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Single thing removes super-cap blobs, boosts exploration, espionage, dreadnoughts usefulness

Author
Limerance Zet-Giry
Hedion University
Amarr Empire
#21 - 2012-01-22 19:27:57 UTC
I've got very interesting idea (will probably add it to first post).

Fuel for super-caps can be even a factor, which will prevent alliances from indefinite growing. Let's imagine that supercap fuel block production requires some rare compounds, that spawn across Eve universe randomly and in small quantities, as it was proposed above. This will mean, that:
1) If alliance overcomes some threshold size, the probability that it will lose some of his territories will greatly increase, because alliance sometimes will get less supercaps fuel income, than it needs for even defending itself from all attacks of it`s neighbours.
2) This means that small alliance can try to accumulate large enough amount of super-cap fuel, and then catch a moment when another - huge - alliance will run out of it`s supercap fuel, and attack it. With such operation, even small alliance has a chance to make overwhelming damage to large one.
3) This, again, means that leaders of large alliances will have to keep such possibilities in mind. So they will not spend their fuel for supercap attacks on small neighbours. Again, small alliances become less vulnerable to large ones.
4) Just think about espionage. We will get abother exciting target for it - supercap fuel! Just imagine, that a spy can report you that large alliance ran out of supercap fuel. Or even better - imagine that spy reported you, WHERE large alliance keeps it`s supercap fuel :)


And the larger the alliance - the harder it will be to handle all of this, and keep supercap fuel components income enough even just for self-defense.

Can you imagine more reliable warranty from changing Tranquility to another Chinese server with 1-2 alliances taken out whole universe?
Limerance Zet-Giry
Hedion University
Amarr Empire
#22 - 2012-01-23 08:47:57 UTC
Seriously updated first post. Made it much more clear, and added some ideas from topic participants.
CynoNet Two
GSF Logistics and Posting Reserves
Goonswarm Federation
#23 - 2012-01-23 10:31:25 UTC
ISK-based balancing tricks do not work for a very simple reason; it increases the gap between the rich and not-so-rich.

The majority of people currently bombing around in huge supercap blobs are the same people who paid double the build cost to buy them, rather than build them much cheaper themselves. Do you think they would care about spending a few bil on fuel to keep them running? The old, rich players with hundreds of supercaps will continue to run them in bigger numbers than anyone else and nothing will change.

If you really want to end supercap domination, restrict their movement (perhaps with some kind of jump drive cooldown) so that it's not possible to cross to the other side of the galaxy in 20 mins. Supercaps might actually die if they can't rely on help from everyone within 100 light years.
Limerance Zet-Giry
Hedion University
Amarr Empire
#24 - 2012-01-23 11:12:21 UTC  |  Edited by: Limerance Zet-Giry
CynoNet Two wrote:
ISK-based balancing tricks do not work for a very simple reason; it increases the gap between the rich and not-so-rich.

Please read carefully posts above. Suggested change will drastically decrease gap between richest and poor.
Remember example with Pandemic legion. They have a weekly income ~150 billions.
Even if they have 500 supercaps, they will not be able to have 50 supercaps fighting more than 6 hours per week.

So before:
Rich has 500 supercaps, poor has 2 supercaps. Rich is 250 times stronger.
After:
Rich has 50 supercaps during 6 hours once per week (after that 6 hours it will be dead with inactive supercaps), OR several fleets with 1-2 supercap per each fleet, in daily fights. Poor still has 2 supercaps. And a lot of dreadnoughts. Rich is 2-5 times stronger.

As a result - gap between rich and poor will drastically reduce.


CynoNet Two wrote:

Do you think they would care about spending a few bil on fuel to keep them running? The old, rich players with hundreds of supercaps will continue to run them in bigger numbers than anyone else and nothing will change.

Read above. Even richest ones will have to decide, either they will engage 50 supercaps once per week for several hours, or 1-2 supercaps daily. I bet, all of them will prefer second variant. And then poor will be able to confront rich, using dreadnoughts.
And don't remember that fuel can be produced using rare, slowly-respawning resources. Small alliance with 20 supercaps can accumulate 400 fuel blocks, and then catch a moment when large alliance with 300 supercaps has no fuel blocks at all (after a big fight, or espionage operation) - and wipe out it completely.

