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Why people choose High sec

Author
Jenny Cameron
Caldari Provisions
Caldari State
#61 - 2012-01-22 16:35:33 UTC  |  Edited by: Jenny Cameron
Why highsec: simple, it's the easiest, most solo friendly, least complicated part of the game. If 0.0 were a barren no-man's land instead of a suburb like environment where gangs rule, it would be different. Unfortunately, nulsec isn't a wilderness at all.
In a way, the universe of EVE is very small.

Bischopt wrote:
Different things are fun to different people.
Eve may not be fun for you but it is fun for other people.

True words.

I think EVE just isn't that much fun for and doesn't really cater most people's prefered playing styles, hence the number of players (many with alt accounts). Nothing good or bad about it, it's just why EVE is a niche game, it only appeals to a limited number and type of players.
Valei Khurelem
#62 - 2012-01-22 16:40:16 UTC
Quote:
Conclusions: Your experience is null is dictated mostly by your corp and somewhat by the space you live in. So be choosy when picking both.


It shouldn't be like this really, that's the point that most people are making I think.

"don't get us wrong, we don't want to screw new players, on the contrary. The core problem here is that tech 1 frigates and cruisers should be appealing enough to be viable platforms in both PvE and PvP."   - CCP Ytterbium

Crystal Liche
ACME Mineral and Gas
#63 - 2012-01-22 17:04:58 UTC
"Why people choose High sec"

Because some people like PvE over PvP?

It is that simple, stop trying to over analyze it.
Hainnz
Imperial Academy
Amarr Empire
#64 - 2012-01-22 17:19:07 UTC
Low and Null Sec are fun places to visit, but I wouldn't want to live there. :)
Valei Khurelem
#65 - 2012-01-22 17:22:21 UTC
Hainnz wrote:
Low and Null Sec are fun places to visit, but I wouldn't want to live there. :)


I'd love to live there if I had a chance of living, but with the way the game is now it's either impossible most of the time or you get a bit luck and manage to be in an empty system no one wants to be in. Problem is of course just about any 0.0 system with a clone service or agent is going to have at least one or two gankers in there just to get the person who thinks they can go about their day without too much trouble.

"don't get us wrong, we don't want to screw new players, on the contrary. The core problem here is that tech 1 frigates and cruisers should be appealing enough to be viable platforms in both PvE and PvP."   - CCP Ytterbium

Akirei Scytale
Okami Syndicate
#66 - 2012-01-22 17:27:20 UTC
Valei Khurelem wrote:
Hainnz wrote:
Low and Null Sec are fun places to visit, but I wouldn't want to live there. :)


I'd love to live there if I had a chance of living, but with the way the game is now it's either impossible most of the time or you get a bit luck and manage to be in an empty system no one wants to be in. Problem is of course just about any 0.0 system with a clone service or agent is going to have at least one or two gankers in there just to get the person who thinks they can go about their day without too much trouble.


well, NPC regions will have local gangs that will take notice of new strangers to shoot. but it is essentially impossible to kick someone out of NPC nullsec stations without hardcore griefing their will to play. If you're stubborn, you can live solo in nullsec easily.
Kessiaan
Sebiestor Tribe
Minmatar Republic
#67 - 2012-01-22 18:16:48 UTC  |  Edited by: Kessiaan
Valei Khurelem wrote:
Quote:
Conclusions: Your experience is null is dictated mostly by your corp and somewhat by the space you live in. So be choosy when picking both.


It shouldn't be like this really, that's the point that most people are making I think.


Nullsec (in general) isn't a very friendly place to be solo, for sure. But we already have high/lowsec for that. The fact that everyone who cares about such things thinks everyone else is making too much money is a good sign things are actually fairly well balanced isk-wise - it's purely a playstyle choice IMO.

I have noticed that it's mostly highsec dwellers who have the progression-oriented (not to mention highly griefable) "MOAR SHINIES" mindset. I think the issue with incursions as they stand now is more CCPs fault than anything else - currently there is a perverse incentive to not complete the incursion. The bears take advantage of farmable isk, which in turn attracts people who would otherwise have no interest in the whole thing to kill the moms just to be a pain in the ass.
Sara XIII
The Carnifex Corp
#68 - 2012-01-22 18:33:38 UTC
It's fun. Why else?

Between Ignorance and Wisdom
Rico Minali
Federal Navy Academy
Gallente Federation
#69 - 2012-01-22 18:40:14 UTC
saltrock0000 wrote:
People choose highset and oftern leave 0.0 for a few reasons, and yeah if you like to think your a 0.0 ellietist twot then maybe take note of some issues i will raise.

0.0 focuses on moon mining and sov space - this means the alliance leaders scooping moon goo make billions whilst expecting thier members to fly unsociable hours protecting thier isk income.

The alliance leaders treat thier memebrs like total crap and expect massive turn outs for thier CTA's

There is only so much ABC target f1 any person can take in fleet engagements

People need to make ISK to fund pvp ships. Now either offer FULL ship replacements or respect people need to RAT to make money to defend your pos's

The endless lagged blobfest that is fleet battles is just boring, pointless and a waste of time.

