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Idea's for Local & Cloaking changes

Author
Gerrick Palivorn
Caldari Provisions
Caldari State
#1 - 2012-01-19 07:26:01 UTC  |  Edited by: Gerrick Palivorn
CSM December Summit Minutes wrote:
...use of chat as an intel tool (like it is used now where the listing of people in local gives you intel about who is in the system). It is CCP’s desire to fix the chat system but currently there are no specifics available as lots of intel components in local would need to be split into new tools, etc. The CSM warned that there will be a huge opposition regarding any changes to the local chat but both parties agreed that using a chat channel as an intel tool is not ideal.


The CSM and CCP agree, local needs to go. This is not a thread to debate whether it should go or not, this is an idea's thread on what tools you would like to see implimented to replace local as an intel tool.

In the thread below Nikk Narrel has some good idea's and I just want to recognize his efforts to come up with a system that is balanced.

https://forums.eveonline.com/default.aspx?g=posts&t=78424&find=unread

CSM December Summit Minutes wrote:
Cloak Hunters: CCP brought up the possibility of a future cloak-hunting ship or mechanic as a hypothetical; this was described as ‘more like finding a submarine than pulling a blanket off’ a cloaked ship. The CSM was cautiously positive about the idea of a cloak-hunting vessel of some kind.


This was also mentioned, and I believe that you cannot modify local without implimenting some sort of cat and mouse cloaky hunter. Idea's on this would also be good and I would like to get the perspective of the AFK cloaking community on what would be fun if there had to be an anticloaking ship. There are many threads out there that already cover this topic, if you would like to reiterate please link the thread.

Flame on

Edit: Updated Nikk's link, still a good idea imo.

MMOs come and go, but Eve remains.  -Garresh-

Gerrick Palivorn
Caldari Provisions
Caldari State
#2 - 2012-01-19 07:58:41 UTC  |  Edited by: Gerrick Palivorn
I personally would like to see a form of Nikk Narrel's idea to replace local. It seems fair and actually gives the advantage to the defenders. Which is the way it should be.

As far as Cloaking systems/Anticloaking systems...

I would like to see cloaks given an add stat; Cloak Harmonics. This will be a base number for all Cloaks; normal cloaks having a value of 1, and covops cloaks a value of 2.

Cloak Harmonics (CH) is basically your ships ability to keep you cloaked essentally reducing your signature radius to 0. Activity levels of the pilot (scanning, moving, etc) lower your harmonics value by a percentage. Harmonics values less then one will cause your signature radius to increase, and eventaully decloaking you at CH 0. CH values of less then 1 will cause your ship to be picked up on d-scan.

CH values will increase overtime, essentially recharging your cloak. If you are not cautious it is possible to scan down a cloaked ship using combat probes, depending on the activity of the cloaker. CH values should be displayed on the UI so that the cloaker is aware of if they are about to decloak.

A new module needs to be introduced for Hics, and a probe for dictors. Cloaking disruption field effects the cloak harmonics of cloaked ships(details below), hictors use this like they would use a bubble (same penalties). Range restricted.

Actions that devalue your CH. Remember that conventional cloaks start at 100% and covops start at 200%.

-Using the system scanner with or without probes. 20-40%
-Moving. 1-30%
-Being on the same grid as an uncloaked ship. Percentage loss based on the highest sensor strength on grid. (Yay a new use for eccm!)
-Warping 100% (obviously only applies to covops cloaks)
-Cloaking disruption field. 80%

I believe that this will keep the spirit of the cloak as and afk tool in hostile space, with the ability to be caught if you are active.

EDIT: Was just thinking that bringing the cloaking harmonics up would use up capacitor based on your mass, this would make it so that constant field reducing effects could potentially cap you out and decloak you. The larger the ship, the more it takes to remain cloaked under duress.

