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Player Features and Ideas Discussion

 
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How should we improve the inventory UI?

First post First post
Author
Iniquita
Perkone
Caldari State
#421 - 2012-06-27 13:40:14 UTC  |  Edited by: Iniquita
Please let me open my fuel bay by right click ing a ship / capacitor again.

Let me save various views and drag them onto the neo comm with different icons (Old ship view for example)

Shift+Dragging things from a hangar to the drone/cargo on the fitting window does not work properly. It doesn't provide the proper quantity to fill things

Provide an option to make 'open in new window' the default behavior.

Also, consider giving us an option to modify the delay when dragging over the tree view that causes it to switch views

It would also be nice if dragging near the top/bottom of the tree view moved the tree view up and down like typical windows explorer behavior.
Drew Li
Space Exploitation Inc
#422 - 2012-06-28 13:31:28 UTC
Didn't take the time to read the previous suggestions so sorry if this has been mentioned already.

There is an option to minimize the tree, I would like it the other way around. Minimize the window and have ONLY the tree. Then the ability to disable the mouse-over expand. Having both the tree and the window takes up to much screen real estate for me, and I don't really need a tree on each window. I'd like to have multiple "cargo" windows open and then drag to the tree to put things where needed. Or use the tree to open the windows that I need. That I think would solve a lot of the sorting problems.

Also, being able to "lock" tabs in the tree would be nice. Just because I can see all the tabs doesn't mean I want the ability to accidentally drop things in there. Also opening the same tab more than once would be a bad idea. Just bring it to the front if that happens.
Tyranis Marcus
Bloody Heathens
#423 - 2012-06-29 00:54:55 UTC  |  Edited by: Tyranis Marcus
Also, how about making the trade window remember it's location. I find myself moving it a lot before I can use it.

Do not run. We are your friends.

Y'nit Gidrine
Center for Advanced Studies
Gallente Federation
#424 - 2012-07-01 16:39:41 UTC
Let me split the inventory window so that I can manage multiple inventories side-by-side without having to manage multiple windows. This makes repetitive dragging-and-dropping tasks much less cumbersome (e.g. mining and hauling).
Bubanni
Primal Instinct Inc.
The Initiative.
#425 - 2012-07-03 00:44:04 UTC
Add back the right click context menu bays... when you right click your ship such ah carriers, the you should be able to open all the bays via the context menu... fuel, ships, cargo and such...

Supercap nerf - change ewar immunity https://forums.eveonline.com/default.aspx?g=posts&t=194759 Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934

ApoMaT BecHbI
Doomheim
#426 - 2012-07-03 15:23:57 UTC
For the love of God, make looting with new UI less painful!!!

I DO NOT want to see whole cargo UI load up with all the windows in it each time when I just double click the effing wreck or a container - it takes time to open and when you salvage and loot nonstop it.. well it's really annoying as hell!!!

Old looting method, even without "Loot all" button was faster!
Archa4 Badasaz
Vangazhi
#427 - 2012-07-04 13:04:08 UTC
The system, that works now, is fine for me, but there is one exception:
When you have your cargo window opened and you try to watch a wrecks contents, it opens it in the same window.
Why can't it work like the station item tab: when you dock at a station, it appears in the place where it was last time.
With wrecks contents - if you try Shift + click and place it somewhere on your screen, then you close it and access it again, it will still open in the place where the Alt+C (I use it as active ship contents) window was.
Can this be changed someway?
Arushia
Nova Labs
Stainless Steel Orkz
#428 - 2012-07-04 17:43:59 UTC
Iniquita wrote:
Please let me open my fuel bay by right click ing a ship / capacitor again.



This. Having to open the cargo hold, then find drone bay/corp hangar/fuel bay/ore hold from the tree is highly annoying.

Quote:

Provide an option to make 'open in new window' the default behavior.

This again. It will return most of the usability of the old inventory.

