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My first POS... in a wormhole space, how to not die?

Author
Ciya
Perkone
Caldari State
#1 - 2012-01-20 09:41:37 UTC  |  Edited by: Ciya
So, I tested WH space for the first time few days ago, and it was great!

Now I want to test building a POS for the first time, in WH space (C2). I was thinking of the mass ewar setup, but I haven't found any exact plan.

So I'm thinking a small tower for the cheap price tag (I'm poor) and small upkeep, Amarr for the extra PG, I only need a hangar and ship array as I don't mine (yet) so I have "plenty" of PG/CPU left.

Should I use it only for ECM or some minimum amount of ECM and few artillery/autocannons or do I need disruptors and web as well?

I have been testing around in the POS planner with hangar and ship array as a core and came out with:

6x all race ECM, so they wont get to shoot anything ever... except if they get mad and come with FoF missiles ;<

2x each ECM, 4x small arty, 4x small autocannons, now they wouldn't have forever to shoot... unless they come with stealth bombers ;<

2x each ECM, 3x small arty, 3x small autocannons, disruptor & web, now you cant come with bombers, but coverage is totally gimpped and you could probably find a spot where the guns wont shoot at all ;<

So, how is it suppose to be done?

-Thank you for answers
Tau Cabalander
Retirement Retreat
Working Stiffs
#2 - 2012-01-20 10:26:51 UTC  |  Edited by: Tau Cabalander
Consider a small tower a temporary structure and disposable. They cannot be effectively defended, so they don't really need any defenses. They are a force field to hide in, and a 41 hour reinforcement timer. Expect to lose it.

What use is a small tower? They are great bases for a few hours to setup a medium or large control tower, or for a rally point for a weekend excursion.

You can start with a medium control tower for a short-term residence. With just a ship maintenance array and a component array for storage (better than a corporate hangar), EWAR, and turrets, they will defend against a small unorganized gang.

For a permanent residence, I strongly recommend a large control tower. Nobody attacks a large POS for laughs.

EDIT: FYI, POS batteries take a long time to lock, and cycle targets every 30 seconds (7.5 seconds for ECM on Caldari towers, and standard ECM has about a 60% chance to jam a battleship without ECCM). POS batteries spend more time locking targets than doing anything, unless controlled by a gunner (Starbase Defense skill). You cannot rely on automated defenses to protect the POS! Automated defenses are a discouragement only.

Don't anchor what you cannot afford to lose.
Karak Bol
Low-Sec Survival Ltd.
#3 - 2012-01-20 10:29:44 UTC
First: If you want to use heavy ECM (Which runs over CPU btw) you should consider a Caldari tower, as it boosts ECM.
Second: If you want to use an Amarr tower, why not use Lasers? Would also eliminate the need to get ammunition from Empire.
Ciya
Perkone
Caldari State
#4 - 2012-01-20 11:03:57 UTC
I see, so I would need a large tower for a permanent residence, I'm playing alone so I wont be getting any help from corp, so I thought small POS would be less ISK to lose = better.

Could I still use the modules in reinforcement timer? that might make small tower "worth" it, it *might* not be attacked for a while, and if it was, I could still use it for almost 2days...

Even medium tower is twice the ISK of a small one, and large probably way more than that, I would just like to hang around in WH space longer than the 1day window the WH is open, until I have to scan around for a new one ;(

-Thank you for your answers :)
Salcon Cliff
Zephyr Corp
#5 - 2012-01-20 14:32:28 UTC
Well, 'more than a day' is pretty vague. I would plan to be there a month minimum, just to get a feel for it and to make some isk. In any case, have you found a w-space system yet that is empty and a c2 and has the static wh you are looking for? They are seldom unoccupied.

I strongly recommend a lg. tower and set-up PI. With moderate PI skills, that should cover your fuel costs. Then, you can run sites and/or mine for profit. You can do WHs alone, but if you can find one other bud to trust, you are much better off.
Cyniac
Federal Navy Academy
Gallente Federation
#6 - 2012-01-20 14:41:35 UTC  |  Edited by: Cyniac
If you are just testing the waters here is what I'd do.

Put up a small tower. Put a hangar up and whatever you want.

Don't put up any defences. Irrespective of what you put up they are not going to save your tower anyhow if someone wants to take it down and it's just more logistics hassle.

