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EVE Online: Crucible 1.1 Feedback

First post
Author
Midnight Hope
Pator Tech School
Minmatar Republic
#281 - 2012-01-25 00:33:30 UTC
blazegryph wrote:
Also another thing that bugs me...

why the rename of the items?? the old names where spiced enough to give that scify flavour that we crave... but now we get:

    Prototype 100MN MicroWarpdrive I
    Experimental 100MN Afterburner I
    Limited 1MN MicroWarpdrive I
    Experimental 1MN Afterburner I
    Upgraded 1MN Microwarpdrive I
    Limited 1MN Afterburner I
    Experimental 10MN MicroWarpdrive I
    Experimental 10MN Afterburner I


when the old :


  • Quad LiF Fueled Booster Rockets
  • LiF Fueled Booster Rockets
    Catalyzed Cold-Gas Arcjet Thrusters
    Cold-Gas Arcjet Thrusters
    Cold-Gas Arcjet Thrusters
    Phased Monopropellant I Hydrazine Boosters
    Monopropellant Hydrazine Boosters
    Y-T8 Overcharged Hydrocarbon Microwarpdrive
    Y-S8 Hydrocarbon Afterburners


Those where names we everyone already knew and could distinguish (and moreover thanks to the icons), and did not had to go checking info to know which model was each..
This is an stepback, is like stripping names and calling the modules:

  • Afterbuner MK1
  • Afterfurner Mk2
    ... and so over

Where is the scifi spice in them??..is just lowering the game experience to the level of those crappy Games out there, EVE is superior and different to all them! And not to talk aboy the new misiles names...


  • Mjolnir heavy missile
  • Mjolnir light missile
    Mjolnir rocket

....whenever i read "Mjolnir", instantly i think in the torpedos...
Also, the names had some kind of personality... while the Mjolnir sounds like something dumb and huge, the Gremlin is like small and unstable fast..... now, all EM ammo is ..... the same to my ears... is like calling all missiles of the same type, Em/Kinetic/Thermal XXXXXX misile/rocket/topedo.. is just a generalization... again, lowering the level to crappier games out there

So please, rethink about the new "name feature", because is gonna cause more chaos and confussion than good..



^^ this this this*900

Sorry, I can't get over the dumba** renaming you did.
Trully dissapointed.

CCP, there are things that poeple love about EVE. Find out which ones thosse are AND DO NOT CHANGE THEM! This is as important as fixing things that are broken.
Regina Shepard
Regina's Wolves
#282 - 2012-01-25 00:39:36 UTC
While you guys are playing around in the clock / date area, could you please add a SECOND "clock" that is tied to my system clock so I can see both UTC time and my local time? That way I don't have to minimize EVE or buy a clock to hang over my desk to see my local time at a glance. This is more of a "bonus" item but i felt I should post a constructive suggestion since my last 3 post were about how terrible the Neocom and the new module / ammo names are.


P.S I had to add one more gripe. What is with the agent portraits?! Super huge, even at high res, and they don't do anything (productive) when you click them. Why show us their face (trust me, we CAN see it in THAT thumbnail) Why not make a click on the portrait open a conversation? (yes I know this has been mentioned. Just adding my support for the idea)
fuer0n
Republic Military School
Minmatar Republic
#283 - 2012-01-25 00:40:49 UTC
thank you for expanding the watch list and making it so we can move people around on it.
Siigari Kitawa
New Eden Archery Club
#284 - 2012-01-25 00:56:23 UTC
CCP Punkturis wrote:
Vaerah Vahrokha wrote:
My feedback:

6) Not directly related with this patch: the overview font is way too large. Any way to keep all the other windows with the current font and make the overview font smaller? I have transversal and other stuff, with this large font my overview takes one quarter of


yes! go to your overview settings, appearances, select "use small font" Blink

Really? Eight pages of people posting their discontent with the Neocom and other related issues and you find this one thing to reply to?

How about a "We're really sorry we changed something just for the sake of changing it, it seems to have upset a great many of you and we are going to make it so you can use both the old and the new Neocoms, to your taste?"

CCP (especially you, Punkturis) need to learn that options make people happy. Being stuck with YOUR way of doing things especially after TEN YEARS of doing something one way is not only immerion breaking, it's almost a complete deal breaker. Doing this kind of "plastic surgery" as it were on the UI is not a good thing when it is taking leaps backwards just because you need something to fill your 9-5 time with.

I would like the old Neocom back. And so would a great many players here alongside me. If you REALLY want to dazzle us, you will allow us to move the old Neocom buttons around like the new Neocom.

PROVE TO YOUR PLAYERS THAT YOU ARE GOOD AT YOUR JOB. Give us OPTIONS for once. PLEASE.

