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make high sec incursion sites pvp zones

Author
baltec1
Bat Country
Pandemic Horde
#81 - 2012-01-20 16:56:55 UTC
Skex Relbore wrote:
Andski wrote:
nerf all highsec income



You realize that doing so would nerf null income as well right? I mean who else is going to by those X-type modules for fat iskies but high sec bears with more isk than sense?

To the OP, you know if you want to hunt Incursion runners you could always find some in Low or Null right?

Of course that would mean you'd be facing people who would be prepared to fight back.


Seriously bad idea, if the isk is really a problem (I don't think it is) then lower the payouts. This is just another low sec gank bear "I can't find easy targets so force people to feed me killmails" whine.

Just like all the "move L4s to low sec" it's predicated on the fallacious idea that the bears will just continue along their normal behavior rather than adapting (moving to more secure income streams or use less costly ships).

I say leave the high sec bears their safe income stream, I need a market for my wares so I can afford expensive non-doctrine ships to get blown up (we don't share the Goonies wonderfully liberal reimbursement plan ).


What game mechanic stops people in high sec from protecting themselves like those in low sec?
Corina Jarr
en Welle Shipping Inc.
#82 - 2012-01-20 17:14:31 UTC
It seems people (ie those against this idea) are forgetting one key feature. Sansha aren't looked into targets, they can and will switch. Anyone looking for PvP could simply find themselves popped in a second from the Sansha aggro.


That is why this is a great idea. It is nothing like attacking ratters in a belt, because the belt rats ignore you if they locked the ratter.


Also, to the current standard Incursion fleet for vanguards it would take less than few seconds after lock time to pop 5-10 blackbirds (cheap logi interrupters).
Dinsdale Pirannha
Pirannha Corp
#83 - 2012-01-20 17:24:38 UTC
Andski wrote:
Dinsdale Pirannha wrote:
Maybe if you guys actually paid your rank and file members a bit more of the raw income from 0.0 spoils, you would have more available for ops, instead of seeing them running high sec incursions.


last month we poured 18 tech moons worth of income into subcapital reimbursements alone, tell me more about how we don't give enough ISK to our members

and wow one tech moon, i am impressed by your tenacity, we only have to fuel/empty/time 60+ along with 150+ other towers across 6-7 regions



Oh gee. That must be tough. 6000 plus characters handling 210 POS's.
Try handling 18 POS's with 60 characters. That is what we did at our peak.

Further, you are moving moon goo through very secure null sec space.
And please don't try to snow me my about how dangerous 0.0 is.

I lived there. I used jump bridges on a daily basis.
I also know our territory was far less secure than Goon space.

Bottom line, all the anti-Incursion people are angry , not because they are worried about the integrity of the game, but because other groups are actually gaining ISK, leveling the playing field, which those at the top hate.
Thomas Abernathy
Fusion Enterprises Ltd
Pandemic Horde
#84 - 2012-01-20 17:29:12 UTC
I have never done an incursion, and I could really care less, but why is everyone so whiny about them? The amounts involved are large, but are they really that much compared to no-effort Tech Moon goo?

Or is this really about 0.0 leadership being unhappy that people can make good money in Highsec? Oops

"Fighting CCD since 2139"

Pillowtalk
Republic Military School
Minmatar Republic
#85 - 2012-01-20 17:42:21 UTC
Zangorus wrote:
Pillowtalk wrote:
No one would be in the zone except for 600 pirates hoping to catch noobs who wondered through, and while waiting massive pirate battles would break out and the zone would turn into........


0.0



I understand you're desire to gank people, but the noob target utopia you forsee wouldn't happen.

then the pirates do the incursion and get the isk cause carebear fleet is too scared



Then by definition wouldn't the pirates then be carebears? Big smile


And I predict no incursions battles would be taking place. Everyone would be attacking everyone else. Tears to the psychopathic have value far exceeding 70mil an hour.

Don't violence me bro!

Skex Relbore
Center for Advanced Studies
Gallente Federation
#86 - 2012-01-20 17:49:21 UTC  |  Edited by: Skex Relbore
baltec1 wrote:


What game mechanic stops people in high sec from protecting themselves like those in low sec?



Well for one travel through high sec to the incursion would be completely risk free (unlike travel in low or null). You can't bubble up the gates, you can only effectively camp one side of the gates these factors significantly reduce ones ability to secure the Incursion site from the random bottom feeders interested in 0 risk PVP (which is what attacking PVE ships is).

But the biggest issues would be of trust and attitude.

Null and low runners are generally going to be alliance or coalition members who are on the same "team" so to speak, as such you can generally be pretty confident that you're relatively safe from your fleet mates. In highsec you'll see more mixed operations with NPC corpies and all sorts of alliances and corporations.