Stay in there for a few days see how you like it.

If you like it - then you decide what to do - I'd go for a medium tower at that point at least (I've always used large towers in WHs though, but again I've never done all the logistics, scanning and hauling solo either - that IS going to get old fast)

There is a good chance that if you stay there for just a few days, nothing will happen to your tower (no guarantees though) and if something does happen to the tower, defences are not going to help.


And remember: EVE Rule #1

Don't fly anything you cannot afford to lose.

Corollary - Don't anchor anything you cannot afford to lose.


Oh and during reinforcement you cannot use anything which requires CPU - a bit of a nuisance that.
Lady Ayeipsia
BlueWaffe
#7 - 2012-01-20 16:03:20 UTC
The lack of CPU during reinforcement mode means missiles do not work, which retreat people from using missile defenses in general on a pos.

Also, remember that in a wormhole, only one or two sites spawn per day. This means that after a week you will have cleared all the sites, only have an hour worth if pve content in the wormhole, and you will get bored. For running low level wormhole sites,it is better to raid from hi sec.
Invictra Atreides
Toward the Terra
#8 - 2012-01-20 16:34:57 UTC
Why would some 1 attack a Small POS in a Class 2 WH ? What would be the isk limit for an attack. Like If I have 300 Mil worth of stuff stored. Would anyone go attack a small POS for that ?

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CaptainMorgen
SniggWaffe
WAFFLES.
#9 - 2012-01-20 16:52:08 UTC
Tbh the time and isk involved to take down a weakly defended small tower is pretty small.. and if there is already a presence inside the wh with anytype of cap support, the effort involved in taking down the pos is pretty minimal.
Lady Ayeipsia
BlueWaffe
#10 - 2012-01-20 16:53:57 UTC
Invictra Atreides wrote:
Why would some 1 attack a Small POS in a Class 2 WH ? What would be the isk limit for an attack. Like If I have 300 Mil worth of stuff stored. Would anyone go attack a small POS for that ?


Isk limit? I knew wormhoke griefing corps who would attack it for the luls and tears. Seriously, a small pos.... No defenses... A fleet of bombers or a few laser based battleships would take it out. Plus since wormholes could be controlled easier than say nul sec, it's nor a hard task. People would do it for the killmail, to grief, or even assume the wormhole is worth something, kill the small pos and take over to sell the wormhole back or off. So really, there is no isk limit, it just takes someone deciding they want the pos gone and it will happen.

Hundo Kay
Caldari Provisions
Caldari State
#11 - 2012-01-20 16:55:54 UTC
Invictra Atreides wrote:
Why would some 1 attack a Small POS in a Class 2 WH ? What would be the isk limit for an attack. Like If I have 300 Mil worth of stuff stored. Would anyone go attack a small POS for that ?


Because they want the wormhole for themselves.

The minimum investment I would put into a wspace pos is a medium Caldari with all ECM. The ECM bonus on the Caldari and 20 to 30 ECM will deter all but the most determined people. And the most determined will not be deterred by a large either.

When in the hole don't have shiny stuff anchored or floating in space.

Keep hanger and SMA to 1 each.

Don't **** off neighbors too much.

Learn to run the statics for main source of income.

If you are truly looking to be more transient, get an orca, a small tower and no defenses. Use orca to haul in the tower and fuel. Online the small tower, leave orca at a safe and run sites. Bottom out the hole and leave. True nomad.

Tau Cabalander
Retirement Retreat
Working Stiffs
#12 - 2012-01-20 19:24:40 UTC
Lady Ayeipsia wrote:
The lack of CPU during reinforcement mode means missiles do not work, which retreat people from using missile defenses in general on a pos.

And their DPS sucks. POS missile batteries have a damage modifier less than 3, and a very slow rate of fire, so even 12 cruise missile batteries is less DPS than a single Raven, making them very easy for attackers to tank and just ignore them.

Compare to a turret with damage multiplier of around 50 or more using ammo that is one size larger than normal, and firing at a respectable rate of fire.

Then add in the fact that only turrets will keep firing when reinforced.

POS weapons are not balanced, and they've not been updated ever. Use lasers on Amarr towers and projectiles on everything else.

