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EVE Online: Crucible 1.1 Feedback

First post
Author
Daneau
Roprocor Ltd
#441 - 2012-01-26 08:56:29 UTC
Grey Stormshadow wrote:
Let's think about the neocom...


How did this task end up so horribly wrong?


Probably because Eve has graphics designers who churn out great looking stuff but who has the artist view on
actual practicality, ie it looks better like this never mind that it makes using it 10X more difficult.
Also Eve designers seem to be positively allergic to anything that allows the user to customize how things _look_
thus the main complaint of people with bad eyesight being the high gamma of many of the backgrounds, and if
you turn your screen down then any text like in overview becomes to faint to read instead.

Anyway, Neocom has some promise but it needs to become fully customizable, if people want to move the ships button
let them, if they want to remove the chat one they should be able to, most of the complaints stem from those two buttons
not being customizable(and of course the whole minimizing thing ...)

Daneau
Callidus Dux
School of Applied Knowledge
Caldari State
#442 - 2012-01-26 09:36:32 UTC
The first devblog, month ago, was, that you are able to switch between the old esteblished and the new 'Beta' Version of the NeoCom in the ESC-menue. Unfortunately this was not so handled now. Sad

Evidence : DevBlog and Picture
Quote:
It‘s still in BETA


I am also absolut disappointed about this proceeding. Because:

- The new neocom is new but absolute NOT better. Far from it!
- Groups can not be renamed? Why? Forgotten? In a customizable Neocom?
- The names of the buttons are missing. Missing! In a customizable Neocom?
- Too small charpic
- The useless Chaticon cant be removed. In a customizable Neocom? (only removeable with a unusually trick)
- Icons for items and ship hangar are fixed on a maximal inappropriate position. In a customizable Neocom?

Why do CCP call this mess customizable, when nearly nothing is customizable? I am not able to "customize" the look and functionality like the old, known and loved neocom. Why?

As a customizeable NeoCom I would like to re arrange the new one EXACT the same look, as it was before. Because you can not use this mess of blinky little buttons without names.


Before these chages, CCP should not be allowed to call this thing: Customizable NeoCom. Blink
Magic Crisp
Amarrian Micro Devices
#443 - 2012-01-26 09:47:24 UTC
I have two issues so far with this patch:

1) I'm unable to disable the chat neocom icon's blinking. it's just irritating.

2) The date display got removed from the lower-left corner. I was using that often, now i have to alt-tab to the OS every time i need to check what date it is.
Vaerah Vahrokha
Vahrokh Consulting
#444 - 2012-01-26 09:47:35 UTC
How comes that if I open the People & Places window and dock then undock, the windows closes?

It's utterly annoying, I have bookmarks I use all the time and I want the window to stay open all the time.
Jahn Ntago
Ntago Family Enterprises
#445 - 2012-01-26 10:13:56 UTC
Good bits:

I like the compact user lists in chat windows.


Broken bits:

The DPS calculator does not work in the fitting screen for drone damage anymore (a least when I was in space).


Lost bits:

Somewhere along the way a change was made and then lost to automatically do a "find fleets" when opening the fleet window. Can we have it back please. It made sense.


Weird bits:

I am (on two clients) getting random weirdness where various keys (F5 for example - not F1-F4 or anything else) stop working, some modules will work when keyboard shortcutted but not clicked directly. Cloaking seemed to restore normal behaviour. Though in one case I needed to dock - which was a challenge given random keyboard and mouse behaviour.


Request:

When bookmarking a sig from the scanner window can we have the sig code appended to the name please. Would save a bunch of time for most people I've spoken to who need to keep track of the sig code rather than searching for which of the 6x Forlorn Hubs was the one wanted...
Aggressive Nutmeg
#446 - 2012-01-26 10:44:32 UTC
It's been mentioned already, but please allow me to add my voice.

Is there any chance we can turn back on the text descriptions for each icon on the neocom? I find myself hesitating and then hovering over each icon as I try to remember what each pretty picture actually means.

I'll get used to it, I'm sure, but I can only imagine how bad this must be for new players.

It all looks very pretty and polished, but some basic user functionality has been removed. Not a clever move.

Never make eye contact with someone while eating a banana.

Tastykle
Aliastra
Gallente Federation
#447 - 2012-01-26 11:01:55 UTC
I want to be able to remove from the main bar the useless(to me) icons like chat, science&industry... The position of the inventories on top of the undock button is terrible.

Besides that great work!

thanks o/
Sanew2k
German Space Kriegsmarine
#448 - 2012-01-26 11:13:56 UTC
HATE those icons, I want some wideobjects like text "Market (LOGO)" etc. I say Epic FAIL update because blinking, ugly and harder to use neocom, stupid name changes like few updates ago

Before:

- icons was crap = thanks to rollback and give old ones
- Captains quaters suX = Thank you we got back our old spinning ships view
- Now new neocom are like windows 7 tabs what sucks hard, make same choice than before and give us back old one.

Whats the point to create groups what you cant rename? Why you cant remove chat button before you put that sidepanel full? Blinking sucks (only wallet are good), Agents are now mess because they disapper somewhere new "great" panel, how the hell trauma are better than wrath if you think its kinetic missile?


