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Recent incursion issues

First post First post
Author
Poetic Stanziel
The Scope
Gallente Federation
#261 - 2012-01-22 19:49:12 UTC
Thorn Galen wrote:
All of this is just a propaganda campaign to have Darius III re-elected to the CSM. Twisted

I'm voting for him.

Incursion Interdiction is more genius than Ice Interdiction.

Plus, the whole CSM/NDA debacle last summer with Darius. I'm convinced that the Goons framed him up. Mittani really really hates Darius. I wouldn't put it past the "spymaster" to try to engineer getting him kicked from the Council.
John Maynard Keynes
Science and Trade Institute
Caldari State
#262 - 2012-01-22 19:50:01 UTC  |  Edited by: John Maynard Keynes
Grumpy Owly wrote:
Tres Farmer wrote:
Grumpy Owly wrote:
Large Collidable Object wrote:
CeneUJiti wrote:
Gathering a fleet and doing a NPC site for sole purpose of annoying and angering everyone?

I like how you speak for everyone.

As an eve player, I'm aggravated by the absurd amounts of isk spilled into eve's economy via incursions.


Which accounts for about 5% or less of the faucets.

Have you considered how much for instance normal mission running contributes into the mix? Or all the other isk generating capabilities.

Regardless of that inflation isnt an issue according to the recent CSM minutes (about 1%) so any "spilling" into the economy isnt a problem as reported by CCP.

*snip*

1% per month.. that's 12% per year.. probably more.

A currency is being considered 'stable'* in a window of 1-3% per year..



*) stable would be 0%, but there is some more to it and current real world currencies aren't constructed/designed to work with 0% (for the worse of the planet and all it's inhabitants).


@OP: you fail

@Br1ck & Co: nice job


The 1% is the current inflation value, I assume this is an annual figure not a monthly one. And the fact that CCP reported to the CSM that it wasnt an issue refutes your scare mongering attempt to twist the statistics for personal selfish reasons as opposed to an objective argument.

Seems to be an ongoing trend with the griefers however, in that they need to invent reasons.

It is a monthly figure according to CSM minutes. so the annual inflation is 1.001^12-1=12.7%


Hence:

Make incursions a low sec only feature.
+ boosting low sec
+ keeping risk reward balanced

Off Topic:
Remove insurance payout from 0.0 and increase bounties and indstrial benefits in 0.0
+ defeats where no supers die will actually hurt your wallet
+ stronger incentives to move to 0.0
+ keeps isk faucets and sinks balanced
+ increases the "risk" in 0.0 (at least in PvP)

Besides that i am also for a delayed local in 0.0 so that you actually really need an intel ship and not just someone in a cloaky ship on a safe. And it would make Carebearing in 0.0 actually risky... Right now there is no risk as long as you are not Brain-Afk or stupid.
Jas Dor
Republic University
Minmatar Republic
#263 - 2012-01-22 20:04:29 UTC
Tippia wrote:
Brumi Viri wrote:
To allow Griefers to destroy the playing experience in high sector by killing MoM within hours of spawning is going to cost CCP money because customers like me will unsubscribe.
Ah, the classic “CCP needs botters to pay the bills” defence.


Not sure what this has to do with anything. If a bot leaves the game nothing of value is lost. If a player leaves the game he or she takes a bit of their community along with them. The more players that leave the closer we get to a critical mass that will convince the other players in that community that is is also time to leave. People play an MMO for the community.
Tippia
Sunshine and Lollipops
#264 - 2012-01-22 20:09:50 UTC
Jas Dor wrote:
Not sure what this has to do with anything.
In essence:

“Waah, another player playing the game legitimately is keeping me from exploiting weaknesses in the rule set to milk every last ISK-cent from this feature. Allowing him to do so will make us leave, and you will suffer!!”

…much like how various botting proponents have defended the use of bots and decried any methods to halt their botting.
RubyPorto
RubysRhymes
#265 - 2012-01-22 20:11:15 UTC
JC Anderson wrote:
RubyPorto wrote:
Tippia wrote:
JC Anderson wrote:
Apparently Tippia, you are a null sec overlord with throngs of slaves following you around and begging for candy.
Wow. Great. The things you miss if you don't pay attention. Shocked

Could my slaves please show themselves so I know whom to order around? Candy will indeed be provided.
Also, could someone please show me what part of nullsec I'm overlord of?


I want Candy!


I'll see your Candy and raise you a Mika.

