These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

Recent incursion issues

First post First post
Author
Ai Mei
Starfish Operating Syndicate
#461 - 2012-01-23 20:42:20 UTC
Then failure to complete 0.0 incursions in your space should result in loss of

sov in the HQ system, and immediately changes sov to Sanshas Nation and the only way to take it back is to anchor SBU's and shoot the sansha ihub and tcu.

and loss of 1 level for each upgrade in all the other systems.

Oh yeah, sansha rats should spawn at moons and attack those billion isk per week moons.



ANYWAY

Vanguards need a nerf

Assaults and HQ's need a buff.


There is nothing wrong with incursions and the environment they provide.

Oh and dont give **** about 0 risk. Assaults and HQ sites can go horribly wrong if you do not have the right fleet.

// has seen logies die to alphas
/// the fact that sanshas to not yellow box you before they shoot you is more fun.
//// thinks all the incursion haters need to run the hq site - true creations rebirth facility, and the assault, nation commander strong hold when it gets a bad spawn and then look me in the eye that there is no risk in any of the sites.
Andski
Science and Trade Institute
Caldari State
#462 - 2012-01-23 21:11:27 UTC  |  Edited by: Andski
Ai Mei wrote:
Then failure to complete 0.0 incursions in your space should result in loss of

sov in the HQ system, and immediately changes sov to Sanshas Nation and the only way to take it back is to anchor SBU's and shoot the sansha ihub and tcu.

and loss of 1 level for each upgrade in all the other systems.


you're an idiot

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Jas Dor
Republic University
Minmatar Republic
#463 - 2012-01-23 21:18:09 UTC
Just a quick note, the 60bil/week number for incursions comes from the NPC news item posted by CCP and is an official number. We can argue permutations but I expect everyone here realizes that the level 4 number is a lowball.
Jas Dor
Republic University
Minmatar Republic
#464 - 2012-01-23 21:22:14 UTC
Andski wrote:
Ai Mei wrote:
Then failure to complete 0.0 incursions in your space should result in loss of

sov in the HQ system, and immediately changes sov to Sanshas Nation and the only way to take it back is to anchor SBU's and shoot the sansha ihub and tcu.

and loss of 1 level for each upgrade in all the other systems.


you're an idiot


NPC based risk is non-zero in incursions. That you only recognize PC based risk is not our problem. In this context it NPC risk is. Very important factor as it influences the isk/hour ratio of the sites.
Signho
Doomheim
#465 - 2012-01-23 21:31:54 UTC
Life of an Incursion runner.

Farm Vanguard sites
Buy Faction BS
Buy Faction/Dead space Fittings
Farm Vanguard sites
Buy Orca
Buy another Faction BS
Buy Faction/Dead space fittings
Farm Vanguard sites
Buy Logi
Farm Vanguard sites
Run to forums and cry when people kill the MS and you have to move your stuff in your Orca to another part of New Eden.
Farm Vanguard sites


risk vs. reward = very little

Now try doing that in Low Sec

Farm Vanguard sites
Farm Vanguard sites
Get killed by roaming gang
Laugh
Farm Vanguard sites
Farm Vanguard sites
Dock up due to large Pirate Gang
Spin your ship
Farm Vanguard sites
Die due to gate camp
Laugh
Farm Vanguard sites





High sec is the most safe and should pay out the LEAST amount and the pay out should be more than LVL IV missions and no more than LVLVs. Your Incursion should end in a given amount of time and not farmed for multiple days.

If you die in a HighSec Incursion you are DOING IT WRONG.



Ai Mei
Starfish Operating Syndicate
#466 - 2012-01-23 22:18:35 UTC
high sec already pay out 50% less than low sec.

And im not an idiot, i cant help if most of 0.0 dont know how to do incursions and form fleets to complete them. there are still 2 0.0 incursions up and no one is doing them.
Ranger 1
Ranger Corp
Vae. Victis.
#467 - 2012-01-23 22:31:01 UTC  |  Edited by: Ranger 1
Ai Mei wrote:
high sec already pay out 50% less than low sec.

And im not an idiot, i cant help if most of 0.0 dont know how to do incursions and form fleets to complete them. there are still 2 0.0 incursions up and no one is doing them.


