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Combat Pilot not fully sure of what to do next!

Author
Kyrplexa Insanitus
KarmaFleet
Goonswarm Federation
#1 - 2012-01-22 23:55:22 UTC
http://eveboard.com/pilot/Kyrplexa_Insanitus
Password: poop

I'm trying to make sure this toon sticks to sub-cap pvp, but I want to be ready for all scenarios in the future (considering training times).

The fault I'm running into is, I like seeing level V's.

I fly a legion primarily and beat up incursions and up to c3 wormhole sites. I'm almost done with adv wpn upg V... and I'm not sure what to do next.


Option 1.
Don't remap: Train -
Pulse Laser spec V 17d
Beam Laser Spec V 17d
Trajectory Analysis V 17d
Amarr Strategic Cruiser V ??d
Followed by a remap to I/M for all support skills for cruiser/battlecruiser PvP...

the flaw here is that I won't have battleship skills and will be missing out on possible fleet arrangements...

Option 2.
Remap as soon as adv wpn upg finishes, to I/m for support skills...

Same problem as above, but saves me 2.5 months or so of small % skill trainings to train for another time.

Option 3.
Tech 2 Large guns.
Amarr Battleship IV.
then remap.

Option 4.
remap after the early part of option 1 and 3 are complete and never look at Perception/Willpower again, until I want capitals on this toon.

I don't know what concerns there are, because I don't get much action in this game (yet). So I jsut wanted to see what others would say.
Londor Rogers
Public Menace
#2 - 2012-01-23 00:05:48 UTC
Umm who gives a damn get in your ship and go kill stuff. Find what you like and use it to kill stuff. People spend to much damn time min maxing and not enough time actually killing ****
Adonis Lee Ongrard
Republic Military School
Minmatar Republic
#3 - 2012-01-23 01:46:34 UTC
Because you are playing the character while skilling, and also not entirely sure of your course of action, I suggest this remap:

INT 24 (28)
PER 24 (28)
CHA 17
WIL 17 (21)
MEM 17 (21)

The primary attribute is always the most important, and Intelligence and Perception are the most-used primary attributes. This gives good training speed to the following categories:

Electronics
Engineering
Gunnery
Mechanic
Missile Launcher Operation
some Planetary Management
Science
T1/T3 Spaceship Command
T3 Subsystems (all of them)

The middle ground:
Drones
Industry
T2 Spaceship Command

The bad:
Corporation Management
Leadership
Trade

It also gives Navigation skills a very high training rate (the highest of any category, and you need those as well).

Look at all of those categories under the Good heading -- that's most of the combat and support skills right there. No, they won't train as fast as a super-specialized remap, but you can pick and choose whatever you need to train and it will go pretty fast.
Karak Bol
Low-Sec Survival Ltd.
#4 - 2012-01-23 09:51:15 UTC
I would advise you, to remap to Int/Mem and get your core skills up. You have big empty spaces were your Core skills should be.
Kyrplexa Insanitus
KarmaFleet
Goonswarm Federation
#5 - 2012-01-23 13:45:58 UTC
Well I know I should get my core skills up, but im looking at choosing between changing to IM now or in 2 months. or even 3-4 months, where each month I train extra gets me closer and closer to never needing to remap PW again (with exception to if I would end up wanting to use different guns or missiles... and the spaceship command, but I would obviously wait until I had another remap to even go near that). So what I'm asking is, does anyone think that the 2% damage to turrets is worth 17 days this early in my eve career? and the 5% *Falloff* (because lasers don't need that falloff range so much)?

As for the battleship skill training and large guns... I guess it would really just be looking at, would I still be ok with not using those two for the next year. With the advent of the Tier 3 BC causing the desire for t2 large as another 'small' issue to bring into the blindness of winter storms, I'm looking at the possibility of using the Tier 3's and why not just train BS to IV while at it... because if I were to need a BS to fight in (fleets), then I could support that to a degree.

I'm trying to work with being optimal via attributes... not sure if I/M will last me a year (since I really only want the skills to IV unless necessary to get to V (aka targetting)).

As for the first response. You are talking about eve... and also... I only get on the forums while at work... so... smd
Londor Rogers
Public Menace
#6 - 2012-01-23 17:28:51 UTC
I apologize for my earlier post. I didn't realize I had stumbled into the skill training part of the forum. So now that I have put my foot in my mouth I guess I will try to put something productive in this thread.

Looking at your skills you have some very big holes. it looks like Amarr is your primary race at the moment so you should concentrate on the skills you need to fly those ships better. Mainly engineering and mechanics. You have no armor compensation skills and your energy management skills leave alot to be desired. Also you say you fly a Legion alot why not get all your subsystems to 5.

Our characters are roughly the same age but mine is a much more well rounded combat pilot than yours. LVL 5 skills are nice but not before you have all of your support skills to 4 and of course any skill that allows for tech 2 to five in regards to the ships you fly. Maybe in a year from now your pilot will surpass mine in effectiveness but why sit on a substandard pilot for roughly 2 years to be slightly better than someone who took a little more general approach.