This is a game people should paly it for fun




All I can say is you chose to fight for teh wrong side. My members get a generous srf, are free to rat as long as no CTA is on that they can possibly make it to, are offered free capital skills and hulls have a really good laugh and are a very very social bunch of guys who love the corp and enjoy their online time. If they are not enjoying their play then they, and I am doing it wrong.
We will soon be handing the first free supercarrier out to one of our members and are looking to provide more, since the alliance is providing us with a constantly improving corp income, so that we can provide mroe to our pilots as well as the services they themselves provide to us.

Quite simply mate, whoever you were flying for were clearly asshats of the greatest magnitude, I would have left too.

Trust me, I almost know what I'm doing.

MadMuppet
Critical Mass Inc
#70 - 2012-01-22 18:46:21 UTC
I fly in high and low sec because there are accessible stations that allow me to operate without the overhead of running a POS. What I fly in high versus what I fly in low are also two completely different fleets of ships because the risk involved. I have little interest to operate solo in 0.0 for any length of time again (I have done it, but the rewards were not comparable to low sec overall for my style of play).

To be honest, my last time I ran in low-sec for a length of time I met a lot of nice people and I am considering a longer term stay next trip out, but 0.0 will probably remain out of my interests for a while. (and yes I did go out to 0.0 with an alliance and did not enjoy that style of game play).

This message brought to you by Experience(tm). When common sense fails you, experience will come to the rescue. Experience(tm) from the makers of CONCORD.

"If you are part of the problem, you will be nerfed." -MadMuppet

KrakizBad
Section 8.
#71 - 2012-01-22 18:52:36 UTC
Valei Khurelem wrote:
Quote:
Conclusions: Your experience is null is dictated mostly by your corp and somewhat by the space you live in. So be choosy when picking both.


It shouldn't be like this really, that's the point that most people are making I think.

Why not? Why shouldn't there be regional neighborhood differences, and why would you think the culture in one corp would be exactly the same as in another?

If 0.0 was as homogenous as you want it would truly suck.
Jaroslav Unwanted
Brutor Tribe
Minmatar Republic
#72 - 2012-01-22 18:53:41 UTC
I did not. It just happened i am in there now.

But when i feel like going back to null, be it NPC null or regular sov. holded null i will do so.
Mars Theran
Foreign Interloper
#73 - 2012-01-22 19:02:54 UTC
Because it's the only place I can keep optimal skill training without having to worry too much about losing 100s of millions of ISK in implants.

Oh, and I don't have to worry about backyard politics, or people deciding for me, when I should and shouldn't be online.
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Akirei Scytale
Okami Syndicate
#74 - 2012-01-22 19:15:10 UTC
Mars Theran wrote:
Because it's the only place I can keep optimal skill training without having to worry too much about losing 100s of millions of ISK in implants.


This is somewhat mitigated by jump clones. I have a training clone in null, but all the rest of my null clones are implantless. Its a fair point, but not gamebreaking IMO.

Mars Theran wrote:

Oh, and I don't have to worry about backyard politics, or people deciding for me, when I should and shouldn't be online.


If you join an actual community as opposed to a bunch of people slapped together to feed one guy's ego, this doesn't happen at all.
Aestivalis Saidrian
Revenent Defence Corperation
Ishuk-Raata Enforcement Directive
#75 - 2012-01-22 19:33:55 UTC
I personally don't believe that low and null provide enough incentive to go there from Hisec. The money and loot simply are not worth it.
Joshua Aivoras
Tech IV Industries
#76 - 2012-01-22 19:35:11 UTC
I'm just waiting for that day when CCP finally makes strip miners and mining lasers damage ships, then a giant mining alliance trololol's around null mining the **** out of everything

95% of the players are loving EVE, the other 5%? On the forums.

Akirei Scytale
Okami Syndicate
#77 - 2012-01-22 19:36:38 UTC  |  Edited by: Akirei Scytale
Joshua Aivoras wrote:
I'm just waiting for that day when CCP finally makes strip miners and mining lasers damage ships, then a giant mining alliance trololol's around null mining the **** out of everything


Sounds like a TEST fleet.

I am seriously planning to train into an abaddon, simply so that when i decide to shoot rainbows, the turrets can all be aligned right.
Fritzman
Aliastra
Gallente Federation
#78 - 2012-01-22 21:10:47 UTC
Very simple - Suicide ganking. The most profitable and fun way to play solo.
Spineker
#79 - 2012-01-22 21:50:39 UTC
I play the way I play because I don't like people. This thread is a great demostration of why.
Tarryn Nightstorm
Hellstar Towing and Recovery
#80 - 2012-01-23 00:11:43 UTC
Crystal Liche wrote:
"Why people choose High sec"

Because some people like PvE over PvP?

It is that simple, stop trying to over analyze it.


But that's not the only reason, and you know it.

And there's plenty of PvP (at least inasmuch that 90+% of "PvP" in this game is actually PK'ing/ganking; Which I'm absolutely A-OK with, by the way) to be found in hisec, you've just got to be smart about finding it, and be ready to seize opportunities if/when they present themselves.

If anything, NPC-owned nullsec and w-space are what sov-null should have been...if that were the case, then I guarantee you'd find hisec a lot less over-populated.

Oh, and NB for the terminally misguided zerosec sloganeers/meme-regurgitators: Losec is empire-space too.

Star Wars: the Old Republic may not be EVE. But I'll take the sound of dual blaster-pistols over "NURVV CLAOKING NAOW!!!11oneone!!" any day of the week.