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Shield Slave Sets-- Your Input Desired

Author
Earths SpaceTraveler
D-sync
D-sync.
#21 - 2012-01-23 12:06:43 UTC  |  Edited by: Earths SpaceTraveler
Quote:
A far simpler and more elegant solution is to make armour slaves not work on capitals.


ore capital shield slaves.

It looks like me a compremise is alreaddy made, whit the new invuls there will be the same ore more shield HP while less isk payed. A 2x heated Estemel invul ship should have around the same HP as a 2x a-type membrance + slaves. And whit the risk of loosing them not many none supers will use them for pvp.

Conclusion: don't worry ore get hig hopes up for shield slaves.
Jack Miton
School of Applied Knowledge
Caldari State
#22 - 2012-01-23 12:11:33 UTC
The correct solution is to remove slaves from the game, not add shield 'slaves'.
That or make them work like crystals.

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

Relnala
Perkone
Caldari State
#23 - 2012-01-23 14:09:56 UTC  |  Edited by: Relnala
The problem you run into is "balancing" without just changing the balance around.

Things to keep in mind:

ArrowInvulns, even the ones currently in the game, especially the new deadspace ones coming out, offer better resists than bonused deadspace EANMs. Caldari Navy Invulns (400mil, 37.5%) offer a higher resist bonus than Corpum A-Type EANMs with all comps to 5 (1.25bil, 35.39%). These new A-type invulns coming offer SIGNIFICANTLY more (46.88%, unknown what pricing will settle out to).

ArrowShield titans have the advantage of being able to fit damage mods in the low without sacrificing as much tank as an armor titan would. (Hardeners > Caldari Navy PDS)

ArrowThe BIGGEST drawback to shield capitals is already being fixed in the next patch, which is a HUGE bonus. (I'm referring to the way gang bonii apply to shields)

ArrowSome of the Hel / Ragnarok issues were somewhat balanced by them receiving a lesser nerf.

ArrowShield supers can fit other implant sets, like nomads and snakes, which offer their utility advantages like warping / moving significantly faster than armor titans.

ArrowShield supers have passive regen. I know this doesn't seem like a lot, but over the course of a protracted engagement, if you dont basically get alpha'ed by doomsday, this can account for a fairly significant amount of tank.

Compare the following, fit for full tank with slaves for armor, KYA/KVA3000s for shield, no gang bonii:

Erebus: 35.7mil EHP
Avatar: 43.2mil EHP
Leviathan: 46.6mil EHP
Ragnarok: 43.3mil EHP

The most SIGNIFICANT differences you see here is not an issue with the tank itself, its the fact that the armor titans have no tank mods to fit in the mids, so they get utility slots. So lets assume 2x damage mods on the shield titans to make up for the TCs and etcs they're missing.

Erebus: 35.6mil
Avatar: 43.2mil
Leviathan: 41.8mil
Ragnarok: 38.9 mil

How about 4x damage mods:

Leviathan: 37.5mil
Ragnarok: 34.9mil

Roll Personally I think the biggest issue right now amongst the supercapitals is the fact that citadel missiles are absolutely terrible at hitting anything but POSes, basically. I also think that Leviathans should get that utility high for a smartbomb or bridge on their combat fit.

On a side note, a rant about perception of titans and supercarriers.

Personally, I think 100-110bil isk ship (per forum values, fitted the way that people complain about) ought to be able to hit battleships to some degree, so I don't think titan tracking is a major issue now that remote TCs have been nerfed.

It seems to me that everyone wants titans and supercarriers to be completely defenseless against anything but other capitals, which seems kinda crazy that the most expensive ship type (yall say cost shouldnt effect balance, but it does. Cost is why they are a few hundred titans in the game, not 20,000) in the game would be unable to potentially escape a terrible fiery death to a kitchen sink fleet or be completely unable to harm 95% of the ships in EVE. I mean, at least they don't AOE doomsday anymore.

