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Player Features and Ideas Discussion

 
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How should we improve the inventory UI?

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Author
Echo Phyber
Laboratory Inc.
#461 - 2012-08-24 15:25:57 UTC
just go back to the way it was pre-inferno, it was fine, i had no problems with it.... !!! Give players the alternative to activate the old inventory UI via options !!
Ommat
Astral Acquisitions Inc.
#462 - 2012-08-25 04:54:07 UTC
I agree that the inventory UI is not helpful. At the least we should have the option to use the old UI with Items and Ships icons on the neocom directly or to use the new interface. A button or select boxes in the Settings window would work fine. Using the old method should revert to single click opening of windows. Even in space, clicking on the HUD cargo hold now requires holding the shift key while clicking it to prevent the inventory window from popping up. Samefor wrecks.

The biggest problem with the new inventory interface is that opening any items, ships, hangers, cargo hold, ore hold, wrecks or anything else that we open now either pop into an iventory window which is too crowded and gets in the way of we really want to do, unless we hold down the shift key.

It's a useless function and a nuisance at least. Maybe I'm not sophisticated enough but I just don't see ANY benefit of the Inventory UI.
Ommat
Astral Acquisitions Inc.
#463 - 2012-08-25 05:03:25 UTC
General Xenophon wrote:
CCP Optimal wrote:
The newly formed team Game of Drones is somewhat surprisingly not going to work on drones (for now at least), but instead we're going to take a stab at improving the inventory management UI in EVE. In an attempt to get it right, we're interesting in collecting feedback before we get our hands too dirty so it would make us happy as hell if you could list the biggest beefs you have with the current inventory UI. I was thinking about a format like this:

ISSUE: Explain your issue
FIX: How do you suggest we fix it?

Example:
ISSUE: The huge pile of windows that you end up with when performing simple inventory management tasks
FIX: Make it possible to manage your inventory through a single window that lists all the accessible inventory locations as well as making it easy to browse and drag items between them

Oh, and I'll fix lag while I'm at it, so no need to explicitly request that

Thanks in advance.



PUT IT BACK THE WAY IT WAS. This is like giving a bike square wheels. What are you guys doing? Who asked for inventory to be changed? Why? Why not fix fighters? Why not fix the overview bugs? Why not ANYTHING ELSE but messing with something that was FINE THE WAY IT WAS?

What do you do, search through tons of threads and look for the least important request and then apply that?



Totally agree. Put it back the way it was or give us a switch in the Settings screen to select old way or new way.

I can't help but wonder if we have too many IT guys up there with nohting to do but to fiddle with stuff that's just fine.
Matriarch Prime
Sebiestor Tribe
Minmatar Republic
#464 - 2012-08-25 09:36:30 UTC  |  Edited by: Matriarch Prime
Apparently the in-game browser loves to eat posts. :(

I'll try again.

Problem: The dscanner only allows the input km when large distances are displayed in au on the map and overview.
Solution: Allow the input of AU in the dscanner. This could be as simple as a checkbox for au input or automatic conversion to km by appending "au" at the end of the input.

Problem: It is not possible to configure the dscanner without also changing the overview.
Solution: Allow the dscanner to be configured separately from the overview.
Awesome "I love you forever" Solution: Allow the creation of dscanner tabs in much the same manner as the overview. With its own separate colorization and filtering settings.
SUPERKALAFRAGALISTICEXPIALADOSIOUS solution: Extend this into the probing interface as well.

I like big guns. I can not lie. You other suckas can't deny. When I warp in, with an itty bity sig, with an arty in your face, you get sprung. You want to pull out your debuffs, 'cause you want to loot my stuff...deep, in a worm with nary, an escape but you can't stop staring. 'Cause, Oh crap!, Baby's got Point!

Justin Cody
War Firm
#465 - 2012-08-26 18:58:18 UTC  |  Edited by: Justin Cody
Ommat wrote:
General Xenophon wrote:
[quote=CCP Optimal]


PUT IT BACK THE WAY IT WAS. This is like giving a bike square wheels. What are you guys doing? Who asked for inventory to be changed? Why? Why not fix fighters? Why not fix the overview bugs? Why not ANYTHING ELSE but messing with something that was FINE THE WAY IT WAS?

What do you do, search through tons of threads and look for the least important request and then apply that?



Totally agree. Put it back the way it was or give us a switch in the Settings screen to select old way or new way.

I can't help but wonder if we have too many IT guys up there with nohting to do but to fiddle with stuff that's just fine.


Yeah not helpful.