Null and Low sec denizens are also more prepared and experienced with PVP circumstances while in many cases the high sec bears are not at all prepared for surprise PVP as such you'll see a severe drop of people running incursions and going back to the more secure yet still lucrative L4s.

The thing is that for the most part high sec players aren't all that interested in PVP, if they were then they wouldn't be high sec denizens. If you try to force those people into PVP by making removing security from high sec incursions they aren't going to suddenly become interested in ship on ship combat they'll simply either move to other activities or find another game to play.

Personally I've never understood the hate directed towards carebears, they are the ones who keep the servers online and pay the developers pay checks. They are a steady reliable source of subscription revenue and thus development resources. It's no skin off my back if some guy wants to log in for a couple hours after a long day at the office and shoot npc pixels. They don't affect my game play other than providing a market for me to sell stuff to.

The important thing about Incursions IMO is that they encourage group play, something that outside of PVP has been mostly missing in this game. The payout of Incursions in high sec creates an incentive for people to group up and work together. Doing this creates social bonds and an attachment to the game.

Because in the end the glue that holds an MMO together is not it's mechanics or it's graphics or even it's gameplay. It's the social bonds that are created. Incursions encourage players to leave their comfort zone of solo PVE and build those bonds.

You make Incursion sites PVP flagged then most of that goes away.

The most valuable commodity in EVE Is Trust. In low and null Trust is created and built upon common goals and interests. This doesn't generally exist in high sec. Concord protection in high sec Incursions reduces the need to have trusting relationships to start. It creates trust by force and thus opens the door for more meaningful social bonds to develop (along with real trust) .

You remove that enforced trust and the result will be no one will be using that content.

I mean how many PUGs do you see running null and low sec Incursions? That answer I suspect is something approaching nill.

High sec on the other hand has this sort of thing regularly, diverse groups from multiple corporations (including NPC corps) forming up together for a common goal. This is a good and healthy thing for the game.

Because as people build these social relationships they'll be exposed to different mind sets they'll learn that their gameplay is far more rewarding than when done solo. In doing so they'll be exposed to players who also do other activities and will be exposed to more information and attitudes. Some percentage of those will get over their fear of ship loss and move out to less secure space, resulting in more potential targets in the long run.
Zag'mar Jurkar
Legion Du Lys
#87 - 2012-01-20 18:04:28 UTC
That would force Incursion groups to hire mercs or others to defend them while running the sites as well, cutting in their excessive individual incomes... Great idea.
Skex Relbore
Center for Advanced Studies
Gallente Federation
#88 - 2012-01-20 18:26:54 UTC
Zag'mar Jurkar wrote:
That would force Incursion groups to hire mercs or others to defend them while running the sites as well, cutting in their excessive individual incomes... Great idea.



I wonder what genetic defect makes people this stupid.

No it would not do anything of the sort. For one there wouldn't be all that much mercs could do to defend it anyway. You can only defend the Incursion side of the in gates, you can't bubble them and you wouldn't have intel channels or the ability to use scouts to see enemies coming in advance as you can in null or low. The first clue you'd have is when the blob shows up on the empire side of the gate to jump in, in null or low you would have scouts several jumps out (plus your intel channels) to see any threat approaching in advance.

Additionally those sites do not pay that much. Not enough to cover the costs of mercs and provide enough reward to incentivize people to run incursions rather than stick to L4s.

Come on, before making stupid statements you could at least TRY to think your idea's through to their logical conclusions.
Dyniss
KarmaFleet University
#89 - 2012-01-20 18:36:42 UTC
What a stupid idea! I could see within a week of this nonsense happening Incursions becoming a ghost town. Ever look at low sec/null incursions? Rarely done and most just left to withdraw. OP is simply looking for a easy gank plain and simple may I suggest Jita with your sensor boosted neutral RR friends? I agree Incursions (mostly Vanguard sites) need a changed but not everything should be PVP some people just like PVE and Empire is the place for it. Besides if you want to gank the sorry sods there are ways to do it now Wardecs,griefing or RR aggresion to name a few.
Medude
Deep Core Mining Inc.
Caldari State
#90 - 2012-01-20 18:49:42 UTC
Rather like the idea of this, would mean actual competition over sites rather than who can do the most DPS in their shiney shiney ships
Caellach Marellus
Stormcrows
#91 - 2012-01-20 18:49:52 UTC
This is another great example really of "PEOPLE PLAY EVE DIFFERENTLY TO ME AND I DON'T LIKE THIS. NERF THEIR GAMING SO THEY'RE FORCED TO PLAY MY IDEA OF THIS GAME, WAAAAAAAAAAAAAAH!"

It's not going to happen, and your stupidity is only supported by like minded people who'd rather duckshoot carebears all day than go engage each other in actual competitive PvP.