The fact is, you make an "endgame" ship type, you're gonna have to make it powerful to some degree so that people desire to obtain one, as well as have reason to use them in actual combat so that the potential for getting a super killmail exists as well. Personally, I would've left the game a long time ago if it had been only battleship fleets wailing back and forth to no avail the past few years of my career. The inherent flaw here is that EVE has no system to "uptier" like most MMOs rely on to recycle content and make too-powerful, hard to obtain items obsolete by raising the level cap or whatever. EVE does have the ability to destroy things, but the real debate is: How hard should it be to destroy the culmination of someone's EVE career?
Fon Revedhort
Monks of War
#24 - 2012-01-23 15:06:55 UTC
No one denies one's right to grind for a huge pile of crap called titans and then watch them like last penny, but the thing is: their use should be restricted to sov warfare only:

Arrow No warp drive

Arrow Travelling via tech2 cyno only. That cyno can be deployed only at the vicinity of POS or stations.

Arrow No portaling beyond vicinity of POS'es or stations

Problem solved.

Either that, or make them balanced with regular means.

Arrow No EW-immunity

Arrow Sane EHP

Arrow Portaling works with proper restrictions (like spool-up etc.)

"Being supporters of free speech and free and open [CSM] elections... we removed Fon Revedhort from eligibility". CCP, April 2013.

Patri Andari
Thukker Tribe Antiquities Importer
#25 - 2012-01-24 01:08:11 UTC
Fon Revedhort wrote:
No one denies one's right to grind for a huge pile of crap called titans and then watch them like last penny, but the thing is: their use should be restricted to sov warfare only:

Arrow No warp drive

Arrow Travelling via tech2 cyno only. That cyno can be deployed only at the vicinity of POS or stations.

Arrow No portaling beyond vicinity of POS'es or stations

Problem solved.

Either that, or make them balanced with regular means.

Arrow No EW-immunity

Arrow Sane EHP

Arrow Portaling works with proper restrictions (like spool-up etc.)



Remember, we are discussing the slave shield implants not cap ship balance in general in this thread. There already exist a thread on cap ship balance.

Please stay on topic.


kthanks

Be careful what you think, for your thoughts become your words. Be careful what you say, for your words become your actions. Be careful what you do, for your actions become your character. And character is everything. - author unknown

Relnala
Perkone
Caldari State
#26 - 2012-01-24 03:49:48 UTC
Patri Andari wrote:
Fon Revedhort wrote:
No one denies one's right to grind for a huge pile of crap called titans and then watch them like last penny, but the thing is: their use should be restricted to sov warfare only:

Arrow No warp drive

Arrow Travelling via tech2 cyno only. That cyno can be deployed only at the vicinity of POS or stations.

Arrow No portaling beyond vicinity of POS'es or stations

Problem solved.

Either that, or make them balanced with regular means.

Arrow No EW-immunity

Arrow Sane EHP

Arrow Portaling works with proper restrictions (like spool-up etc.)



Remember, we are discussing the slave shield implants not cap ship balance in general in this thread. There already exist a thread on cap ship balance.

Please stay on topic.


kthanks



Shield slaves are intrinsically linked with existing and future supercap balance...
Renarla
#27 - 2012-01-24 03:53:06 UTC
Relnala wrote:
Patri Andari wrote:
Fon Revedhort wrote:
No one denies one's right to grind for a huge pile of crap called titans and then watch them like last penny, but the thing is: their use should be restricted to sov warfare only:

Arrow No warp drive

Arrow Travelling via tech2 cyno only. That cyno can be deployed only at the vicinity of POS or stations.

Arrow No portaling beyond vicinity of POS'es or stations

Problem solved.

Either that, or make them balanced with regular means.

Arrow No EW-immunity

Arrow Sane EHP

Arrow Portaling works with proper restrictions (like spool-up etc.)



Remember, we are discussing the slave shield implants not cap ship balance in general in this thread. There already exist a thread on cap ship balance.

Please stay on topic.


kthanks



Shield slaves are intrinsically linked with existing and future supercap balance...


