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Player Features and Ideas Discussion

 
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How should we improve the inventory UI?

First post First post
Author
chris elliot
Lazerhawks
L A Z E R H A W K S
#201 - 2012-05-23 09:04:06 UTC  |  Edited by: chris elliot
Problem: You took away the loot all button.

Solution: Give it back

Problem: The new itemization thing is absolutely TERRIBLE!!

Solution: Push the 'Undo' button
Arco Arachni
Deep Core Mining Inc.
Caldari State
#202 - 2012-05-23 09:39:32 UTC
Switching through POS modules, labs, arrays hangars etc ...

KEEP the selected Division
KEEP the string in filterfield

Windows
Each container should keep its position,size and settings.
I don't want to spend my time rearranging windows all the time!

Large amount movements (eg blueprints, copies etc) with non-stackable items takes longer than before.

You cannot drop multiple selected bluprints onto window title, border, or existing blueprints in container, as it breaks movement, when items aren't stackable. Having more blueprints in a container, than your client height allows to show makes it complicated... you need to toggle the selection-bar... argl

Sort all POS modules in expandable groups.
Make those groups sortable or filter applyable.

STOP using a window setting (small, medium large symbols) for all open windows on refresh.

Make that inventory symbol in the taskbar lockabla at the bottom again.
And give back my ship hangar!

Even if I m willing to adapt to new behavior... this system is a step back and absolutely uncomfortable for intense use.
Sorry!
MMXMMX
Destination Fncked
#203 - 2012-05-23 10:21:46 UTC
PL go back to the old system fast !!!!!! Ugh
Decon Hawke
Aetherstream Consortium
#204 - 2012-05-23 10:38:05 UTC
I for one do not like the new inventory system. As has been stated by others,
--It's Cumbersome and Frustrating--

I find the new system slowed done gameplay due to the more complex nature of it when it came to reloading my active ships ammo and replacing lost drones. This was bad enough post mission when I was getting ready to salvage but once I had to dock to replace my entire drone complment and my wingman nearly lost thier ship due to thinking I would be a couple of minutes at most when in reality it took me almost five minutes to fight through the godamn UI.

The old one was much cleaner, In the above example. with the old BETTER UI, I would have docked, the hanger tab would be open with my active ships cargobay / drone bay open as two seperate tabs above it so I could quickly and simply find were I stored my drones/ammo (Hell the filter was great for this) Drag and drop and launch within 30-40 seconds.

Please please even if you keep the current UI, can we get an option to use the old style UI with no mod's ?

Though, to be fair, I do like ONE thing about the "better" UI, the Estimated Price of item(s). But compared to everything else. It's a Horrid, unnessasery and cumbersome "improvement"

Sutskop
Republic Military School
Minmatar Republic
#205 - 2012-05-23 10:49:44 UTC
Arco Arachni wrote:
Switching through POS modules, labs, arrays hangars etc ...

KEEP the selected Division
KEEP the string in filterfield

Windows
Each container should keep its position,size and settings.
I don't want to spend my time rearranging windows all the time!

Large amount movements (eg blueprints, copies etc) with non-stackable items takes longer than before.

You cannot drop multiple selected bluprints onto window title, border, or existing blueprints in container, as it breaks movement, when items aren't stackable. Having more blueprints in a container, than your client height allows to show makes it complicated... you need to toggle the selection-bar... argl

Sort all POS modules in expandable groups.
Make those groups sortable or filter applyable.

STOP using a window setting (small, medium large symbols) for all open windows on refresh.

Make that inventory symbol in the taskbar lockabla at the bottom again.
And give back my ship hangar!

Even if I m willing to adapt to new behavior... this system is a step back and absolutely uncomfortable for intense use.
Sorry!


Listen to this man. With these suggestions the new system might get somewhere near useable. Until then please make it optional. And CCP, please play your own game before making UI changes.
byron yuu
Redeye Inc.
#206 - 2012-05-23 11:25:40 UTC
seems i lost a reply so heres a runup of a idea for a fix.
the window is a good idea but needs help... i like the option the hold shift and click a hanger to open multiple windows, but these windows should be lockable and auto open or have seperate tabs if pined so they become permanent..
we need 4 lockable windows if you plan to keep this setup, 1 for personal inventory, corp inventory, pos inventory, and ships inventory (especialy cap ships with multiple hangers) thats just 4 windos identical to the new idea you already have.....
the pos inventory option is way to much with all the corp labs, ship hangers, arrays, and even guns showing, they should have it set to show what you set on overview only and also be range specific (icon saying close enough to use). the guns alone fills my window way more than needed as i know unless im fighting all the time my pos guns are loaded so thats not really needed to see hence my overview for pos hangers would be best way to see inventory at a pos.