Apparently threads like these make running the High Sec Incursions more enjoyable.

Then again, perhaps their conscience caught up with them and they decided to do a good deed for the population of high sec in general by keeping Incursion fleets from dragging out the process of returning these systems to normal.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Gazmin VanBurin
Boma Bull Corp
#468 - 2012-01-23 22:38:49 UTC
question is, what dose the average person do with their isk in a only high sec life style, I wouldnt mind incursioners so much if they used that money to go pvp or what not, but they just incursion more and buy shinyer stuff. im not saying everyone in game finds pvp fun, they make love building ships, but do the incursion bears get their "fun" from killing yet another vangaurd?
Lord Zim
Gallente Federation
#469 - 2012-01-23 22:40:35 UTC  |  Edited by: Lord Zim
Ai Mei wrote:
high sec already pay out 50% less than low sec.

You mean 30% less. Lowsec pays 43% more.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Ispia Jaydrath
Reib Autonomous Industries
#470 - 2012-01-23 22:57:03 UTC
Ai Mei wrote:
high sec already pay out 50% less than low sec.

And im not an idiot, i cant help if most of 0.0 dont know how to do incursions and form fleets to complete them. there are still 2 0.0 incursions up and no one is doing them.


So I hear you have no idea how null works.
Brumi Viri
Brutor Tribe
Minmatar Republic
#471 - 2012-01-23 23:32:21 UTC
Quote:
Dear Pilots,

Incursions were amazing while they lasted and magnified the appreciation have for Eve Online. Unlike 0.0 people I have a job that doesn't allow me to log in 24/7 to the game. As a casual gamer Incursions allowed me to earn enough isk for day to day activities.

I am hereby canceling my account.

I implore you do the same so CCP will listen and ban Griefing.

Someone please take charge of this movement and keep a log of all the people closing accounts.


Signed,
Sad Hard Working Eve Pilot.


As per my thread that was shut down. This is how I feel, and I am 100% committed if CCP does fix incursions.
Lyrrashae
Hellstar Towing and Recovery
#472 - 2012-01-24 00:05:14 UTC
@CCP:

Please to be allowing the use of covert-cynos and bridging-to in hisec ASAP., kthxbai.

(This thread should give you ample proof why this is a Good Thing(TM) Twisted)

"Cyno's up, cyno's up--BRING IT, BRING IT, BRING IT, BRING IT!!" (DNSBlack)

Ni.

Gazmin VanBurin
Boma Bull Corp
#473 - 2012-01-24 00:08:21 UTC
you forget the part where if CCP band griefing most the griefers will quit the game, while there may be less of us, we are they ones who generaly enjoy our time in game, i know allot of us are the ones who buy plex for the carebears with isk to suck up so I doubt ccp would want us gone any more than you.

Remember kiddys, being a care bear is a state of mind, not whar eve profesion you chose. Greifers dont want carebears gone,because then they have no one to extract tears from, and we dont want actualy productive memebers of eves society gone either, because hay they build the stuff we griefe you in.

in the end eve would be worse off than WOW if any party was lost, and the carebears wouldn't relise this till they are the only one in jita selling faction mods to themselves.

oh and to be relivant... Down with the incursion bears!
Lyrrashae
Hellstar Towing and Recovery
#474 - 2012-01-24 00:36:18 UTC
Andski wrote:
Artemis Picoazaksat wrote:
What is the difference in Risk-Reward between incursions and a -1.0 dead end system that is cyno jammed and the gate rapecaged by T2 large bubbles with a intel channel?


i've never seen a dead-end -1.0 system in sov space, so heh

also, get a spy into their alliance or a blue alliance, take a covops into the system via jump bridge, find ratter, point, light covert cyno for a bomber gang on a blackops

done, cynojammers can kiss my ass


Boost BLOPs, NAOW!!

Ni.

DarthNefarius
Minmatar Heavy Industries
#475 - 2012-01-24 01:14:49 UTC
Gazmin VanBurin wrote:
question is, what dose the average person do with their isk in a only high sec life style,


I blow it on Crash, Exotic dancers & spiced wine

An' then Chicken@little.com, he come scramblin outta the    Terminal room screaming "The system's crashing! The system's    crashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children'
Ai Mei
Starfish Operating Syndicate
#476 - 2012-01-24 01:56:00 UTC
Ispia Jaydrath wrote:
Ai Mei wrote:
high sec already pay out 50% less than low sec.