I want my name back.
Trinkets friend
Sudden Buggery
Sending Thots And Players
#28 - 2012-01-24 04:52:58 UTC  |  Edited by: Trinkets friend
Relnala wrote:
said things


Relnala wrote:


said stuffs



Arrow Massive facetious response. Look at, firstly, the EM resist on shields. Invuls need that resist benefit over EANM's because of the EM hole. Secondly, outside of capitals, Invuls take a significant amount of cap to run - EANM's do not.

Arrow DPS on Titans is mostly irrelevant, as they are out-DPSed by supercarriers. This point also addresses why there are so many more supercarriers than Titans; people use the Titan for bridging and assassinating key assets of the opponent's fleets (HICs, Logis, Carriers, etc) early in the engagement. To survive long enough to use the DD twice, you need EHP, which the armor titans have in spades.

Arrow The fix to the command bonus to shields is useful for much, much more than Titans. It is ridiculous that you invest in a Vulture with mindlink, and you're fine as long as you are defensive with your shields topped up. Hop a gate and your tank suffers 25%, meaning your expensive kit is useless. Yes, this redresses an imbalance, but it does not mean shield ships are OP now. In fact, it removes a massive handicap.

I will also be intrigued to see if they fix the shield drop upon entering a Pulsar system, and if they fix the empty shield problem when boarding a buffer shield ship in a wormhole.

Arrow Luls, snake titan nano-rag? You have got to be kidding. This is true of armour titans anyway - you don't HAVE to run high-grade slaves.

Now, I do agree that a shield slave set will require some thought with the passive regen effect you get from higher buffer. On supers it will not affect their survivability in big battles - it will simply make them harder to take down by smaller gangs which can't break their passive tank. However, this does ignore the fact that before an armour titan's real tank is tested, you still have to get through its shields. This is a key issue when comparing shield and armour ships generally - when a shield buffer is busted, its impossible to recover the tank.

My opinions on the matter of shield vs armour tanking, and shield slaves, are these:
- Tengus will gain an uncommonly large advantage with shield slave sets; already you can top 110-120K EHP with buffer Tengus. Hopping it up another 15-20%+ with implants will make these ships ridiculous. Yes, you may have to dump 2.5Bn into the ship and impant set to make it so, but people do that already, so cost is no barrier. Add in a mindlinked Vulture or boosting Tengu, and....yeah.
- CCP has a lot of work to do with its faction and deadspace modules, making them cost effective from LP's, making them actually worth having, and in some cases (eg; small shield transporters) making them able to actually be fitted. For instance, all the deadspace and faction shield transporters at the moment are crap and unfittable. So change in this regard is welcome.
- Armour crystal sets will be fine. To be honest, the ONLY things it will really affect are triage Archons and Triage nidhoggurs, and the very, very few people who fly Hyperions into gatecamps and play station games with Vindicators sporting dual A-type reppers. There's no saving a sieged dread with Instinct and crystals. It will die if its going to die - your survival depends on when you hit siege and whether or not you can DPS the enemy down and avoid being pointed when you come out.
Batelle
Federal Navy Academy
#29 - 2012-01-24 05:51:22 UTC
No.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Rel'k Bloodlor
Federation Front Line Report
Federation Front Line
#30 - 2012-01-24 07:19:27 UTC  |  Edited by: Rel'k Bloodlor
* Will the introduction of S3 lead to the need to also introduce an armor crystal set?

Ya, there should be to, one that helps active and one that helps passive.

* Should S3 replace crystal sets?

No.

* Should the S3 be restricted to use on capital ships? (this will be a hotly contested one)

No. The one that's for the fit should be used (Ex-passive set for passive fit)

* How should S3 be introduced into the game? (LP store, exploration, rat drops, reverse engineering...etc)

LP and drop (navy)

* if introduced in the LP store, which store should sell it?

FW and CONCORD lp store.

* What are some of the balancing issues this may present?

