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Shield Slave Sets-- Your Input Desired

Author
Patri Andari
Thukker Tribe Antiquities Importer
#1 - 2012-01-22 16:03:12 UTC  |  Edited by: Patri Andari
Hello fellow eve citizens,

The purpose of this thread is for us to pose questions, offer suggestions and debate issues regarding Shield Slave Sets (S3)

Recently in a capital ship balance thread (linkage) a CCP developer made mention that they were considering changing the way shield bonuses worked especially when changing sessions. In that same post it was also revealed that CCP is also considering the introduction of implant set that is equivalent to slaves, but applies the bonus to shields, hence Slave Shield Set (here after "S3")

If CCP introduces S3 it will be a game changer. I will not waste time explaining why, but I do think CCP could benefit from hearing the community's thoughts and positions concerning S3 before they have already iterated on the matter. Recent history has shown that the CSM might be biased to only a part of the eve community and they most likely be the only group CCP asks for suggestions. By offering our thoughts and opinions now, it is my hope that we do not end up with something which only benefits a part of the eve.

I have no interest in controlling the format of this thread or you posts, but I will suggest a few leading questions which I think should be addressed in this thread:


* Will the introduction of S3 lead to the need to also introduce an armor crystal set?

* Should S3 replace crystal sets?

* Should the S3 be restricted to use on capital ships? (this will be a hotly contested one)

* How should S3 be introduced into the game? (LP store, exploration, rat drops, reverse engineering...etc)

* if introduced in the LP store, which store should sell it?

* What are some of the balancing issues this may present?


I am hoping this thread generates lots of input and perhaps a few well reasoned debates. I am also hoping CCP will follow it and find it informative while they work on a final solution.

So please,

Discuss!

Be careful what you think, for your thoughts become your words. Be careful what you say, for your words become your actions. Be careful what you do, for your actions become your character. And character is everything. - author unknown

Patri Andari
Thukker Tribe Antiquities Importer
#2 - 2012-01-22 16:14:56 UTC
Okay, I'll go first.

* Will the introduction of S3 lead to the need to also introduce an armor crystal set?

I do not know, but the thought crossed my mind that this might be a solution for Gallente blaster boats. Recent announced changes to null optimal range make s it much harder to kite blaster ships. An armor crystal set might be the icing on the cake? I dunno but it will be fun hearing your opinions.

* Should S3 replace crystal sets?

I do not think so.

* Should the S3 be restricted to use on capital ships? (this will be a hotly contested one)

I will not pretend to know the answers here. Balance is a tricky subject. I am hoping the forum heavy hitters will break out their nerdly spread sheets and fight about it. My untrained eye says let all ship use them, but meh

* How should S3 be introduced into the game? (LP store, exploration, rat drops, reverse engineering...etc)

I kinda like the idea of reverse engineering or exploration to get a BPC. Make this BPC require crystal implants plus other materials as an input to produce the new set. If done this way, it could also be a way to upgrade other existing sets down the road without having to introduce new lp stores everytime a new implant is created.

* if introduced in the LP store, which store should sell it?

Guristas? Have no idea that is why I made the suggestion above.

* What are some of the balancing issues this may present?

Tacos!



Be careful what you think, for your thoughts become your words. Be careful what you say, for your words become your actions. Be careful what you do, for your actions become your character. And character is everything. - author unknown

Lili Lu
#3 - 2012-01-22 16:23:36 UTC
Ok, valid subject for a new thread here. However, not the way to make an OP for a thread -

1. As an OP you should be arsed to find the dev post to which you are referring.

2. You obviously wanted to present your own opinions as apparently you couldn't be arsed to wait for responses. Of course maybe because the OP wasn't well presented you weren't getting them.

3. what was three, the department of commerce? Oops.

Takeshi Yamato
Ministry of War
Amarr Empire
#4 - 2012-01-22 16:23:47 UTC  |  Edited by: Takeshi Yamato
* Will the introduction of S3 lead to the need to also introduce an armor crystal set?
I think an "armor crystal" set will and should be added out of fairness.

* Should S3 replace crystal sets?
No. Why even consider this? Crystals are used and in demand and will continue to be. There is no reason to remove them.

* Should the S3 be restricted to use on capital ships? (this will be a hotly contested one)
No, capital only pirate implants would be stupid. In case you mean "allowed to affect capitals" then yes of course, capitals are the reason why S3 will be introduced.

* How should S3 be introduced into the game? (LP store, exploration, rat drops, reverse engineering...etc)
Same sources as other pirate implants.

* if introduced in the LP store, which store should sell it?
I'm not familiar with LP store offers, but one that currently only offers low demand items would make sense.

* What are some of the balancing issues this may present?
The obvious balancing issue would be passive shield tanks, which is easily remedied by a penalty to shield recharge equal to the bonus to shield amount.