RubyPorto wrote:
Yeah, but what can you do on a Friday night?


*dies*


I liked the Mika song.

Bet you love Eggs. They make you strong like Putin

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Jas Dor
Republic University
Minmatar Republic
#266 - 2012-01-22 20:19:45 UTC
John Maynard Keynes wrote:


The 1% is the current inflation value, I assume this is an annual figure not a monthly one. And the fact that CCP reported to the CSM that it wasnt an issue refutes your scare mongering attempt to twist the statistics for personal selfish reasons as opposed to an objective argument.

Seems to be an ongoing trend with the griefers however, in that they need to invent reasons.

It is a monthly figure according to CSM minutes. so the annual inflation is 1.001^12-1=12.7%


Hence:

Make incursions a low sec only feature.
+ boosting low sec
+ keeping risk reward balance

Off Topic:
Remove insurance payout from 0.0 and increase bounties and indstrial benefits in 0.0
+ defeats where no supers die will actually hurt your wallet
+ stronger incentives to move to 0.0
+ keeps is faucet and sinks balanced
+ increases the "risk" in 0.0 (at least in PvP)

Besides that i am also for a delayed local in 0.0 so that you actually really need an intel ship and not just someone in a cloaky ship on a safe. And it would make Carebearing in 0.0 actually risky... Right know there is no risk as long as you are not Brain-Afk or stupid.[/quote]

Yeah move it the low sec, where every single other feature ever put their has died. Moving a feature to low sec is the equivalent of killing it (FW is a special case). The mechanics of low sec favor the pvp aggressor. Gate guns and sec loss mean that organized defenders are at a disadvantage. At the same time aggressor groups (pirates) are advantaged. Low sec mechanics are a prescripted drama of pirate ganks victim. No player with half a brain is going to volunteer to take the role of victim. Face it, WH space is what low sec should have been.

There is no practical difference between moving a feature to low sec and restricting it to null only.
Jaroslav Unwanted
Brutor Tribe
Minmatar Republic
#267 - 2012-01-22 20:21:29 UTC
Jas Dor wrote:
John Maynard Keynes wrote:


The 1% is the current inflation value, I assume this is an annual figure not a monthly one. And the fact that CCP reported to the CSM that it wasnt an issue refutes your scare mongering attempt to twist the statistics for personal selfish reasons as opposed to an objective argument.

Seems to be an ongoing trend with the griefers however, in that they need to invent reasons.

It is a monthly figure according to CSM minutes. so the annual inflation is 1.001^12-1=12.7%


Hence:

Make incursions a low sec only feature.
+ boosting low sec
+ keeping risk reward balance

Off Topic:
Remove insurance payout from 0.0 and increase bounties and indstrial benefits in 0.0
+ defeats where no supers die will actually hurt your wallet
+ stronger incentives to move to 0.0
+ keeps is faucet and sinks balanced
+ increases the "risk" in 0.0 (at least in PvP)

Besides that i am also for a delayed local in 0.0 so that you actually really need an intel ship and not just someone in a cloaky ship on a safe. And it would make Carebearing in 0.0 actually risky... Right know there is no risk as long as you are not Brain-Afk or stupid.

Yeah move it the low sec, where every single other feature ever put their has died. Moving a feature to low sec is the equivalent of killing it (FW is a special case). The mechanics of low sec favor the pvp aggressor. Gate guns and sec loss mean that organized defenders are at a disadvantage. At the same time aggressor groups (pirates) are advantaged. Low sec mechanics are a prescripted drama of pirate ganks victim. No player with half a brain is going to volunteer to take the role of victim. Face it, WH space is what low sec should have been.

There is no practical difference between moving a feature to low sec and restricting it to null only.


just an question regarding only low sec feature... maybe i am dead wrong here.. but dont they have lvl V missions out there ?
so boosting lvl Vs reward will have about same outcome.
Ai Shun
#268 - 2012-01-22 20:23:09 UTC
Ace Chaos wrote:
There are different people in EVERY MMORPG out there:

PVPers - thoes who only pvp
PVEers - thoes who only pve
PVP/PVE - thoes who do both pvp and pve

These 3 aspects in a game creates a wide range of different players, and thus invites many different kinds of players to play, if you take out one, you lose a lot of people.