When your gut instincts tell you something is wrong, trust them. When your heart tells you something is right, ignore it, check with your brain first. Accept nothing, challenge everything.

Fidelium Mortis
Minor Major Miners LLC
#92 - 2012-01-20 19:23:49 UTC
+1

Add a sansha faction that can gain high sec access to the incursion zones. Essentially turn those systems into an extension of low sec to reflect the suppression of concord.

ICRS - Intergalactic Certified Rocket Surgeon

Spectre80
Caldari Provisions
Caldari State
#93 - 2012-01-20 19:28:36 UTC
didnt think i would agree with lady spank with anything but this is really a good idea. +1
1-Up Mushroom
Imperial Academy
Amarr Empire
#94 - 2012-01-20 19:33:20 UTC
+1
5 Senses In A Person... 4 Seasons In A Year... 3 Colors In A Stoplight... 2 Poles On The Earth... ONLY 1-UP MUSHROOM!!!  If You Like My Sig, Like Me!   Remember EVE is EVErything!
1-Up Mushroom
Imperial Academy
Amarr Empire
#95 - 2012-01-20 19:35:27 UTC
Dyniss wrote:
What a stupid idea! I could see within a week of this nonsense happening Incursions becoming a ghost town. Ever look at low sec/null incursions? Rarely done and most just left to withdraw. OP is simply looking for a easy gank plain and simple may I suggest Jita with your sensor boosted neutral RR friends? I agree Incursions (mostly Vanguard sites) need a changed but not everything should be PVP some people just like PVE and Empire is the place for it. Besides if you want to gank the sorry sods there are ways to do it now Wardecs,griefing or RR aggresion to name a few.


That's because it's such a pain to get out there and the risks of getting back, etc. Having just the incursion sites acting like 0.0 would actually create lots of competition and have people put more thought into this game than just "Buy expensive ship, join fleet, make money with no risk"

Do you even play this game?
5 Senses In A Person... 4 Seasons In A Year... 3 Colors In A Stoplight... 2 Poles On The Earth... ONLY 1-UP MUSHROOM!!!  If You Like My Sig, Like Me!   Remember EVE is EVErything!
Jinn Kast
Lubrication Industries
#96 - 2012-01-20 19:44:00 UTC
+1

love this idea , makes people think about there surroundings , rather than just farming incursions for isk with no risk
Tikktokk Tokkzikk
V0LTA
OnlyFleets.
#97 - 2012-01-20 20:50:57 UTC
DarthNefarius wrote:
Lady Spank wrote:
Whatever tech Sansha are using to circumvent CONCORD and Navy effectiveness should extend to capsuleers.

.


All rats use the same magic/tech to escape concord. All you are doing is trying to make hi sec into NULL sec. Just as stupid an idea as having all empires borders being lo sec.


I don't think normal rats are capsuleers and thus not worth Concords time (they're sucky after all). Concord should however react to Sansha as it is concord that recruits the player to fight for them. Thus, Sansha need some fancy **** to avoid Concord, rats does not as they're not worth Concords time. And if it isen't an AOE magical wand, we should be able to fight for Sansha to be honest Twisted. Like faction warfare just WORTH IT!

This is all IIRC by the way, I don't remember the backstory that well.
Andski
Science and Trade Institute
Caldari State
#98 - 2012-01-20 20:52:51 UTC  |  Edited by: Andski
Endeavour Starfleet wrote:
baltec1 wrote:
Caellach Marellus wrote:
Signho wrote:
Caellach Marellus wrote:
If you want to compete with people in highsec incursions, get a fleet together and outgun them.

Simple.


you are missing the point of the OP.


No I'm not. I know exactly what the OP is wanting here, I'm just telling them that they should probably try the current game mechanics to put risk in before poking and whining and demanding that someone else's game is broken.


There is no risk under the current mechanics...


Drunk logi, Fake Logi, Crap FC, Network issues, Mass DCs, Module misclicks, on and on.

Compared to easy mode Anoms and Tech moons Incursions are downright risky. Especially with a pimped ship.


No, they are not. Network issues, mass DCs and misclicks can easily happen in anoms and you're dead.

People fly pimped faction ships in incursions because they are risk-free.

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Zyress
Caldari Provisions
Caldari State
#99 - 2012-01-20 20:55:29 UTC
High sec IS a PvP zone, it just has different rules than low or null.
Lady Spank
Get Out Nasty Face
#100 - 2012-01-20 20:56:52 UTC  |  Edited by: Lady Spank
I like the claim that possible disconnects mean a player is taking a risk. Lol.

(ಠ_ృ) ~ It Takes a Million Years to Become Diamonds So Lets Just Burn Like Coal Until the Sky's Black ~ (ಠ_ృ)