These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
123Next pageLast page
 

Dig Deeper: PLEX is the reason for the highsec v nullsec Drama

First post
Author
Wot I Think
Doomheim
#1 - 2012-01-22 15:15:13 UTC  |  Edited by: Wot I Think
Why PLEX?

PLEX is one of those unique commodities that allows froobs to play EVE. Back before the world economy went down in flames, most people subscribed, and applied PLEX to increase wealth. A select amount of no life froobs could exploit local resources in a work to live arrangement. All was good.

Enter Incursions, 2b ISK per pilot per 24 hours if allowed to run unmolested and in highsec that is always allowed. The nullsec froob either quits eve or becomes a subber. Mostly they just quit. Post Incursion Null is a vacuum, if you can avoid the roaming hostiles you can earn 50 to 60m an hour ratting if you get a faction mod or two. But only an idiot would remain. Highsec incursions draw 130m+ an hour with no roaming gangs or dependance on drops.

In simple terms incursions killed nullsec, and forced hundreds of nullsec players to quit EVE. Incursions changed the f
population and gameplay of EVE. EVE was a game about the conquest of empires. EVE is now about instanced raids, and who can box the most pilots.

Risk v Reward is now just reward.

NullSec isn't mad about wallet balances, they are mad because they have lost true friends.
Valei Khurelem
#2 - 2012-01-22 15:17:59 UTC  |  Edited by: Valei Khurelem
They don't really seem like the type to have true friends so I don't really see the point of this argument, to be serious though, you already pointed at the real issue in your rant anyway, the roaming gangs and the pointlessness of being in 0.0 space are the reasons why 0.0 is so useless and largely empty.

Why stay in a place you can get ganked constantly when you earn far less than people in high sec who don't get ganked? It doesn't make any sense if CCP is really going for risk vs reward in EVE.

"don't get us wrong, we don't want to screw new players, on the contrary. The core problem here is that tech 1 frigates and cruisers should be appealing enough to be viable platforms in both PvE and PvP."   - CCP Ytterbium

JC Anderson
RED ROSE THORN
#3 - 2012-01-22 15:18:01 UTC
Wot I Think wrote:
Why PLEX?

PLEX is one of those unique commodities that allows froobs to play EVE. Back before the world economy went down in flames, most people subscribed, and applied PLEX to increase wealth. A select amount of no life froobs could exploit local resources in a work to live arrangement. All was good.

Enter Incursions, 2b ISK per pilot per 24 hours if allowed to run unmolested and in highsec that is always allowed. The nullsec froob either quits eve or becomes a subber. Mostly they just quit. Post Incursion Null is a vacuum, if you can avoid the roaming hostiles you can earn 50 to 60m an hour ratting if you get a faction mod or two. But only an idiot would remain. Highsec incursions draw 130m+ an hour with no roaming gangs or dependance on drops.

In simple terms incursions killed nullsec, and forced hundreds of nullsec players to quit EVE. Incursions changed the f
population and gameplay of EVE. EVE was a game about the conquest of empires. EVE is now about instanced raids, and who can box the most pilots.

Risk v Reward is now just reward.

NullSec isn't mad about wallet balances, they are mad because they have lost true friends.


Good post.
Doc Fury
Furious Enterprises
#4 - 2012-01-22 15:18:40 UTC
Yay! Another Incursion whine thread.

There's a million angry citizens looking down their tubes..at me.

JC Anderson
RED ROSE THORN
#5 - 2012-01-22 15:20:32 UTC
Doc Fury wrote:
Yay! Another Incursion whine thread.



Yeah but at least his was well thought out and not a "OMG NERF INCURSIONS QUIT EVE BBQ HELICOPTER!"
Geoscape
Imperial Academy
Amarr Empire
#6 - 2012-01-22 15:22:39 UTC
The consequences of incursion carebearing are getting more and more magical.
SilentSkills
The Scope
Gallente Federation
#7 - 2012-01-22 15:25:50 UTC
Wot I Think wrote:
Highsec incursions draw 130m+ an hour with no roaming gangs or dependance on drops.