basicly its a good show but limited to 1 window is bad and the auto open option being gone is also a problem easily fixed. in combat a ships hanger needs to be fast and easy to use or you could die so ships must be kept seperate at least in space so we dont have a window blocking combat as we see if we have things needed or to drop to others. (i dont even know how jet cans will be in space sounds horible if a ton get droped)

wow speelings not so good but not gona fix now just read the idea its close hehe
MackemInSpace
XX Industries
#207 - 2012-05-23 11:53:57 UTC  |  Edited by: MackemInSpace
CCP Optimal wrote:
The newly formed team Game of Drones is somewhat surprisingly not going to work on drones (for now at least), but instead we're going to take a stab at improving the inventory management UI in EVE. In an attempt to get it right, we're interesting in collecting feedback before we get our hands too dirty so it would make us happy as hell if you could list the biggest beefs you have with the current inventory UI. I was thinking about a format like this:

ISSUE: Explain your issue
FIX: How do you suggest we fix it?

Example:
ISSUE: The huge pile of windows that you end up with when performing simple inventory management tasks
FIX: Make it possible to manage your inventory through a single window that lists all the accessible inventory locations as well as making it easy to browse and drag items between them

Oh, and I'll fix lag while I'm at it, so no need to explicitly request that

Thanks in advance.



ISSUE: The single-window inventory system on the whole is overly complex, making simple inventory tasks take much longer than with the old system for pretty much every task other than collecting PI resources from Customs Offices, and making it take slightly longer to open a window than it did before due to the increased amount of information the new window collects and displays.

FIX: A "UI settings" section in the ESC menu to allow users the choice of using the new UI or the old one. (Did we learn nothing from the Incarna Captain's Quarters backlash? "Yes it's very pretty, now how do I turn it off so that my game runs faster again?")




ISSUE: Menu on the left of the new inventory system is overly cluttered when trying to use it at a POS, meaning you have to squint and scroll through large numbers of rarely-accessed turrets and industrial arrays to find something as commonly needed as a ship bay.

FIX: Use a hierarchy view system like the one in the Fleet window, allowing the user to close the turrets and refining arrays and just view the ship bays and corp hangars if they so desire.

What we have: The UI while sitting at a POS in a DEV blog... a POS that's only in the process of being constructed by the look of the lack of arrays

Proposed FIX: More user-friendly hierarchical UI proposal
Vdr
Dirty Vagrants
Intergalactic Space Hobos
#208 - 2012-05-23 12:54:34 UTC
to make the inventory in POS workable you need to be able to rename CHA`s.
that would solve a lot of the finding crap issue with multiple hangars. also filter out ones that are offline.
Commander A9
This Was The Way
Homicidal Tendencies.
#209 - 2012-05-23 13:28:40 UTC
How to improve inventory system?

Simple: go back to the way it used to be before Inferno. Problem solved.

Recommendations:

-enable ships wobbling in hangar view (pre-Captains Quarters)

-add more missions (NPC fleet vs. NPC fleets that actually shoot)

-STOP NERFING EVERYTHING!

Join Live Events!

Tabimatha
Center for Advanced Studies
Gallente Federation
#210 - 2012-05-23 14:12:07 UTC
Please give back the old inventory or a way to make the new system work identically.

The new system has great new feautures and that is probably awesome if you spend most of your time managing inventory. In that case your gameplay is mainly clicks and your graphics are the menus and windows.

But if your main concern is flying in space and particularly pvp, extra clicks and more screen taken up by cargo is very bad.