Caldari towers should be setup as EWAR-stars not deathstars, at least until the tower is reinforced , then the full grid of the tower can be filled with turrets to help defend logis and POSprey reppers. They are similar to Falcons, which still require a small gang to do DPS to defend, but potentially against a much larger gang.

Most people use Amarr towers in w-space, as they have the most grid and can fit a ton of turrets, and also require very little ammo to be hauled in.

A POS that is annoying to attack is as effective of a deterrent as a POS that is dangerous to attack.
Jas Dor
Republic University
Minmatar Republic
#13 - 2012-01-21 04:41:05 UTC
Tau Cabalander wrote:
Consider a small tower a temporary structure and disposable. They cannot be effectively defended, so they don't really need any defenses. They are a force field to hide in, and a 41 hour reinforcement timer. Expect to lose it.

What use is a small tower? They are great bases for a few hours to setup a medium or large control tower, or for a rally point for a weekend excursion.

You can start with a medium control tower for a short-term residence. With just a ship maintenance array and a component array for storage (better than a corporate hangar), EWAR, and turrets, they will defend against a small unorganized gang.

For a permanent residence, I strongly recommend a large control tower. Nobody attacks a large POS for laughs.

EDIT: FYI, POS batteries take a long time to lock, and cycle targets every 30 seconds (7.5 seconds for ECM on Caldari towers, and standard ECM has about a 60% chance to jam a battleship without ECCM). POS batteries spend more time locking targets than doing anything, unless controlled by a gunner (Starbase Defense skill). You cannot rely on automated defenses to protect the POS! Automated defenses are a discouragement only.

Don't anchor what you cannot afford to lose.


I hope the developers doing the POS revamp read this post.
Professor Alphane
Les Corsaires Diable
#14 - 2012-01-21 10:33:31 UTC
Never been in a wormhole myself but this is an interesting read, might help you succsesfully launch your exploration ventures Big smile

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Substantia Nigra
Polaris Rising
Goonswarm Federation
#15 - 2012-01-22 09:48:15 UTC  |  Edited by: Substantia Nigra
As someone fairly experienced in solo w-space antics I have setup and torn down quite a few POSs. You are getting good advice here, so I don't need to repeat, but just suggest that you read and reread the advice you're getting ... Especially from tau and cynial.

If I can get an orca in I 'camp' with an undefended medium, if not it's a small. Then, if I am staying longer or bringing in anything more than the basics, I setup a large pos or three.

Good luck.

I guess I am almost a 'vet' by now. Hopefully not too bitter and managing to help more than I hinder. I build and sell many things, including large collections of bookmarks.

Hathrul
School of Applied Knowledge
Caldari State
#16 - 2012-01-22 12:40:58 UTC
make a pos harder to take down then it looks to be worth it. thats the key to keep it alive.

a small tower is, as far as im concerned, a no-go. no matter what set-up you bring, a tiny fleet can reinforce it in an hour and stick around a bit to finish it off 41 hours later. basically, its a deathtrap for everything that is in it.

however, the key part is, what is in it. if you are muddling in wormholes for the first time and want a small pos, just make sure "whats in it" is as little as possible. bring the minimum amount of ships, store them into an orca, and log off in them at a safespot. keep sleeper loot in an orca, or a hauler logged off. make a few extra toons on your account and train them to frigate 3, and use that to store spare frigates. the less thats in the pos, the better.

for long term residence in a C2, use a dickstar. i would choose amarr since every tower has to do some damage and the PG on those towers is excellent. And with dickstar i dont mean 5 of each sort, more like 20 or 25 of each sort. ofcourse you cant online them, but that doesnt matter. if someone looks at your pos and sees 100 ecm modules around it, they wont attack it. unless they can build a dreadnaught in there, something that is easy to spot (new tower and x-l assembly). to complete your dickstar, get some nice scrams (2-3 is plenty!) and a few guns (5 medium pulse 5 small pulse is enough) and youre all set. If you want to be a total jerk, add 17 shield hardeners. again, they dont have to be online, but if someone onlines them while youre still taking down defenses on a pos, you know its gonna be very very late. Also, pos gunners are deadly. extremely. if you consider a long stay, get pos gunnery level 4 and hope an overconfident fleet will attack you.