I love posters that change numbers to bolster their point. It used to be 60, then 80, then 100, now its 130mil/hr? Damn those bears are surely resourceful, and they do not compete for it among themselves, clearly.

Incursions are not a constant 130m isk/hr per pilot isk faucet. Don't pull numbers out of your ass without wiping the bullshit off it first.
130m/hr is not possible to do unless you are in a very specific fleet, with a specific setup, with no competition (which happens all the time), because its not just you and your fleet running, its you and another 100 people as well competing for them.

A more realistic number is 100 in a lucky l33t fleet, 60 ish in an average SP/ship fleet, and much less in a newbie fleet). Your number fails to account, people who leave, people who sleep, eat, **** and ****.

So sir, incursions are indeed a proliferating isk faucet, but not a constant one.
Dinsdale Pirannha
Pirannha Corp
#8 - 2012-01-22 15:36:51 UTC
Wot I Think wrote:
Why PLEX?

PLEX is one of those unique commodities that allows froobs to play EVE. Back before the world economy went down in flames, most people subscribed, and applied PLEX to increase wealth. A select amount of no life froobs could exploit local resources in a work to live arrangement. All was good.

Enter Incursions, 2b ISK per pilot per 24 hours if allowed to run unmolested and in highsec that is always allowed. The nullsec froob either quits eve or becomes a subber. Mostly they just quit. Post Incursion Null is a vacuum, if you can avoid the roaming hostiles you can earn 50 to 60m an hour ratting if you get a faction mod or two. But only an idiot would remain. Highsec incursions draw 130m+ an hour with no roaming gangs or dependance on drops.

In simple terms incursions killed nullsec, and forced hundreds of nullsec players to quit EVE. Incursions changed the f
population and gameplay of EVE. EVE was a game about the conquest of empires. EVE is now about instanced raids, and who can box the most pilots.

Risk v Reward is now just reward.

NullSec isn't mad about wallet balances, they are mad because they have lost true friends.


You are a liar.
Pure and simple.
Your numbers are a complete fabrication.
Onictus
Federal Navy Academy
Gallente Federation
#9 - 2012-01-22 15:45:21 UTC
Dinsdale Pirannha wrote:
Wot I Think wrote:
Why PLEX?

PLEX is one of those unique commodities that allows froobs to play EVE. Back before the world economy went down in flames, most people subscribed, and applied PLEX to increase wealth. A select amount of no life froobs could exploit local resources in a work to live arrangement. All was good.

Enter Incursions, 2b ISK per pilot per 24 hours if allowed to run unmolested and in highsec that is always allowed. The nullsec froob either quits eve or becomes a subber. Mostly they just quit. Post Incursion Null is a vacuum, if you can avoid the roaming hostiles you can earn 50 to 60m an hour ratting if you get a faction mod or two. But only an idiot would remain. Highsec incursions draw 130m+ an hour with no roaming gangs or dependance on drops.

In simple terms incursions killed nullsec, and forced hundreds of nullsec players to quit EVE. Incursions changed the f
population and gameplay of EVE. EVE was a game about the conquest of empires. EVE is now about instanced raids, and who can box the most pilots.

Risk v Reward is now just reward.

NullSec isn't mad about wallet balances, they are mad because they have lost true friends.


You are a liar.
Pure and simple.
Your numbers are a complete fabrication.



His numbers are sort of on point, 100mil an hour doesn't need a "shiney" fleet just one that is built correctly.

That would be 2.3bil per pilot on a 23 hour cycle.

Since you don't start seeing systems contest till about 100 in system that is a trillion an hour per vanguard system with 100 pilots running, maybe a little less, but no less that 750 bil.

Thus you are talking in the range of 19-23 trillion per day per hi-sec vanguard system.
Grumpy Owly
Imperial Shipment
Amarr Empire
#10 - 2012-01-22 15:55:24 UTC  |  Edited by: Grumpy Owly
Doesn't matter anyway as the OP fails to grasp that incurions don't account for the main contribution of isk faucets in the game. You only have to consider all the mission runners in the game to see where one big generator is.

The recent plex spike "coincided" (see this word its important, look it up in a dictionary if you need to) after the promotion of the power of two, or increased number of accounts and also the advent of Crucible for which everyone seems to have returned to play or has encouraged exisitng and newer players to Plex further.

