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How to make mining more fun

Author
Jade Mitch
A Problem with Authority
#1 - 2012-01-21 19:15:05 UTC  |  Edited by: Jade Mitch
Make it faster, so we don't have to spend so much time doing it. Mining is safe and essential to the Eve economy but, it is an unpleasant chore for players who would rather be helping their buddies win wars. The simplest way to reduce mining time is to reduce the cycle duration and capacitor consumption of all mining lasers.

The Eve market will automatically adjust itself to this change. When the supply of something goes up, the price goes down. When the supply of something goes down, the prices goes up. The supply of minerals drives the Eve economy the same way energy drives the real-world economy.

1. Increasing the production of minerals will reduce the price of minerals.
2. Reducing the price of minerals will increases the production of ships and equipment.
3. Increase the supply of ships and equipment will reduce the prices of ships and equipment.

To allow manufacturing to keep up with the increased supply of minerals, manufacturing time for all BP should be reduced as well.

Another couple of source of minerals comes from reprocessing and scrap metal processing, which are useful but undermines the mining industry and reverse the natural flow of energy from mining to manufacturing to the Eve market. At the same time, the increased sales of ships will increase the demand for rigs. So, to arbitrate the situation, I propose that reprocessing and scrap metal processing be changed to yield salvage materials rather than minerals.
Domukuan II
Caldari Provisions
Caldari State
#2 - 2012-01-21 19:30:20 UTC
No. No. No. No. No. No.

90% reduction in cycle time means an 900% increase in supply. This would cause insanity in EVE's economy.

If cycle times were to change (which I oppose) I think anything over 5% is drastically huge.

This may be surprising to some of you combat people but there are a select few of us that like mining. If you don't want to mine go shoot things so we have more customers. I think mining should be changed in some ways but this is definitely not a good approach.

Regarding Sisi: As this has a huge impact on the economy there is no way to test it on the economy-free Sisi.
Cyprus Black
School of Applied Knowledge
Caldari State
#3 - 2012-01-21 21:14:21 UTC
Absolutely not.

Most of the mining is done by bots anyways. You want to increase bot efficiency by 90%? Hell no.

Of all the terrible suggestions on how to improve mining, this is one of the worst.

Summary of EvEs last four expansions: http://imgur.com/ZL5SM33

Domukuan II
Caldari Provisions
Caldari State
#4 - 2012-01-21 21:22:13 UTC
Cyprus Black wrote:
Absolutely not.

Most of the mining is done by bots anyways. You want to increase bot efficiency by 90%? Hell no.

Of all the terrible suggestions on how to improve mining, this is one of the worst.


Don't forget though, there are the select few of us that mine legitimately. We aren't all out to ruin the game.
Jalmari Huitsikko
Avanto
Hole Control
#5 - 2012-01-22 04:05:05 UTC
I ONCE THOUGHT MINING WOULD BE EXCITING LIKE EXPLORING VAST SPACE WITH BARELY ARMED MINING VESSAL AND THEN I WOULD SOMETIMES HIT JACKPOT AND FIND EXPENSIVE ASTEROIDS AND MINE THEM FAST LIKE IN COUPLE HOURS BEFORE OTHER GUY COMES OR BAD PIRATE. ALL TIHS EXPENSIVE STUFF WOULD OF COURSE GO INTO MY LARGE CARGOHOLD.

BUT THEN I LOGGED IN 2ND DAY AND I REALIZE MINING IS MEANT FOR BOTTERS NOT FOR ACTUAL GAMEPLAYERS.
Drake Draconis
Brutor Tribe
Minmatar Republic
#6 - 2012-01-22 04:13:15 UTC
must be a bought/rmt'd char...there ain't no way in hell he'd spout that garbage.

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Cyprus Black
School of Applied Knowledge
Caldari State
#7 - 2012-01-22 04:46:19 UTC  |  Edited by: Cyprus Black
Domukuan II wrote:
Cyprus Black wrote:
Absolutely not.

