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Player Features and Ideas Discussion

 
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How should we improve the inventory UI?

First post First post
Author
Nova Necro
Candidate Zero
#301 - 2012-05-28 12:26:28 UTC  |  Edited by: Nova Necro
A few things that would be useful

ISSUE: It wastes so much space
FIX: Move the capacity bar up into the layout icon bar, filter can go up there as well or where index currently is now. Remove the index label. Or capacity down the bottom and filter up the top

Also, as it has been suggested no doubt. Remove different settings for different environment for wrecks, in space cargo hold etc. Allow the minimization of the value bar. Make the value bar one line instead of two.

ISSUE: Placement of item hanger icon, at the moment in my UI item hanger looks to be part of my ship hangar.
FIX: PUSH it left more

ISSUE: POS guns
FIX: Give them a sub tree, and have a settings option so players can hide it all together. Same goes for everything else that can be inside a pos.

ISSUE: Drag and drop. It changes to highlighted folder way to fast. And really changing to it doesn't help anyway.
FIX: Up to you.

ISSUE: something
FIX: Could we get highlight of objects within usable range? wrecks sma's cha's etc.
Nova Necro
Candidate Zero
#302 - 2012-05-28 12:30:44 UTC
Oh one more thing.

Just put our active ship in the ship hangar part, and highlight it.
And if a ship doesn't have anything but a cargo hold don't have a sub tree with none in it..... Or for that matter don't include drone bays with 0 capacity.

Make that two.
jacobac
Old Drunk and Flying Blind
#303 - 2012-05-28 15:55:53 UTC
Issue: New UI system

Fix: If ur set on having this, allow players the option to use the old system.

This new system really is not a "One size fits all" U know, old dogs new tricks and it really does not work for all styles of game play. A seperate ship hanger is also a plus, without multiple clicks each and every time u enter a station.
Michael Harari
Genos Occidere
HYDRA RELOADED
#304 - 2012-05-28 16:27:16 UTC
Issue: Search box clears when swapping containers

Fix: Search box only clears when you close the window
Byrrssa Crendraven
Anti - Social
#305 - 2012-05-28 17:16:40 UTC
Add Assets and Corporation assets to it. Under a main heading controlled by a persons settings of course.
serras bang
Caldari Provisions
Caldari State
#306 - 2012-05-29 02:09:48 UTC
wanna see an auto stack put into this also lets face it who gets anoyed at haveing to constantly tell the stupid little things like looted ammo and that crap metal shrapnel we get to constantly stack all. the programing for soemthing like this should be an easy program.
Gro0kie
Center for Advanced Studies
Gallente Federation
#307 - 2012-05-29 02:56:16 UTC
Something to fix on the inventory system...

PROBLEM : The filter at the top right corner of the window.
: Text is erased when switching from items / ships / cargo / drone bay .

FIX : Don't erase the text when switching between them, make it auto search as you switch.
: Or you could add a refresh button next to it and it will populate the item / ship area as you need it.
serras bang
Caldari Provisions
Caldari State
#308 - 2012-05-29 10:43:50 UTC
when you have multiple can open in space (salvageing for example). they all open up onto 1 screen and the loot all button loots all curently open cans at once. ( with the exception of narcotics). or that all cans display seprately and you can chose to close em then the loot all button auto loots every open can.
Dr Knowles
Burning Brothers of Orthon
#309 - 2012-05-29 15:19:09 UTC
Issue: Looting Wrecks in Space. I open a wreck or container and it opens the UI Monster Window. When I hit the "Loot All" button the focus of the UI swaps back to the ship cargo hold view, then it Stays Open.

Solution: Opening a container or wreck should open up in a single simple (Non-Monster UI) window and hitting the Loot All Button should then just loot and close said extra window. This is a separate function and window from the UI Monster Window. If I want/need the UI Monster Window open I'll hit the Open Cargo button.

Reasoning - When I do Cleanup on PVE missions I don't need extra windows on my screen. Currently I have to have the UI Monster Window positioned at or near the center of my screen so I can get to the "Loot All" button quickly.

