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Player Features and Ideas Discussion

 
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Kill rights as a transferable commodity

Author
Grumpy Owly
Imperial Shipment
Amarr Empire
#1 - 2012-01-23 10:19:26 UTC
Whilst CCP seem to be avoiding repairing the abusable and considered by many to be "broken" bounty hunter system, for which many people in this forum are continuing to suggest sensible alternatives for I came up with a potentially low hanging fruit that CCP could capatalise from as an additional improvement to player policing.

This is to allow kill rights to be transferable. Maybe as an addition to the contract system or akin to the bookmarking process where they are transfered as items and injected.

The only needed stipulation that would be sensible to include would be the notification to the person who is involved with the kill rights as to a transfer of ownership and also a cooldown or grace period until the paperwork is finished for the new rights to be valid. This at least avoids quick transfers for unfair or unexpected tactical advantages.

It could also open up more of a bounty hunter profession as a result, with potentially people charging services to take kill rights or simply paying for them out of enjoyment.

Also remembering that kill rights only occur when victims have been unlawfully targeted in empire space and they haven't attempted to fight back.

This at least could add to the much missing and needed player policing mechanics the game is lacking in Empire Space at present that afford others some free reign to do things without sensible retribution.
XXSketchxx
Sniggerdly
Pandemic Legion
#2 - 2012-01-23 14:41:48 UTC
An old age request that needs to be answered.

I see it as a pretty easy fix to. Make it so you can turn Kill Rights into a contractable item that someone could buy and then apply to themselves so they now have kill rights.
Gasgat Alur
The Scope
Gallente Federation
#3 - 2012-01-23 14:50:43 UTC  |  Edited by: Gasgat Alur
Wow love the idea! Could replace the current bounty system if you tweaked it a bit!

If you're reading this then that means my time travel worked

Tippia
Sunshine and Lollipops
#4 - 2012-01-23 14:56:25 UTC
XXSketchxx wrote:
An old age request that needs to be answered.

I see it as a pretty easy fix to. Make it so you can turn Kill Rights into a contractable item that someone could buy and then apply to themselves so they now have kill rights.

Pretty much. The tricky part would probably be to make the contracts properly searchable without creating a complete database headache.

You'll want to make the name of the target a part of the search, but it can't be in the actual commodity (or each character would require a unique item and item ID for killrights against them) and just going by the contract description is... imprecise. They'd need to let us search for item attributes, rather than for the item itself (compare, being able to search for BPOs with specific ME/PE values).

I also suppose that contracts already handle the WTB/WTS differentiation, but for some reason I can't put my finger on, I get the feeling that it will need to be made clearer for these contracts (to properly separate, "I want X dead, I will give Y ISK for the trouble"-type requests, which would technically be a WTB contracts, and "I want to kill someone, I will pay Y ISK for the privilege" requests, which would technically be browsing a list of WTS contracts.)
Grumpy Owly
Imperial Shipment
Amarr Empire
#5 - 2012-01-23 15:00:59 UTC  |  Edited by: Grumpy Owly
Well the only problem area I could envisage is that if not carefull you could contract or transfer a kill right to someone who is in league with or the very person the kill right is involved with.

But I suppose reputations will be built around the profession and transfers could occur as individual offers as opposed to being just public.

It would be nice to have a tool of convenience with say a licensed access board perhaps for registered professionals. But in principle individual contracts could be achievable.

Ideally you could add a positive security qualifier also just as an extra check to confirm the "white knighting" status?

Wether then kill rights would be geographically located seems fair rather than transfering electronically as it then at least gives the pepertrator a chance to relocate. Unsure really, but its seems there are possible solutions with the existing system.

Overall it could be a helpfull benefit, I hope.

Of course this system could be improved upon if bounties where more effective and not abusable so as to add to incentives for bounty hunting.
Tippia
Sunshine and Lollipops
#6 - 2012-01-23 15:12:43 UTC  |  Edited by: Tippia
Grumpy Owly wrote:
Well the only problem area I could envisage is that if not carefull you could contract or transfer a kill right to someone who is in league with or the very person the kill right is involved with.
I suppose, but doesn't that kind of depend what kind of contract you offer?

I mean, if it's the "sell" kind, the target has to pay to make himself safe, and the alternative is that a third party picks it up just to get a legal target to attack. (By "sell kind", I mean a standard sell contract: I put up kill rights to individual X for sale; someone with an interest in going after him buys it from me). That seems like a fair deal -- if my intended target is willing to buy his peace (and I'm more interested in getting money than seeing him dead, since I made a sell contract) then that's fine and dandy, after all.

It's more the "buy" kind that is an issue, since I am (presumably) offering cash rewards for the death of the target. This leads to the same issue as with the current bounty system. Hell, it's even a worse issue, since whomever picks up the contract gets the money and don't even have to exercise the kill right to do so, so the target doesn't even have to suffer the loss of a clone to get the money the way they do now. So these contracts would need some additional accept/reject mechanics that the current contract system doesn't support.

The two contracts would also have rather different audiences: the buy contracts would attract the classic bounty hunter -- someone who gets paid to kill -- whereas the sell contracts are for the big-game hunter who's willing to shell out a buck or two to get the chance to earn some trophies (kill mails). The question is to which extent these two markets really exist and what kind of volume they'd see.
Grumpy Owly
Imperial Shipment
Amarr Empire
#7 - 2012-01-23 15:19:01 UTC  |  Edited by: Grumpy Owly
Indeed, it could be a complicated market.

And I dont have objections for either audience the buy/sell version of the process and would encourage options for both. Would be interesting to see how it would play out if this or an equivalent kind of process was implemented.

I wasn't going to propose the aspect of any real "new" mechanics for controlling bounty contacts to ensure fullfillment, but you seem to have convinced me that these extra options that could be stipulated into a contract process could only help to reinforce the trust into it and as such are probably needed given the EvE culture.
Grumpy Owly
Imperial Shipment
Amarr Empire
#8 - 2012-01-23 15:45:58 UTC
FYI and quoting the discussions in the general forum this isnt an original concept and others may already have considered this and the elements in greater depth as can be seen here:

Bounty Hunting - Lets get it sorted.
Tidurious
Blatant Alt Corp
#9 - 2012-01-23 21:07:30 UTC
+1

This is a much needed change, and could replace the bounty system. Killrights could be searched by target you want to kill - that should be pretty easy. It can be a separate contract class, such as trade/buy-sell/courier/killrights.

This might also make for an interesting impact on griefing - cool to see what would happen.
Evei Shard
Shard Industries
#10 - 2012-01-23 21:21:00 UTC
+1

This idea has been discussed since the old forums, and generally receives positive support. Would like to see it happen.

If kill rights are created as an item that is able to be traded/transported, there's some potential fun to be had with kill rights and jet-cans.

Profit favors the prepared