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Incursion fixes/feedback thread

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Author
okst666
Federal Navy Academy
Gallente Federation
#61 - 2012-01-23 20:19:45 UTC
Haqar wrote:
okst666 wrote:
Automatically disband corps and alliances, then ban users that shoot the mothership before a certain amount of the smaller sites (lets say 5000) have been accomplished. then they are free to go.

Also incursions should spawn at a much faster rate than now...and they should "infect" more and more systems and grow over a short amount of time. This is barely an invasion...

Additionally - to take care of the lack of fleetcommanders - give us the possibility to have NPC-Fleets to join.

The NPC-FC should automatically tag the right targets. And NPC-Fleetmembers should follow them too.
Also NPC-Fleetmembers should be able to listen and follow to the "NEED SHIELD, NEED ENGERY" orders the human fleetmembers give in the fleetwindow.
It would be nice if they have sleeper AI .. they automagically repair eachothers...so the code is allready there..it should be easy to implement incursions NPC-Fleets too.






OR.....you fc yourself....Blink


I do not want to be responsible for any ship losses. In fact I want the total opposite..I want someone to blame and shout at about ship losses!
Even better if it would be an npc..so it is CCP's fault again.

[X] < Nail here for new monitor

Joe SMASH
You Got A Purty Mouth
#62 - 2012-01-23 20:22:58 UTC
supersexysucker wrote:
Nerf moons, 0.0 has no effort moons, highsec has effort incrusions... you want to nerf incrusions... then get around to them moons too...

Takes what, 1 falcon to screw a whole fleet in an incrusion... billions in loses... takes um what, 1000 people to even try to attack a tech moon. Can't really say risk vs reward now can we?

Also nerf chain ratting if that is still around since all these 0.0 bears seem to want to nerf HS more danger isk.

rofl.


If 0.0 moons take no effort, why don't you take a few for yourself? After all, according to you, it's risk free!

And calling a high sec incursion risky is laughable at best and completely moronic at worst.
Myz Toyou
Nekkid Inc.
#63 - 2012-01-23 20:29:39 UTC
- let the sec status of the Incursion system drop by 0.2 every 24 hours after the MOM has spawned
- no CONCORD in Incursion systems
- HTFU
Zubrette
R3d Fire
#64 - 2012-01-23 20:29:54 UTC
1. Bring back Sansha Gatecamps in High-sec. People who carelessly wander into an Incursion system should pay in blood. This forces people to be social in the Incursion channel and actively seek safety in numbers when pushing through a system. Right now they just spawn once the Incursion starts and after being killed they do not respawn.

2. It's ridiculous that you can make more ISK/hour in Incursions than in 0.0, you must balance Incursion payouts to match Level 4's. I do think that payouts in Lowsec / 0.0 should be much larger than their highsec counterparts, considering the risk.

3. If you do not wish to balance payouts, please remove the ability to extend an incursions duration by avoiding the Mothership. After the mothership spawns, sites should not respawn.
Ziranda Hakuli
Brutor Tribe
Minmatar Republic
#65 - 2012-01-23 20:31:22 UTC
Many folks here have valid points.

After running the incursions for abit i have to agree that the Vanguards are needing some attention to help promote the higher areas to play in making them more appealing.

Seeing that 0.0 likes to come up to Empire space to play with the incursions and not the ones in 0.0 space I like to suggest something for those that are left alone far too long. They start to spread to other constellations that are next to it. This should make a really good balance between empire and 0.0 incursions seeing that there is a different level of security over the areas. Empire has navy ships to help defend systems as 0.0 has none and its up to the players to defend it. I have done an incursion out in 0.0 are they are not friendly it does require large alliance fleets to deal with them but they are use to doing the blob action of drakes.....i think they will need battleships and basilisk pilots for sure.

Enjoy kids
Comy 1
Imperial Shipment
Amarr Empire
#66 - 2012-01-23 20:31:30 UTC  |  Edited by: Comy 1
What I would like to see is the following:

1) Change the isk/lp ratio to make a larger part of the income be from lp.

2) Do not allow sites to be blitzable. To me it's stupid that you can complete a site with a total of 20 or something ships by only killing 3.