MMOs come and go, but Eve remains.  -Garresh-

Xylorn Hasher
Caldari Provisions
Caldari State
#3 - 2012-01-19 08:58:56 UTC
No cloak works good as it is now.
Even if i cant kill that Crane on gate it doesnt mean its not possible or should be easier.
Cloaky ships even T3 have so many disadvantages already that shouldn't be nerfed more:
Low DPS, recalibration times, lower optimal.

Cloaky afkers?
It's your paranoya and carebearism a problem not cloaky afkers.

No refreshing local in low and null is great idea.



All my posts are made shortly after Marihuana consumption.

Gerrick Palivorn
Caldari Provisions
Caldari State
#4 - 2012-01-19 09:05:00 UTC
Xylorn Hasher wrote:
No cloak works good as it is now.
Even if i cant kill that Crane on gate it doesnt mean its not possible or should be easier.
Cloaky ships even T3 have so many disadvantages already that shouldn't be nerfed more:
Low DPS, recalibration times, lower optimal.

Cloaky afkers?
It's your paranoya and carebearism a problem not cloaky afkers.

No refreshing local in low and null is great idea.


CCP wants to impliment a modification to local and is also toying with the idea of a cloaking hunter vessel. I support the full removal of local but know that this is not going to happen. I also feel like cloaks are nerfed enough as is, but IF there has to be an anti-cloak, my idea above would be acceptable to me.

Please relate to the spirit of the thread, instead of assuming that I'm a carebear. Read my posts on the removal of local, they are long just to warn you, there is nothing more that I would like than a complete removal.

MMOs come and go, but Eve remains.  -Garresh-

Xorv
Questionable Acquisitions
#5 - 2012-01-19 09:13:37 UTC
Without Local chat intel we still have the following tools for Intel, DScan, Probes, Overview and visual. For less immediate intel we also have map statistics and websites like Dotlan Evemaps.

ArrowDScan

DScan is primarily the tool to replace local Intel for the average pilot.

Having to click this every 2 seconds is not good gameplay. To answer that DScan should be able to be set on a pulse mode that automatically updates with the frequency of those pulses based on the range of the scan, shorter the set range the more frequent the pulses, longer the less frequent. You could add scan angle into this calculation as well, 360 giving less frequent pulses than 180 for instance.

DScan doesn't detect cloaked ships at present and in it's normal mode it should continue that way. However, an alternative mode could be introduced that can see cloaked ships, albeit at some cost. Lets call it overloaded DScans. Any ship can do it, but the increased signal strength makes it impossible to be done cloaked. In this mode cloaked ships will show up on DScan but at the penalty of either decreased range / pulse frequency and/or increased ship signature. Basically I'm envisioning sliding bars of each that a player can set, and to get decent range and pulse frequency will radically increase the ships signature (think MWD) making the ship more easily scanable among other setbacks.

Lastly Dscan could be made a little less clunky, that goes for the whole UI in EVE which still seems awkward and messy.

ArrowProbes

Probes are pretty good as is, although not every ship will have them. Deep Space Probes will give you a complete list of every structure and non cloaked ship in the system. I don't think cloaked ships should be added to this, but perhaps flags indicating allied player ships, so the presence of possible non-cloaked hostiles can be more easily determined using these probes.

ArrowOther:

Sov structures giving the near equivalent of Local Chat Intel we have now is an idea that's floated about for some time, and I think with strong limitations could be good. One is that such structures are only worthwhile putting up in an alliances most populated and used systems, not every star system they hold sovereignty over. In order for to work they should be very expensive and vulnerable, so that constant active pilot nearby presence is required to protect them from roaming gangs.

Similar pseudo Local Chat intel could be provided to residents of NPC Nullsec with great standing with controlling NPCs (station systems only). Also for FW players in Lowsec if Local Chat is removed there, but based on control over fought over objectives. Low Sec Pirates having a means to deny both sides the objective and thus the improved intel.

For all these I think rather than getting Local Chat Intel back, an equivalent to a Deepspace probe set for player ships that also picks up cloaked ships would be better. Sov holding version would additionally show which ships are allied/blue, NPC Standings based ones would also show which ships also have good NPC standings, and Low Sec FW version would identify ships that are allied militia. Seeing character info would then be limited to line of sight, in the same station, or actively engaging in a chat channel.