also, if youre new to wormhole space, dont go alone. find some like minded individuals and learn how to live there, or join an established training corporation and learn the ropes. it can be done, since substantia nigra is still alive, but its easier (and more fun imo...) to bring some friends

Xen Solarus
Furious Destruction and Salvage
#17 - 2012-01-22 18:19:48 UTC
Yeah needless for me to repeat much of the solid advice given. If your looking to stay long-term, a large tower is a must. Personally, X6 of each ECM type, X6 small turret of choice , and as many mediums as you can (and even more offline to make it look extra scary). Generally go with the guns your tower gives bonus' to, personally i like amarr for not having to worry about ammo. Make sure to place them front, back, left, right, top, bottom to ensure even coverage, preventing the enemy from attacking from your weaker side.

The only real issue would be people roaming through your wormhole, as they will definately try to kill you when you're away from your POS. If your solo, you should definately get some alts or some friends in there too, as a pod-kill could instantly make you lose your way back, and you can pretty much say bye-bye to all your stuff.

But generally, a large POS with a nice amount of ECM and turrets aplenty are left alone. Unless someone really has it in for you.

Post with your main, like a BOSS!

And no, i don't live in highsec.  As if that would make your opinion any less wrong.  

Tauranon
Weeesearch
CAStabouts
#18 - 2012-01-23 02:16:59 UTC  |  Edited by: Tauranon
A large POS is currently 400mil isk / month to fuel. One player is probably not even going to earn that in a C2. ie if you cannot commit to reacting with a large pos (which is probably a 1bil investment with risks), then a solo player is going to be out farming for fuel every day, and will probably have a net zero income after 15 hours in the hole a month. Not fun.


My preferred solution to this, for a single player, fit the combat main to a preferred dps ship.

train 1 alt to fly a hauler (3 - 4 days) to bring ammo and stash loot

the other to fly a vexor, and level 1 armor rr, level 1 hull rr, level 4 salvaging, and probing (probably 2 weeks to be useful, or buy a starter gallente combat char for the slot). The vexor can replenish a considerable number of light drones to the combat main, and fix damaged drones. Just use a shared safe to abandon stuff. Alternatively you can train the alt to just hold a drone boat, if the main can operate it - which can conserve training to the main more (at the risk of temporarily leaving unnattended boats at safe spots).

That should allow you to stay in a hole until you've farmed down all the combat sigs and then move on easily, with low asset count, and assets mostly safely logged out, and the most pressing reasons for a maint array avoided (hold salvage boat, convert cargo drones to dronebay drones and switch to probing setup ship).
Derath Ellecon
University of Caille
Gallente Federation
#19 - 2012-01-23 03:33:14 UTC
Tauranon wrote:
A large POS is currently 400mil isk / month to fuel. One player is probably not even going to earn that in a C2. ie if you cannot commit to reacting with a large pos (which is probably a 1bil investment with risks), then a solo player is going to be out farming for fuel every day, and will probably have a net zero income after 15 hours in the hole a month. Not fun.


I have been living basically solo in a C1 for about 5 months now. I have been averaging about 3-4 bil a month. Now at least 60% of that is PI.

Still though, on average I'd say I make about 500 mil a week off the combat sites that crop up. sometimes I will farm a neighboring WH, but since those are almost always k162 it's not the safest route.

Given that C2's will have a WH static, just find one with a static you are comfortable farming and you should make plenty.

That being said, I would recommend having double the initial investment in the bank. It may not go badly, but it could so it's worth having a cushion.
Substantia Nigra
Polaris Rising
Goonswarm Federation
#20 - 2012-01-23 03:52:45 UTC
Tauranon wrote:
One player is probably not even going to earn that in a C2.


This is very not true. I solo owneoccupied C2, 3, & 4 systems and they all produce way more of everything than is needed for bare survival .... Way more!

Of course, it's w-space and there are a variety of resources available to you. If you only access one of the many then you also not going to access all available. Even then I suspect that if all you could do is the shooter up stuff, you would still make more than enough to get by ... Even in c2.

What tauranon describes is just another method of approaching w-space, and is Absolutely not necessary to get by in c2-3-4 systems. I cannot speak for c1 tho.

I guess I am almost a 'vet' by now. Hopefully not too bitter and managing to help more than I hinder. I build and sell many things, including large collections of bookmarks.

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