My advice would be to follow what one of the people above me posted and do the int/per plan and train up all the holes in your pilots skills.
Takeshi Yamato
Ministry of War
Amarr Empire
#7 - 2012-01-23 17:40:27 UTC
Don't remap, just get a few of those support skills up then continue training ships and weapon skills. You can only fly a Legion and Harbinger somewhat decently, you need more options imo.
Zhilia Mann
Tide Way Out Productions
#8 - 2012-01-23 18:36:53 UTC
Option 3. Pick up Amarr Frigate 5 as well, skill Assault Ships and Heavy Assault Ships. Consider BC 5 just because it's so damn useful. Throw in DI 4/5. As soon as that's done, respec and get your supports in order. You easily have a year coming up on that, but you'll want to open up at least a few more ships before you commit to it.
Kyrplexa Insanitus
KarmaFleet
Goonswarm Federation
#9 - 2012-01-23 21:17:30 UTC
I like option 3 revised...

So overall... Here are the changes I'm making judging on what everyone is saying.

This is an alt so take that into account i guess. My main flies caldari Ewar and Gallente Logi, so he's loaded with support skills and I'm aware (to a degree) of how useful they are.
My remap is like a month away... so

Going to remap I/M as soon as I get HAC access, Large t2 guns, t2 drones, and DI IV. Will train amarr BS up if I have the time, but T2 guns would take ~17 days iirc.
Remap:
putting all support skills that relate to a harbinger / legion (which, for a legion, would be like half the skills in the game) to level III. scanning skills to III.

Specifically after that:

Armor compensation skills to III (IV later)
Signature Analysis IV
Evasive Manuevering IV
Energy Grid Upgrades IV
Thermodynamics IV
Warp Drive Operation IV
Energy Weapon Rigging IV
Repair Systems V
Armor Compensation skills to IV
*Amarr Subsystems V (Finally, but I wouldn't be pvping in this, so it's ok to keep at IV til this point imo.)
Evasive Manuevering V
Propulsion Jamming V
Targeting V
-Multitasking III

Basically following all skills to V at least until my remap becomes available again a year from now.

I think it looks good. Opinions? (I didn't miss the ewar skills, they will be set to III or so since my main handles Ewar Caldari. I will probably not get a pilgrim or curse until late into this year, unless people advise against it... I know it's a great ship, but my main already has drone skills and waiting for drones to train is already annoying in itself.) This character was made originally to pvp in a harbinger anyways.
Baneken
Arctic Light Inc.
Arctic Light
#10 - 2012-01-24 09:27:56 UTC
From looking at things you gunnery skills are okay for 15mil SP but your reamining support skills utterly suck.
I'd suggest you finish up those remaining gunnery skills and start training those support and drone skills as there is little need to beoynd what you have now in gunnery skills until you have dragged your support skills from lagging behind you.

I see you plan on getting thermodynamics, this main has all skill related to heating at V and i can tell you that they are worth the waiting (exept the one for reduced nanite consumption).
Also energy grid upgrades comes more important the higher you go as your over all capacitor capacity increases with ship size.
In general any skill that involves capacitor in any shape or form should be at V, I've noticed. Bear
Mike Whiite
Deep Core Mining Inc.
Caldari State
#11 - 2012-01-24 11:48:14 UTC
Adonis Lee Ongrard wrote:


The primary attribute is always the most important, and Intelligence and Perception are the most-used primary attributes. .



Isn't the skill you get Primairy + Secondairy /2. If I remembered that right it doesn't make a difference wich one is your high right?
Adonis Lee Ongrard
Republic Military School
Minmatar Republic
#12 - 2012-01-24 17:50:16 UTC  |  Edited by: Adonis Lee Ongrard
Mike Whiite wrote:
Isn't the skill you get Primairy + Secondairy /2. If I remembered that right it doesn't make a difference wich one is your high right?

Almost, but not quite...

Primary + (Secondary / 2) = skill points per minute

Multiply by 60 to get skill points per hour.
2700 is the highest SP/H you can get normally.

If you start a new character, buy a Cerebral Accelerator and use it, and start on Cybernetics V right away (getting +3, +4, and +5 implants at appropriate times), you can have about 20 days or so of training at 2970 SP/H. I did that when I started this character not quite two months ago (birthdate 11/25/11), and he's already got over 4.16 million SP. Beginning players can't do that of course, due to the cost of implants and the Cerebral Accelerator. I also wouldn't do this if I was actually playing him right now, as he's next to useless for flying anything and will be for quite some time. My other two accounts have characters that keep me busy while I wait for this guy to "grow up."
Cyniac
Federal Navy Academy
Gallente Federation
#13 - 2012-01-24 17:51:35 UTC  |  Edited by: Cyniac
Mike Whiite wrote:
Adonis Lee Ongrard wrote:


The primary attribute is always the most important, and Intelligence and Perception are the most-used primary attributes. .



Isn't the skill you get Primairy + Secondairy /2. If I remembered that right it doesn't make a difference wich one is your high right?



With the remap suggested by Adonis it matters. A lot.

It's much better to have 24 in your primary and 17 in your secondary than having 17 in your primary and 24 in your secondary.