ArrowCloak Hunting ship.

My main concerns with this is not the ability to find and uncover a cloaked ship but the context in which that occurs. Principally however it works should not function on Gates, zone camping with a zerg is simply bad game play. Hunting cloaked ships ideally should be a game of cat and mouse, where who's the cat and who's the mouse isn't always clear. I suspect some anti cloak big alliance sov holders will be hoping for it to be more like a Fox Hunt with a zerg of hounds (the cloaky hunters) followed by a zerg of mounted hunters (the blob) with Fox's fate determined from the start, this would likely be game breaking for anyone who flies CovOps ships. Don't have a working suggestion yet.
Robert Caldera
Caldera Trading and Investment
#6 - 2012-01-19 09:31:47 UTC
cloaks are fine, no need for change.
Blatant Forum Alt
Doomheim
#7 - 2012-01-19 09:37:18 UTC
Cloaking is only an issue for paranoid carebears who cack themselves whenever afk cloakers sit in local doing them no harm. They need to grow a pair.

Credit to the OP for not stating that local is broken without explanation, have a Blatant Forum Alt like for your troubles.
Xylorn Hasher
Caldari Provisions
Caldari State
#8 - 2012-01-19 09:47:14 UTC
I fully support no refreshing local in null and lowsec system, but i'm against of nerfing cloaks in any way.

Why you may ask?
It's simple.
It's all about botters.
Botting programs extract local chat information from datastream ( Tranquility server - user PC ) for preventing user ship from being ganked. Bot detects new player in system and check standing if it's neutral or red warps to safe and cloak.
For the same reason afk cloakers are pain for Botters - they prevent Bots to run.

Remove local chat from game and there will be no botters in Eve.

All my posts are made shortly after Marihuana consumption.

Nicolo da'Vicenza
Viziam
Amarr Empire
#9 - 2012-01-19 09:50:01 UTC
Xylorn Hasher wrote:
I fully support no refreshing local in null and lowsec system, but i'm against of nerfing cloaks in any way....

... Bot detects new player in system and check standing if it's neutral or red warps to safe and cloak.


heh
Lord Zim
Gallente Federation
#10 - 2012-01-19 10:04:17 UTC
Xylorn Hasher wrote:
Remove local chat from game and there will be no botters in Eve.

Fallacy.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Nicolo da'Vicenza
Viziam
Amarr Empire
#11 - 2012-01-19 10:11:27 UTC  |  Edited by: Nicolo da'Vicenza
Personally I think the intel-gathering system in EVE could be improved upon by making it a point to reward active intel gathering and risk-taking on the part of both cloaker and ratter. Ratters are given information on the presence of hostiles too easily (removing a large element of surprise from the cloakers), but also have no effective way of forcing cloakers in turn into a reactive mode of play.

1) Local should include all people with blue standings upon entry so players can know right away how many friendly allies are within system. Local for neutrals/hostiles would be delayed.

2) A small yellow button is added to the HUD that lights up for a second or two whenever there is gatefire in a system, giving the active, alert occupant a chance to start scanning nearby for hostiles using d-scan/probes. Of course, the pilot name, standings, shiptype or even if the pilot was coming or going from the system would not be available, stuff that is revealed by local now. The ambiguous, intermittent nature of the 'flash button' gives the ratter less information to work with and more likely to make errors for the attacker to capitalize on.

3) Make it so external intel tools require the cloak to be turned off. It's always struck me absurd that drones can't be controlled by your ship while cloaked, but probes can. If you want to go for the kill and think the enemy is in an anom or a plex in the system, in order to get the kill you have to make yourself vulnerable in turn to use the probes/on-board/d-scan, and get scanned down in turn if the residents are actively searching for intel and defending their system. While leaving the cloak's intel-gathering purpose (watching gates and stations for enemy activity) untouched.