All true, the only problem is EVE is a PvP game in all aspects. From running missions and selling the loot to PI to roaming gangs to gate camps to sitting in a station spinning a ship. They are ALL PvP activities because EVE is a sandbox game built around inherent conflict between all of us.
Jas Dor
Republic University
Minmatar Republic
#269 - 2012-01-22 20:29:15 UTC
Tippia wrote:
Jas Dor wrote:
Not sure what this has to do with anything.
In essence:

“Waah, another player playing the game legitimately is keeping me from exploiting weaknesses in the rule set to milk every last ISK-cent from this feature. Allowing him to do so will make us leave, and you will suffer!!”

…much like how various botting proponents have defended the use of bots and decried any methods to halt their botting.


I think the objection is that current incursions are being brought to an end well prior to the time that would reasonably allow everybody who wants to, to participate. It also touches onto one of the few hot button issues in high sec, if griefers can routinely disrupt PvE people are going to flat out cancel their accounts. In most other situation greifing comes as a player is doing something. If you get suicide ganked on the way to Jita that's a bit of play experience. On the other hand Incursion griefing brings up the situation of log in, nothing to do tonight, log out. Instead of playing the game, the griefers are causing a large swath to not play the game. In general people do not pay money to not play a game (contrary to popular opinion most high sec players have one account which they pay for with RL money).
gfldex
#270 - 2012-01-22 20:43:01 UTC
Jas Dor wrote:
It also touches onto one of the few hot button issues in high sec, if griefers can routinely disrupt PvE people are going to flat out cancel their accounts.


What makes you wonder what those players did before we got Incursions about a year ago.

If you take all the sand out of the box, only the cat poo will remain.

Tak McMonagle
Sebiestor Tribe
Minmatar Republic
#271 - 2012-01-22 20:51:52 UTC  |  Edited by: Tak McMonagle
Incursions are funny. A lot of the people that run them are the same types that are hardcore raiders in other games. They raid to get gear to raid to get gear to.....you get the idea. Incursions are no different, except it's isk for mods/ships for isk for mods/ships. Honestly, Eve isn't a very good place with that sort of player. Most of us that play Eve play it for the ability to do whatever we want. Consequences or no. The raider types can't handle it when someone's fun gets in their way, directly or indirectly.

Also, what's wrong with killing the mom when its there? IMO, CCP should make the incursions harder the longer the mom is spawned and just left there, with no increase in rewards. Seriously, incursions are supposed to be Sansha offensives. Why do they just sit around idling while their **** gets blowed up?
Jas Dor
Republic University
Minmatar Republic
#272 - 2012-01-22 20:56:47 UTC
Tippia wrote:
Jas Dor wrote:
Not sure what this has to do with anything.
In essence:

“Waah, another player playing the game legitimately is keeping me from exploiting weaknesses in the rule set to milk every last ISK-cent from this feature. Allowing him to do so will make us leave, and you will suffer!!”

…much like how various botting proponents have defended the use of bots and decried any methods to halt their botting.


There are two flaws in the incursions feature. The first is a game design flaw. The isk distribution on the current sites are not balanced such as to encourage people to run the harder sites. Keep in mind that any content balanced to be run by groups of players is going to produce some descent isk. This is because humans>NPCs. Yes Vangaurds need their isk output dropped a bit, but probably not as much as you would think.

The second flaw is that the mobility feature. Incursions are designed to move so that no group can assert ownership over the content (unlike the old static plexes). Desire to participate in this feature is large enough that the movement feature became a limiting feature. The work around for this flaw was simply an agreement amongst all concerned not to immediately ended the incursion. This work around is proving unworkable.

Unless you can show that ending an Incursion was met as a limiting feature and not a feature to prevent static ownership it is you who are exploiting a weakness in the ruleset to exploit a loophole.

I suspect a good bit of what is going on here is that inflation + faction fits are eating in Nulls moon goo income. (CCP Nerf goo, buff anoms please).
Jas Dor
Republic University
Minmatar Republic
#273 - 2012-01-22 20:58:52 UTC
gfldex wrote:
Jas Dor wrote:
It also touches onto one of the few hot button issues in high sec, if griefers can routinely disrupt PvE people are going to flat out cancel their accounts.


What makes you wonder what those players did before we got Incursions about a year ago.


Probably played a different game. High Sec isn't exactly the home of the majority of bittervets.
gfldex
#274 - 2012-01-22 21:04:35 UTC
Jas Dor wrote:
High Sec isn't exactly the home of the majority of bittervets.


