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Player Features and Ideas Discussion

 
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Idea for AFK Cloaky Hunt

Author
StimpyCat
Toxic Empire
#1 - 2012-01-20 17:20:26 UTC
There is nothing, NOTHING worse than a cloaky sitting afk in your system ALL FREAKIN DAY. Yeah HTFU or go to a different system, but what I'd like to propose is a way to detect cloaky ships.

As with all good ideas, its been used before, and its been done by Star Trek. I propose something similar to the Tachyon Detection Network used in the episode of Star Trek: The Next Generation Redemption II.

http://en.memory-alpha.org/wiki/Redemption_II_%28episode%29

And specifically

http://en.memory-alpha.org/wiki/Tachyon_detection_grid

Check it out on Netflix, I'll wait.

http://www.netflix.com/WiPlayer?movieid=70177963

You done?

Anyhow the idea for those not Trek savvy is to send out a fleet of ships that are emitting a beam of Tachyon particles at each other to form a grid or web of beams. Any ships crossing that path will be detected, not sure if that means they'll be de-cloaked, or appear on sensors.

My proposition is to create a high slot module that will send and receive this beam of particles. In order to use this method, you need to have at least two ships, so both can send and receive the beam.

Ideally I would like it to be so that you place your ships in strategic points across your system and activate the beams. The beam would fan out like a cone in the direction of its sister ship. If you wanted to create a larger grid on more axis, you'd have to have more high slot modules to link with the other ships in the system.

Alternatively you can just make it so the ships on a system grid can create the grid of beams. I prefer the larger system-wide grid, but I also like to PvE in peace.

Once the grid is active and a cloaked ship intersects the beam, the ship is immediately decloacked and cannot recloak for 5 minutes while the ship degausses the manifold sprocket to unscramble the diodes (or whatever). In that time a scanning ship can scan down the ship, get a warp in and then pop it with much satisfaction.

Of course a non-afk cloaker could be made aware of the de-loaking attempt and allow them time to find another safespot, change system or wait in glee for its prey to warp to it.

Begin Trolling in 5...4...3...2...1...

StimpyCat
Robert Caldera
Caldera Trading and Investment
#2 - 2012-01-20 17:22:27 UTC
bad idea.
afk cloaking is absolutely right and required to do with current game mechanics.
Go to another system for ratting, do something different or whatever. HTFU.
Monty Kvaran
State War Academy
Caldari State
#3 - 2012-01-20 17:49:49 UTC
AFK cloakers are a necessary response to the use of local as an intelligence gathering tool. Any attempt to target AFK cloakers that does not limit the ability of the residents of an area to use local to detect all threats would be seriously unbalanced and a non-starter.
Gizznitt Malikite
Agony Unleashed
Agony Empire
#4 - 2012-01-20 18:20:04 UTC

One of the primary purposes of a cloak is to Travel Safely: IMO, any decloaking tool MUST NOT impede the ability of cloaky ships to travel through a gate camp. And frankly, your suggestion does exactly that. This is unacceptable, and hence your idea is must be rejected!
Blatant Forum Alt
Doomheim
#5 - 2012-01-20 19:35:38 UTC
Remind me again how afk cloakers can hurt you? Grow a pair.
Mag's
Azn Empire
#6 - 2012-01-20 21:02:18 UTC
I see nothing of balance in your idea, so no.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

StimpyCat
Toxic Empire
#7 - 2012-01-21 01:54:02 UTC  |  Edited by: StimpyCat
All I am doing is introducing an element of risk for AFK Cloakers. Whether you're the prey or the predator, there should be an element of risk otherwise its too easy.
TrollFace TrololMcFluf
Imperial Academy
Amarr Empire
#8 - 2012-01-21 02:52:57 UTC
htfu
Mary Mercer
Doomheim
#9 - 2012-01-21 07:51:05 UTC
It sucks when the cloak comes off. there is risk. :P

most cloaky ships are brittle as hell, (note: Not all) thus sometimes their only ability to survive is to cloak up.

With no safe place in eve cloak is a must have in my opinion. Some players, yes I'm one of them, need to hit the safe spot and cloak up to take a leak, or more importantly take care of a child.

No pause button, sometimes no place to dock, a safe spot and a cloaking device is the only answer to a few of those things.

And in response to the cloak being the balance to local. I say keep the cloak and remove that stupid local. ESPECIALLY in null sec. It is so dumb that a channel broadcasts everyone who enters and leaves a system. I think all Null sec systems should have no instant local list. Exactly like wormholes.
Tomytronic
Perkone
Caldari State
#10 - 2012-01-21 12:50:05 UTC
i don't know why i'm even doing this, but here we go:

afk cloakers can't hurt you - they are afk

anyone who attacks you in a cloaky ship is by definition not afk and hence is using things like tactics and advantage to defeat you. now, being only a poor FCON scrub I'm sure you're not sure what these things are, but let me reassure you that every single decent player wants to fight when they have the advantage. it's how you win.

cloaking ships have downsides, usually awful tanks and anemic dps. this is the downside that they have to deal with in order to get their great benefit from cloaking. if you remove their benefit, they are simply bad ships.

it is painfully obvious that you have no clue what you're talking about and haven't thought this idea through at all. maybe you should carebear less and stop worrying about your ratting bot not working for most of the day?

the damage from a cloaking ship in system can be easily mitigated by playing "smart" and being aware.

so as has been said before, how about you grow a pair and give up on this ridiculous and pathetic idea?