That's it, it's a simple argument. More features are totally irrelevant to some people, while more clicks and space devoted to inventory is crippling. Please accomodate us.
Elenor Kharne
ergo optima
#211 - 2012-05-23 14:12:41 UTC  |  Edited by: Elenor Kharne
my 2 cents


  • the windows state in station is not saved anymore hence I cannot organize the inventory in station in a preferred way without setting it up every time. On station I had like a window on top for selecting ships and cargo and inventory in separate windows so i could easily move stuff.
  • ships in that left overview only show names and I find it difficult without seeing that preview ship icons I am used to (text is parsed much worse than images for the human mind)
  • the active ship is disappearing from the ship list (which feels odd)
  • you can't turn off all the extra bars which are not needed anymore. eg: while using cap boosters for cap injected pvp ships in containers (-> more cap charges), i had it open so i could easily dragndrop charges into the cargohold. Now that minimal window has just grown unnecessarily
  • merging things into one reduces overview of all stuff. Sometimes uncluttered multiple windows is the better choice -> like its the case for me here. Considering I use 98% of the time windows for my inventory, I find it really inconvenient to be forced to split them every time.
  • when using the text filter/search, the filter is cleared while switching groups. I often find that I am in the wrong windows and have to type again


I really like that filter system, but as I said, the other things need a lot of work to be on par with the old one!

PS. For all others, having the old thing still available means a lot of work to keep both systems functional. Which often results in a lot of work which might be better used in really ship related features Cool
galrizian
Mini Vikings
#212 - 2012-05-23 14:24:59 UTC
CCP Optimal wrote:
The newly formed team Game of Drones is somewhat surprisingly not going to work on drones (for now at least), but instead we're going to take a stab at improving the inventory management UI in EVE. In an attempt to get it right, we're interesting in collecting feedback before we get our hands too dirty so it would make us happy as hell if you could list the biggest beefs you have with the current inventory UI. I was thinking about a format like this:

ISSUE: Explain your issue
FIX: How do you suggest we fix it?

Example:
ISSUE: The huge pile of windows that you end up with when performing simple inventory management tasks
FIX: Make it possible to manage your inventory through a single window that lists all the accessible inventory locations as well as making it easy to browse and drag items between them

Oh, and I'll fix lag while I'm at it, so no need to explicitly request that

Thanks in advance.



1 QUESTION....................is there going to be an option to change back to the old inventory..... yes or no ?.
galrizian
Mini Vikings
#213 - 2012-05-23 14:42:39 UTC
Exodus Lied wrote:
Issue:


As with most of you I started Eve today to find that they released their new expansion. I was kind of jazzed because I like to fly missile boats and this was going to be the expansion to make the missiles cooler. I will admit that I never read the patch notes in any great detail. However had I read the newest one I would have noticed the slew of changes they made to make cargo and inventory “easier”. Now I put the term easier I quotes because that is the term they use.

Let us fast forward through the downloading and patching to the start of a normal Eve day for me. I am a member of the corporate Planetary Interaction chain to help produce fuel for our towers. For this I need access to:

1) The corporate hanger. We keep all of our materials in there.
2) The ship bay. For this process I use a couple of different ships to expedite the process.
3) Ship cargo. Well this one is obvious. The stuff is not going to move itself.

Now before I go on I need to remind you this is “easier” than the old way.

So when you first open up your “inventory” you are subjected to a rudimentary filing system. You have ship hanger, item hanger, and corporate hanger. Below that you can apply filters (because applying a filter is “easier” than using the search function already in place).

I need to move some electrolytes from the corporate hanger to the cargo in my ship. So I scroll down through the menu and I find the section labeled “Corporate Hanger” and then I scroll down to find the “materials” section. As a reminder that is “easier” than clicking the “Corporate Hanger” button next to the “Station Management” button in the lower right had corner.

Now that I found my material I need to get it into the ship. So, I did what I usually did to open my cargo (back in the day when things were hard) and double clicked on my ship. All of a sudden I lose access to the corporate hanger selection and the filing system moves the selection to “Active Ship”. Well that was unexpectedly annoying. Apparently having more than one window is not compliant with the new “easier” way of doing things. Dragging and dropping things from one window into another window is too archaic for this day in age.

I went back to the corporate hanger and opened up the materials portion again and began working on the puzzle of how to get something from the hanger to the cargo in my ship. I tried dragging and dropping the item on to my ship and that didn’t work. So out of frustration I try to open my cargo by right clicking and selecting “Open Cargo”. Well as anyone can tell you that was a waste of time as well considering it does the same thing as double clicking on the ship itself. I just want to remind you that this is the new “easier” way of doing things. Apparently what you need to do is scroll down to the corporate hanger, select materials, than scroll back up to active ship, drag the material over to the file selection portion, and drop it there. That is the “easier” way.

