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Player Features and Ideas Discussion

 
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Missile reloading.

Author
Archon Theo
Vigil Indomitus
Fraternity.
#1 - 2012-01-20 17:11:15 UTC
How about making a skill for faster missile reloading?
Robert Caldera
Caldera Trading and Investment
#2 - 2012-01-20 17:23:00 UTC
why?
Archon Theo
Vigil Indomitus
Fraternity.
#3 - 2012-01-20 18:55:00 UTC
Robert Caldera wrote:
why?
Because I'm tired of reloading.
Robert Caldera
Caldera Trading and Investment
#4 - 2012-01-20 19:06:31 UTC  |  Edited by: Robert Caldera
Archon Theo wrote:
Robert Caldera wrote:
why?
Because I'm tired of reloading.

then stop reloading that much :)
i'm tird of commenting bad ideas too but still keep posting.

reduced reload times would mean dps boost for missiles, explain why this boost is required.

ammo reloading is specific for all turrets and launchers apart of lasers.
Archon Theo
Vigil Indomitus
Fraternity.
#5 - 2012-01-20 20:00:41 UTC  |  Edited by: Archon Theo
Robert Caldera wrote:
Archon Theo wrote:
Robert Caldera wrote:
why?
Because I'm tired of reloading.

then stop reloading that much :)
i'm tird of commenting bad ideas too but still keep posting.

reduced reload times would mean dps boost for missiles, explain why this boost is required.

ammo reloading is specific for all turrets and launchers apart of lasers.


Reloading missiles takes 10 sec. but if we add a skill system for reloading it could look something like this:

Reloading missiles could take 20 or 30 sec base, skill might get it down too under 10 sec.

Same goes for Projectiles and Hybrid.

Lasers need this system as well.
Iris Bravemount
Golden Grinding Gears
#6 - 2012-01-20 20:05:30 UTC
Archon Theo wrote:
Lasers need this system as well.


Why ?

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