Depends what the 2 new ones are. We have a active one for Shields and a passive one for armour. The active for armour could be cycle time, rep amount, rep cap use, or even fitting needs. The passive for shields could be regen, resist or amount.
If they just mirror them probably. If the're different (EX-pasive shield set is resist, active armour is cycle time) probably not. If they get weird who knows(EX- shield is a different resist for each part last boosting all or if the armour is amount, cap use, cycle time,and fitting all in one set but different parts last part boosting all). If they go with the 2 I out line things could be wired, like using the EM and THERM set parts and the rest crystal on an active tank fit.

I wanted to paint my space ship red, but I couldn't find enough goats. 

Tanya Powers
Doomheim
#31 - 2012-01-24 13:59:40 UTC
I'm ok IF:

Armor ships get some set with auto self regeneration of armor.

Noes?

Well if you can't figure out shield is far too good then no one can help you. (looks at the shield fit domi 1300dps like a vindicator)

OK then make missile dmg mods mid slot and take away the natural regeneration of shields.

It's a fair trade right?
Rel'k Bloodlor
Federation Front Line Report
Federation Front Line
#32 - 2012-01-24 16:06:02 UTC  |  Edited by: Rel'k Bloodlor
Tanya Powers wrote:
I'm ok IF:

Armor ships get some set with auto self regeneration of armor.

Noes?

Well if you can't figure out shield is far too good then no one can help you. (looks at the shield fit domi 1300dps like a vindicator)

OK then make missile dmg mods mid slot and take away the natural regeneration of shields.

It's a fair trade right?


Shure drop my cap use on shield boosters and their fitting requirement down to armor.

I wouldn't call shield better, its just there applications are so different. The go to for spider tanking in all size category's is armor. The best one for solo repp'n is shield on big stuff armor on little stuff. Passive armor hurts larger ships less and ruins small ships speed, wile passive shield+MWD can ruin a cruiser and is highly dangerous on a battle ship if dreads and titans be about!! I still think its funny that the side that every one loves to passive has an active imp set well slaves is most often used for active rep'n cap fits.

Guns get two damage mods missiles get one, your complaint is invalid, you should be asking for a drone damage mod or some thing else. Also armor gets better resist that are different based on race, shields get the same all the time.

I wanted to paint my space ship red, but I couldn't find enough goats. 

Jacob Stov
#33 - 2012-01-25 01:20:41 UTC
If the starting point for this balancing are supercaps, then I think shield slaves are a bad idea. Armor users get usually the fatter buffer mods, read plates. Since there are no 3200 mm armor plates and less impressive XL shield extenders, it is all about base resists and hardeners.

High quality deadspace shield hardeners and a fix to the session change problem of shield tanks will do the trick for me. I would prefer reduced CPU req. for shield transfer modules across the board. If any further change is seen as necessary.
Patri Andari
Thukker Tribe Antiquities Importer
#34 - 2012-01-25 01:26:30 UTC
Jacob Stov wrote:
If the starting point for this balancing are supercaps, then I think shield slaves are a bad idea. Armor users get usually the fatter buffer mods, read plates. Since there are no 3200 mm armor plates and less impressive XL shield extenders, it is all about base resists and hardeners.

High quality deadspace shield hardeners and a fix to the session change problem of shield tanks will do the trick for me. I would prefer reduced CPU req. for shield transfer modules across the board. If any further change is seen as necessary.


Since CCP made known their intentions in the capital balancing thread I think we can assume that is the starting point, but if shield slaves are a bad idea on caps why not just not allow armor slaves on caps?




Be careful what you think, for your thoughts become your words. Be careful what you say, for your words become your actions. Be careful what you do, for your actions become your character. And character is everything. - author unknown

Jacob Stov
#35 - 2012-01-25 01:27:12 UTC  |  Edited by: Jacob Stov
Tanya Powers wrote:


OK then make missile dmg mods mid slot and take away the natural regeneration of shields.

It's a fair trade right?


Like painters and webs for example ? But you are right. There should be no need for such tools that make the Torpraven look even worse compared to any frog battleship.

Let guided missile precision effect the now so called "unguided" missiles, too ! Twisted
Jacob Stov
#36 - 2012-01-25 01:39:40 UTC
Patri Andari wrote:


Since CCP made known their intentions in the capital balancing thread I think we can assume that is the starting point, but if shield slaves are a bad idea on caps why not just not allow armor slaves on caps?




