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Player Features and Ideas Discussion

 
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My solution to Local - In-game Conflict Driver

Author
Droxlyn
School of Applied Knowledge
Caldari State
#1 - 2012-01-20 03:57:41 UTC  |  Edited by: Droxlyn
Clearly, the behavior of Local drives conflict in the Forums, why not move it to where we really care, in space ships?

Create two new modules:
Local Activation Unit and Local Scrambling Unit.

These can be place on anywhere except inside a POS shield in any security level except high-sec.
Only one of each can be online at a time. Multiple can be anchored.
They should not cost more than 50m and have only a modest number of HP.
They should have quick online timers but slow offline timers.
They are noisy and can be seen on the Overview and warped to.
They should be relatively big to prevent too many from being brought in at once. (5k m3?)

In K-Space, an LSU makes the Local channel become Delayed Mode.
In W-Space, a LAU makes the Local channel become Instantaneous Mode.
If both are anchored at the same time, Local alternates between the two every 5 minutes.
They don't really do much if the Local behaves the way the Unit wants it to normally, just defensive to go into the 5 minute cycle should the other be brought in.

Lore: The LAU has strong sensors that scan the presence of all POD pilots. The LSU has strong jammers that confuse normal Local and LAUs. These systems reflect on the inside of a POS shield frying their equipment, thus they cannot be anchored within a POS shield. They power-cycle against each other when both are present creating cycles of dominance.
Mars Theran
Foreign Interloper
#2 - 2012-01-20 05:34:13 UTC
I like the local scrambling unit. See that as being a great device for Null Alliance wars. The other.. meh. ..at least not as you envisioned it.

Local Scrambling unit, (as I see it):

Anchorable device. Requires Fuel. Online mode: Scrambles Local in Nullsec. Can be used by either system owners or invaders. Should be counterable. Must be anchored and onlined within a certain AU proximity to an IHUB or TCU. Visible and capable of being warped to.

Possible Counter: Sov Upgrades - Military.

Sov Upgrade that strengthens Communication channels in system. Can only be used by the Sov holder, (obviously). Has 5 Levels; each level resists the effects of Level +1 LSUs.

Local Activation unit, (again, as I see it); Wormhole Communications System:

POS Anchorable Device. Creates a Local Communication Channel that detects all ships within a certain AU proximity. Channel is only accessable for the Alliance/Corporation holding ownership of the POS. Should be capable of being accessed by Non-Corp/Alliance pilots. Visible POS device under current mechanics.

Reasoning: This is a communication and sensor device, and requires infrastructure and power/CPU to maintain it. Unlike broadcasting on all frequencies, it detects transponders of ships and accesses pilot information. An encrypted channel allows owners to see the results of these scans and communicate with each other, without alerting the detected non-owner pilots.

In a wormhole, accessing pilot information requires FTL communication with Empire databases used to identify pilots, and recover information on them for standard local communications channels. Deploying such a device without the proper infrastructure to support it already in place; would have similar requirements to deploying and onlining a small or medium POS.

That being said, this is possible.

Outside Access: Communications systems over-ride:

Similar to the Local Scrambling unit. This device must be deployed, anchored, and onlined within a certain AU proximity of a Wormhole Communications System. Requires Fuel. Can be Countered. Visible, but not capable of being warped to.

Accesses Wormhole Communications Systems, and allows the Corp/Alliance who deployed it to view that channel through relays in their own Communications channels.

Counter: Communications Systems Over-ride Countermeasures:

Detects access attempts and works to block them. POS Module. Visible under current POS mechanics. 1 counters 1 + 1. Under current POS Mechanics, this device would be required to be placed outside the POS shields. Requires Fuel.

I'm going to post this change to the New Modules thread; with a link back here.
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Droxlyn
School of Applied Knowledge
Caldari State
#3 - 2012-01-20 14:32:47 UTC
Either way, move the fight to space!
Droxlyn
School of Applied Knowledge
Caldari State
#4 - 2012-01-21 16:24:10 UTC
Bump