4) Increase the rewards of nullsec PvE. Even without the removal of local and the impeding increase in cost of operation from the corresponding increase in kills, even with local as is, it's difficult to justify to prospective 0.0 newcomer corps to give up L4 missions and incursions to come down here and present themselves as potential targets. The commonality of nullsec players, especially those in low-grade space have a "highsec PvE alt" and their 0.0 main for roams and CTAs is becoming more common all the time. The risk/reward ratio is already lagging behind the other regions as is, upping the risk without the reward is just going to dry up what few guys still grind in 0.0 that are left. I don't think any gankers would care if the ganked are making enough money doing what they do to continue buying ships and trying again.
Gerrick Palivorn
Caldari Provisions
Caldari State
#12 - 2012-01-19 10:24:24 UTC
Aside from a few trolls there are some great ideas for new intel. I fully agree that anything anti-cloak should be done cat and mouse style. I also believe that cloaks should retain there ability to have the player be able to cloak up and go afk, without local in its current version there would be no reason to do this 23.5/7, just long enough to get some food or something.

Hi Lord Zim! I've missed you as my nemisis :)

MMOs come and go, but Eve remains.  -Garresh-

Lord Zim
Gallente Federation
#13 - 2012-01-19 13:17:57 UTC
Gerrick Palivorn wrote:
CSM December Summit Minutes wrote:
...use of chat as an intel tool (like it is used now where the listing of people in local gives you intel about who is in the system). It is CCP’s desire to fix the chat system but currently there are no specifics available as lots of intel components in local would need to be split into new tools, etc. The CSM warned that there will be a huge opposition regarding any changes to the local chat but both parties agreed that using a chat channel as an intel tool is not ideal.


The CSM and CCP agree, local needs to go. This is not a thread to debate whether it should go or not, this is an idea's thread on what tools you would like to see implimented to replace local as an intel tool.

If anything, what you'll see it being replaced with is a sov-dependent anchorable module that can be incapped to remove the intel capabilities in a system, with standings-based access to said intel.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Rek Seven
University of Caille
Gallente Federation
#14 - 2012-01-19 14:26:59 UTC  |  Edited by: Rek Seven
Local channel

The local chat channel should be tied to an anchored structure. HS and low sec will be unaffected by this, so local in these zones will remain the same.

In Null sec, it will be up to the sov holder to decide if they want the local chat channel or not but the structure will not be tied to a POS, it should be tied to a celestial (e.g. the sun) allowing small gangs to destroy it in reasonable time.

WH space will remain the same and you would not have the option to anchor this structure in WH space at all.

Cloaky hunting

Any pulse, bubble or bombing method to decloaking a ship would be unfair and susceptible to blob warfare IMO so...

The only way this could really work is if a new ship was created that had the ability to probe out the APPROXIMATE location of a cloaked ship.

Once the cloaky hunter has the approximate location he can warp to it. Once on grid this cloaked ship could be anywhere within a 30km radius.

The next stage in cloaky hunting would involve another new ship module - The Special Distortion Field Detector (SDFD). This would be the first ship module in game that can be activated while cloaked. It has a 10 second cycle timer but once the cycle timer ends, it displays a “ghost image” of all cloaked ships within a 50km radius. To update the location of the ghost image, the cloaky pilot would need to re-activate the SDFD.


Let the flaming and nay saying commence.
Robert Caldera
Caldera Trading and Investment
#15 - 2012-01-19 15:03:40 UTC  |  Edited by: Robert Caldera
afk cloaking nerf is only viable if local get significantly nerfed, regardless of any sov structures for local, you can expect them as available in any system which is being used, so a sov structure is not a nerf at all. No instant local information is mandatory in any case if you want afk cloakers to get nerfed.
Lord Zim
Gallente Federation
#16 - 2012-01-19 15:07:19 UTC
Good luck with that.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Xorv
Questionable Acquisitions
#17 - 2012-01-19 23:01:37 UTC  |  Edited by: Xorv
Rek Seven wrote:

Cloaky hunting

Any pulse, bubble or bombing method to decloaking a ship would be unfair and susceptible to blob warfare IMO so...