In theory this could make shield gangs more popular as key ships would benefit a lot from S3. Also, Drakes. It remains to be seen how large this effect would be as S3 will be very expensive. I do not consider this a good enough reason to refrain from introducing S3 though, it just makes some armor vs shield rebalancing more urgent (of which the S3 are part of).
Patri Andari
Thukker Tribe Antiquities Importer
#5 - 2012-01-22 16:30:14 UTC
Lili Lu wrote:
Ok, valid subject for a new thread here. However, not the way to make an OP for a thread -

1. As an OP you should be arsed to find the dev post to which you are referring.

2. You obviously wanted to present your own opinions as apparently you couldn't be arsed to wait for responses. Of course maybe because the OP wasn't well presented you weren't getting them.

3. what was three, the department of commerce? Oops.



I agree that I could have done a better job then my original post. I am ashamed by my lack of energy and effort.

I made my suggestions right after my first post (check the time) there was no waiting for others.

I would appreciate hearing your views on the matter.

Be careful what you think, for your thoughts become your words. Be careful what you say, for your words become your actions. Be careful what you do, for your actions become your character. And character is everything. - author unknown

Lili Lu
#6 - 2012-01-22 16:33:41 UTC
Patri Andari wrote:

I agree that I could have done a better job then my original post. I am ashamed by my lack of energy and effort.

I made my suggestions right after my first post (check the time) there was no waiting for others.

I would appreciate hearing your views on the matter.

Ok Smile Please find us the link first though. Hard to respond without that.
Patri Andari
Thukker Tribe Antiquities Importer
#7 - 2012-01-22 16:40:28 UTC
Lili Lu wrote:
Patri Andari wrote:

I agree that I could have done a better job then my original post. I am ashamed by my lack of energy and effort.

I made my suggestions right after my first post (check the time) there was no waiting for others.

I would appreciate hearing your views on the matter.

Ok Smile Please find us the link first though. Hard to respond without that.


Done

Be careful what you think, for your thoughts become your words. Be careful what you say, for your words become your actions. Be careful what you do, for your actions become your character. And character is everything. - author unknown

Kessiaan
Sebiestor Tribe
Minmatar Republic
#8 - 2012-01-22 16:41:32 UTC
My implant set now is structured around turret DPS (have one clone for hybrids, another for projectiles). It's a bit cheaper than LG slaves but not a whole lot.

If this goes through I'll definitely set up a 3rd JC with a LG shield slave set. I fly in nothing but shield gangs these days. Tons more shield HP + logis + gang links? Yes please, I will take some of that, even if I do have trade a bit of DPS and range.
Lili Lu
#9 - 2012-01-22 17:20:02 UTC  |  Edited by: Lili Lu
OK, thanks. I will quote what was said for this thread

CCP Tallest wrote:
I also want to tell you that there are other very valid concerns that we will be looking into, but they will not make it into the November release. We don't have the solutions to all of these, but as I said, we will to try to find solutions to these issues after the November release.

* Shield leadership bonus should work like an armor bonus and not require recharging shields after every jump.
* Capital ships cyno bumping/bouncing issue
* XL missiles explosion radius and explosion velocity
* There needs to be a shield HP implant set as a counterbalance to the Slave set.
* There needs to be a remote shield boost implant like the 'Gentry' ZEX2000 is for armor
* There need to be deadspace shield invulnerability fields equivalent to the A-Type EANM modules


That quote is from November 10, 2011 it looks like. The issues are not necessarily promises to change/introduce new things to the game, but things they will look into. Shield slave sets are not promised.

The first and last bullet items have been/are being addressed/introduced. As for the others in between including the one you made the subject of your thread there does not appear to be any introduction coming "soon" unless someonelse noticed something in a recent dev blog.

So many considerations with this because the tanking systems have always been different. Armor does not regen, that is why there are slaves, they simply provide more buffer. If there were a shield slave set I would think not only there should be a reduction in shield regen rate for wearing them but it should be no regen. Popping a shield slave set on a supercarrier could lead not only to huge ehp buff but it would also be compounded by shield regen considering the amount of time it takes to chew through supercap hp for any sized fleet.

So ok, if a shield slave set were introduced the drawback should be no regen on that shield. You trade buffer for the regen, so it operates like armor slaves do. You can still fit a shield repper if you think the buffer alone will not be sufficient for your tanking purposes. And with that drawback I do not see any reason to restrict their use to any sizes of ships.

As for armor crystals being introduced, well sure it would only be fair, and active armor tanks are hardly overpowered.