Just give us old neocom back, then add future customizable options right there. Remember you dont have "fix" everything in this game because they work fine, focus to real problems like POS fixes, salvager sound jammed when station etc... not rename already fine objects to another (hate new missiles "Trauma" oh my god). Cry

Lilly Shiroimozu
Deep Core Mining Inc.
Caldari State
#449 - 2012-01-26 11:19:50 UTC
The biggest fail for me is that windows cannot be minimized to the bottom of the screen anymore, they minimize to the neocom.

If I wanted to have to click the neocom again I would have clicked the close button not the minimize button,...

This also means the minimize button serves no current function.








P.S. I wanted to switch my ships and items icons positions, but couldn't
Robert Caldera
Caldera Trading and Investment
#450 - 2012-01-26 11:21:54 UTC
yes the missile name change is the biggest pile of crap they punched in our faces.

whoever came up with this please DIAF!
eaterofcheese
The Society of Odd Fellows
#451 - 2012-01-26 12:48:00 UTC
Magic Crisp wrote:
The date display got removed from the lower-left corner. I was using that often, now i have to alt-tab to the OS every time i need to check what date it is.


Use brain-RAM and *remember the date* :)
eaterofcheese
The Society of Odd Fellows
#452 - 2012-01-26 12:50:20 UTC
Aggressive Nutmeg wrote:
Is there any chance we can turn back on the text descriptions for each icon on the neocom? I find myself hesitating and then hovering over each icon as I try to remember what each pretty picture actually means.


Actually, yeah, that's a very good point - I do the same. Mouse-over text descriptions would be best, I'd say.
Kaivaja
State War Academy
Caldari State
#453 - 2012-01-26 13:20:16 UTC
eaterofcheese wrote:
Magic Crisp wrote:
The date display got removed from the lower-left corner. I was using that often, now i have to alt-tab to the OS every time i need to check what date it is.


Use brain-RAM and *remember the date* :)

It's not so much remembering what the date is, it's more about getting Eve date right when your fleet has pilots from various timezones like Australia, Europe and US. Showing the date by default would be useful.
Mister Quirrenbach
Republic Military School
Minmatar Republic
#454 - 2012-01-26 14:18:04 UTC  |  Edited by: Mister Quirrenbach
eaterofcheese wrote:
Aggressive Nutmeg wrote:
Is there any chance we can turn back on the text descriptions for each icon on the neocom? I find myself hesitating and then hovering over each icon as I try to remember what each pretty picture actually means.


Actually, yeah, that's a very good point - I do the same. Mouse-over text descriptions would be best, I'd say.


As do I. Please give the text descriptions back like in the old neocom.
Nano von Cosmo
Aliastra
Gallente Federation
#455 - 2012-01-26 15:01:08 UTC
Love the new look. Like you can resize is like a normal window(drag edge), like you can right click the empty bar and turn on autohide, turn off all blinking. Like most of it really.

And to all the cry babies, it needs some work. But I know change is hard, it'll take you a whole 10 minutes to figure out how to use it. I know that's hard and unfair to you in your extremely busy life's playing EVE. Give it some damn time.
Shar Tegral
#456 - 2012-01-26 15:23:16 UTC
I'm not going to beat a dead horse with a stick on the consolidation of all chat into one minimized location. Just wish it was optional in behavior.

However the one point I'd like to make is the "shimmer" as an indicator. It is not contrasting enough, especially when looking at the available list of chat channels. I'm one of many players who do not have perfect vision. Mine is additionally impaired beyond simple bad eyesight. The aesthetic choice is not one that is functional across the broad spectrum of players.
Louis deGuerre
The Dark Tribe
#457 - 2012-01-26 15:53:29 UTC
Kai Jyokoroi wrote:
As with everyone else, please disable the "blink when ever anyone in any chat window says anything" or at least enable us to disable this with a right click. It's going to drive me mad, but I can't disable all blinks as I need to know when wallet flashes, but not when some idiot in alliance makes a knob joke.

Another point, to which ever genius UX person put the ships and items button right next to the undock button - I've already missed the icon and accidentally undocked once, and I'll really be angry if I end up with a dead industrial / noctis due to UI decisions when the undock is red and I'm trying to change to a combat ship. Please either move these further up the Neocom menu or allow us to rearrange them as we would any other menu item.

Thanks!


I can't believe I agree with a Goon but there you have it
Dawne Xi
3D Salvage and Acquisitions
#458 - 2012-01-26 16:11:45 UTC
Quote:
It is no longer possible to remove the "chat" button from the Neocom.


So many people were removing it that it brought it to your attention we'd found a way to remove it, so your solution is to make it so we can't remove it, instead of pushing it off into Social where it should be in the first place. What possibly purpose could this icon serve other than to take up space on the neocom.
Seleia O'Sinnor
Drop of Honey
#459 - 2012-01-26 16:13:05 UTC
Please make the chat button removable. I don't need it on most of my toons.

Odyssey: Repacking in POS hangars for modules +1,  but please for other stuff too, especially containers. Make containers openable in POS hangars.

Disdaine
#460 - 2012-01-26 16:47:57 UTC  |  Edited by: Disdaine
Nano von Cosmo wrote:
Love the new look. Like you can resize is like a normal window(drag edge), like you can right click the empty bar and turn on autohide, turn off all blinking. Like most of it really.

And to all the cry babies, it needs some work. But I know change is hard, it'll take you a whole 10 minutes to figure out how to use it. I know that's hard and unfair to you in your extremely busy life's playing EVE. Give it some damn time.


RAEG!!!