Quote:

Also, consider giving us an option to modify the delay when dragging over the tree view that causes it to switch views


Modify the delay nothing, turn that **** off.
MadMuppet
Critical Mass Inc
#429 - 2012-07-08 21:37:59 UTC  |  Edited by: MadMuppet
'Improvements' I would like to see (Spelled OPTIONS):

LOOTING

Looting is still annoying as hell with the new UI. I prefer the way it used to be, if you opened a can or wreck the box would be separate, but you could place it near your overview (yes it did drift, but not much) and the loot all button was there. Now the Loot All button is in the cargo window, which for me is generally on the lower left of the screen. So have to track back and forth across the screen now to hit it.

If the old method of looting is going to be dead and gone, can we please make the Loot All button mappable? Open cans, is mappable, heck, changing your portrait is mappable! Loot all was a great feature, the UI gimped it.

Yes, some people find the new method better for them, and for ships like the Noctis where you are just sucking everything in to a pile it is tolerable (still slower though), but when you are looting and salvaging on the fly it sucks.

THE ITEM HANGAR AND THE SHIP HANGAR

Two things I would like to see:
1. An option to move the ship hangar tree to the bottom of the list. When you have one or two ships it isn't a big deal, but when you have a bunch fo prepped PVP ships in your hangar you end up with your active ship cargo at the top of the tree and the items hangar in the bottom and as huge flipping list in the middle.
2. An option, when I open my inventory in a station from the Neocom, to always start with the Items Hangar instead of my cargo hold. If I am docking to get ammo, I need to go get my items hangar, if I am getting a mission item or a purchase, I need to see my items hangar.

THE TREE

One of the great faults of the tree system is huge amount of vertical space it can require. For those of you that don't have more than a couple things, this may not seem like a big issue, but it you are flying an Orca, you can take up 12 lines in that tree just to see the spaces in the ship (for those that are wondering, 1 line for the ship name/cargo hold, 1 for the drone bay, one for the ore bay, one for the maintenance bay, 1 for the corp hangar header, and 7 more for the hangar sections)

A narrow tree-only option that could be to one side and allow players to shift-click the needed windows would be handy. Right now if I want to see a tall tree I have to burn up a lot of screen space with the inventory window that is attached to it.

Also, can we get an option to make the tree scroll bar wider?

TWO CARGO WINDOWS WHEN YOU UNDOCK

This is a bugged feature of the attempts to find some level of happiness with the window 'states'. If you open a different cargo window when in station so you can drag stuff easily and confidently between your ship and the station it does not go away when you undock. But you will still have your old cargo window in space from when you came in (therefore two windows) of which the extra one is not handled by the cargo bay button and has to be X-ed out,



I'm sure I can think of more, the system still seems have a lot of lag issues (like opening a can/wreck at 2500 but you've moved to almost on top of it before the system responds,, and fly-by deplays cause you to turn around rather than grab the loot and keep going).

Check my bio if you want to see if the full version of my sig. CCP made the UI for everybody rather than finding out what the groups wanted.

This message brought to you by Experience(tm). When common sense fails you, experience will come to the rescue. Experience(tm) from the makers of CONCORD.

"If you are part of the problem, you will be nerfed." -MadMuppet

Thunder Fenix
Imperial Academy
Amarr Empire
#430 - 2012-07-10 11:14:18 UTC
Ok i don't understand why ccp likes to change things that work pretty good like the corp hangar selection: remove it from the UI index, dramatically reducing the actually absurd lenght of it (expecially if u're in a POS) and move sections back to ANY corp container window tab like it was before; making it easier, faster and thus a lot less annoying.

OLD not always means BAD, face the truth.
Mini Mizer
Federal Navy Academy
Gallente Federation
#431 - 2012-07-10 16:52:26 UTC
undo the disaster with the inventory madness...
Macker Momo
The Big Moe
#432 - 2012-07-10 23:50:42 UTC
For Heaven's sake, would you please ask the developers to automatically change to the cargo hold of the current ship, when changing ships?