Most of the mining is done by bots anyways. You want to increase bot efficiency by 90%? Hell no.

Of all the terrible suggestions on how to improve mining, this is one of the worst.


Don't forget though, there are the SELECT FEW of us that mine legitimately. We aren't all out to ruin the game.
You want to increase thousands upon thousands of bots mining efficiency by 90% so that a "select few" can profit a little more?

Fail.

Summary of EvEs last four expansions: http://imgur.com/ZL5SM33

Jade Mitch
A Problem with Authority
#8 - 2012-01-22 05:57:08 UTC  |  Edited by: Jade Mitch
Domukuan II wrote:

90% reduction in cycle time means an 900% increase in supply.

Not unless you assume that everyone will spend the same amount of time mining.

I wouldn't.
Jade Mitch
A Problem with Authority
#9 - 2012-01-22 06:09:24 UTC  |  Edited by: Jade Mitch
Cyprus Black wrote:

You want to increase bot efficiency by 90%? Hell no.

Yes, I do! Because the supply would saturate the market with minerals, reducing the price to near zero- not a bad thing for manufacturing. Lower prices for minerals and cheaper ships and equipment means less mining and more combat.
Mara Rinn
Cosmic Goo Convertor
#10 - 2012-01-22 06:31:14 UTC
Jade Mitch wrote:
Domukuan II wrote:

90% reduction in cycle time means an 900% increase in supply.

Not unless you assume that everyone will spend the same amount of time mining.
I doubt it.


Do you mine currently? Amines tend to mine for a set period of time. They log on, have their mining fleet running, and watch a movie, or spend time doing housework (or office work in some cases). They are not mining to meet a goal, they are mining to do something "productive" while they are not able to pay full attention to the game.

Your assumption is easily falsified. Miners will spend the same time mining, because they mine to fill time.
Mara Rinn
Cosmic Goo Convertor
#11 - 2012-01-22 06:35:04 UTC  |  Edited by: Mara Rinn
Jade Mitch wrote:
The simplest way to reduce mining time is to reduce the cycle duration of all mining lasers- by 90%. The overall effect will be be positive. Reduced mining time, reduced mineral prices, reduced ship and equipment prices, more pve and pvp.


Not quite. If you wanted to make mining faster, you would increase the yield of ore tenfold, then reduce the quantity of ore spawned tenfold. Thus miners would mine ten times as much tritanium per hour as before, the belts would run out faster, and mining would no longer be AFK friendly.
Jade Mitch
A Problem with Authority
#12 - 2012-01-22 06:37:37 UTC  |  Edited by: Jade Mitch
Mara Rinn wrote:

Amines tend to mine for a set period of time. They log on, have their mining fleet running, and watch a movie, or spend time doing housework (or office work in some cases). They are not mining to meet a goal, they are mining to do something "productive" while they are not able to pay full attention to the game.

Your assumption is easily falsified. Miners will spend the same time mining, because they mine to fill time.

I never said nobody mines to fill time. I only contesting the previous assumption that everyone does.
Jade Mitch
A Problem with Authority
#13 - 2012-01-22 07:06:41 UTC  |  Edited by: Jade Mitch
Mara Rinn wrote:

If you wanted to make mining faster, you would increase the yield of ore tenfold, then reduce the quantity of ore spawned tenfold. Thus miners would mine ten times as much tritanium per hour as before, the belts would run out faster, and mining would no longer be AFK friendly.

Mining lasers have two attributes that effect the mining rate, cycle duration and yield. I considered increasing the yield before I made the tropic thinking it would have the same effect. But then I realized it wouldn't because a full cycle would more than fill up a ship's entire cargo hold causing large quantities of ore to be wasted for lack of room. I chose to increase cycle duration instead to minimize waste. I see no need to reduce the capacity of asteroids though.
Drake Draconis
Brutor Tribe
Minmatar Republic
#14 - 2012-01-22 18:55:27 UTC
Jade Mitch wrote:
Mara Rinn wrote:

If you wanted to make mining faster, you would increase the yield of ore tenfold, then reduce the quantity of ore spawned tenfold. Thus miners would mine ten times as much tritanium per hour as before, the belts would run out faster, and mining would no longer be AFK friendly.