CynoNet Two wrote:
If you really want to end supercap domination, restrict their movement (perhaps with some kind of jump drive cooldown) so that it's not possible to cross to the other side of the galaxy in 20 mins. Supercaps might actually die if they can't rely on help from everyone within 100 light years.

Try to kill fleet of 200 supercaps, which can't rely on help from everyone within 100 light years :)
Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#25 - 2012-01-23 13:37:04 UTC
0/10

Dude, your proposal sucks. Caps and supers already use fuel to move around and it costs more isk than the ship your flying at present. Adding more fuel is exactly like saying sub caps need fuel to use star gates. And you space poor hobos wont like that at all. If it costs you 5-10 mil to jump through a single star gate with your frigate, you people will throw the mother of all tantrums.

More over, rich alliances wont even bother paying the isk for the fuel blocks, they will just farm the items needed for the fuel blocks free of charge and fly their caps and supers for free anyway. You on the other hand, will be forced to pay isk you don't have just to allow your newly purchased cap to undock someday. then you'l be back here moaning about the rich and the poor.

Your idea wont effect any of the things you've listed, like PI or Dust. People who do PI in supers deserve to get ganked.

More over, your space poor. Eve is not about bridging the gap between poor noobs and rich vets. It allows players who can make isk, to widen that gap simply because they can and you cannot. If you can't make enough isk to afford a super, then you can cry us a river all you want. Won't change the fact that your idea doesn't add any value what so ever.

Viva capitalism. Viva rich vets!

Eve is about Capital ships, WiS, Boobs, PI and Isk!

Limerance Zet-Giry
Hedion University
Amarr Empire
#26 - 2012-01-23 17:51:49 UTC
Asuka Solo wrote:
0/10

Dude, your proposal sucks. Caps and supers already use fuel to move around and it costs more isk than the ship your flying at present. Adding more fuel is exactly like saying sub caps need fuel to use star gates. And you space poor hobos wont like that at all. If it costs you 5-10 mil to jump through a single star gate with your frigate, you people will throw the mother of all tantrums.

More over, rich alliances wont even bother paying the isk for the fuel blocks, they will just farm the items needed for the fuel blocks free of charge and fly their caps and supers for free anyway. You on the other hand, will be forced to pay isk you don't have just to allow your newly purchased cap to undock someday. then you'l be back here moaning about the rich and the poor.

Your idea wont effect any of the things you've listed, like PI or Dust. People who do PI in supers deserve to get ganked.

More over, your space poor. Eve is not about bridging the gap between poor noobs and rich vets. It allows players who can make isk, to widen that gap simply because they can and you cannot. If you can't make enough isk to afford a super, then you can cry us a river all you want. Won't change the fact that your idea doesn't add any value what so ever.

Viva capitalism. Viva rich vets!

Read please carefully about resuorces for supercap fuel blocks - especially where it is said that they can be rare, and randomly respawning across universe. ISKs will not help to keep fleet of hundreds super-caps operating every day.

If you like expanding gap between large rich, and small poor alliances - you are welcome to the Chinese EVE server. Looks like it's your dream :)

Also, please stop hysteria :)
And thank's for bump.
Limerance Zet-Giry
Hedion University
Amarr Empire
#27 - 2012-01-24 05:18:32 UTC
Any other counter-evidences?
Valea Silpha
Sebiestor Tribe
Minmatar Republic
#28 - 2012-01-24 07:35:37 UTC
You just don't seem to understand the full implications of what you are suggesting here.

The point that people above me are trying to make is that while it's fine for PL to be stuck running their full supercap fleet for 6 hours a week...

What happens to people who have only one super, and no moon-isk to support running them ?

That's the problem here.

You're idea might cut down on the bigger alliances using their supers CONSTANTLY (but tbh they don't really do that anymore anyway) but it also totally prevents anyone who isn't in a massive alliance from using supercaps at all.

It means that an alliance without sov space (and the income it produces) could not ever challenge an alliance that does.