Shield tank gets the better resist modules, armor has the advantage in buffer mods. Plates are available in one extra size.

Since there are no capital sized buffer mods, that advantage armor traditionally enjoys is noexistant for caps and supers. On the other hand the higher resist hardeners do matter for capitals.

Don't get me wrong, I would love shield slaves for my Vulture and other Ishukone ships, but then CCP would have to introduce 3200mm plates and XL shield extenders first, to level the playing field. (opening up a completely new can of worms for battleships balance).
Headerman
Native Freshfood
Minmatar Republic
#37 - 2012-01-25 09:29:44 UTC  |  Edited by: Headerman
The easiest option is for CCP to simply change slaves to add 1% armour AND 1% shield.

Same deal with crystals; adjust to add armour rep bonus amount along with shield booster effectiveness.

Also, EVE is NOT a 'prizes for everyone' game, shield and armour slaves are in the game to give unfair advantages to rish people because thats the way EVE is.

Australian Fanfest Event https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=90062

Lunkwill Khashour
Ministry of War
Amarr Empire
#38 - 2012-01-25 16:37:56 UTC
Armor + slaves = shiny new invuls + overheating.
From the EHP POV shield slaves are not necessary. Even more so since resist > raw hp.
There is the issue of cap stability but OTOH you've got 6 implant slots to play with.
Patri Andari
Thukker Tribe Antiquities Importer
#39 - 2012-01-26 00:17:45 UTC
Headerman wrote:
The easiest option is for CCP to simply change slaves to add 1% armour AND 1% shield.

Same deal with crystals; adjust to add armour rep bonus amount along with shield booster effectiveness.

Also, EVE is NOT a 'prizes for everyone' game, shield and armour slaves are in the game to give unfair advantages to rish people because thats the way EVE is.


So you are saying make crystals and slaves mimic each other's bonus to active and passive tank?


Be careful what you think, for your thoughts become your words. Be careful what you say, for your words become your actions. Be careful what you do, for your actions become your character. And character is everything. - author unknown

Tanya Powers
Doomheim
#40 - 2012-01-26 02:00:15 UTC
Rel'k Bloodlor wrote:
Shure drop my cap use on shield boosters and their fitting requirement down to armor.


1-Armor rep is the hungriest PG/Cap/lowest cycle/amount rep of both repair systems.

2-I'd like my A-Type EANM costing over 1.5Billion to give my ship the same advantages your 400Milion CN Invul gives.

3-You have no clue what you're talking about or at this point you have some issues with english, or at least more than I do since I'm not english native.

Quote:
I wouldn't call shield better, its just there applications are so different. The go to for spider tanking in all size category's is armor. The best one for solo repp'n is shield on big stuff armor on little stuff. Passive armor hurts larger ships less and ruins small ships speed, wile passive shield+MWD can ruin a cruiser and is highly dangerous on a battle ship if dreads and titans be about!! I still think its funny that the side that every one loves to passive has an active imp set well slaves is most often used for active rep'n cap fits.


1-spider tanking until capital size is better with shield for a lot of small differences you'll clearly not understand because you have no clue how freaking crap armor rep is.

2-capital size armor spider tanking is better? - well put nyx's rep Aeons who rep thany's...Etc etc all the boring capital stuff, but hey, that game play concerns such small part of eve players that it doesn't matter at this point first because they've ruined for longtime the game and second because it's still the case directly or indirectly (who need bots to make isk and buy capitals like candies?)

Quote:
Guns get two damage mods missiles get one, your complaint is invalid, you should be asking for a drone damage mod or some thing else. Also armor gets better resist that are different based on race, shields get the same all the time.


1st flash news: you can carry more than one type of ammo dmg in your cargohold

2nd flash news you can load different ammo dmg type in different launchers, can you hit more than F1? -like F2:F3 etc?

Couldn't answer better sry, I'm not English native that I've already got an headache trying to understand what you wrote...make an effort and use google translator next time...