One thing I do like, in closing, is the new channel list thingie. You know why? Because it's AN OPTION. One that I choose not to use.

Need stuff moved? Push Industries will handle it. Serving highsec, lowsec and nullsec - and we do it faster and more reliably than anyone else. Ingame channel: PUSHX

Robert Caldera
Caldera Trading and Investment
#285 - 2012-01-25 00:56:50 UTC
Kai Jyokoroi wrote:
Robert Caldera wrote:
Nova, Trauma, what the f*ck is this sh*t CCP???

I HOPE YOU BURN IN HELL for that!!


I wonder how mad you get when something actually important that is bad happens to you as opposed to something so utterly trivial


actually, there was nothing CCP did in the past what made me thit angry like those stupid and useless names!!
They took a good chunk of individuality from the items, I feel attached to mjolnir torpedoes and rage terror missiles because I used them a LOT in my pvp carreer but now every fu*king missile is named mjolnir and terrors are now TRAUMA WHAT THE F*CK CCP !!??
Ganagati
Perkone
Caldari State
#286 - 2012-01-25 01:12:22 UTC
I appreciate the work you put into the new Neocom and the other changes, but I would LOVE to see an option to switch back to the old Neocom.

I use a large screen with a high resolution, and this new neocom is very difficult for me to use. Sorting around it has added a level of complexity to simple tasks that I really didn't want, and the constantly flashing chat button has almost brought me to put a piece of electrical tape across my screen in that location. :-P

I really like the old neocom. It did what I wanted, it was easy to use and it accomplished everything I needed out of it. The new Neocom, for me at least, has no added functionalty, but instead is just more difficult to see and quickly navigate.

Of course, I'm sure many people love it, so I don't ask for any changes to the new neocom. Only an option to switch back to the old one.

.

Ticarus Hellbrandt
Science and Trade Institute
Caldari State
#287 - 2012-01-25 01:17:08 UTC
if anything, please change back the names. I came back to play eve because i had a stong confidence that you guys were just going to do more good things and interface with the community before making changes.

I can see that my confidence was deceived.
J Random
School of Applied Knowledge
Caldari State
#288 - 2012-01-25 01:17:52 UTC
Two more comments:

4: Agree the new names are a bit stupid. I understand why you are doing it but it takes away from the sci-fi fluff / flavor. It's especially pointless now that you have added a easy module comparison tool

5: Minimize to menu/task bar is unexpected. It's a feature in both Windows and Gnome (task bar item stacking) that I disable. The problem here (for example) is if I open up lets say Jita system info (and show route) and Irujen system info (and show route) I lose them (and the show route tabs) if I minimize them. If you want minize to taskbar that is fine but it shoul not stack like items nor should it lose information.
Mr LaForge
Deep Core Mining Inc.
Caldari State
#289 - 2012-01-25 01:19:55 UTC
Adding my 2 cents that the missile and module renaming was not necessary. Its more of a hassle than anything now to find missiles.

Stuff Goes here

BlueLaguna
Minmatar Death Squad
DECOY
#290 - 2012-01-25 01:21:16 UTC
Mr LaForge wrote:
Adding my 2 cents that the missile and module renaming was not necessary. Its more of a hassle than anything now to find missiles.


maybe it will come in handly later on after dust is implanted...
who knows...
ccp maybe ...
DarkAegix
Center for Advanced Studies
Gallente Federation
#291 - 2012-01-25 01:23:53 UTC
Great update!
The neocom is pretty, and all the module names make much more sense.

Except Trauma. Trauma isn't good. Nova, however, is a very good word.
S Tein
State War Academy
Caldari State
#292 - 2012-01-25 01:42:48 UTC
Everything seems to be working.

However the ability to minimize chat wndows (without them going into Neocom, but going to bottom of screen) again would be awsome..

i like to group my windows and only watch for important flashing intel windows during fleets.. now they all fall into 1 button on neocom and flashes away, i never know which one is flashing?!?!?!

apart from all that i think i like it... change takes time to adjust to.
Mukutep
Aliastra
Gallente Federation
#293 - 2012-01-25 01:43:10 UTC
I removed the chat button from the neocom because I thought "that's ******** with all that blinky".

I have a group of player channels, such as intel channels, that I join and kept in a separate stack of windows.

Now when I minimize that stack of player (intel) channels, it just completely disappears. There is no way to get to it again except for leaving the channel and rejoining it.