It means that there is no way that smaller alliances ever stop being small.

And that means that the rich continue to use their supers pretty much as they do now, and the poorer ones can never ever hope to afford to use them at all, not to do ANYTHING.
Limerance Zet-Giry
Hedion University
Amarr Empire
#29 - 2012-01-24 07:49:05 UTC
Valea Silpha wrote:
The point that people above me are trying to make is that while it's fine for PL to be stuck running their full supercap fleet for 6 hours a week...

You are completely wrong. Consider following sequence:
1) Week passed, PL got 150kkk.
2) PL engaged their full supercap fleet for 6 hours and completely rushed 2-3 small alliances.
3) PL during whole 1-2 days cannot use even single supercap in their fleet
This means, that PL will be completely destroyed in less than one day by several small alliances, each of which accumulated fuel for 1-2 supercaps for 6-7 hours.

This means, that PL will NEVER engage their full supercap fleet in a moment - just because they don't want to die 6 hours later, having all supercaps run out of fuel.
Limerance Zet-Giry
Hedion University
Amarr Empire
#30 - 2012-01-24 08:01:54 UTC
Valea Silpha wrote:
You're idea might cut down on the bigger alliances using their supers CONSTANTLY (but tbh they don't really do that anymore anyway) but it also totally prevents anyone who isn't in a massive alliance from using supercaps at all.

It means that an alliance without sov space (and the income it produces) could not ever challenge an alliance that does.

It means that there is no way that smaller alliances ever stop being small.

And that means that the rich continue to use their supers pretty much as they do now, and the poorer ones can never ever hope to afford to use them at all, not to do ANYTHING.

All of this is also wrong.

1) Bigger alliances will NEVER use huge supercap fleets - just because this make them out of fuel temporary (probably just for 1-2 days) - and this will be enough to be destroyed by anybody, who kept his supercap fuel reserve. So even big alliances will use supercaps very carefully, several supercaps per usual cap/subcap fleet at max.

2) Since there will be NO huge supercap fleets, even small alliance gets chance to win a fight - it just needs enough dreadnoughts with subcap support fleet. Since dreadnoughts still don't consume supercap fuel, even poor alliance can accumulate enough dreadnoughts to catch and kill fleet of big alliance with supercaps

3) Rich and big alliances are always at some wars, they always need to consume supercaps fuel. While small alliance can accumulate supercap fuel and don't spend it. And once catch a moment when big alliance has small amount of supercap fuel, and wipe it out using fleet of 10-15 supercaps.
Limerance Zet-Giry
Hedion University
Amarr Empire
#31 - 2012-01-24 08:07:22 UTC
Valea Silpha wrote:
You just don't seem to understand the full implications of what you are suggesting here.

Now, if you have clear understanding of all of this, say me, how small alliance with 10 supercaps, can confront big alliance with 200 supercaps now, with current game mechanics? Is there any possibility/chance, similar to accumulating fuel and catching a moment when big alliance ran out of it? No.

Can single spy destroy 200 supercaps? No. But it can steal supercap fuel blocks rserve.


Now small alliance really cannot do anything against large one at all.
After suggested changes - there will be a chance - even small alliance will be able to knock-down large one, if it will strike in a right moment.
Simi Kusoni
HelloKittyFanclub
#32 - 2012-01-24 13:19:43 UTC  |  Edited by: Simi Kusoni
Limerance Zet-Giry wrote:
Valea Silpha wrote:
The point that people above me are trying to make is that while it's fine for PL to be stuck running their full supercap fleet for 6 hours a week...

You are completely wrong. Consider following sequence:
1) Week passed, PL got 150kkk.
2) PL engaged their full supercap fleet for 6 hours and completely rushed 2-3 small alliances.
3) PL during whole 1-2 days cannot use even single supercap in their fleet
This means, that PL will be completely destroyed in less than one day by several small alliances, each of which accumulated fuel for 1-2 supercaps for 6-7 hours.

This means, that PL will NEVER engage their full supercap fleet in a moment - just because they don't want to die 6 hours later, having all supercaps run out of fuel.

Or they'd stock pile of bit of this fuel, and never go below a certain reserve unless it was needed?

