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Player Features and Ideas Discussion

 
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Implant idea for more pew pew

Author
Kamuria
Space Makers
#1 - 2012-01-21 00:15:00 UTC
Keep only +3, +4 and +5 implants and make the +5 worth 12 millions, +4 worth 8 millions and +3 worth 2 millions.

Introduce implant sets (snake and others) at +3, +4, +5 with their usual bonus and the economy will take care of their real value.

The idea behind this is that training time is the most precious asset in this game for many people and doing pvp with a set of +5 is way too risky and don't ask those people to pvp with +4, they want to optimize their training.

If the implants are cheaper you'll start to see carebears defending their high sec corp and doing a bit more pvp. On the other hand if people don't mind blowing off 1b of implants in pvp, they still have the option with the rare set of implants. You shouldn't have to spend a fortune to train fast, especially not when you want to introduce many new players to this game with a 2 to 5 years gap, but you'll have to spend a lot more if you want fast training and ship bonuses.
Borg Stoneson
SWARTA
#2 - 2012-01-21 12:47:59 UTC
It's pretty easy to protect your pod in HS, and lowsec I went through several wars and lowsec roams with a set of+4's in my head without anyone even getting a lock on my pod. And that was only because I couldn't be arsed to use a jumpclone.
The difference between +3's and +5's are only really felt while training long skills, like BS V, Carrier V etc neither of which would become anymore worth it or even attainable to a newer player simply because they have better implants. Cheap +5 implants also wouldn't help a highsec carebear corp that can at best only field a few half trained BC's when they're decced by a group of fully trained Faction BS pilots with neutral logi support. You idea wouldn't solve any problem and would remove a (admitedly small) milestone that newer players have to aim for.
Kamuria
Space Makers
#3 - 2012-01-21 13:43:06 UTC
Borg Stoneson wrote:
It's pretty easy to protect your pod in HS, and lowsec I went through several wars and lowsec roams with a set of+4's in my head without anyone even getting a lock on my pod. And that was only because I couldn't be arsed to use a jumpclone.
The difference between +3's and +5's are only really felt while training long skills, like BS V, Carrier V etc neither of which would become anymore worth it or even attainable to a newer player simply because they have better implants. Cheap +5 implants also wouldn't help a highsec carebear corp that can at best only field a few half trained BC's when they're decced by a group of fully trained Faction BS pilots with neutral logi support. You idea wouldn't solve any problem and would remove a (admitedly small) milestone that newer players have to aim for.


Paying less for implants would have the same effect as decreasing clone upgrade for high SP players... Most high SP players don't go in frigate roams because the clone is worth many times their ship. I think getting the best training time possible cheaper would increase the risk taken by most people.

Imagine there was no training implants, I bet that would bring more pvp people into the game, my idea sits in the middle.
Borg Stoneson
SWARTA
#4 - 2012-01-21 13:48:22 UTC
High SP clones need a better source of income if that's stopping them from joining frig roams. With implants as cheap as you've suggested why even include the +3 and +4's? 12mil for a +5? just about everyone I know wouldn't even look at anything less. I think the implants are priced more or less about right atm, if you want to pvp and are worried about your implants, just fit a set of +1,2 or 3's, they're cheap and a bonus is still a bonus. Infact, just fit the 2 that your current skill needs and save yourself 3/5th's of the cost.
Kamuria
Space Makers
#5 - 2012-01-21 21:52:04 UTC  |  Edited by: Kamuria
Borg Stoneson wrote:
High SP clones need a better source of income if that's stopping them from joining frig roams. With implants as cheap as you've suggested why even include the +3 and +4's? 12mil for a +5? just about everyone I know wouldn't even look at anything less. I think the implants are priced more or less about right atm, if you want to pvp and are worried about your implants, just fit a set of +1,2 or 3's, they're cheap and a bonus is still a bonus. Infact, just fit the 2 that your current skill needs and save yourself 3/5th's of the cost.


People i'm talking about won't fit anything less than +5. Your point of view makes it obvious you see no problem. I do.
Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#6 - 2012-01-21 23:39:15 UTC
Posting in a "make implants cheap or more affordable so I can replace them easier when losing my pods in pvp" thread.

Eve is about Capital ships, WiS, Boobs, PI and Isk!

HELLBOUNDMAN
Aliastra
Gallente Federation
#7 - 2012-01-22 00:44:44 UTC
Asuka Solo wrote:
Posting in a "make implants cheap or more affordable so I can replace them easier when losing my pods in pvp" thread.




It's true though... More people would get involved in pvp because the losses would be less, at least implant wise.

But the main thing behind this is that pvp'ers no longer have to either forgo several days of training or risk hundreds of millions in implants.

So, whether you're a pvp'er or a pve'er, it's a win win situation.

However, the OP is a little wrong on the method of reducing costs.

CCP would need to greatly reduce the LP and isk costs for the implants, then the players would naturally reduce the market prices themselves.
Kahega Amielden
Rifterlings
#8 - 2012-01-22 03:49:16 UTC
the whole design of implants is screwed up.

For one, the idea of tying skill training time to implants is dumb and discourages PVP. I would say that we should simply remove them and, to make sure pods stay as appealing targets, buff hardwirings such that they become way more appealing to use. Instead of 1/3/5%, maybe 5/10/15%?

but this has its own problems; balance problems arise because it's so monumentally much easier to lose your pod in nullsec than it is in lowsec/0.0.
HELLBOUNDMAN
Aliastra
Gallente Federation
#9 - 2012-01-22 05:19:29 UTC
Kahega Amielden wrote:
the whole design of implants is screwed up.

For one, the idea of tying skill training time to implants is dumb and discourages PVP. I would say that we should simply remove them and, to make sure pods stay as appealing targets, buff hardwirings such that they become way more appealing to use. Instead of 1/3/5%, maybe 5/10/15%?

but this has its own problems; balance problems arise because it's so monumentally much easier to lose your pod in nullsec than it is in lowsec/0.0.



No no no...

Don't buff hardwiring implants, just allow 1-5 implant slots to use the same implants that are used in 6-10

1 uses 6
2 uses 7

etc.. etc...

However, to keep players from being able to basically Uber stack, you can't use the same implants that are in 6-10

Then, they can take the slave implants and crap like that and make them like 7% buff implants or so, this way they're worth having.
James Arget
Future Corps
Sleeper Social Club
#10 - 2012-01-22 05:47:30 UTC
A modest reduction in learning implant cost could indeed encourage PVP by well-implanted pilots. I know that I am very hesitant to roam through nullsec because I have costly implants, and because I do not live there jump cloning is not as viable an option.

CSM 8 Representative

http://csm8.org

Kamuria
Space Makers
#11 - 2012-01-22 05:57:06 UTC  |  Edited by: Kamuria
Asuka Solo wrote:
Posting in a "make implants cheap or more affordable so I can replace them easier when losing my pods in pvp" thread.



This idea came from the CSM minutes, CCP offered to remove the learning implants, CSM said no. There was no compromise from CCP or the CSM, I decided to offer one here.

Of course the decrease of implants would be in relation to a drop of LP... I'd like to point out that you can still spend a fortune on implants 6 to 10 (or 1 to 5 set implants). Expensive pods will still be out there.

Anyway, see how wrong your comment was ?