I just did an Extravaganza mission, zomg get this Monster Window out of my screen!!
open wreck, loot all, close Monster UI window
open wreck, loot all, close Monster UI window
open wreck, loot all, close Monster UI window
open wreck, loot all, close Monster UI window

Close, Close! CLOSE! Begone Clutter!!

Please forgive my rage-face... I'll go chew on the walls for a while or something.
Kronnek McBryde
Caldari Provisions
Caldari State
#310 - 2012-05-29 16:39:04 UTC
PROBLEM: The new UI window is useless outside of station, terrible for mining and ratting as it is big and causes small freezes lag on multiple clients. Adds unneeded clutter to a formerly clean UI. It's making mining/ratting neigh impossible with multiple accounts.

FIX: Give people an option to disable the new UI.
Dynast
Room for Improvement
Good Sax
#311 - 2012-05-30 01:42:32 UTC  |  Edited by: Dynast
ISSUE: When managing many ships in one station, the list on the left is an inefficient two-dimensional way to represent your selection of ships, and must be scrolled around.

FIX: Do not hide/remove your current ship in the items view section of the UI, so you can efficiently see all your ships when you have your ship hangar node selected.


ISSUE: Moving stuff between ships, containers, etc.. requires a lot of extra clicking in the new UI, and constant scrolling of the list on the left, and the alternative is taking up your entire screen with different inventory windows.

FIX: Re-enable dragging items to window tabs, so you can stack the UI windows you need to move items between and efficiently move items by dragging to the tabs.
Michael Harari
Genos Occidere
HYDRA RELOADED
#312 - 2012-05-30 16:29:04 UTC
Issue: Despite being able to take things from the corp hangar and put them into my personal hangar, I cannot take things from the corp hangar and drag them into the trade window. This is a pain in the ass when Im trying to give some new guy a rifter.

Fix: Allow items to be moved from the corp hangar to the trade window
RC Mine
#313 - 2012-05-30 20:22:13 UTC
Honestly I do not know how to make this better without giving us back our old IU..
The new inventory is just horrible..
Looting, mining everything is so hard, confusing and cluttered that I almost stoped playing..

In fact I have been skipping looting a lot and station spinned instead.

I need to click 1 container and have that open in one window, then click ship cargo and have that open in a seperate window..

Trying to operate a rorqual inside a pos with 10 corp hangars and lots of other modules are hopless with everything opening in the same window.. and the inventory list so long you have to scroll up and down all day.

It also covers so much of the screen because of the list of items on the left.

Often you must scroll and if you hold mous over a corp hangar for a few sec it changes view to that.. so I have to scroll up and down again to find my ship hangar again.

the new inventory works ok in station but not in space.


FIX
Seperate ship hangar, corp hangar and ship maint arrrays.. More or less give us back the old style
Ekan Jaytee
Doomheim
#314 - 2012-05-30 20:33:57 UTC
HTP2K wrote:
Easiest Possible Fix which will satisfy many of the people that have problems with the UI interface....
Give an option to turn the UI OFF (turning off the index and the 1 window format) IE revert to the old way.

You managed it with station walking.

Give the players the option to turn it off and see how many of your active subscribing accounts actually use the current interface


I agree 100% with this. The new UI has sapped the fun out of many little things in EVE that I didn't even notice that I was performing before.
Bones Miner
Miner's Mulitnational Monopoly of Mining Miners
#315 - 2012-05-31 01:23:02 UTC
Took me a bit to "Get used to the new UI". I do understand how some don't and rage about it. But i like it...mostly. It has a few bugs and could be tweaked some.

Issue: Every time i jump the inventory toggles. If it was open it closes, if it is closed it opens. If i want to look at my inventory I want to hit the button. If i was looking at something, you forced me to stop looking at it.

Fix: Stop it from "sensing" what it thinks i want and stay closed or stay open.