Small alliances would still never attack, because no one would really know how much magic pixie dust fuel they have left, and attacking would now cost the aggressor not only potential super cap losses but also billions in fuel.

Limerance Zet-Giry wrote:
Can single spy destroy 200 supercaps? No. But it can steal supercap fuel blocks reserve.

It would be unlikely this stuff would be left in an accessible location. You'd have better luck stealing the supers themselves. Likelihood is no one would even know how much of this stuff their alliance possessed.

You are just adding an arbitrary resource for large alliances to control and subsequently nerfing super use into the ground, especially for the "small" alliances this idea is supposed to help.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

CynoNet Two
GSF Logistics and Posting Reserves
Goonswarm Federation
#33 - 2012-01-24 13:28:22 UTC
Limerance Zet-Giry wrote:
CynoNet Two wrote:
ISK-based balancing tricks do not work for a very simple reason; it increases the gap between the rich and not-so-rich.

Please read carefully posts above. Suggested change will drastically decrease gap between richest and poor.
Remember example with Pandemic legion. They have a weekly income ~150 billions.
Even if they have 500 supercaps, they will not be able to have 50 supercaps fighting more than 6 hours per week.

So before:
Rich has 500 supercaps, poor has 2 supercaps. Rich is 250 times stronger.
After:
Rich has 50 supercaps during 6 hours once per week (after that 6 hours it will be dead with inactive supercaps), OR several fleets with 1-2 supercap per each fleet, in daily fights. Poor still has 2 supercaps. And a lot of dreadnoughts. Rich is 2-5 times stronger.

As a result - gap between rich and poor will drastically reduce.


CynoNet Two wrote:

Do you think they would care about spending a few bil on fuel to keep them running? The old, rich players with hundreds of supercaps will continue to run them in bigger numbers than anyone else and nothing will change.

Read above. Even richest ones will have to decide, either they will engage 50 supercaps once per week for several hours, or 1-2 supercaps daily. I bet, all of them will prefer second variant. And then poor will be able to confront rich, using dreadnoughts.
And don't remember that fuel can be produced using rare, slowly-respawning resources. Small alliance with 20 supercaps can accumulate 400 fuel blocks, and then catch a moment when large alliance with 300 supercaps has no fuel blocks at all (after a big fight, or espionage operation) - and wipe out it completely.


You are very naive if you think large null-sec alliances have
a) income that small
b) less than several trillion isk in reserve to call on.

You have my sympathy for how terrible your idea is.
Limerance Zet-Giry
Hedion University
Amarr Empire
#34 - 2012-01-24 13:41:15 UTC
Simi Kusoni wrote:
Small alliances would still never attack, because no one would really know how much magic pixie dust fuel they have left, and attacking would now cost the aggressor not only potential super cap losses but also billions in fuel.

Don't underestimate the power of logics and espionage. If large alliance had several big fights with a lot of supers, there is a high probability that it has small amount of supercap fuel left. If your spy reports you that all known to him stockpiles of supercap fuel are empty in large alliance - it's just time to attack. Can he make mistake? Yes, he can. But no risk - no gain.

Simi Kusoni wrote:
It would be unlikely this stuff would be left in an accessible location. You'd have better luck stealing the supers themselves. Likelihood is no one would even know how much of this stuff their alliance possessed.

How much supercaps a lucky spy of small alliance, who got close to the large alliance top, can steal? 10, 20, 30... Number of supercap pilots in small alliance multiplied by something about 2-3. While large alliance will still have another 170 supercaps.
How much supercap fuel blocks the same spy can steal? ALL.

About accessibility of location with fuel blocks - obviously, they will be near supercaps base. Even if it will be a freighter in logoff. Small alliance can try to set and ambush in the space where this freighter logged off. Then wait until large alliance will need to engage some supercaps (or even provoke it for that) - and destroy that freighter after login. Done - tiny alliance hit large one into the heart.

Is there ANY possibility for tiny alliance to make similar efficient hit? No. If supercaps fuel will be added - small alliances at least get a chance. Small - but chance. Now they don't have even chance to make serious harm to large alliances.