Fine, I suppose that's a punishment for getting rid of the chat icon. Please forgive me! Let me get that ******** chat button back so I can still have reasonable access to those chat windows please! I'm sorry I tried to CUSTOMIZE my neocom. I won't do it any more, I'll keep it the way you tell me to! If you just give me back that button so I can get to those channels once again, please?
Mereden
Space Lizards
#294 - 2012-01-25 01:46:26 UTC
Sad about the new module names, Eve just lost a lot of its unique flavour with that, not to mention that any online guides (which are still needed) will now be wrong and deeply confusing. Bad for background, bad for third party authors and bad as it increases the number of clicks to find anything in the markets. Why do it?
Tazarak theDeceiver
United Mining and Hauling Inc
The Initiative.
#295 - 2012-01-25 02:10:00 UTC
Every single person in my alliance is outraged by the chat button. You cannot remove it. And it just blinks and blinks.

If you turn autoblink off, you then know when something actually important happens like getting money.
MadMuppet
Critical Mass Inc
#296 - 2012-01-25 02:20:35 UTC  |  Edited by: MadMuppet
Sorry if this had been said before (yes I'm too lazy to read through 15 pages of grumbles)..

When I double click on an Agent I should be starting a conversation with that agent, not looking at a large version of their head. If, for some very bizarre reason, I want to look at a blow up picture of their head I'll right click on their head and choose 'Show me a big head' . To be honest, unless it is a very cute agent, I really don't need to see their head in detail. In fact, short of 'show me the naked or near naked 'bod' of the agent' I really don't have much interest at looking at their avatar.

Also, why did I just get a mining mission from a security agent? (New Frontiers?). EDIT: Nice haul actually, NVM)

OK, the blue 'icon' on the neocom needs better pictures. I should have a picture for local, a separate one for chats that are not local, a separate one for agent mission conversation, a separate one for survey scanner results, etc... basically they should be intuitive, not a blue icon (Microsoft Bob died faster than EvE Bob... there was a reason).

However I must admit I do like the direction the Neocom is going (Local needs an ability to drop to the bottom like it used to, and ships and items need a spacer from the undock button).

-Mad

This message brought to you by Experience(tm). When common sense fails you, experience will come to the rescue. Experience(tm) from the makers of CONCORD.

"If you are part of the problem, you will be nerfed." -MadMuppet

Sc00by K
Office of Orifice Expansion
#297 - 2012-01-25 02:25:42 UTC  |  Edited by: Sc00by K
new features are great. well done for the most part.

next idea: add capacitor next to shield armor structure for the fleet watchlist. also maybe give an option for percentage readouts instead of just bars?

next to that, how about a less windows auto arrange neocom and more of a snap to grid? allowing all of the items there to be added, subtracted, or moved? example would be keeping items and ships at the bottom but being able to put cargohold down there too. or even setting up groups of two and 3 buttons spaced by empty spaces. just an example.


and all you bro's complaining about the name changes to prop mods.... the 1mn, 10mn, and 100mn-ness of the new names is far simpler and new user friendly. this game is already loaded with confusion and a vertical learning not-curve. it's already enough that skill points set people far beyond being caught up to.
Chandler Urandom
Doomheim
#298 - 2012-01-25 02:47:26 UTC
WTB 100,000,000 Scourge Fury Heavy Missiles.

WTS 500K "Trauma".

Oh dear gods of Amarr - why? Why?!
Sc00by K
Office of Orifice Expansion
#299 - 2012-01-25 03:01:20 UTC
Chandler Urandom wrote:
WTB 100,000,000 Scourge Fury Heavy Missiles.

WTS 500K "Trauma".

Oh dear gods of Amarr - why? Why?!



and i'm even lead to believe further that this name change is great. i myself don't run gaydari ships so having simple names when i do use missiles is win. less having to show info each name to see what it is....

trauma rocket
trauma light missile
trauma heavy missile
trauma heavy assault missle....

how is that harder than thorn, bloodclaw, scourge, terror?
StoneRhino
Rhino Heavy Industries
#300 - 2012-01-25 03:06:14 UTC  |  Edited by: StoneRhino
CCP, listen, I'm sure you've read all the things here.

I'm going to be polite and simply say that redundant display of information is redundant. The new NeoCom is almost as bad as an Xzibit Meme.

"Yo dawg! We heard you like chat windows, so we're showing you your chat windows twice!"
"Yo dawg! We heard you like start menus, so we put a start menu inside your start menu!"

I was ready to get on this forum and rage. Thankfully I can spare you my pathetic excuse for emo-rage because others seem to have done this for me and their thoughts are exactly mine.

If you're going to make an OS, great. Make one. Otherwise, leave what worked alone, which you seem to have a very nasty habbit of not doing.

I know the two dev teams worked very hard to pull this off and my hat's off to them. I appreciate their hard work and effort to keep this game what it was, and now is.

More so, this comes to "Great ideas poorly implimented". I'd start a list, but I think I'd run out of characters :P

On a positive note. Thanks for helping out assault frigates. They are now a much more powerful asset to fleets.