The only way this could really work is if a new ship was created that had the ability to probe out the APPROXIMATE location of a cloaked ship.

Once the cloaky hunter has the approximate location he can warp to it. Once on grid this cloaked ship could be anywhere within a 30km radius.

The next stage in cloaky hunting would involve another new ship module - The Special Distortion Field Detector (SDFD). This would be the first ship module in game that can be activated while cloaked. It has a 10 second cycle timer but once the cycle timer ends, it displays a “ghost image” of all cloaked ships within a 50km radius. To update the location of the ghost image, the cloaky pilot would need to re-activate the SDFD.


This (assuming the removal of Local Chat Intel) is the most balanced cloak detection system I've read so far.

The new ship should come from a new skill following Recon V, The probe ability from new skills following maxed Astrometrics skills, and the SDFD from a new skill following Cloaking V. Making it very specialized and from the same skill trees of those it hunts. T3s would not get access, they're a flexible ship class not a specialist one, and already hold too many trump cards over other CovOps ships.

While were talking about new skills, an Adavanced Cloaking Skill that reduces Targeting Delay to zero for non Bombers at level V would be a welcome addition, and no doubt needed for these Cloak Hunting ships to work properly.

The ships themselves could be Adv Recons, that sacrifice Cyno bonus for the ability to more easily fit a new type of Expanded probe Launcher, and lose one of their EWAR Bonuses to be able to fit and use the SDFD. No need for brand new ship models just slightly adjust existing Recons.

So skills would be:

Adv Recon: Requires Recon V and Cloaking V, 20% Bonus per level to SDFD Range and Pulse recharge time (max 50km 10sec)

Adv Cloaking: Requires Cloaking V, -10% Bonus per level to Targeting delay with CovOps cloaks. (BlackOps need to be included in this somehow as well)

SDFD Operation: Requires Cloaking V, Bonus, Reduction in Cap use and fitting requirements for the SDFD Mod.

Astrometric Subspace Detection: Requires Astrometrics Pinpointing and Rangefinding V, Bonus in reducing possible range deviation of the scanned cloaked ship from the warp-in point using the new Probe Launcher. Max skills 25-30km, minimum 50km.
sakurako
State War Academy
Caldari State
#18 - 2012-01-20 02:23:25 UTC
Xorv wrote:
[quote=Rek Seven]
Adv Cloaking: Requires Cloaking V, 10% Bonus per level to Targeting delay with CovOps cloaks. (BlackOps need to be included in this somehow as well)


i hope you mean -10% Twisted

new skills would be good i also believe it should not be any easy thing to do if anything it should take time to find a ship as i have said to others if your afk in space not at a pos you deserve to to be killed (heck even in a pos if your bumped out)

as to the people saying he can't hurt you thats all well and good but you can't hurt him and lot of us want to hurt you no matter what ship you in titan or rookieship a kills a kills

as for the removal of local and addition of intel tools this need be done with no down Effect on the server i.e, no adding lag to it
Xorv
Questionable Acquisitions
#19 - 2012-01-20 02:31:48 UTC
Also, one other change to CovOps cloaks that should occur is that they stay cloaked when you log out.


sakurako wrote:

i hope you mean -10% Twisted


Thanks, edited it for clarity.
Xorv
Questionable Acquisitions
#20 - 2012-01-20 08:05:37 UTC
Robert Caldera wrote:
afk cloaking nerf is only viable if local get significantly nerfed, regardless of any sov structures for local, you can expect them as available in any system which is being used, so a sov structure is not a nerf at all. No instant local information is mandatory in any case if you want afk cloakers to get nerfed.


Yeah, if there's a structure that Sovereignty holders can put up to recreate Local Chat intel it has to be done in such a way that it's limited in use to just a couple of their systems. If Sov holders can just put this structure in every system they've claimed it's actually a step back from where we are now, add in cloak detection it's even worse, all their space becomes effectively safer than High Sec for their members.
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