Simi Kusoni wrote:
You are just adding an arbitrary resource for large alliances to control and subsequently nerfing super use into the ground, especially for the "small" alliances this idea is supposed to help.

How large alliances can control this resource? One week planet X got some tiny amount of this resource. Another week - no. One week explorer from large alliance found and taken this tiny amount from one planet, another week - lucky pilot from small alliance revealed a piece of this resource and added to his alliance reserve.
Limerance Zet-Giry
Hedion University
Amarr Empire
#35 - 2012-01-24 13:46:18 UTC
CynoNet Two wrote:
You are very naive if you think large null-sec alliances have
a) income that small
b) less than several trillion isk in reserve to call on.

You have my sympathy for how terrible your idea is.

Let's calc again. Say, large alliance has 5 trillion isks. What does this mean? This mean, that if large alliance will throw all it`s reserve to supercap fleet, it will get only 4 days of 100 supercaps fleet operation. After that this alliance will be killed in several hours.
I still don't see a problem here. supercap blobs will disappear from game forever.
Also if two big alliances will have a big fight - obviously they will spend most of their reserves. Again, small alliances will have a much better chance to finish one of that large alliances. Or even both of them.

And at last - don't forget about that "rare, randomly spawning resource". Which will never be traded in noticeable amounts. All alliances will try to acaumulate it. But large alliances will have to spend much more of it, than small ones.
Limerance Zet-Giry
Hedion University
Amarr Empire
#36 - 2012-01-24 13:49:36 UTC
Also, don't forget, that it can take up to several hours only to move supercap fleet to the battlefield. And after that, they must have enough fuel(time) to get home back.

This means that even largest alliances will never throw to fight more than 10-20 supercaps simultaneously. This means, that even small alliances have a chance to defeat large ones with the help of large enough fleet of dreadnoughts with support.

Currently, small alliances can do nothing with dreadnoughts againts fleet with 100 supercaps of large alliance.
Limerance Zet-Giry
Hedion University
Amarr Empire
#37 - 2012-01-24 13:54:18 UTC  |  Edited by: Limerance Zet-Giry
People, please don't forget, that game doesn't end for large alliance with winning the given Big Battle. It will still need to

1) Move supercaps fleet into and then out of battlefield.
2) Continue protecting it`s own territories every day after that Big Battle.
So even largest alliances will stop using supercap blobs - at least constantly. And this mean that small alliances will be able to confront them even without supercaps at all - just with enough number of dreadnoughts.

I'm tired of reminding these simple things to everybody in person.
Though, thanks for bumping, of course.
Simi Kusoni
HelloKittyFanclub
#38 - 2012-01-24 13:54:28 UTC
Limerance Zet-Giry wrote:
Don't underestimate the power of logics and espionage. If large alliance had several big fights with a lot of supers, there is a high probability that it has small amount of supercap fuel left. If your spy reports you that all known to him stockpiles of supercap fuel are empty in large alliance - it's just time to attack. Can he make mistake? Yes, he can. But no risk - no gain.

If you have a spy with access to all this magical fuel, surely you could just take their money? Oh right, it's really hard to steal a large alliance's entire finances because access is restricted to a small number of people, and it isn't all kept in one place, and a lot of the time most members don't even know how much the alliance has... So why the hell would this kind of theft be any more likely to happen?

You also completely missed my point, no large alliance would ever let themselves run low on fuel. Chances are most of the time they wouldn't even use it unless necessary, they'd just have the supers "on standby", and use the threat of the supers instead of the supers themselves.

And if they did run low, they'd use their trillions to buy a bit more from one of their many blues. Trillions small alliances don't have.

Limerance Zet-Giry wrote:
How much supercaps a lucky spy of small alliance, who got close to the large alliance top, can steal? 10, 20, 30... Number of supercap pilots in small alliance multiplied by something about 2-3. While large alliance will still have another 170 supercaps.
How much supercap fuel blocks the same spy can steal? ALL.

How can a spy steal it all? It's all kept in one place, with access granted to anyone with a super cap/director status? Doesn't sound like you'd make a very good alliance exec.