Mining lasers have two attributes that effect the mining rate, cycle duration and yield. I considered increasing the yield before I made the tropic thinking it would have the same effect. But then I realized it wouldn't because a full cycle would more than fill up a ship's entire cargo hold causing large quantities of ore to be wasted for lack of room. I chose to increase cycle duration instead to minimize waste. I see no need to reduce the capacity of asteroids though.


Yup...bought char or troll.

He's now saying he wants to increase cycle duration...hilarious.

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Mara Rinn
Cosmic Goo Convertor
#15 - 2012-01-22 21:03:46 UTC
[quote=Jade MitchI considered increasing the yield before I made the tropic thinking it would have the same effect. But then I realized it wouldn't because a full cycle would more than fill up a ship's entire cargo hold causing large quantities of ore to be wasted for lack of room. I chose to increase cycle duration instead to minimize waste. I see no need to reduce the capacity of asteroids though.[/quote]

Increase the mineral yield of the ore, reduce the quantity of ore seeded. Thus you can mine faster in terms of ISK/hr, but the fields will be depleted quickly. The mining ships will still be able to proceed semi-AFK, and people insisting on mining while at the keyboard can continue to be bored out of their brains. Everyone wins!
Cyprus Black
School of Applied Knowledge
Caldari State
#16 - 2012-01-22 21:23:37 UTC
Drake Draconis wrote:
Jade Mitch wrote:
Mara Rinn wrote:

If you wanted to make mining faster, you would increase the yield of ore tenfold, then reduce the quantity of ore spawned tenfold. Thus miners would mine ten times as much tritanium per hour as before, the belts would run out faster, and mining would no longer be AFK friendly.

Mining lasers have two attributes that effect the mining rate, cycle duration and yield. I considered increasing the yield before I made the tropic thinking it would have the same effect. But then I realized it wouldn't because a full cycle would more than fill up a ship's entire cargo hold causing large quantities of ore to be wasted for lack of room. I chose to increase cycle duration instead to minimize waste. I see no need to reduce the capacity of asteroids though.


Yup...bought char or troll.

He's now saying he wants to increase cycle duration...hilarious.
I must say, his grasp on the English language is impressive for an isk farmer.

Summary of EvEs last four expansions: http://imgur.com/ZL5SM33

Blatant Forum Alt
Doomheim
#17 - 2012-01-22 21:24:29 UTC
What the I don't even... grow a pair.
Scatim Helicon
State War Academy
Caldari State
#18 - 2012-01-22 22:16:42 UTC
Mining is repetitive and boring (this also has a lot to do with why its so heavily botted)

The way to fix mining is to change it so it isn't repetitive and boring, not by crashing the mineral market even more than it is now whilst retaining the repetition and boredom.

Every time you post a WiS thread, Hilmar strangles a kitten.

Drake Draconis
Brutor Tribe
Minmatar Republic
#19 - 2012-01-23 02:43:44 UTC
Blatant Forum Alt wrote:
What the I don't even... grow a pair.


As much as I agree...grow a brain and say something creative as opposed to the usual "grow a pair" that you say in each-and-every-freaking-post.

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Jade Mitch
A Problem with Authority
#20 - 2012-01-23 07:25:36 UTC  |  Edited by: Jade Mitch
Scatim Helicon wrote:

Mining is repetitive and boring (this also has a lot to do with why its so heavily botted)

The way to fix mining is to change it so it isn't repetitive and boring, not by crashing the mineral market even more than it is now whilst retaining the repetition and boredom.

Wouldn't you agree though that shorter repetitions are more fun than longer ones?
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