The vast majority of skills a combat character will be working on will are either Per/Wil or Int/Mem (possible exception being the drone skills which are Mem/Per)

So by having a remap where you balance your attribute points between Per and Int you ensure that you will be skilling up moderately efficiently as you switch between weapon/ship skills (mainly Per/Wil) and support skills (mainly Int/mem).
Zhilia Mann
Tide Way Out Productions
#14 - 2012-01-24 18:49:39 UTC
Cyniac wrote:
It's much better to have 24 in your primary and 17 in your secondary than having 17 in your primary and 24 in your secondary.

The vast majority of skills a combat character will be working on will are either Per/Wil or Int/Mem (possible exception being the drone skills which are Mem/Per)

So by having a remap where you balance your attribute points between Per and Int you ensure that you will be skilling up moderately efficiently as you switch between weapon/ship skills (mainly Per/Wil) and support skills (mainly Int/mem).


All true, but the Per/Int map runs into very serious problems skilling T2 ships (which reverse from Per/Will to Will/Per). So if you plan to go for the "all around" remap, make sure you keep that in mind.
Adonis Lee Ongrard
Republic Military School
Minmatar Republic
#15 - 2012-01-26 03:58:51 UTC
Zhilia Mann wrote:
All true, but the Per/Int map runs into very serious problems skilling T2 ships (which reverse from Per/Will to Will/Per). So if you plan to go for the "all around" remap, make sure you keep that in mind.

T2 Spaceship Command skills are in the middle tier when doing the INT/PER remap. Drones, Industry, some Planetary Management, and Social are also in the middle tier.

Only Corporation Management, Leadership, and Trade skills are in the bottom 'bad' tier.
Squatdog
State Protectorate
Caldari State
#16 - 2012-01-26 08:58:28 UTC
Kyrplexa Insanitus wrote:
I like option 3 revised...

So overall... Here are the changes I'm making judging on what everyone is saying.

This is an alt so take that into account i guess. My main flies caldari Ewar and Gallente Logi, so he's loaded with support skills and I'm aware (to a degree) of how useful they are.
My remap is like a month away... so

Going to remap I/M as soon as I get HAC access, Large t2 guns, t2 drones, and DI IV. Will train amarr BS up if I have the time, but T2 guns would take ~17 days iirc.
Remap:
putting all support skills that relate to a harbinger / legion (which, for a legion, would be like half the skills in the game) to level III. scanning skills to III.

Specifically after that:

Armor compensation skills to III (IV later)
Signature Analysis IV
Evasive Manuevering IV
Energy Grid Upgrades IV
Thermodynamics IV
Warp Drive Operation IV
Energy Weapon Rigging IV
Repair Systems V
Armor Compensation skills to IV
*Amarr Subsystems V (Finally, but I wouldn't be pvping in this, so it's ok to keep at IV til this point imo.)
Evasive Manuevering V
Propulsion Jamming V
Targeting V
-Multitasking III

Basically following all skills to V at least until my remap becomes available again a year from now.

I think it looks good. Opinions? (I didn't miss the ewar skills, they will be set to III or so since my main handles Ewar Caldari. I will probably not get a pilgrim or curse until late into this year, unless people advise against it... I know it's a great ship, but my main already has drone skills and waiting for drones to train is already annoying in itself.) This character was made originally to pvp in a harbinger anyways.


Get Signature Analysis to V instead of Propulsion Jamming. It's a Rank 1 skill and will help you target faster.
Mike Whiite
Deep Core Mining Inc.
Caldari State
#17 - 2012-01-26 11:11:14 UTC
Adonis Lee Ongrard wrote:
Mike Whiite wrote:
Isn't the skill you get Primairy + Secondairy /2. If I remembered that right it doesn't make a difference wich one is your high right?

Almost, but not quite...

Primary + (Secondary / 2) = skill points per minute

Multiply by 60 to get skill points per hour.
2700 is the highest SP/H you can get normally.

If you start a new character, buy a Cerebral Accelerator and use it, and start on Cybernetics V right away (getting +3, +4, and +5 implants at appropriate times), you can have about 20 days or so of training at 2970 SP/H. I did that when I started this character not quite two months ago (birthdate 11/25/11), and he's already got over 4.16 million SP. Beginning players can't do that of course, due to the cost of implants and the Cerebral Accelerator. I also wouldn't do this if I was actually playing him right now, as he's next to useless for flying anything and will be for quite some time. My other two accounts have characters that keep me busy while I wait for this guy to "grow up."



Okay thanks missed the "( )" . good to know. This is my maiden character so I started all wrong now using remaps to trian skills most efficiently, though it isn't the most exciting training defence skills without being able to fly new ships or use new weapons. On the other hand when this is doen it's only a matter days before I can fly all frigates with all weapon types.
Ireland VonVicious
Vicious Trading Company
#18 - 2012-01-27 05:46:16 UTC
I would train all the per/will you know you will want before your next 2 remaps are done.

Then train the int/mem.

Unless: You have 2 remaps right now. If you have 2 I suggest doing something that you know you will want to switch out of in less then 1 year ((trade, leadership, drones)). Then train the int/mem with 2nd remap.