3) There should be better payout from the higher end sites relative to the low end (aka vanguard), since they requires alot more effort and organization to run. This is probably best started by making vanguard sites require all Sansha ships to be killed, and monitoring the behavior of the players. If the majority still run vanguards exclusively a nerf to income from vanguards might be warranted aswell on top of the blitz removal.

4) Stop the sites spawning once the mothership is up. However, it should probably take longer for the Sansha influence to be removed to prevent an incursion to be gone in a matter of hours. I would think aiming for 24 hours if an incursion constellation is fully utilized is a good number. To prevent people from organizing swaps between incursions to prevent a mothership spawn you would probably do best to remove the regain of Sansha influense all together.

This is what I can come up with from the top of my head, I'm sure I can think of more eventually.
DarthNefarius
Minmatar Heavy Industries
#67 - 2012-01-23 20:33:31 UTC
Morganta wrote:
put the whole bloody mess on a timer



I agreee each Incusion should be put on a 7 day timer & at least 3 should be up in HI SEC all the time
Also I'd like to see a new form of Incusion ( DRONE incursions where the dead drones poop moon goo )
and a week or 2 after the new incursions start a climax to the Sansha incursion with a steep drop off of Sansha incursions & a ramp up of Drone incursions!
An' then Chicken@little.com, he come scramblin outta the    Terminal room screaming "The system's crashing! The system's    crashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children'
KrakizBad
Section 8.
#68 - 2012-01-23 20:33:32 UTC
Remove incursions from hisec.
DarthNefarius
Minmatar Heavy Industries
#69 - 2012-01-23 20:38:37 UTC
Scrapyard Bob wrote:
Reppyk wrote:
Sansha gatecamps in high sec, but with a message popup when you're about to jump inside the constellation.


As long as the sansha gatecamps do not scram/tackle, that would be fine, as many of the incursions take place along travel bottlenecks. CCP would have to add more bypass routes between constellations before they could make the gate camps more then a minor annoyance.



I like the idea of HI SEC Sansha gate camps too but the gate guns should occasionally fire on Sansha if they agress
An' then Chicken@little.com, he come scramblin outta the    Terminal room screaming "The system's crashing! The system's    crashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children'
supersexysucker
Uber Awesome Fantastico Awesomeness Group
#70 - 2012-01-23 20:39:49 UTC
Joe SMASH wrote:
supersexysucker wrote:
Nerf moons, 0.0 has no effort moons, highsec has effort incrusions... you want to nerf incrusions... then get around to them moons too...

Takes what, 1 falcon to screw a whole fleet in an incrusion... billions in loses... takes um what, 1000 people to even try to attack a tech moon. Can't really say risk vs reward now can we?

Also nerf chain ratting if that is still around since all these 0.0 bears seem to want to nerf HS more danger isk.

rofl.


If 0.0 moons take no effort, why don't you take a few for yourself? After all, according to you, it's risk free!

And calling a high sec incursion risky is laughable at best and completely moronic at worst.


So whats the effort again? You launch a tower, than after tmw won't even be work to fuel... and let it mine money.

In order to lose said tower you need like 1000 people to attack you (so ya, kinda why I don't take a few myself!).

Incrusions you need to work as a fleet, need logis who are paying attention, need to warp around to different sites, beat other fleets who are in said site (or find another)

You need one falcon to jam your logis and boom, likely 2-3bill MIN lose.

Ya that moon goo is really risky hard work! Now that I see it all laied out... how foolish I was to call it easy! Roll


Your nerf idiots are just that, any SMART eve player is just going to do what makes the most isk/h if you nerf incrusions to lvl 4 isk levels... most are just gona go run those easy lvl 4's...

If you nerf vanguards... everyone will just run the new better site... either make everything = of deal with the fact players are going to be drawn to the most isk/h things.
Haqar
Deep Core Mining Inc.
Caldari State
#71 - 2012-01-23 20:41:34 UTC
Myz Toyou wrote:
- let the sec status of the Incursion system drop by 0.2 every 24 hours after the MOM has spawned



I like that, would add that the mom loot gets increasingly better the sec staus drops
Wolfteox
Demonic Wolf Pack
#72 - 2012-01-23 20:42:56 UTC
Myz Toyou wrote:
- let the sec status of the Incursion system drop by 0.2 every 24 hours after the MOM has spawned
- no CONCORD in Incursion systems
- HTFU



Well i would have to say i would agree with the sec drop as long as they add a timer to when the mom can show up. It would help get more POSs placed in highsec by lowering the sec enough to place it then killing the mom to restore the sec levels.