THIS is helpful:

1) improve the interface for refitting carriers (biggest issue)
2) introduce a default setting where clicking on a hangar division or ship cargo or wreck...whatever always opens up a new window (kinda like those html links that auto pop a new window for ya)

3) Make Shift+click more obvious to the trolls who don't read patch notes or go on sisi.
4) encourage more people to go on sisi
5) YOU THERE THE GUY WHO CAN'T BE BOTHERED TO TEST STUFF PLEASE GO ON THE TEST SERVER SO YOU DON'T GET CAUGHT OUT!
6) thank those people nicely who give you feed back on sisi
7) more live dev participation on sisi.

that is all.
Wiu Ming
Garoun Investment Bank
Gallente Federation
#466 - 2012-08-28 14:20:57 UTC
ISSUE: too many clicks to get to Item Hangar
FIX: add Item Hangar button to Neocom

ISSUE: too many clicks to get to Ship Hangar
FIX: add Ship Hangar button to Neocom

ISSUE: the Item Hangar in station does not consistently stay opened and in position between undocks
FIX: make the Item Hangar stay opened and in the same position between undocks until it is manually closed

ISSUE: the Ship Hangar does not stay opened and in position between undocks
FIX: make the Ship Hangar stay opened and in the same position between undocks until it is manually closed

you'll notice we shouldn't even have to ask for these "fixes" - it is functionality that was taken away from us with the UI debacle. please add these back.
MIrple
Black Sheep Down
Tactical Narcotics Team
#467 - 2012-08-28 14:48:01 UTC
Wiu Ming wrote:
ISSUE: too many clicks to get to Item Hangar
FIX: add Item Hangar button to Neocom

ISSUE: too many clicks to get to Ship Hangar
FIX: add Ship Hangar button to Neocom

ISSUE: the Item Hangar in station does not consistently stay opened and in position between undocks
FIX: make the Item Hangar stay opened and in the same position between undocks until it is manually closed

ISSUE: the Ship Hangar does not stay opened and in position between undocks
FIX: make the Ship Hangar stay opened and in the same position between undocks until it is manually closed

you'll notice we shouldn't even have to ask for these "fixes" - it is functionality that was taken away from us with the UI debacle. please add these back.


You can add ships and item while docked in station to the station menu via the esc menu. Hope this helps
RFD commander
Incendiary Lemons
#468 - 2012-08-28 21:51:56 UTC
Issue = Bookmarks are a pain in the ass

Fix = Add them to the overview, or add an option to add them.
Naes Mlahrend
Devil's Horsemen
#469 - 2012-08-28 22:06:36 UTC
CTRL-C opens the active ships cargo hold

If I fly into station and open cargo/move cargo/close cargo

Then I change ships and CTRL-C, it will then open last ships cargo, not the active one.
Wiu Ming
Garoun Investment Bank
Gallente Federation
#470 - 2012-08-29 15:20:41 UTC  |  Edited by: Wiu Ming
MIrple wrote:
Wiu Ming wrote:

tl:dr want neocom buttons back


You can add ships and item while docked in station to the station menu via the esc menu. Hope this helps


looked at that but it doesn't solve the problem (makes it worse, actually). if you live anywhere but highsec, the 3 most important screens when docked are ship hangar, item hangar, and "who's docked with you" aka Guests list. they're each important enough to warrant being open automatically and in the same old spot imo.
RangerGord
Rothschild's Sewage and Septic Sucking Services
The Possum Lodge
#471 - 2012-09-02 13:48:08 UTC
so i think i remember them saying they are going to work on it til its fixed... but i still see many issues with it

primarily with the fact that if i have the inventory screen open in the station (where i want to see what i have), as soon as i undock its taking up my whole screen in space (where i don't care what i have), so naturally i close it, then the next time i dock at a station, i have to re-open my inventory screen to see what i have, then either close it before i undock (since i don't want to see an extra large version of my ships cargo) or close it after i undock

i like that they finally separated the windows so i wasn't screwed if i accidentally closed it instead of minimizing it while in space, but can't they separate the 'state' of the window too (since the obviously separated the windows and its position/size)?

and i'm still getting lost when the tree auto expands randomly when i get in the station, i don't care what ships i have nor do i want to see another window with my current ships cargo, either default it to the ships or the items, not the current ship's cargo again

finally, please auto close a ship's cargo window after i change/leave ship, i don't know how many times i have dropped modules/stuff into the open cargo window after changing ships only to realize it wasn't my current ship's cargo like we used to have with the old system (when you changed ships the cargo window changed to match)

i can't be the only one that still having issues with this wonderfully rushed shiney new feature that is full of holes that in some cases were brought up from the test server only to be ignored

i'm tempted to just start a new thread about this since its quite apparent the devs aren't paying attention to this anymore...

they will take the time to update spelling/grammar changes, resize ships and scew their stats inconsistently with their physical size just to "balance" everything, but they won't touch anything still broken with the inventory

did anyone at ccp ever sit down with the old system, write down what it did and how it reacted to players actions, then go through the new system, figure out everything it did (and didn't do), then discussed if these "enhanced features" were worth the cost, or at the very least how to fix it?
Penny Ibramovic
Wormhole Engineers
#472 - 2012-09-03 18:28:57 UTC
ISSUE: Looting wrecks opens your hold inventory, even though this is not explicitly requested. The hold then remains open after the wreck is looted and is itself automatically closed by the UI, adding extra mouse clicks to the process than is necessary and there were previously.