And there you are wrong. Ship spinning is best done in highsec. The whole point of being a bittervet it to not play the game while being bitter.

If you take all the sand out of the box, only the cat poo will remain.

Bienator II
madmen of the skies
#275 - 2012-01-22 21:05:00 UTC
Tak McMonagle wrote:
Incursions are funny. A lot of the people that run them are the same types that are hardcore raiders in other games. They raid to get gear to raid to get gear to.....you get the idea. Incursions are no different, except it's isk for mods/ships for isk for mods/ships. Honestly, Eve isn't a very good place with that sort of player. Most of us that play Eve play it for the ability to do whatever they want. Consequences or no. The raider types can't handle it when someone's fun gets in their way, directly or indirectly.

i fully agree with you. Question is: should eve have this kind of pve mechanics which *encourage* this kind of gameplay you described? At the end of the day... its not the players fault

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Brumi Viri
Brutor Tribe
Minmatar Republic
#276 - 2012-01-22 21:13:03 UTC  |  Edited by: Brumi Viri
Tak McMonagle wrote:
Incursions are funny. A lot of the people that run them are the same types that are hardcore raiders in other games. They raid to get gear to raid to get gear to.....you get the idea. Incursions are no different, except it's isk for mods/ships for isk for mods/ships. Honestly, Eve isn't a very good place with that sort of player. Most of us that play Eve play it for the ability to do whatever they want. Consequences or no. The raider types can't handle it when someone's fun gets in their way, directly or indirectly.

Also, what's wrong with killing the mom when its there? IMO, CCP should make the incursions harder the longer the mom is spawned and just left there, with no increase in rewards. Seriously, incursions are supposed to be Sansha offensives. Why do they just sit around idling while their **** gets blowed up?



Raider types can and do handle it.

Point of Reference the Massive Massive Ban List that BTL has. High Sector Incursions have never been safe.

http://www.g4mer.net/blist/index.php

There has been Griefing since day one. But there is a huge difference between dying while participating in an Incursion VS being denied the Incursion environment altogether.

But ruining the weekend play to thousands fo High sector players because a selected few feel that all players should play in the bitter world they live in that is an Incursionless world is not the right approach. I hope CCP give perma bands as they are costing real memberships from the game.

Whenever a high sector player decides he wants his ship to be blown up all he as to do is set auto pilot to the nearest 0.0 gate.
Tak McMonagle
Sebiestor Tribe
Minmatar Republic
#277 - 2012-01-22 21:14:25 UTC
Bienator II wrote:
Tak McMonagle wrote:
Incursions are funny. A lot of the people that run them are the same types that are hardcore raiders in other games. They raid to get gear to raid to get gear to.....you get the idea. Incursions are no different, except it's isk for mods/ships for isk for mods/ships. Honestly, Eve isn't a very good place with that sort of player. Most of us that play Eve play it for the ability to do whatever they want. Consequences or no. The raider types can't handle it when someone's fun gets in their way, directly or indirectly.

i fully agree with you. Question is: should eve have this kind of pve mechanics which *encourage* this kind of gameplay you described? At the end of the day... its not the players fault


I agree. CCP likely didn't realize that people would be farming these things and have the mom spawned in just hours. They probably expected them to last 2-3 days and people would just kill the mom. I guess that's what 18 months of a lack of focus on FiS will do.

I'm not saying incursions suck, I'm just saying that their implementation doesn't appear to be fully thought through.
Tak McMonagle
Sebiestor Tribe
Minmatar Republic
#278 - 2012-01-22 21:18:28 UTC
Brumi Viri wrote:
Tak McMonagle wrote:
Incursions are funny. A lot of the people that run them are the same types that are hardcore raiders in other games. They raid to get gear to raid to get gear to.....you get the idea. Incursions are no different, except it's isk for mods/ships for isk for mods/ships. Honestly, Eve isn't a very good place with that sort of player. Most of us that play Eve play it for the ability to do whatever they want. Consequences or no. The raider types can't handle it when someone's fun gets in their way, directly or indirectly.

Also, what's wrong with killing the mom when its there? IMO, CCP should make the incursions harder the longer the mom is spawned and just left there, with no increase in rewards. Seriously, incursions are supposed to be Sansha offensives. Why do they just sit around idling while their **** gets blowed up?



Raider types can and do handle it.

Point of Reference the Massive Massive Ban List that BTL has. High Sector Incursions have never been safe.

http://www.g4mer.net/blist/index.php

There has been Griefing since day one. But there is a huge difference between dying while participating in an Incursion VS being denied the Incursion environment altogether.

