled with people that lack the discipline or intelligence necessary to research the performance specifications of an afterburner, or for that matter, those that cannot use the colored tips of the various missiles to catalog their warheads.

I can adapt to the new interface, whatever it may ultimately be. I cannot support the changes to the very essence of the game, the new helpful hints, the shortcuts, or the generic naming conventions. These are “Dumb Downs” in my opinion.

I fully comprehend the fact that in the end, EVE is a business, and the investors undoubtedly wish for it to grow. I also know that the various development teams have worked diligently to bring these changes. I just happen to disapprove.
Disdaine
#475 - 2012-01-27 00:01:09 UTC  |  Edited by: Disdaine
You took the skill training information rollover from the old character sheet button, added it to a little blue bar thats less than half the size of the old one instead of the new char portrait, then whenever I open character tab by using the new small and distorted portrait I get another button on the neocom for character sheet.

Because that's what it is, a button. There's no delineation at all between buttons and minimised windows. Look at my Windows7 task bar. Start menu icon to access infrequently used programs. Quick launch bar to open frequently used programs with a single click. Then the window tabs, each with an icon and label so I don't have to rollover each one to find out what they are. Unfortunately with a vertical neocom there's no room to fit a label and information, which is why the old method of minimising windows worked.

Don't know why you didn't look at say firefox's customizable toolbars and get a clue. You keep trying to reinvent the wheel.
Miss President
SOLARIS ASTERIUS
#476 - 2012-01-27 01:49:42 UTC
Small error needs fixing:

Previously "Items" was the last icon before undock with ships directly above it.

Somehow, these two got reversed. Years of players EVE, thousands of players - are used to original setting.

Can you get it right please?
Grey Stormshadow
Sebiestor Tribe
Minmatar Republic
#477 - 2012-01-27 02:03:58 UTC
Miss President wrote:
Small error needs fixing:

Previously "Items" was the last icon before undock with ships directly above it.

Somehow, these two got reversed. Years of players EVE, thousands of players - are used to original setting.

Can you get it right please?

Not without playing the game.

Get classic forum style - custom videos to captains quarters screen

Play with the best - die like the rest

Kristin Solette
Viziam
Amarr Empire
#478 - 2012-01-27 04:47:37 UTC
CCP Arrow wrote:
We are working on a Unified Inventory system for Crucible 1.5 where all items, ships and other inventories are grouped together into one window. This will remove the need to add Ships and Items to the Neocom when docked and introduce a new Unified Inventory option that will work like other regular icons in the Neocom.

We are also redesigning all UI Icons, making them more readable. Hopefully that will eliminate the need for text description that is always visible to simplify and save space (you still get it in tooltip).


Does this mean that everything will be merged into one large inventory without the option of having seperate categories? Because I would still like my ships to be seperate. I have a station that has 857 items in it not counting ships and Id really like to not have to hunt through that to find my ships. So im personally a big fan of either keeping a different window for ships or allowing us to have tabs or something for different types of items.

And as for the UI icons, being a person who favors words over pictographs (I have real trouble remember what an icon stands for so i always just end up hovering my mouse over it to read what it does) will we have the option of words instead of pictures? Because i would totally love to get rid of all these (to me) nonsensical pictures and just stick with lovely lovely words.
Thor Kerrigan
Guardians of Asceticism
#479 - 2012-01-27 04:49:59 UTC
At first, I preferred the old neocom as it turned out key in my UI setup (exactly the same for my two accounts). With that replaced, I can no longer hide the text part of local chat to the left side without completely covering the neocom buttons.

I switched it to the right side and tweaked my UI a bit: Works better than before. It gets some getting used to but I really dig it now.
Grey Stormshadow
Sebiestor Tribe
Minmatar Republic
#480 - 2012-01-27 05:04:18 UTC  |  Edited by: Grey Stormshadow
CCP Arrow wrote:
We are working on a Unified Inventory system for Crucible 1.5 where all items, ships and other inventories are grouped together into one window. This will remove the need to add Ships and Items to the Neocom when docked and introduce a new Unified Inventory option that will work like other regular icons in the Neocom.

We are also redesigning all UI Icons, making them more readable. Hopefully that will eliminate the need for text description that is always visible to simplify and save space (you still get it in tooltip).


This sounds like something you probably would want to describe with great detail before even thinking about writing single line of code. I can already see myself dragging items from hangar 1 container A to hangar 3 container B by switching windows and clicking this and that + some 3rd button to make it happen. But go ahead.... if you make it as well as the neocom nothing can go wrong. Make sure that the containers minimize to undock button as it sounds like a good idea.

Get classic forum style - custom videos to captains quarters screen

Play with the best - die like the rest