FIX: If a wreck is automatically closed by the UI, after being looted, return the inventory to its previous state. If no inventory windows were open when the wreck was opened, no inventory windows should be open when the wreck is closed.
Malice Redeemer
Kenshin.
Fraternity.
#473 - 2012-09-04 10:27:24 UTC  |  Edited by: Malice Redeemer
The filters need more options, the 1st thing I tried to do was make a filter to show only large projectile ammo, I think it is impossible without listing each by name as a +, or listing every small or mid ammo with lead in its name as a -

so, why not a "size" is small / mid / large. could apply to ammo, modules, rigs, ships, and maybe other things I forgetting, pos's ext, might include XL as well

other solutions might also be to unabbreviate the S M and L's all over the place, or add small med large and XL as options in the 2nd pull down for group is charge. for all 3 types of projectile ammo, no need for missiles as they are all different types already

I might have been able to do it with volume, but its by stack volume, unintuitively. Maybe a 2nd pulldown to select per item or stack?

Also could the example in your post be more condescending, please?
Shaishi Kumamato
Doomheim
#474 - 2012-09-05 09:01:06 UTC  |  Edited by: Shaishi Kumamato
Great job, on the summer expansion!

Issue: Resizing the inventory window in station makes it big in space too
Fix: separate the two, or link the loot/wreck window with the "hangar floor" window

I really hope you will untangled this mess very soon.

Thanks again on all the improvements to the game play.

Keep up the good work!
Ynot Eyob
Nisroc Angels
The Obsidian Front - Reborn
#475 - 2012-09-05 11:40:10 UTC  |  Edited by: Ynot Eyob
I havnt read all the post here, so if this is already suggested im sorry.

POS logistics in null sec.

If you have people using a POS anywhere but in this case null, they wana be able to store items, mods and ore and bring to high sec for sales.

To be able to store all this members wana be able to use corp hanger, but as noone can open Giant Secure containers in a warehouse, they need to get an industrial ship and a new container. If the container is not assempled the need to find a spot to launch this cantainer and rename it to what ever, then load it into cargo bay again.

If you want anything into container you need to do so having the container in your cargo before putting it back into the warehouse.

We have a logistic team spending 8 hours once a week to go to those warehouses. They take a jump freighter, go to set POS. As they cannot open containers and travel with large secure container, they need to grap an industrial ship, grap the can in the warehouse into the industrial ship. Open can, and take a screenshot to rember what is in this can, then drop the items back into the warehouse for the jumpfreighter to pick up. They then do this 20-25 times and exit to high sec. In high sec they then have to walk trough all screenshot and put the item in 20-25 new cans.

THIS IS A NIGHTMARE!

Please make it posible to at least be able to open container inside POS modules
Please make smaller container for freighters to carry, like 5000m3 or something.

Nisroc - Angel of Freedom Nisroc is known as "The Great Eagle".

Cypreion
Robux Industries
#476 - 2012-09-06 19:06:15 UTC
Issue: Asset Window

I would love to be able to sort by Volume. As a trader sometimes I have to open dozens of stations to find a station with a sufficient volume of products to be worth picking up.
Taliah Meyhin
#477 - 2012-09-07 06:06:04 UTC
After killing an enemy, most of the time the player wants to see what's in the wreck.

It would be useful to see, in the inventory "tree", next to "Wreck", its distance :
Wreck (1 843 m)

Sometimes you want to browse different wrecks around you and while your ship is moving to the first one, you can't clearly distinguish (in your inventory) which one is the first one or the second one....

Adding the distance (and updating it in real time) would avoid this "list of wrecks" in the inventory :
Wreck
Wreck
Wreck

It would look like this :
Wreck (432 m)
Wreck (4 722 m)
Wreck (6 km)
Angelina Assassini
State War Academy
Caldari State
#478 - 2012-09-10 11:38:49 UTC
QuestionIssue : Can't organise your item hangar ?

IdeaProposition : (really simple) Why don't you apply the market organisation to the default item hangar ?
Keep the (magic) cargo container system as we still need it.
But we also need subcategories and real arrangement.
You can try some kind of "folder" system wich act in full transparancy on the default hangar, tidying up all our stuff automatically with only one box to check if you want to see your mess like it was before.
A few tweaks on your market classification could easily do the job.

Fly safe.
BEPOHNKA
Ner Vod Fleet Systems
Goonswarm Federation
#479 - 2012-09-10 19:30:02 UTC
SimpleQuestion


I dont like the current tab system on the side Oops
Make it look like the corp tab system Smile
Make the tabs nameableBig smile
Make option to pick between tabs, top or on the side look.Bear

Thats was easy, why dont we get this done! Shocked
X Gallentius
Black Eagle1
#480 - 2012-09-10 19:34:24 UTC
1. Text typed in upper left stays consistent for each opened tab. I hate going back to a given station container and having to re-type the same thing to filter down on the item I want to select. This may be amplified by the next request.

2. When I drag and drop something into a container/folder in the tab area, I don't want that tab to become active. I just want to drag stuff to it. If I want it active, I'll click on it.

That is all. It's definitely improving over time.