As for point two NO cause then its no better then Null or low sec and defeats the whole idea of it all in the first place.
Ispia Jaydrath
Reib Autonomous Industries
#73 - 2012-01-23 20:42:59 UTC
supersexysucker wrote:
Joe SMASH wrote:
supersexysucker wrote:
Nerf moons, 0.0 has no effort moons, highsec has effort incrusions... you want to nerf incrusions... then get around to them moons too...

Takes what, 1 falcon to screw a whole fleet in an incrusion... billions in loses... takes um what, 1000 people to even try to attack a tech moon. Can't really say risk vs reward now can we?

Also nerf chain ratting if that is still around since all these 0.0 bears seem to want to nerf HS more danger isk.

rofl.


If 0.0 moons take no effort, why don't you take a few for yourself? After all, according to you, it's risk free!

And calling a high sec incursion risky is laughable at best and completely moronic at worst.


So whats the effort again? You launch a tower, than after tmw won't even be work to fuel... and let it mine money.

In order to lose said tower you need like 1000 people to attack you (so ya, kinda why I don't take a few myself!).

Incrusions you need to work as a fleet, need logis who are paying attention, need to warp around to different sites, beat other fleets who are in said site (or find another)

You need one falcon to jam your logis and boom, likely 2-3bill MIN lose.

Ya that moon goo is really risky hard work! Now that I see it all laied out... how foolish I was to call it easy! Roll


Your nerf idiots are just that, any SMART eve player is just going to do what makes the most isk/h if you nerf incrusions to lvl 4 isk levels... most are just gona go run those easy lvl 4's...

If you nerf vanguards... everyone will just run the new better site... either make everything = of deal with the fact players are going to be drawn to the most isk/h things.


Obvious troll is obvious.
Samantha Utama
Caldari Provisions
Caldari State
#74 - 2012-01-23 20:44:06 UTC
this isn't ISK/HR Online...
Vindictate
Vae Caudex Corporation
#75 - 2012-01-23 20:46:35 UTC
I think incursions need an expansion, like 8 more sites for each vg/assl/hq.

I also think having a Sansha beacon instead of nmc/ota so the sites are random and you dont know until you get there is a good idea.

Maybe a little drop 10% in payout of VG and boosting of other relevant to the resources it takes to get a 25 man fleet. This really needs to be taken into consideration, that is the effort of running a fleet.

Variety waves would be fun too like a solid wave of niarja/whatever, to just have a random chance or maybe just new Sansha ships

But not so you would die too quickly just adding dps/resist will NOT HELP

Other than that i expected the HS incursions to cause TONS of grief for the Bears but instead all I see are the Null/Low and even WH's crying and screaming the game isnt fair. Pretty damn ironic and hilarious.
Joe SMASH
You Got A Purty Mouth
#76 - 2012-01-23 20:47:11 UTC  |  Edited by: CCP Navigator
supersexysucker wrote:
Joe SMASH wrote:
supersexysucker wrote:
Nerf moons, 0.0 has no effort moons, highsec has effort incrusions... you want to nerf incrusions... then get around to them moons too...

Takes what, 1 falcon to screw a whole fleet in an incrusion... billions in loses... takes um what, 1000 people to even try to attack a tech moon. Can't really say risk vs reward now can we?

Also nerf chain ratting if that is still around since all these 0.0 bears seem to want to nerf HS more danger isk.

rofl.


If 0.0 moons take no effort, why don't you take a few for yourself? After all, according to you, it's risk free!

And calling a high sec incursion risky is laughable at best and completely moronic at worst.


So whats the effort again? You launch a tower, than after tmw won't even be work to fuel... and let it mine money.

In order to lose said tower you need like 1000 people to attack you (so ya, kinda why I don't take a few myself!).

Incrusions you need to work as a fleet, need logis who are paying attention, need to warp around to different sites, beat other fleets who are in said site (or find another)

You need one falcon to jam your logis and boom, likely 2-3bill MIN lose.

