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EVE Online: Crucible 1.1 deployment thread

First post
Author
Wallis Jenkins
GiveMeURFace
#241 - 2012-01-24 13:25:29 UTC
Qaitox Thiesant wrote:
Not accepting connections.
17 Players

WTF?!

Looks like CCP needs to move a few dozens freighters without harm))

This is the way the world ends...

Qaitox Thiesant
The Scope
Gallente Federation
#242 - 2012-01-24 13:25:55 UTC
Tash Slicer wrote:
Qaitox Thiesant wrote:
Not accepting connections.
17 Players

WTF?!




CCP Testing mate.


ah oke :)
Hadez411
The Scope
Gallente Federation
#243 - 2012-01-24 13:26:28 UTC
Today's forecast, a patch implementation with periods of fail and 60% chance of delay every minute you wait. Over here, you can see the strong b.s. front moving in, with a series of wide guesses and inaccurate estimations coming in from above.
Taligne Ordovna
Doomheim
#244 - 2012-01-24 13:26:47 UTC
Nice layout of these patchnote, good changes , nice dev-blogs. go on :)
Tash Slicer
Sebiestor Tribe
Minmatar Republic
#245 - 2012-01-24 13:27:33 UTC
Hadez411 wrote:
Today's forecast, a patch implementation with periods of fail and 60% chance of delay every minute you wait. Over here, you can see the strong b.s. front moving in, with a series of wide guesses and inaccurate estimations coming in from above.



Love it lol
Marcy C
Viziam
Amarr Empire
#246 - 2012-01-24 13:27:36 UTC
Tash Slicer wrote:
Qaitox Thiesant wrote:
Not accepting connections.
17 Players

WTF?!




CCP Testing mate.



Currently online: 0 Health: Server is down
Max today: 43,869 Version: N/A
Current record: 63,170 I
Dreistein
T.R.I.A.D
Ushra'Khan
#247 - 2012-01-24 13:28:05 UTC
Wallis Jenkins wrote:
Qaitox Thiesant wrote:
Not accepting connections.
17 Players

WTF?!

Looks like CCP needs to move a few dozens freighters without harm))


17... a few dozens... ?
Well, yes, VERY FEW dozens :-)
TKL HUN
Jugis Modo Utopia
pwn-O-graphy
#248 - 2012-01-24 13:28:18 UTC
Pleeeeease CCP, if you think you'll finish the patching at 13:00, tell us it'll be ready at 15:00. Everyone will be happy, if the server goes online at 14:00 ;)))
chreode
Incom Driveyards
#249 - 2012-01-24 13:28:24 UTC
proprmas wrote:

"Rome was not built in a day"



Nero did his best though
Marcy C
Viziam
Amarr Empire
#250 - 2012-01-24 13:28:55 UTC
Tranquility; Server is down

Serenity; ok (5,138 players) (
Singularity; ok (200 players)
Duality; ok (0 players)
Rascgun Hemah
Deus Malus Tech
#251 - 2012-01-24 13:29:39 UTC
Server up
Qaitox Thiesant
The Scope
Gallente Federation
#252 - 2012-01-24 13:29:40 UTC
zzzZZZZzzzZZZZzzZZZZZ
gunnergonk
State Protectorate
Caldari State
#253 - 2012-01-24 13:29:45 UTC
any news on the still not working t2 warp disruption field generator? for those of you who dont fly a heavy interdictor it has a point range of 36km but still only scrams targets up to 30km same as the t1 version! wasted 22 days of training! pettitioned it and bug reported it got a message back to say "yeah your right it doesnt work" thought it would be fixed in todays patch but can see no mention of it in the notes.
Wallis Jenkins
GiveMeURFace
#254 - 2012-01-24 13:30:07 UTC  |  Edited by: Wallis Jenkins
Marcy C wrote:
Tash Slicer wrote:
Qaitox Thiesant wrote:
Not accepting connections.
17 Players

WTF?!




CCP Testing mate.



Currently online: 0 Health: Server is down
Max today: 43,869 Version: N/A
Current record: 63,170 I

Well they could summon only 17 pilots))

And... status: unknown.. Again..

This is the way the world ends...

Hadez411
The Scope
Gallente Federation
#255 - 2012-01-24 13:30:43 UTC  |  Edited by: Hadez411
They should just start writing "Downtime will be extended on Tuesday, January 24th, 2012, from 11:00 to 'only god knows when' UTC for the deployment of EVE online: Crucible 1.1. For more information, please refer to bible."
Kosh Seere
Viziam
Amarr Empire
#256 - 2012-01-24 13:31:19 UTC
gunnergonk wrote:
any news on the still not working t2 warp disruption field generator? for those of you who dont fly a heavy interdictor it has a point range of 36km but still only scrams targets up to 30km same as the t1 version! wasted 22 days of training! pettitioned it and bug reported it got a message back to say "yeah your right it doesnt work" thought it would be fixed in todays patch but can see no mention of it in the notes.

Haven't u learned not to be an optimist when it comes to CCP? :D

Skill yourself!

Wallis Jenkins
GiveMeURFace
#257 - 2012-01-24 13:31:28 UTC
Hadez411 wrote:
They should just start writing "Downtime will be extended on Tuesday, January 24th, 2012, from 11:00 to 'only god knows when' UTC for the deployment of EVE online: Crucible 1.1. For more information, please pray."

RIGHT!!!!

This is the way the world ends...

Daddies Nightmare
Deep Core Mining Inc.
Caldari State
#258 - 2012-01-24 13:31:28 UTC
Extended DT and no free biscuit - shame on you CCP.
malaire
#259 - 2012-01-24 13:31:38 UTC
TKL HUN wrote:
Pleeeeease CCP, if you think you'll finish the patching at 13:00, tell us it'll be ready at 15:00. Everyone will be happy, if the server goes online at 14:00 ;)))

Not the players who come to play at 15:00 only to be told that they have lost 1 hour of playtime because server was up early Ugh

New to EVE? Don't forget to read: The Manual * The Wiki * The Career Options * and everything else

Kirin Falense
Some names are just stupid
#260 - 2012-01-24 13:32:03 UTC  |  Edited by: Kirin Falense
Dasola wrote:



  • POS mechanics desperatly needeing upgrade
  • More upgrades to SOV systems Ihub
  • Science&industry interface needeing update as well, takes 10-11 click to launch invention jobs ( Remember how PI was at introduction? Click fest, so please fix science&industry as well please ).
  • Large fleet fights, did you ever figure out why it performed so well and then you broke it and exactly how you broke it? Now we have this bublegum fix called timedilution....
  • Corporate roles and access overhaul to allow finer access controlls...
  • How about allow pos structures to be build on pos assembly array? Little funny that we can assemble Titans (Large enough to cause tidal effects on planets oceans...) in pos but not large pos tower that only takes 8000 m3 of space once completed...
  • Generals science & industry rewamp? How about construction ship? Large as orca, slow as freighter and cant move when building, slow assembly lines as well..



+1