I can't tell you how many times I have docked in a shuttle, changed to my hauler put something into the cargo hold...only to find that the item ended up in the cargo hold of the shuttle. What a pain in the rear. When you change ships, the inventory should change to the cargohold of the new ship. Would really appreciate a little love in this direction.

Life is short. Have fun.

dexington
Caldari Provisions
Caldari State
#433 - 2012-07-11 07:41:28 UTC
The activate on mouse-over is really frustrating, their may be an options to turn it off which i can't find and if so please tell me where it is, or please make one.

It would be great great if the research/development/production window used the same listview layout, that way it would be possible to start jobs on blueprints inside containers. The new inventory makes it really easy to organize you items, using containers but that seem kinda pointless when you need to take it out to use it.

I'm a relatively respectable citizen. Multiple felon perhaps, but certainly not dangerous.

Lubba Luft
Federal Navy Academy
Gallente Federation
#434 - 2012-07-13 16:02:27 UTC
Ship Hangar and Items hangar should not be in the same tree. Make it 2 separate buttons like they were before. For Pete's sake.
Shish Tukay
Caldari Provisions
Caldari State
#435 - 2012-07-14 12:42:59 UTC
Quote:
If the old method of looting is going to be dead and gone, can we please make the Loot All button mappable?

Or have it selected by default when opening the wreck window, so you can just tap the enter key to do it
Sanyo Santiago
Homicidal Nomads
#436 - 2012-07-15 23:32:02 UTC
Drew Li wrote:
Didn't take the time to read the previous suggestions so sorry if this has been mentioned already.

There is an option to minimize the tree, I would like it the other way around. Minimize the window and have ONLY the tree. Then the ability to disable the mouse-over expand. Having both the tree and the window takes up to much screen real estate for me, and I don't really need a tree on each window. I'd like to have multiple "cargo" windows open and then drag to the tree to put things where needed. Or use the tree to open the windows that I need. That I think would solve a lot of the sorting problems.

Also, being able to "lock" tabs in the tree would be nice. Just because I can see all the tabs doesn't mean I want the ability to accidentally drop things in there. Also opening the same tab more than once would be a bad idea. Just bring it to the front if that happens.


I completely agree here. If CCP would make a simply 'Inventory Tree' window without any cargo viewer, I would forgive (most of) their mistakes regarding the inventory.
Crammy Fras
Deep Core Mining Inc.
Caldari State
#437 - 2012-07-17 23:45:41 UTC  |  Edited by: Crammy Fras
The Issue

I'm sure this has been said before but for people like me with messy hangers the search function is fine when you know what you're looking for but to look at everything in it is just killer.


The Fix

FOLDERS. Folders fix everything.

Edit: I saw someone mention having the ability to tag items for use in the filter, that would work if the folders are not allowed.
Cid SilverWing
Doomheim
#438 - 2012-07-21 02:02:18 UTC
I've said this many times before, as have other people, I'm sure, and I'll say this again.

Roll.

Back.

To.

Old.

Inventory.


The Unified Inventory causes nothing but problems - it's laggy, it doesn't give me the oversight I need, looting is needlessly complicated, it takes way too long to actually navigate and select what I need (like when I'm fitting ships), navigating into containers and hangars is just plain terrible, it seems people have a hard time accessing fuel bays, and don't get me started on people who ships stuff around on a regular basis.

I -do- love the search bar and filters though. Find a way to integrate THOSE into the old inventory.
SamuelCZ90
Viziam
Amarr Empire
#439 - 2012-07-21 06:00:01 UTC
Hello

Please make container status "Locked" or "Unlocked" placed on the server. Its horrible and "paintfull" to reclicking that on every change of computer. Especially when you chnage them often like me,

cApAc aMaRu
Burning Sword
#440 - 2012-07-21 12:23:27 UTC
Does this thread cover PI inventory management? Because if so I'd like to see a facility to allow corp members access to Customs Offices and launchpads.