Back in the day when things were hard all we had to do was open the corporate hanger, open the cargo on our ship, and drop in the stuff we wanted in there. I can’t imagine how we ever put up with that. Obviously the new way is “easier”.

After finally getting my electrolytes in my ship cargo I close the inventory window and undock. I guess that it is not as common as I would have thought but I like to fly around with my cargo window open. It makes it easier to keep track of ammo, fuel , and the goods you have in your cargo. I was a fairly disappointed when I clicked on my cargo button as I was in warp to my first stop. The new “easier” system took up the whole screen. I remembered that while I was docked I expanded the window to take out some of the mind numbing scrolling. At that point it occurred to me that this “easier” way of doing things is going to be 1 window… everywhere. In the station, in space, at a pos, in a wormhole; everywhere you want to go the “easier” system is going to be there to make life “easier”. By consolidating everything into one window CCP had single handedly taken a 10 minute process and made it a 30 minute process. With constant resizing and scrolling and moving it out of the way this “easy” system has defiled even the simplest of tasks. I turned around at my fist stop to dock up and write a petition.

If there was ever was a time to say this old beat up over used saying it is now

IF IT IS NOT BROKEN, DON’T FIX IT!


Solution:

Change it back to the way it was. The harder old days were easier than this mess.

AGREED M8 :)
Flinny
EUROPEANS
#214 - 2012-05-23 15:04:51 UTC
PUT it back to the way it was BEFORE , it worked for US
epsilonion
CLOVEN SKY
#215 - 2012-05-23 15:10:40 UTC
Old style was alot better..

working with jet cans and mining is a pain in the ass now..

[u]Boom you went BOOM!![/u]

Exodus Lied
Deep Core Mining Inc.
Caldari State
#216 - 2012-05-23 16:01:25 UTC
galrizian wrote:



1 QUESTION....................is there going to be an option to change back to the old inventory..... yes or no ?.


I have some bad news man. I got a response back from my petition and here is what it said:

Quote:
Greetings,

Thank you for contacting EVE Online customer support.

The unified inventory is an attempt to prevent players from needing an excessive amount of open windows to get the most basic functionality out of your assets. With it, you can more easily manage all of your inventory from one screen. You can set filters to search for precisely the items you seek and you can create specific groupings to drop items into for further filtering. For even further tricks and tips using the new system, you can read the dev blog published on it in the beginning of May:

http://community.eveonline.com/devblog.asp?a=blog&nbid=28637

This new inventory screen is an evolution of the old container windows and encompasses all of the previous functionality. If you do not like it, you can always hold down shift and click on a container you wish to open to receive the old container view or if you wish to leave the index screen out of your view, you can click the arrow that is above the cargo space meter. The unified inventory feature itself is here to stay although this is not necessarily the final iteration of it. Thus, I invite you to post any ideas, criticisms, or other feedback on the Features and Ideas discussion forum, here:

https://forums.eveonline.com/default.aspx?g=topics&f=270

Feedback on this forum is followed closely and it is the best field for your opinions and ideas to receive attention. Even if you might not see a reply on all threads, I assure you that all concrete ideas receive consideration internally.

Best regards,
GM Tiny
EVE Online Customer Support Team


Apparently the people who work for CCP think that the people who play EVE cannot manage multiple open windows.

With all the mistakes and problems with Eve, you wonder if the DEVs actually read the forums. But it is a worse thought to think they do.

Vas Vadum
Draconian Empire
#217 - 2012-05-23 16:10:20 UTC
I've already stated how it should be fixed a month before you guys did it and you ignored me. I just posted a new topic about it as I didn't notice this one though, to tired.

https://forums.eveonline.com/default.aspx?g=posts&m=1347977
Kamuf Larsen
The Night Crew
#218 - 2012-05-23 16:20:35 UTC
Problem:

I miss the ability to i.e have the corp hangar/ship hangar window in the middle of my screen and hit shortcut for my ship's cargohold and have it open in the down right corner as it was before.

Before i could open the corp hangar, resize and place the window where i want it and at the same time be able to open my ship's cargohold and place it where i want it and it stayed that way, which was very convenient. Now with i.e a corp hangar window up, if i open my ship's cargohold or another corp hangar/ship hangar it replaces the corp hangar window and vice versa and i have to reopen, resize and move the windows around every damn time. It's a pain in the ass and a timeconsuming annoyance, ESPECIALLY if u live in WH. I know the shift-click on i.e a 2nd corp hangar is possible but not really a helpful improvement.