But ruining the weekend play to thousands fo High sector players because a selected few feel that all players should play in the bitter world they live in that is an Incursionless world is not the right approach. I hope CCP give perma bands as they are costing real memberships from the game.

Whenever a high sector player decides he wants his ship to be blown up all he as to do is set auto pilot to the nearest 0.0 gate.


Obviously they can't. Look at the tears. Also, there's so much to do in this game. if you play this game just for incursions, you're playing the wrong game. There are so many games out there that provide such content better, and mostly grief free. If having someone interfere with your activities is a problem for you, go play something that doesn't allow such things.
Brumi Viri
Brutor Tribe
Minmatar Republic
#279 - 2012-01-22 21:21:29 UTC
Tak McMonagle wrote:
Brumi Viri wrote:
Tak McMonagle wrote:
Incursions are funny. A lot of the people that run them are the same types that are hardcore raiders in other games. They raid to get gear to raid to get gear to.....you get the idea. Incursions are no different, except it's isk for mods/ships for isk for mods/ships. Honestly, Eve isn't a very good place with that sort of player. Most of us that play Eve play it for the ability to do whatever they want. Consequences or no. The raider types can't handle it when someone's fun gets in their way, directly or indirectly.

Also, what's wrong with killing the mom when its there? IMO, CCP should make the incursions harder the longer the mom is spawned and just left there, with no increase in rewards. Seriously, incursions are supposed to be Sansha offensives. Why do they just sit around idling while their **** gets blowed up?



Raider types can and do handle it.

Point of Reference the Massive Massive Ban List that BTL has. High Sector Incursions have never been safe.

http://www.g4mer.net/blist/index.php

There has been Griefing since day one. But there is a huge difference between dying while participating in an Incursion VS being denied the Incursion environment altogether.

But ruining the weekend play to thousands fo High sector players because a selected few feel that all players should play in the bitter world they live in that is an Incursionless world is not the right approach. I hope CCP give perma bands as they are costing real memberships from the game.

Whenever a high sector player decides he wants his ship to be blown up all he as to do is set auto pilot to the nearest 0.0 gate.


Obviously they can't. Look at the tears. Also, there's so much to do in this game. if you play this game just for incursions, you're playing the wrong game. There are so many games out there that provide such content better, and mostly grief free. If having someone interfere with your activities is a problem for you, go play something that doesn't allow such things.



The same can be said for a a griefer only game.
Tak McMonagle
Sebiestor Tribe
Minmatar Republic
#280 - 2012-01-22 21:23:29 UTC
Brumi Viri wrote:
Tak McMonagle wrote:
Brumi Viri wrote:
Tak McMonagle wrote:
Incursions are funny. A lot of the people that run them are the same types that are hardcore raiders in other games. They raid to get gear to raid to get gear to.....you get the idea. Incursions are no different, except it's isk for mods/ships for isk for mods/ships. Honestly, Eve isn't a very good place with that sort of player. Most of us that play Eve play it for the ability to do whatever they want. Consequences or no. The raider types can't handle it when someone's fun gets in their way, directly or indirectly.

Also, what's wrong with killing the mom when its there? IMO, CCP should make the incursions harder the longer the mom is spawned and just left there, with no increase in rewards. Seriously, incursions are supposed to be Sansha offensives. Why do they just sit around idling while their **** gets blowed up?



Raider types can and do handle it.

Point of Reference the Massive Massive Ban List that BTL has. High Sector Incursions have never been safe.

http://www.g4mer.net/blist/index.php

There has been Griefing since day one. But there is a huge difference between dying while participating in an Incursion VS being denied the Incursion environment altogether.

But ruining the weekend play to thousands fo High sector players because a selected few feel that all players should play in the bitter world they live in that is an Incursionless world is not the right approach. I hope CCP give perma bands as they are costing real memberships from the game.

Whenever a high sector player decides he wants his ship to be blown up all he as to do is set auto pilot to the nearest 0.0 gate.


Obviously they can't. Look at the tears. Also, there's so much to do in this game. if you play this game just for incursions, you're playing the wrong game. There are so many games out there that provide such content better, and mostly grief free. If having someone interfere with your activities is a problem for you, go play something that doesn't allow such things.



The same can be said for a a griefer only game.


But the griefers aren't complaining that they can't grief.