Limerance Zet-Giry wrote:
About accessibility of location with fuel blocks - obviously, they will be near supercaps base. Even if it will be a freighter in logoff. Small alliance can try to set and ambush in the space where this freighter logged off. Then wait until large alliance will need to engage some supercaps (or even provoke it for that) - and destroy that freighter after login. Done - tiny alliance hit large one into the heart.

Well, no. It could be kept anywhere, and moved in by JF. Spare amounts kept in each outpost, and the supers themselves loaded up at all times.

Keeping a freighter logged off in space with it in is just stupid.

Limerance Zet-Giry wrote:
Is there ANY possibility for tiny alliance to make similar efficient hit? No. If supercaps fuel will be added - small alliances at least get a chance. Small - but chance. Now they don't have even chance to make serious harm to large alliances.

No, no they won't. Because they won't be able to get fuel as easily as large alliances. Demand dictates price, high demand means high price. Who can pay such a high price? Large alliances.

Limerance Zet-Giry wrote:
How large alliances can control this resource? One week planet X got some tiny amount of this resource. Another week - no. One week explorer from large alliance found and taken this tiny amount from one planet, another week - lucky pilot from small alliance revealed a piece of this resource and added to his alliance reserve.

Because yaaaaay, small alliances finds this resource. Sells it. Large alliances has more money, so inevitably ends up buying more than the smaller alliances can afford.

On top of that, large null sec alliances have loads of space and more than enough people to regularly hunt through that space to find this stuff. Again, small alliances do not.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Limerance Zet-Giry
Hedion University
Amarr Empire
#39 - 2012-01-24 14:08:09 UTC
Simi Kusoni wrote:
If you have a spy with access to all this magical fuel, surely you could just take their money? Oh right, it's really hard to steal a large alliance's entire finances because access is restricted to a small number of people, and it isn't all kept in one place, and a lot of the time most members don't even know how much the alliance has... So why the hell would this kind of theft be any more likely to happen?

It is simple. If spy will take all money from large alliance - it will not change anything - that large alliance will still have a huge supercap fleet, and will still be invulnerable. It will recover it`s money in short time.
If spy will take supercaps fuel - large alliance can die in one day after that.

Simi Kusoni wrote:
You also completely missed my point, no large alliance would ever let themselves run low on fuel. Chances are most of the time they wouldn't even use it unless necessary, they'd just have the supers "on standby", and use the threat of the supers instead of the supers themselves.

I don't miss anything. But you missed some possible situations, when large alliace can be forced to run low on fuel. Say, due to war with another large alliance. Or due to successfull espionage/sabotage.

Simi Kusoni wrote:

And if they did run low, they'd use their trillions to buy a bit more from one of their many blues. Trillions small alliances don't have.

How to buy, if nobody sells?

Simi Kusoni wrote:
How can a spy steal it all? It's all kept in one place, with access granted to anyone with a super cap/director status? Doesn't sound like you'd make a very good alliance exec.

Logistics is a hard task, and people often try to make it easier - even if it costs them security.

Simi Kusoni wrote:
Well, no. It could be kept anywhere, and moved in by JF. Spare amounts kept in each outpost, and the supers themselves loaded up at all times.

That's great. Espionage becomes very important part of gameplay.
Limerance Zet-Giry
Hedion University
Amarr Empire
#40 - 2012-01-24 14:08:19 UTC
Simi Kusoni wrote:
No, no they won't. Because they won't be able to get fuel as easily as large alliances. Demand dictates price, high demand means high price. Who can pay such a high price? Large alliances.

Is there a high enough price for your future? For you personal future, so you will sell it for that price? I think no. And the supercap fuel is the future of any alliance.

Simi Kusoni wrote:
Sells it. Large alliances has more money, so inevitably ends up buying more than the smaller alliances can afford.

See above. Why small alliance would sell this fuel?

Simi Kusoni wrote:
On top of that, large null sec alliances have loads of space and more than enough people to regularly hunt through that space to find this stuff. Again, small alliances do not.

Large alliances have to spend a lot of this fuel on active supercaps because they need to protect large territory. Again, small alliances do not. Instead small ones can accumulate supercap fuel. Only fools will sell it.