Fix:

Either revert back to as it was before OR give us the ability to disable the new inventory UI OR just make it so that the windows are separated and saved as we want em (like before). So that we can have like for example 1x corp hangar window, 1x ship array window and my ship's cargohold up at the same time where i want them without them replacing or interacting with each other.
Hope it's doable =)

Oh and btw...thx for an AWESOME GAME! I hope the unthankful whining maggots doesn't demoralize u in any way. Plz keep up the go0d work. We appreciate it more than u know! :P
Nadari Tamlin
Compound Interests
#219 - 2012-05-23 20:30:17 UTC
Love this game, but I have to agree with a lot of the folks here. When it comes to inventory management, one size most assuredly does not fit all. It would go a long way toward rectifying some of these issues if pinned windows acted as they did before; they stay where we put them. This new inventory screen is both herky AND jerky. Flow of gameplay has been severely reduced with this new menu.
Jonuts
The Arrow Project
#220 - 2012-05-23 21:44:42 UTC  |  Edited by: Jonuts
CCP Optimal wrote:
The newly formed team Game of Drones is somewhat surprisingly not going to work on drones (for now at least), but instead we're going to take a stab at improving the inventory management UI in EVE. In an attempt to get it right, we're interesting in collecting feedback before we get our hands too dirty so it would make us happy as hell if you could list the biggest beefs you have with the current inventory UI. I was thinking about a format like this:

ISSUE: Explain your issue
FIX: How do you suggest we fix it?

Example:
ISSUE: The huge pile of windows that you end up with when performing simple inventory management tasks
FIX: Make it possible to manage your inventory through a single window that lists all the accessible inventory locations as well as making it easy to browse and drag items between them

Oh, and I'll fix lag while I'm at it, so no need to explicitly request that

Thanks in advance.



Issue: Having a single window to do what NEEDS at least two windows.

Fix: Undo your **** up and restore the inventory to what ******* works. What the hell where you smoking when you decided to destroy the inventory management of this game, and where the hell can I get some? It's gotta be some good ****.


As far as Exodus Lied's response from his petition, let me dissect that real quick.


Quote:
Greetings,

Thank you for contacting EVE Online customer support.

The unified inventory is an attempt to prevent players from needing an excessive amount of open windows to get the most basic functionality out of your assets. With it, you can more easily manage all of your inventory from one screen. You can set filters to search for precisely the items you seek and you can create specific groupings to drop items into for further filtering. For even further tricks and tips using the new system, you can read the dev blog published on it in the beginning of May:

http://community.eveonline.com/devblog.asp?a=blog&nbid=28637


Well, the shift-click trick is ESSENTIAL to using the inventory screen. And what does shift-click do? Opens all the windows. You can't manage several inventories from a single screen. Why would you even try? The filter system would be quite awesome, if it didn't come bundled with the crap single-window inventory. The new inventory system is just outright user-unfriendly. I haven't played in a few days (Yay for D3!) and it took me a trip to the forums to learn how to open my inventory AND my ship cargo hold. A TRIP TO THE FORUMS! I hate to say it, but this UI makes Windows 8 look user friendly! Thats a god damn achievement! And no, not the good kind!

Quote:
This new inventory screen is an evolution of the old container windows and encompasses all of the previous functionality. If you do not like it, you can always hold down shift and click on a container you wish to open to receive the old container view or if you wish to leave the index screen out of your view, you can click the arrow that is above the cargo space meter. The unified inventory feature itself is here to stay although this is not necessarily the final iteration of it. Thus, I invite you to post any ideas, criticisms, or other feedback on the Features and Ideas discussion forum, here:

https://forums.eveonline.com/default.aspx?g=topics&f=270

Feedback on this forum is followed closely and it is the best field for your opinions and ideas to receive attention. Even if you might not see a reply on all threads, I assure you that all concrete ideas receive consideration internally.

Best regards,
GM Tiny
EVE Online Customer Support Team



Evolution? If there were such a thing as de-evolution, this would be a picture a perfect example! This is like taking the wheels off a car and calling it progress! Again, with the shift-click, how the hell were we supposed to figure that one out? Basic inventory management shouldn't require a petition or a trip to the forums! Seriously, be glad knee-capping the developers is illegal and I LIKE not being in jail!

Whats the next "improvement" on this list? Removing all the ships?