Issue: The "My filters" section needs to stay closed ALL the time unless i want to use it. and 9/10 times it takes me 2 clicks to get it to shrink. If i want to filter for something let me hit 1 button. Stop forcing me to look at something i don't want all the time.

Fix: coding it to stay closed unless opened


Issue: I do mining ops with my Girlfriend in her Mammoth, She has 9 Giant secure cans in her hold to haul more. It is nice they appear on the list so she can open the jet can we use and drag n drop ore into each can. She gets frustrated when she drops ore on a full can and has to click and try another can repeatedly 'till she finds an empty one.

Fix: To the left of the Canister icon in the list add a small blue slider that shows the capacity of the cans. Like the blue bar on top of the UI now. or turn the ICON blue or red if it is full. Or as you hover over it with your mouse the highlight of the can changes to show capacity.

I also run a Noctis for salvaging, with 10 targets being pulled in and a lot of wrecks i need to open, i like how each wreck appears in the list and i can keep tapping LOOT ALL and then all the wrecks cycle and disappear from the list.
Bones Miner
Miner's Mulitnational Monopoly of Mining Miners
#316 - 2012-05-31 02:02:47 UTC
Issue: The pricing modal for items in your inventory is off... WAY OFF! 1 Module i hover over says its worth 350,000 isk so i hit View Market. There are 10 listings of the item selling for 50,000 to 125,000 and 1 guy selling for 350,000.

Fix: Better pricing modal like average moving price for last 30 days. or Median value of all listings within 9 jumps. any calculation of fair market value would be more accurate and better than what it is now. It should also be based in the Region you are in.
Flyin' Hawaiian
Ministry of War
Amarr Empire
#317 - 2012-05-31 02:14:57 UTC
First off, thanks for making living in pos's bearable again. But there's still work to be done.

My ideas are:

1) Like many have mentioned before, the inventories need to remember their state. If someone likes to have many windows, they can separate them by shift+click. The next time that inventory is opened, it should remember it's settings (position, item icons, etc) and stay separate. This would allow many of those who don't want a unified inventory to separate and shape their inventory windows the way they want. In essence, allowing them to have "the old inventory" if they wish. Things like wrecks should be a group that remembers the setting for all wrecks.

2) Allow users to make their own groups in the tree. Just like with corp bm's let us create and name the groups and let us determine what goes where. (those who live in pos's can group all the things they don't want to see in one "folder")

3) Allow users to determine the order of appearance just like with the watch list. If we can drag and order the appearance of the folders in the tree, we can then order them the way we want. This would allow us to put stuff we rarely use in a folder at the bottom, and things we always use toward the top (ie pos guns in a folder at the bottom, and SMA's and CHA's in their own folders near the top.)

CCP had good intentions in wanting to unify and simplify our inventory to make things easier. However by doing so they also took away a lot of customization.
Lady Patricia
Pyro Tech Industries
#318 - 2012-05-31 11:16:38 UTC
could you make please, that if i select items and ships in my cargo and move them together into my hangar (items or ships) that ships go to the ship hangar and items to the items hangar?

if i now drop all together into the item hangar, the ships stay in my cargohold... if i drop them into ship hangar, the modules stay in my cargo

Pyro Tech Industries

The capital production specialists

http://capships.com

Psichotic
Caldari Provisions
Caldari State
#319 - 2012-05-31 11:43:20 UTC
It takes forever to load now.

Everytime I go to reship during a fight I have to wait for the entire inventory to load.

Separate the Items and Ships!
Alexia Killfist
LVX PHOENIX
#320 - 2012-05-31 16:07:54 UTC  |  Edited by: Alexia Killfist
ISSUE: The unified Inventory epic fail

FIX: The windows should remain persistent (memorize last setting in each window) so when we re-dock, these windows will be open at the previous setting.


Having to constantly re-open windows in station is a royal PAIN and detracts from the original, simplistic inventory we used to have which made game play easy and effortless. Please make the new Unified Inventory optional or fix the issue.