And since it was a spike, and not the gradual increase due to what may have been seen for the length of time for which incursions have operated then only helps to show the continually poor associations people make. Usually for their own selfish interests, and has been classically announced and substantiated here that its the null players who want to control what people do.
B DeLeon
DeLeon Industries
#11 - 2012-01-22 15:59:56 UTC  |  Edited by: B DeLeon
SilentSkills wrote:
Wot I Think wrote:
Highsec incursions draw 130m+ an hour with no roaming gangs or dependance on drops.


I love posters that change numbers to bolster their point. It used to be 60, then 80, then 100, now its 130mil/hr? Damn those bears are surely resourceful, and they do not compete for it among themselves, clearly.

Incursions are not a constant 130m isk/hr per pilot isk faucet. Don't pull numbers out of your ass without wiping the bullshit off it first.
130m/hr is not possible to do unless you are in a very specific fleet, with a specific setup, with no competition (which happens all the time), because its not just you and your fleet running, its you and another 100 people as well competing for them.

A more realistic number is 100 in a lucky l33t fleet, 60 ish in an average SP/ship fleet, and much less in a newbie fleet). Your number fails to account, people who leave, people who sleep, eat, **** and ****.

So sir, incursions are indeed a proliferating isk faucet, but not a constant one.



That's where the problem is. In 0.0 with a t1 bs you can get ~30-40mill/hour by ratting or running anomalies. With a pimp ship you can get 40-100 mill/hour. Similar reward but so much higher risk. There are the sov bills, upgrade costs, fuel costs (to resupply assets) and you have to deal with roaming gangs/afk cloakers etc and you have to participate in huge fights all the time to defend the territory wich is fun and the main reason why people lives in null but they spend the money what they earn one way or another. In the meantime norisk highsec incursion runners are grinding out insane amount of money srcewing up the plex prices forcing all the EvE players who aren't participating in incursion grindfleets to grind more for their gametime.

Incursion is a great feature for high sec players for social interaction and noone denies that. It's not the incursion what is broken but the reward system.
Grumpy Owly
Imperial Shipment
Amarr Empire
#12 - 2012-01-22 16:07:04 UTC
B DeLeon wrote:
SilentSkills wrote:
Wot I Think wrote:
Highsec incursions draw 130m+ an hour with no roaming gangs or dependance on drops.


I love posters that change numbers to bolster their point. It used to be 60, then 80, then 100, now its 130mil/hr? Damn those bears are surely resourceful, and they do not compete for it among themselves, clearly.

Incursions are not a constant 130m isk/hr per pilot isk faucet. Don't pull numbers out of your ass without wiping the bullshit off it first.
130m/hr is not possible to do unless you are in a very specific fleet, with a specific setup, with no competition (which happens all the time), because its not just you and your fleet running, its you and another 100 people as well competing for them.

A more realistic number is 100 in a lucky l33t fleet, 60 ish in an average SP/ship fleet, and much less in a newbie fleet). Your number fails to account, people who leave, people who sleep, eat, **** and ****.

So sir, incursions are indeed a proliferating isk faucet, but not a constant one.



That's where the problem is. In 0.0 with a t1 bs you can get ~30-40mill/hour by ratting or running anomalies. With a pimp ship you can get 40-100 mill/hour. Similar reward but so much higher risk. There are the sov bills, upgrade costs, fuel costs (to resupply assets) and you have to deal with roaming gangs/afk cloakers etc and you must participate in huge fights all the time to defend the territory wich is fun and the main reason why people lives in null but they spend the money what they earn one way or another. In the meantime norisk highsec incursion runners are grinding out insane amount of money srcewing up the plex prices forcing all the EvE players who aren't participating in incursion grindfleets to grind more for their gametime.

Incursion is a great feature for high sec players for social interaction and noone denies that. It's not the incursion what is broken but the reward system.