And im not an idiot, i cant help if most of 0.0 dont know how to do incursions and form fleets to complete them. there are still 2 0.0 incursions up and no one is doing them.


So I hear you have no idea how null works.



let me see last time i was in 0.0 all i saw was, cynos, and roaming bands of nyxes and titans. sure there were normal caps but they were doing energy transfers to the supers.


But i digress, how hard is it for a 0.0 alliance to put together a few fleets to do an incursion. Seriously its not that hard to get 10 people together in an alliance of 1000+

Why hasnt XX Death nuked their incursion in 24 hours?


they have a few thousand people in their alliance how hard is it for them to form a fleet and just run sites fast, there are enough guides to do this. No seriously answer me this, how hard is it to form a fleet out there? 50 people can bring up the mom in no time running vans. If you can form a blob to do a "roaming gang" then 0.0 can surely form a 10 man group to run incursions which atm pay better than sanctums in 0.0.
Ispia Jaydrath
Reib Autonomous Industries
#477 - 2012-01-24 02:20:20 UTC  |  Edited by: Ispia Jaydrath
Ai Mei wrote:
Ispia Jaydrath wrote:
Ai Mei wrote:
high sec already pay out 50% less than low sec.

And im not an idiot, i cant help if most of 0.0 dont know how to do incursions and form fleets to complete them. there are still 2 0.0 incursions up and no one is doing them.


So I hear you have no idea how null works.


let me see last time i was in 0.0 all i saw was, cynos, and roaming bands of nyxes and titans. sure there were normal caps but they were doing energy transfers to the supers.

But i digress, how hard is it for a 0.0 alliance to put together a few fleets to do an incursion. Seriously its not that hard to get 10 people together in an alliance of 1000+

Why hasnt XX Death nuked their incursion in 24 hours?

they have a few thousand people in their alliance how hard is it for them to form a fleet and just run sites fast, there are enough guides to do this. No seriously answer me this, how hard is it to form a fleet out there? 50 people can bring up the mom in no time running vans. If you can form a blob to do a "roaming gang" then 0.0 can surely form a 10 man group to run incursions which atm pay better than sanctums in 0.0.


Okay, first things first. Nullsec does not work like highsec. If there is 'an incursion somewhere', not everybody in 0.0 gets to autopilot over and x up to see if there is a fleet available; incursion running is essentially restricted to an alliance's own space. And since there are only a few incursions at a time, there has never been an actual incentive to keep appropriately fitted ships available in case one just happens to land in your space (out of the 36 nullsec regions).

So for any given 0.0 pilot there is hardly ever an incursion available, and as a result incursion running has never developed as a profession in 0.0 simply because it's not viable. They do not have incursion FCs, incursion formup channels, or often even any sort of plan in place to deal with them.

Also, the population density is much lower. There are ~288,000 highsec pilots with access to incursions, while the largest 0.0 alliance has less than 4% that number.

Second, there is little incentive at an alliance level to get rid of incursions unless they happen to land on a beacon or jump bridge that can't be rerouted. This means that running incursions is not an alliance effort, but something line pilots would have to arrange themselves.

Third, some people in null are actually more interested in shooting people than shooting rats. Strange, but true.

Fourth, xdeath is in the middle of a giant ****ing war and just might have better things to do.
gfldex
#478 - 2012-01-24 02:27:00 UTC
Ai Mei wrote:
Why hasnt XX Death nuked their incursion in 24 hours?


Because they would kill to have an entire constellation cyno jammed for 0 ISK.

If you take all the sand out of the box, only the cat poo will remain.

Tippia
Sunshine and Lollipops
#479 - 2012-01-24 04:27:25 UTC
Jas Dor wrote:
Just a quick note, the 60bil/week number for incursions comes from the NPC news item posted by CCP and is an official number. We can argue permutations but I expect everyone here realizes that the level 4 number is a lowball.
Link?
Spineker
#480 - 2012-01-24 04:35:50 UTC
You know I thought Incursions were a bit over powered on the isk issue but all this monkey see as monkey do bandwagon Epeens is really rather disgusting to me.