Ya that moon goo is really risky hard work! Now that I see it all laied out... how foolish I was to call it easy! Roll


Your nerf idiots are just that, any SMART eve player is just going to do what makes the most isk/h if you nerf incrusions to lvl 4 isk levels... most are just gona go run those easy lvl 4's...

If you nerf vanguards... everyone will just run the new better site... either make everything = of deal with the fact players are going to be drawn to the most isk/h things.


A fleet of less than 20 can take out a moon mining tower.

You are woefully uneducated and ignorant of what actually goes into moon mining and taking down moon mining operation. I am willing to bet you have never lived in 0.0 and ::maybe:: you might have visited there 1 or 2 times.
Snatch Frigate
State Protectorate
Caldari State
#77 - 2012-01-23 20:52:10 UTC
At the moment incursions have a problem with the griefers trying to stop others making isk

Agreed the vanguards may need fixing but on the other side of that is how often do you sit doing nothing whilst trying to make a fleet, often it can take an hour. Its worse for armour fleets as there appears to be 5-1 ratio of shields to armour ships (Not saying its a bad thing)

How it is at the moment where the mom spawns at the start is obviously not correct, As for no risk thats plainly cobblers seeing as we see wrecks often ,agreed usually a mistake but a wreck nonetheless.

Now someone mentioned no inflation but everything has gone up recently from faction tracking computers to tritanium now 4 isk in jita

No matter how you put it isk allows Eve to function down to mods ,ships,consumables and even toons, many incursion runners buy toons for say fleet boosters or make their own each puts isk into Eve, now nerf incursions and yes people will go to 0.0 run sanctums and make almost as much money.

At the end of the day if you nerf it people will move on to something else now atm we are getting back a lot of the players that left ,maybe they sold their toons and incursion runners bought them. One thing is certain we cannot afford to alienate another group of players without it hurting the only game I love and play.

Make vanguards harder whatever but bear in mind it can also hurt the game, in my tiny mind isk into players wallets means more real life dollars to CCP

Douchebag haters are going to hate nothing changes Big smile
DarthNefarius
Minmatar Heavy Industries
#78 - 2012-01-23 20:52:53 UTC
Instead of the Kundalini BOSS ship always being a mothership a new boss site should appear occasionally with a TITAN... that way Incrusions would last longer then just 4 hours :)
An' then Chicken@little.com, he come scramblin outta the    Terminal room screaming "The system's crashing! The system's    crashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children'
Jita Joe2 Jones
taxes are for communists
#79 - 2012-01-23 20:55:48 UTC
Joe SMASH wrote:
supersexysucker wrote:
Nerf moons, 0.0 has no effort moons, highsec has effort incrusions... you want to nerf incrusions... then get around to them moons too...

Takes what, 1 falcon to screw a whole fleet in an incrusion... billions in loses... takes um what, 1000 people to even try to attack a tech moon. Can't really say risk vs reward now can we?

Also nerf chain ratting if that is still around since all these 0.0 bears seem to want to nerf HS more danger isk.

rofl.


If 0.0 moons take no effort, why don't you take a few for yourself? After all, according to you, it's risk free!

And calling a high sec incursion risky is laughable at best and completely moronic at worst.



Ive seen many multi billion isk fit Billion isk battleships die in incursions, its not without risk, its a considerable effort to find good FC's and good logis to run with and there is always the risk of gankers bored with low sec, working under the outrageously arrogant idea that they need to "fix" something, blowing you up .
Endeavour Starfleet
#80 - 2012-01-23 20:56:57 UTC
If you are coming to this topic to incite flames, Troll, Or post crap please take it elsewhere.

The main goal ought to remove the "stupid" advantage shiny fleets have. Which is ability to blitz sites with little effort while a nonshiny fleet has to complete the site fully.

For instance instead of having to mine the Ore directly. Have it so that the roid involved can be shot at to generate just enough to complete the site. And no more. Others have that issue of "Just carry what we need before we go in"

Then increasing the payout on the higher sites while keeping Vanguards the same. This should spread things out a bit.

Again I think it would be great that if he had some way of showing skills to fleet. Too many people are getting in with fake skills.