Which presumably is why the rewards for null sec incursions are higher aslong as all the other earning possibilities, so whats your point again?
B DeLeon
DeLeon Industries
#13 - 2012-01-22 16:16:51 UTC  |  Edited by: B DeLeon
Null and lowsec incursions are a nice quick ISK injection for the neighbourhood but that's all. You can't run with huge pimp fleets from incursion to incursion in null and low because soon or later you will be faceraped by the nearby entities.

But if CCP changes the null/low incursions reward in parallel with the highsec incursions then I don't have problem with it.
Selinate
#14 - 2012-01-22 16:20:36 UTC
Quote:



His numbers are sort of on point, 100mil an hour doesn't need a "shiney" fleet just one that is built correctly.

That would be 2.3bil per pilot on a 23 hour cycle.

Since you don't start seeing systems contest till about 100 in system that is a trillion an hour per vanguard system with 100 pilots running, maybe a little less, but no less that 750 bil.

Thus you are talking in the range of 19-23 trillion per day per hi-sec vanguard system.


50 in local, sites can start being contested.

100 mil an hour requires a *fairly* shiny fleet to run the sites.

Also, anyone playing 23 hours a day is a bot.
Grumpy Owly
Imperial Shipment
Amarr Empire
#15 - 2012-01-22 16:30:53 UTC
B DeLeon wrote:
Null and lowsec incursions are a nice quick ISK injection for the neighbourhood but that's all. You can't run with huge pimp fleets from incursion to incursion in null and low because soon or later you will be faceraped by the nearby entities.

But if CCP changes the null/low incursions reward in parallel with the highsec incursions then I don't have problem with it.


Well other null bears report that can operate quite well in their own protected SoV space. When you add all the other lucrative earning possibilities in null into the mix it wouldn't suprise me if you are not more of a plexer than others.

And as far as I understood the differences between areas have been already balanced to afford your request.

Despite that Incursions don't account for the bulk of the faucets, consider the bounties in missions and elsewhere aswell as all other isk generating features. Then you might find the main culprits for plex purchasing.

Plex are sold in the 100k + units per month, and that is quoting figures from last quarter of QEN 2010 so will have likley incresed significantly if the spikes due to crucible and power of 2 are anything to go by. I seriosuly doubt there is that many incursion runners in high sec to accomodate for all of those purchases.
Skydell
Bad Girl Posse
#16 - 2012-01-22 16:35:29 UTC  |  Edited by: Skydell
I said this a year ago.
Back when everyone was spazzing about Monocles, I watch our Null home system go from having 80-90 all the time to having 2

Anom Nerf killed this game. It turned Null sec in to moon goo sec. No moon goo? Nobody wants it.

You want to kill high sec too?
Nerf Incursions.
Tippia
Sunshine and Lollipops
#17 - 2012-01-22 16:37:36 UTC
Selinate wrote:
50 in local, sites can start being contested.

100 mil an hour requires a *fairly* shiny fleet to run the sites.

Also, anyone playing 23 hours a day is a bot.

It's not about the single player — it's about how the totality of incursion runners add ISK to the economy. When one player leaves, another takes his spot and keeps up the ISK injection, and on it goes 23.5/7.
Andski
Science and Trade Institute
Caldari State
#18 - 2012-01-22 16:41:04 UTC
Grumpy Owly wrote:
Well other null bears report that can operate quite well in their own protected SoV space. When you add all the other lucrative earning possibilities in null into the mix it wouldn't suprise me if you are not more of a plexer than others.


Sov space incursions are usually a "run sites until the mothership spawns and kill it ASAP" affair. Not being able to light cynos in an entire constellation screws up logistics.

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Akrasjel Lanate
Immemorial Coalescence Administration
Immemorial Coalescence
#19 - 2012-01-22 16:44:14 UTC
Nerf high sec Incursions rewards


PS. Your 0.0 leaders have tech moons i'm sure they won't quit EVE.

CEO of Lanate Industries

Citizen of Solitude

Andski
Science and Trade Institute
Caldari State
#20 - 2012-01-22 16:47:28 UTC
Akrasjel Lanate wrote:
Nerf high sec Incursions rewards


PS. Your 0.0 leaders have tech moons i'm sure they won't quit EVE.


incursions and tech are basically competing entities

leave incursions unchecked and tech will go up up up because of inflation

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

123Next pageLast page