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Orbiting Planets - like real space :o

Author
Nariya Kentaya
Ministry of War
Amarr Empire
#41 - 2012-01-26 02:14:37 UTC
Hadez411 wrote:
Nariya Kentaya wrote:
Hadez411 wrote:
Sure the programming isnt that complex as I can well understand, but sending that information to all the clients is going to add load. And as it WAS argued, by Mary Mercer, more server load during active run-time for, as I said, an imperceivable movement throughout one day, is a bad idea.

Moons move faster, but Earth's for example, is 29.5 days to orbit. You think it's really going to make any kind of difference to have it in real time rather than the (as you state, very simple calculation) done only one time and very briefly, during downtime. 1/30th of 360 degrees is still only 12 degrees of movement. Not very significant.

actually, depending on the moon's distance from its center of motion, the perceived distance of that 12 degrees can vary greatly, as to move 12 degrees its moving 12 degrees through ITS ORBIT, and the longer the orbit the more distance it must travel for every degree it moves.



If its further out and has a longer orbital path, the math wont be the same nor will the orbiting time likely be the same. Thus the angle wont be the same.

i was just pointing out though that you said 12 degrees isnt evry much within a given unit of time, and what i was saying is that if its further out, then XYZ in system coordinates will change MORE in that 12 degrees due to the longer arc, meaning the further out the moon the more the visual cange in position, i wasnt arguing anything beyond that, just that longer arcs would actually be a big visual difference in the insatnce of how far 12 degrees is in a position change.
Hadez411
The Scope
Gallente Federation
#42 - 2012-01-26 02:42:58 UTC
Sure. Anyways... Im just for the concept of planets and moons that move, no matter how often. However CCP implements it is up to them. They obviously hold the final say on what their servers are capable of and how often they'd want to do it.
Nova Fox
Novafox Shipyards
#43 - 2012-01-26 03:55:04 UTC
Well we're interested on iterations becuase ccp has made issues aginst it in the past and we may just possibly gotten around it.

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