As for replacing crystal sets, will never happen that way. CCP is loathe to remove completely items from the game. If only for the practicle reason that it leads to too much weeping, pulling hair, and gnashing of teeth among the portion of the player base that used the items in questions. Nerfs on the other hand while also eliciting a similar response are to be expected. It's in the Eula I'm sure (:whistles: yeah I've read an memorized the whole thing) or should be common knowledge for any mmo player that in-game items are always subject to alteration - "pray that I don't alter them further"Twisted

As for how (if they do in fact get introduced into the game) I really don't care much. But probably a pirate faction would get them either as available in npc 0.0 mission lp store or drops from their suicide squads that we all decimate every day. Basically however slave implants enter the game it would be the same way (never bothered to investigate how slave sets enter the game other than contracts).
Mfume Apocal
Brutor Tribe
Minmatar Republic
#10 - 2012-01-22 17:52:38 UTC
Lili Lu wrote:
(never bothered to investigate how slave sets enter the game other than contracts).


sansha lp store
Fon Revedhort
Monks of War
#11 - 2012-01-22 18:42:31 UTC
It's better to revert Slaves so that they work like Crystals. The game is already way too overtanked. Just saying Pirate

"Being supporters of free speech and free and open [CSM] elections... we removed Fon Revedhort from eligibility". CCP, April 2013.

Patri Andari
Thukker Tribe Antiquities Importer
#12 - 2012-01-22 19:46:10 UTC
Fon Revedhort wrote:
It's better to revert Slaves so that they work like Crystals. The game is already way too overtanked. Just saying Pirate


You would be in favor of simply changing slaves to be active tanking only? Had not thought of that option. It seems so simple there must be a hole there somewhere. Lol


Be careful what you think, for your thoughts become your words. Be careful what you say, for your words become your actions. Be careful what you do, for your actions become your character. And character is everything. - author unknown

Takeshi Yamato
Ministry of War
Amarr Empire
#13 - 2012-01-22 19:46:57 UTC
Patri Andari wrote:
Fon Revedhort wrote:
It's better to revert Slaves so that they work like Crystals. The game is already way too overtanked. Just saying Pirate


You would be in favor of simply changing slaves to be active tanking only? Had not thought of that option. It seems so simple there must be a hole there somewhere. Lol


How about the people who are using slaves and like them as they are?
Patri Andari
Thukker Tribe Antiquities Importer
#14 - 2012-01-22 21:26:03 UTC
Takeshi Yamato wrote:
Patri Andari wrote:
Fon Revedhort wrote:
It's better to revert Slaves so that they work like Crystals. The game is already way too overtanked. Just saying Pirate


You would be in favor of simply changing slaves to be active tanking only? Had not thought of that option. It seems so simple there must be a hole there somewhere. Lol


How about the people who are using slaves and like them as they are?


Same as any other time CCP has changed implants. They magically yank them out of your head and place them in your hangar.




Be careful what you think, for your thoughts become your words. Be careful what you say, for your words become your actions. Be careful what you do, for your actions become your character. And character is everything. - author unknown

Khrage
#15 - 2012-01-22 21:46:19 UTC
shields have crystals, armor has slaves. shields work better for smaller gangs, armor works better for larger ones. working as intended - aka there is a reason why CCP chose to do this in the first place, it's not like they forgot.
Brutor Slavechild 1039248223
#16 - 2012-01-22 21:53:15 UTC
Fon Revedhort wrote:
It's better to revert Slaves so that they work like Crystals. The game is already way too overtanked. Just saying Pirate


This. Adjusting amarr dominance in the cap department and buffing gallente active tankers in one fel swoop.
Buzzmong
Aliastra
Gallente Federation
#17 - 2012-01-22 22:17:00 UTC
Fon Revedhort wrote:
It's better to revert Slaves so that they work like Crystals. The game is already way too overtanked. Just saying Pirate


I was going to chime in with just giving Slaves the same "Doesn't work on capitals" attribute, but that works too.
Julius Priscus
#18 - 2012-01-23 07:34:19 UTC
if ccp introduces a shield version of the slave set they need to think carefully

1st an extra 53.x% shields will make passive tanks expedentually stronger, as we all know... shields have a recharge rate.

the bonuses for a LG set should be 16.02%
the bonuses for a HG set should be 24.73%

this wsould not make then insanely op. i do admit it will make ships that passive tank such as the rattler that much more better

where should they come from? simple mordus headhunters.

for the armour version of crystal implants? Khanid? **** knows.
Aestivalis Saidrian
Revenent Defence Corperation
Ishuk-Raata Enforcement Directive
#19 - 2012-01-23 07:39:20 UTC
My main concern with this "Slave Shield Set" is the massive growth to passive tank as others have suggested, especially if recharge rates remain the same.
Lilith Aurilien
State War Academy
Caldari State
#20 - 2012-01-23 11:30:21 UTC  |  Edited by: Lilith Aurilien
No, don't want em.

Lets keep armour and shield tanking different please. Next it'll be shield EANMs, armour invulneraility fields and crystals for armour....boring.

The suggestion of Shield slaves was (mainly) an attempt to balance the super carriers, the problem being the huge ehp of the armour moms when using slaves when compared to the shield moms (the Hel has its own issues too).

A far simpler and more elegant solution is to make armour slaves not work on capitals.
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